[LLVMdev] status of MCJIT debuggin in windows
Gideon.SMEDING at 3ds.com
Fri Dec 12 09:00:29 PST 2014
First off: thanks for the good work. Despite the occasional hiccup I quite enjoy using llvm to generate code.
We use LLVM to generate code for our own shader language which is run with MCJIT. I've implemented rudimentary debugging using llvm's metadata, which works perfectly in linux (albeit only with the MCJIT cache disabled). Unfortunately most of our devs work on windows where debugging doesn't work (with gdb), at least not out of the box.
My question is: what is the status of debugging MCJITed code in windows? And if it is possible, what are the conditions/requirements?
If it helps, the setup is as follows:
Llvm 3.4.2 (compiled with VS12)
Main application compiled with VS12
gdb 7.8 (from Cygwin)
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