[LLVMdev] RFC: How to represent SEH (__try / __except) in LLVM IR

Reid Kleckner rnk at google.com
Tue Nov 25 17:27:58 PST 2014


On Tue, Nov 25, 2014 at 3:09 PM, Kaylor, Andrew <andrew.kaylor at intel.com>
wrote:

>  > We should also think about how to call std::terminate when cleanup
> dtors throw. The current representation for Itanium is inefficient. As a
> strawman, I propose making @__clang_call_terminate an intrinsic:
>
>>
>
>
> That sounds like a good starting point.
>
>
>
>
>
> > Chandler expressed strong concerns about this design, however, as
> @llvm.eh.get_capture_block adds an ordering constraint on CodeGen. Once you
> add this intrinsic, we *have* to do frame layout of @_Z13do_some_thingRi
> *before* we can emit code for all the callers of
> @llvm.eh.get_capture_block. Today, this is easy, because module order
> defines emission order, but in the great glorious future, codegen will
> hopefully be parallelized, and then we've inflicted this horrible
> constraint on the innocent.
>
>
>
> > His suggestion to break the ordering dependence was to lock down the
> frame offset of the capture block to always be some fixed offset known by
> the target (ie ebp - 4 on x86, if we like that).
>
>
>
> Chandler probably has a better feel for this sort of thing than I do.  I
> can’t think of a reason offhand why that wouldn’t work, but it makes me a
> little nervous.
>
>
>
What would that look like in the IR?  Would we use the same intrinsics and
> just lower them to use the known location?
>

Chandler seems to be OK with get/set capture block, as long as the codegen
ordering dependence can be removed. I think we can remove it by delaying
the resolution of the frame offset to assembly time using an MCSymbolRef.
It would look a lot like this kind of assembly:

my_handler:
  push %rbp
  mov %rsp, %rbp
  lea Lframe_offset0(%rdx), %rax ; This is now the parent capture block
  ...
  retq

parent_fn:
  push %rbp
  mov %rsp, %rbp
  push %rbx
  push %rdi
  subq $NN, %rsp
Lframe_offset0 = X + 2 * 8 ; Two CSRs plus some offset into the main stack
allocation

I guess I'll try to make that work.

I’ll think about this, but for now I’m happy to just proceed with the
> belief that it’s a solvable problem either way.
>
>
>
> >> For C++ exception handling, we need cleanup code that executes before
> the catch handlers and cleanup code that excutes in the case on uncaught
> exceptions.  I think both of these need to be outlined for the MSVC
> environment. Do you think we need a stub handler to be inserted in cases
> where no actual cleanup is performed?
>
> > I think it's actually harder than that, once you consider nested trys:
>
> > void f() {
>
> >  try {
>
> >    Outer outer;
>
> >    try {
>
> >      Inner inner;
>
> >      g();
>
> >    } catch (int) {
>
> >      // ~Inner gets run first
> >    }
>
> >  } catch (float) {
>
> >    // ~Inner gets run first
>
> >    // ~Outer gets run next
> >  }
>
> >  // uncaught exception? Run ~Inner then ~Outer.
> > }
>
>
>
> I took a look at the IR that’s generated for this example.  I see what you
> mean.  So there is potentially cleanup code before and after every catch
> handler, right?
>
>
>
> Do you happen to know offhand what that looks like in the .xdata for the
> _CxxFrameHandler3 function?
>

I can't tell how the state tables arrange for the destructors to run in the
right order, but they can accomplish this without duplicating the cleanup
code into the outlined catch handler functions, which is nice.

I think we may be able to address this by emitting calls to start/stop
intrinsics around EH cleanups, but that may inhibit optimizations.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20141125/8ac4e60b/attachment.html>


More information about the llvm-dev mailing list