[llvm-dev] [LLVMdev] Help with using LLVM to re-compile hot functions at run-time

Revital1 Eres via llvm-dev llvm-dev at lists.llvm.org
Tue Oct 20 06:33:42 PDT 2015


Hello Lang,

Thanks again for the new version!
I have a question -- when I try to compile it by creating a new directory 
in llvm/examples/Kaleidoscope/Orc/ similar to 
Fully_lazy dir I get the following error. I appreciate your help to avoid 
this error. (I tried without success to link with LLVMipo)

Thanks again,
Revital

Linking CXX executable 
../../../../bin/Kaleidoscope-Orc-fully_lazy_with_recompile
CMakeFiles/Kaleidoscope-Orc-fully_lazy_with_recompile.dir/toy.cpp.o: In 
function 
`KaleidoscopeJIT::KaleidoscopeJIT(SessionContext&)::{lambda(std::unique_ptr<llvm::Module, 
std::default_delete<llvm::Module> 
>)#1}::operator()(std::unique_ptr<llvm::Module, 
std::default_delete<llvm::Module> >) const':
llvm/examples/Kaleidoscope/Orc/fully_lazy_with_recompile/toy.cpp:1184: 
undefined reference to `llvm::PassManagerBuilder::PassManagerBuilder()'
llvm/examples/Kaleidoscope/Orc/fully_lazy_with_recompile/toy.cpp:1187: 
undefined reference to 
`llvm::PassManagerBuilder::populateFunctionPassManager(llvm::legacy::FunctionPassManager&)'
llvm/examples/Kaleidoscope/Orc/fully_lazy_with_recompile/toy.cpp:1191: 
undefined reference to `llvm::PassManagerBuilder::~PassManagerBuilder()'
collect2: error: ld returned 1 exit status
gmake[3]: *** [bin/Kaleidoscope-Orc-fully_lazy_with_recompile] Error 1
gmake[2]: *** 
[examples/Kaleidoscope/Orc/fully_lazy_with_recompile/CMakeFiles/Kaleidoscope-Orc-fully_lazy_with_recompile.dir/all] 
Error 2
gmake[1]: *** [examples/Kaleidoscope/CMakeFiles/Kaleidoscope.dir/rule] 
Error 2





From:   Lang Hames <lhames at gmail.com>
To:     Revital1 Eres/Haifa/IBM at IBMIL, LLVM Developers Mailing List 
<llvm-dev at lists.llvm.org>
Date:   18/09/2015 09:47 AM
Subject:        Re: [LLVMdev] Help with using LLVM to re-compile hot 
functions at run-time



Hi Revital,

Attached is a new version of the fully_lazy Orc Kaleidoscope demo that has 
been extended to enable re-compilation at higher optimisation levels, 
roughly following the scheme I outlined before.

In the compile action for the callback, the initial IR for each is 
transformed like this:


                           unsigned foo_counter = 0;
void foo$impl() {          void foo$impl() { 
  // foo body        ->      if (++foo_counter > 1000) { 
}                              auto fooOpt = $recompile(&foo); 
                               fooOpt(); 
                             } 
                             // foo body 
                           }

The key changes to make this work (which you can see by diff'ing toy.cpp 
against the original fully_lazy version):

1) New layers HotCompileLayer and HotIROptsLayer added. These perform IR 
optimisation and code generation at higher optimisation levels than the 
default layers.
2) The symbol resolver function (not to be confused with the resolver 
block) has been pulled out into its own function, createResolver, so that 
it can be shared between optimised & non-optimized code. It also resolves 
the "$recompile" function to a static method on the KaleidoscopeJIT class 
itself.
3) The lazy compile action now calls 'instrumentFunctions' before adding 
the IR for cold functions to the JIT.
4) The instrumentFunctions method injects the counter code and call to 
recompile.
5) The recompileHot method re-IRGens functions, then adds them to the 
HotIROpts layer to generate more optimized versions. It then updates the 
function-body pointer so that subsequent calls go to the optimised 
version.
 
This is a bit quick-and-dirty, but does work. In the future I'll try to 
tidy this up and turn it into a new tutorial chapter.

Hope this helps!

Cheers,
Lang.




On Wed, Sep 16, 2015 at 10:09 PM, Revital1 Eres <ERES at il.ibm.com> wrote:
Hi Lang, 

Many thanks!!! I just wanted to make sure you did not miss it... 

Thanks again! 
Revital 



From:        Lang Hames <lhames at gmail.com> 
To:        Revital1 Eres/Haifa/IBM at IBMIL 
Cc:        LLVM Developers Mailing List <llvmdev at cs.uiuc.edu> 
Date:        17/09/2015 01:56 AM 
Subject:        Re: [LLVMdev] Help with using LLVM to re-compile hot 
functions at run-time 



Hi Revital, 

Apologies for the delayed reply. 

I'm working on some example code for how to do this. I'll try to post it 
tomorrow. 

Cheers, 
Lang. 

On Tue, Sep 8, 2015 at 12:23 AM, Revital1 Eres <ERES at il.ibm.com> wrote: 
Hi Lang, 

After spending some time debugging Kaleidoscope orc fully_lazy toy example 
on 
x86 I want to start implementing run-time optimizer as you suggested and 
again 
I highly appreciate your help. 
For now I'll defer the target specific implementation to the end after 
I'll have 
the non target parts in place as I can run on x86 as a start. 
Given a simple example of main function calling foo and bar functions; 
IIUC I should start from the IR level of this module which means that 
ParseIRFile will be be first called on the IR of the program, is that 
right? 

I would like to make sure I understand your suggestion which is to insert 
a new 
layer that should be implemented on top of the CompileCallbackLayer in 
order to 
be able to call trigger_condition at the beginning of a function. 
IIUC until the function (bar or foo) is optimized the call to foo and bar 
will 
go through the resolver (foo and bar will not be compiled from scratch 
every 
time we go through the resolver but rather execute the cached non 
optimized 
version after first compiled). The resolver will check trigger_condition 
to see if the cached non optimized version should be executed or a new 
optimizied version should be compiled and executed. 
After the trigger_condition is true foo and bar will be compiled to 
generate 
their optimized version and this version will be executed directly from 
now on 
(not going through the resolver any more). Is that right? 
Does this layer on top of the CompileCallbackLayer should be similar to 
class KaleidoscopeJIT? 
I saw that in Kaleidoscope Orc's example the Lambda functions that are 
added in 
createLambdaResolver are been executed by the resolver before compiling a 
call 
so I assume that the trigger_condition should be added also by 
createLambdaResolver so before compiling foo or bar the Lambda functions 
that are added by calling createLambdaResolver and contain 
trigger_condition 
will be executed, is that right? 

IIUC in Kaleidoscope Orc's example the interpreter calls the addModule 
upon 
parsing call expression in HandleTopLevelExpression. 
In my case I assume addModule be called for the module returned from 
ParseIRFile, right? 
In this case should calling getAddress on the whole module (the IR of all 
functions) will trigger calling the Lambda functions defined in 
createLambdaResolver on foo and bar functions? Also - in Kaleidoscope orc 
example the execution of the function is done explicitly in 
HandleTopLevelExpression after calling getAddress and its not clear to me 
where 
I should insert this in my case. 

Thanks again, 
Revital 




From:        Lang Hames <lhames at gmail.com> 
To:        Revital1 Eres/Haifa/IBM at IBMIL 
Cc:        LLVM Developers Mailing List <llvmdev at cs.uiuc.edu> 
Date:        28/07/2015 05:58 AM 
Subject:        Re: [LLVMdev] Help with using LLVM to re-compile hot 
functions at run-time 



Hi Revital, 

What do you mean by "code cache"? Orc (and MCJIT) does have the concept of 
an ObjectCache, which is a long-lived, potentially persistent, compiled 
version of some IR. It's not a key component of the JIT though: Most 
clients run without a cache attached and just JIT their code from scratch 
in each session. 

Recompilation is orthogonal to caching. There is no in-tree support for 
recompilation yet. There are several ways that it could be supported, 
depending on what security / performance trade-offs you're willing to 
make, and how deep in to the LLVM code you want to get. As things stand at 
the moment all function calls in the lazy JIT are indirected via function 
pointers. We want to add support for patchable call-sites, but this hasn't 
been implemented yet. The Indirect calls make recompilation reasonably 
easy: You could add a transform layer on top of the CompileCallbackLayer 
which would modify each function like this: 

void foo$impl() {          void foo$impl() { 
  // foo body        ->      if (trigger_condition) { 
}                              auto fooOpt = jit_recompile_hot(&foo); 
                               fooOpt(); 
                             } 
                             // foo body 
                           } 

You would implement the jit_recompile_hot function yourself in your JIT 
and make it available to JIT'd code via the SymbolResolver. When the 
trigger condition is met you'll get a call to recompile foo, at which 
point you: (1) Add the IR for foo to a 2nd IRCompileLayer that has been 
configured with a higher optimization level, (2) look up the address of 
the optimized version of foo, and (3) update the function pointer for foo 
to point at the optimized version. The process for patchable callsites 
should be fairly similar once they're available, except that you'll 
trigger a call-site update rather than rewriting a function pointer. 

This neglects all sorts of fun details (threading, garbage collection of 
old function implementations), but hopefully it gives you a place to 
start.  


Regarding laziness, as Hal mentioned you'll have to provide some target 
support for PowerPC to support lazy compilation. For a rough guide you can 
check out the X86_64 support code in 
llvm/include/llvm/ExecutionEngine/Orc/OrcTargetSupport.h and 
llvm/lib/ExecutionEngine/Orc/OrcTargetSupport.cpp. 

There are two methods that you'll need to implement: 
insertCompileCallbackTrampoline and insertResolverBlock. These work 
together to enable lazy compilation. Both of these methods inject blobs of 
target specific code in to the JIT process. To do this (at least for now) 
I make use of a handy feature of LLVM IR: You can write raw assembly code 
directly into a bitcode module ("module-level asm"). If you look at the 
X86 implementation of each of these methods you'll see they're written in 
terms of string-streams building up a string of assembly which will be 
handed off to the JIT to compile like any other code. 

The first blob that you need to be able to output is the resolver block. 
The purpose of the resolver block is to save program state and call back 
in to the JIT to trigger lazy compilation of a function. When the JIT is 
done compiling the function it returns the address of the compiled 
function to the resolver block, and the resolver block returns to the 
compiled function (rather than its original return address). 

Because all functions share the same resolver block, the JIT needs some 
way to distinguish them, which is where the trampolines come in. The JIT 
emits one trampoline per function and each trampoline just calls the 
resolver block. The return address of the call in each trampoline provides 
the unique address that the JIT associates with the to-be-compiled 
functions. The CompileCallbackManager manages this association between 
trampolines and functions for you, you just need to provide the 
resolver/trampoline primitives. 

In case it helps, here's what the output of all this looks like on X86. 
Trampolines are trivial - they're emitted in blocks and proceeded by a 
pointer to the resolver block: 

module asm "Lorc_resolve_block_addr:" 
module asm "  .quad 140439143575560" 
module asm "orc_jcc_0:" 
module asm "  callq *Lorc_resolve_block_addr(%rip)" 
module asm "orc_jcc_1:" 
module asm "  callq *Lorc_resolve_block_addr(%rip)" 
module asm "orc_jcc_2:" 
module asm "  callq *Lorc_resolve_block_addr(%rip)" 
... 


The resolver block is more complicated and I won't provide the full code 
for it here. You can find it by running: 
lli -jit-kind=orc-lazy -orc-lazy-debug=mods-to-stderr <hello_world.ll>



and looking at the initial output. In pseudo-asm though, it looks like 
this: 

module asm "jit_callback_manager_addr:" 
module asm "  .quad 0x46fc190" // <- address of callback manager object 
module asm "orc_resolver_block:" 
module asm "  // save register state." 
module asm "  // load jit_callback_manager_addr into %rdi 
module asm "  // load the return address (from the trampoline call) into 
%rsi 
module asm "  // %rax = call jit(%rdi, %rsi) 
module asm "  // save %rax over the return address 
module asm "  //  restore register state 
module asm "  //  retq" 

So, that's a whirlwind intro to implementing lazy JITing support for a new 
architecture in Orc. I'll try to answer any questions you have on the 
topic, though I'm not familiar with PowerPC at all. If you're comfortable 
with PowerPC assembly I think it should be possible to implement once you 
grok the concepts. 

Hope this helps! 

Cheers, 
Lang. 


On Jul 26, 2015, at 11:17 PM, Revital1 Eres <ERES at il.ibm.com> wrote:

Hi Again, 

I'm a little confused regarding what is the exact Orc's functions I should 
use 
in order to save the functions code in a code cache so it could be later 
replaced with different versions of it and I appreciate your help. 

Just a reminder I want to dynamically recompile the program based on 
profile 
 collected at the run-time. I would like to start executing the program 
from 
the code-cache and at some point be able to replace a function body with 
it's 
new compiled version; this can be done by replacing the entry in the 
function 
 code with a trampoline to It's new version so that future calls to it 
will 
call the new version code. 

Does the CompileOnDemandLayer executes the program from a code cache 
and holds pointers to the code of the functions it executes? I am 
compiling for Power machine. 
Is there a target specific pieces that I should implement for making Orc 
work on Power? 

Thanks again, 
Revital 




From:        Lang Hames <lhames at gmail.com> 
To:        Revital1 Eres/Haifa/IBM at IBMIL 
Cc:        LLVM Developers Mailing List <llvmdev at cs.uiuc.edu> 
Date:        20/07/2015 08:41 PM 
Subject:        Re: [LLVMdev] Help with using LLVM to re-compile hot 
functions at run-time 



Hi Revital, 

The CompileOnDemand layer is used by the lazy bitcode JIT in the lli tool. 
You can find the code in llvm/tools/lli/OrcLazyJIT.* . 

Cheers, 
Lang. 


On Mon, Jul 20, 2015 at 2:32 AM, Revital1 Eres <ERES at il.ibm.com> wrote: 
Hello Lang, 

Thanks for your answer. 

I am now looking for an example of the usage of CompileOnDemandLayer. Is 
there an example available for that (could not find one in llvm/examples)? 


Thanks, 
Revital 



From:        Lang Hames <lhames at gmail.com> 
To:        Revital1 Eres/Haifa/IBM at IBMIL 
Cc:        LLVM Developers Mailing List <llvmdev at cs.uiuc.edu> 
Date:        10/07/2015 12:10 AM 
Subject:        Re: [LLVMdev] Help with using LLVM to re-compile hot 
functions at run-time 



Hi Revital, 

LLVM does have an IR interpreter, but I don't think it's maintained well 
(or possibly at all). The interpreter is also not designed to interact 
with the LLVM JITs. 

We generally encourage people to just JIT LLVM IR, rather than 
interpreting it. For the use-case you have described, you could JIT IR 
with no optimizations to begin with, then re-JIT hot functions at a higher 
level. 

The Orc JIT APIs (LLVM's newer JIT APIs) were written with this kind of 
use-case in mind, and are probably a better fit for this than MCJIT. There 
is no built-in hot-function detection or recompilation yet, but I think 
this would be *fairly* easy to write in terms of Orc's callback API. 

Cheers, 
Lang. 


On Thu, Jul 9, 2015 at 4:19 AM, Revital1 Eres <ERES at il.ibm.com> wrote: 
Hello, 

I am new to LLVM and a I appreciate your help with the following: 

I want to run the LLVM IR through virtual machine (LLVM interpreter?) and 
jit 
compile the hot functions (using MCJIT). 

This task will require amongst other identifying the hot functions and 
having a 
code cache that should be patched with the native code of the functions 
after 
they are jitted. 

I've read so far about MCJIT and lli however I have not seen that the LLVM 

interpreter can be used as a VM the way I was looking for; meaning 
execute the code one instruction at a time; have a profiling mode to 
identify hot functions and call jit to compile the hot functions. 

I appreciate any advice/starting points for this project. 

Thanks, 
Revital 

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