[LLVMdev] [Debug Info PATCH] for support of ref_addr and removal of DIE duplication

Manman Ren manman.ren at gmail.com
Wed Oct 16 10:54:11 PDT 2013


On Tue, Oct 15, 2013 at 5:59 PM, David Blaikie <dblaikie at gmail.com> wrote:

>
>  In beginModule, we construct the CUs, but not all the DIEs that belong
>>>> to the CU.
>>>> In endFunction, we started to construct the scope DIEs. So in some
>>>> sense, we are adding things to prior CUs.
>>>>
>>>> Looking at void CompileUnit::addDIEEntry(DIE *Die, uint16_t Attribute,
>>>> DIE *Entry), we can possibly have 3 CUs, this CU,
>>>> the CU Die belongs to (i.e. the CU the parent chain points to), the CU
>>>> Entry belongs to.
>>>>
>>>
>>> When does "this CU" differ from both the Die and the Entry?
>>>
>>
>> The signature of addDIEEntry didn't say that "this CU" should be the same
>> as either Die's CU or Entry's CU.
>>
>
> No, but the code prior to your patch that's the only really sane thing for
> it to do, right? Why would one CompileUnit be dealing with some other CU's
> DIEs?
>
> This is why we should carefully think about the new semantics we're
> introducing by doing cross-CU DIE references.
>
>
>>  If you think it should not happen, we should put a comment in so other
>> developers will not violate it.
>> But that is irrelevant if we are going to make a single assumption:
>>   "in addDIEEntry, if a DIE is without a parent, it belongs to the CU we
>> call addDIEEntry on".
>>
>
> I'm not entirely sure that will be true. In the case of implicit special
> members, such as the copy ctor, what could happen is that a later CU might
> want to add a member function to an earlier CU. That member function DIE
> will be being constructed from within the latter CompileUnit, but its
> parent will be the former CU. Walking the parent chain will find the
> correct (older CU) because we build the context for a member function and
> attach the member function to that context before we build any of its
> parameters, template arguments, etc.
>
> Exactly, so it is possible that a later CU can construct a DIE that
belongs to another CU.

I was rephrasing the statement in your earlier email and trying to be sure
what assumption we are going to make.
 The claim Eric and I are making/discussed is that we should assume any DIE
without a parent is in the current CU and/or that it possibly should never
come up (I haven't thought through the codepaths carefully here - if we add
CUs to their parent before creating their members, I think it should never
come up).

I know that the assumption may not be true with the current code base, but
we need to either
1> keep the worklist or
2> remove the worklist and modify the code base to make the assumption
true, right?

If we are going to make the assumption true, any suggestion on how to fix
the above cases? One possibility is to find the correct CU in DwarfDebug,
and call getOrCreate on the correct CU.
In your above example, if a later CU wants to add a member function to an
earlier CU, we find the earlier CU in DwarfDebug by going through the
context chain of the member function, and then call getOrCreate on the
earlier CU.

So we can try to make the statement "a CU only constructs a DIE that
belongs to the CU", that will help emit-one-CU-at-a-time? We also need to
replace all "new DIE" in DwarfDebug with CU::getOrCreate,
then every DIE will be constructed by a CU and belong to the same CU. When
we are done emitting one CU, we can release all DIEs belonging to the CU
(maybe keep a minimal DIE if it is cross-CU referenced).

This does not sound like a small project, I am hoping to have the type
uniquing patches in first, since I have an internal milestone for that.
I will be working on the emit-one-Cu-at-a-time later and removing the
worklist then.


>
>>
>>
>>>
>>>
>>>> When Die or CU does not have an owner, what assumption should we make
>>>> to decide between ref_addr and ref4 inside addDIEEntry?
>>>>
>>>
>>> The claim Eric and I are making/discussed is that we should assume any
>>> DIE without a parent is in the current CU and/or that it possibly should
>>> never come up (I haven't thought through the codepaths carefully here - if
>>> we add CUs to their parent before creating their members, I think it should
>>> never come up).
>>>
>>
>> Does "current CU" mean the CU we are calling addDIEEntry on?
>>
>
> Yes, I think that's a reasonable interpretation.
>
>
>>
>>
>>>
>>>
>>>> If we assume that if Die or Entry does not have an owner, it should
>>>> belong to this CU, it means:
>>>> 1> Die or Entry should be constructed by this CU.
>>>> 2> DIEs that are constructed by CU A should belong to CU A.
>>>> 3> About DIEs that are constructed directly in DwarfDebug, they should
>>>> be added to a CU before calling addDIEEntry.
>>>>      Another option is to wrap all DIE constructions in a CU, which
>>>> sounds reasonable for emit-a-CU-at-a-time.
>>>>
>>>
>>> I'm not really sure what you mean by "wrap all DIE constructions in a
>>> CU". Even with your change the DIEs are constructed by CUs and just added
>>> to the appropriate cache (either CU-local, or cross-CU), they're never
>>> constructed outside of a CU, are they?
>>>
>> I am referring to the "new DIE" in DwarfDebug.cpp, and saying that we
>> should instead call getOrCreate function on a CU.
>>
>
> Perhaps I'll need to go back and check your patch, but generally, I tend
> to think we should be calling into a CU to build anything ratehr than doing
> it 'raw' in DwarfDebug.cpp.
>

It is not related to my patch, we are directly constructing DIEs in
DwarfDebug in the current code base.

Thanks,
Manman


>
>
>>
>>
>>>
>>>
>>>> How much effort is required to make sure these assumptions are true? We
>>>> also should have the corresponding assertions to make sure the assumptions
>>>> are not violated.
>>>>
>>>
>>> Personally, I'm OK saying "this is the intended design, anything else is
>>> a bug" and leaving it at that. If we want to add in the necessary
>>> infrastructure to assert this is the case, I'm OK with that too.
>>>
>>
>> Okay, let's go with the assumption that "in addDIEEntry, if a DIE is
>> without a parent, it belongs to the CU we can addDIEEntry on".
>>
>
> Above counter-example I believe to be true. You should verify that and
> other such examples, please.
>

>
>>
>>
>>>
>>>
>>>> To implement the assertions, we need to keep a list of all DIEs that
>>>> are constructed by a CU.
>>>>
>>>
>>> It shouldn't be hard - we'd add a map of assumptions "we found this DIE
>>> without a parent and assumed it was in this CU" then whenever we add a DIE
>>> to a parent we would check that map and remove the entry (assert-fail if
>>> there was a mismatch between assumption and reality).
>>>
>>
>> Yes that will verify the single assumption. So in addDIEEntry, if a DIE
>> (either Die or Entry) has no parent, add it to a map, and in DIE::addChild,
>> verify the assumption is true and remove it from the map.
>>
>>
>>>
>>>> With the ConstructedDIEs, we can verify 1> in addDIEEntry, 2> in
>>>> finalize 3> by wrapping all DIE constructions in a CU.
>>>>
>>>> I am wondering whether we should make the type uniquing patches depend
>>>> on the invariants/assumptions.
>>>>
>>>
>>> If the alternative is introducing defensive and unjustified/untested
>>> complexity, yes - we must. We cannot tolerate introducing unjustified
>>> complexity into the codebase - it's the only way we can strive to move the
>>> code in a maintainable direction (I contend that it's not maintainable at
>>> the moment and it isn't because of changes like this - adding more is
>>> untenable, removing them is admirable, but hard and something we'll be
>>> working on for a long time to come).
>>>
>>
>> I agree that the backend is not that clean and we should try to clean it
>> up. But that single assumption seems not really generic. Instead I think
>> "DIEs that are constructed by CU A should belong to CU A" is more generic
>> and it may help us in emit-one-CU-at-a-time.
>>
>> Manman
>>
>>
>>>
>>> - David
>>>
>>>
>>>>
>>>> Manman
>>>>
>>>>
>>>>>
>>>>>> The CU constructing a DIE will add the DIE to the context owner,
>>>>>> which may not belong to the CU itself.
>>>>>>
>>>>>
>>>>> That's the question, isn't it? When is it ever /not/ the current CU
>>>>> under construction?
>>>>>
>>>>>
>>>>>>  In the case that a DIE is added to an owner in DwarfDebug, I don't
>>>>>> think we should try to enforce that DwarfDebug will add the DIE to the CU
>>>>>> that constructed the DIE earlier.
>>>>>>
>>>>>
>>>>> My claim is that this is already an invariant. That the code you are
>>>>> adding is never needed and thus is additional, unjustified/unused
>>>>> complexity that comes at a cost to all future developers/development. This
>>>>> codebase needs /much/ less of this than it already has, let alone adding
>>>>> more of it. Though I wouldn't mind an assertion, I suspect it'll be more
>>>>> code than is really worth it to keep track of this information/state.
>>>>>
>>>>> I think if we more to CU-at-a-time DWARF emission it'll be more
>>>>> obvious that this invariant is true and cannot be violated.
>>>>>
>>>>>
>>>>>>
>>>>>>
>>>>>>>  If we can demonstrate a case where this isn't true, then we should
>>>>>>> work to address that problem - until we demonstrate that, we should not
>>>>>>> (though we might want to search for such cases - but without type units I
>>>>>>> can't imagine how they could occur - we build the DIE tree for one CU at a
>>>>>>> time, at no point do we have DIEs under construction for multiple CUs).
>>>>>>>
>>>>>>> So if we want to build a reference to a DIE, if the DIE is not in
>>>>>>> another CU we should use ref4. (then the only other case is that it's
>>>>>>> either in this CU or it's in no known CU at all - in which case it's under
>>>>>>> construction and, without evidence to the contrary, will be added to the
>>>>>>> current CU when it's done).
>>>>>>>
>>>>>>> About the only assertion we could add would involve keeping a
>>>>>>> side-table of "assumptions" ("we expect this DIE will be added to this CU")
>>>>>>> and check that those assumptions are fulfilled at some point.
>>>>>>>
>>>>>> In my opinion, if we can't verify the assumption with a reasonable
>>>>>> amount of effort, then we should not make the assumption.
>>>>>>
>>>>>
>>>>> This leads to unbounded, unjustified complexity that makes the
>>>>> codebase impossible to maintain. It just cannot be an acceptable method of
>>>>> development.
>>>>>
>>>>> - David
>>>>>
>>>>>
>>>>>>
>>>>>> Manman
>>>>>>
>>>>>>
>>>>>>>
>>>>>>>> For that case, we can't assume ref4 should be used. I don't think
>>>>>>>> we can enforce that all DIEs must be added to a parent before calling
>>>>>>>> addDIEEntry.
>>>>>>>>
>>>>>>>> For the specific testing case, when constructing children of a
>>>>>>>> scope DIE, we call addDIEEntry on the children, after that, we add the
>>>>>>>> children to the scope DIE.
>>>>>>>> cat foo.cpp
>>>>>>>>
>>>>>>>> #include "a.hpp"
>>>>>>>> void f(int a) {
>>>>>>>>   Base t;
>>>>>>>> }
>>>>>>>> cat bar.cpp
>>>>>>>>
>>>>>>>> #include "a.hpp"
>>>>>>>> void f(int);
>>>>>>>> void g(int a) {
>>>>>>>>   Base t;
>>>>>>>> }
>>>>>>>> int main() {
>>>>>>>>   f(0);
>>>>>>>>   g(1);
>>>>>>>>   return 0;
>>>>>>>> }
>>>>>>>> cat a.hpp
>>>>>>>> struct Base {
>>>>>>>>   int a;
>>>>>>>> };
>>>>>>>>
>>>>>>>> Let me know if I should investigate further.
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> Manman
>>>>>>>>
>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Let me know which one you prefer.
>>>>>>>>>>
>>>>>>>>>> Do you have any comments on the ref_addr patch (the 1st patch of
>>>>>>>>>> the two)?
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Nothing much - I wouldn't mind Eric taking a look (& would rather
>>>>>>>>> you not commit this until you're committing the second patch, since it's
>>>>>>>>> otherwise untested/unjustified code) on the label/offset related stuff
>>>>>>>>> since I'm less familiar with that.
>>>>>>>>>
>>>>>>>>> There's one or two cases of {} on single-statement blocks you
>>>>>>>>> could fix up.
>>>>>>>>>
>>>>>>>>> "DebugInfoOffset" (both the member and the functions to set/get
>>>>>>>>> it) might be more meaningfully named "SectionOffset" - but I'm not sure.
>>>>>>>>> Eric? Other names (DebugInfoSectionOffset?)?
>>>>>>>>>
>>>>>>>>> - David
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
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