[LLVMdev] [RFC] CodeGen Context

Reed Kotler rkotler at mips.com
Mon Oct 14 12:51:26 PDT 2013


Hi Bill,

I will try and go through all this in detail this week.

I wanted to point out that for mips16, I already have something like 
this working which uses your attribute work. It's used heavily by the 
mips16 port so I'm confident that there are no fundamental issues with 
it. I am able to switch between Mips32 and Mips16 on a per function 
basis, which are really different backends using different TD files, 
IselLowering, etc. classes. Everything between mips16 and mips32 is 
subclassed. You can see most of the details in MipsTargetMachine.cpp. 
The whole thing required surprisingly little code and I think it could 
be simplified even further.

It was very clean with only some small minuses:
1) It would have been a tad cleaner if I could have dynamically inserted 
passes; something which Chandlers new pass manager will allow. I have to 
insert some extra function passes which are optionally called and with 
Chandlers new scheme, they could be optionally inserted.
2) I need to make the TargetTransformInfoPass into a function pass. I 
have not done this yet but did prototype it. There were some issues and 
I did not have the time to look into it. Right now I just disable this 
for Mips16.

You will need to solve problem #2 with your scheme too.

It took me several tries to come up with a scheme that really allowed 
what you want to do.

Reed

On 10/12/2013 01:55 AM, Bill Wendling wrote:
> Hi all,
>
> This is my proposal for how to solve the problem we have with function attributes that affect code generation changing between functions. (This is mostly a problem for LTO.)
>
> Please take a look at this proposal, and let me know if you have any questions or comments.
>
> Cheers!
>
> -bw
>
>
>                             CodeGen Context
>                             ===============
>
> The back-end's objects are currently generated once with a set of options handed
> to it by the front-end. These options are not expected to change throughout the
> lifetime of the back-end. With the advent of extended function attributes, this
> is no longer a correct assumption. During LTO for instance, a function's
> attributes may change how the back-end should generate code for that function.
> For example, in this code `@foo' won't disable frame pointer generation, but
> `@bar' will disable it:
>
>   define void @foo() "no-frame-pointer-elim"="true"  { ret void }
>   define void @bar() "no-frame-pointer-elim"="false" { ret void }
>
> Of course, this is a very simple example. Other options affect the construction
> of the back-end objects themselves (e.g., `use-soft-float').
>
> --------------------------------------------------------------------------------
>
> Before we get further, here are a few definitions used in this document:
>
> Back-end Objects ::
>
> Objects that affect code generation --- e.g., TargetInstrInfo,
> TargetFrameLowering, DataLayout, etc.
>
> CGContext ::
>
> A central repository for back-end objects. The back-end objects may change, so
> they should not be "cached" by individual passes. This is analogous to the
> current TargetMachine object. The term "CGContext" is used because it
> separates the current implementation from the "ideal" implementation.
>
> Important Options ::
>
> Those options which affect back-end object construction.
>
> --------------------------------------------------------------------------------
>
> So, the back-end has to be prepared for "important options" to change. The ideal
> solution would be for the back-end to query the CGContext any time it needs
> information on how to generate code.  Unfortunately, this isn't currently
> feasible, because of how back-end objects are constructed, though it is
> something worth striving for. As such, there are four goals we want to achieve:
>
> 1. As many options as possible should be queried via the back-end directly
>    rather than relying upon objects holding onto these options,
>
> 2. Those which affect how objects are generated require those objects to be
>    regenerated when the important options change,
>
> 3. There is no more dependence upon IR-level code. I.e., the back-end would
>    still function if the IR code were deleted, and
>
> 4. Not prevent the back-end from being parallelized.
>
> Some things to note:
>
> * Recreating the back-end for each changing set of important options is
>   expensive. A simple test showed that there is a measurable slowdown in the
>   worst-case scenario where the back-end is recreated for every function.
>
> * Object creation in the back-end has a high order of coupling. I.e., one
>   object creates another object, which uses the original object, and may
>   create other objects dependent upon previous objects, etc.
>
> * Most functions should have the same set of important options, thus reducing
>   the need to regenerate the back-end objects for each function.
>
> * Some objects are created on demand, and may change during code generation.
>
> This is a simple model of how command line options and function attributes will
> be pass through the compiler from the front-end to the middle-end and finally
> the back-end:
>
> The front-end generates the functions with appropriate function attributes taken
> from command line options. Because the front-end may be dealing with IR files
> and the command line options that are currently used may be different from those
> the function was generated with, the front-end will create an "OptionContext"
> object. Options specified by function attributes may be overridden by options
> specified in the OptionContext. These are used as IR options by the middle
> end. A suitable API will be set up to make this transparent to the middle end
> *waves hands wildly*.
>
> The function attributes and options context are used to generate the CGContext.
> All IR passes, that need to know about target data, and code-generation passes
> will query the CGContext for all information needed to construct the back-end.
> When important options change (based on a new function's attributes), the
> context can transparently reconstruct the objects that are affected. To minimize
> time spent recreating the back-end objects, they can be cached.
>
> Have some ASCII art:
>
>              ,---------------.
>          ::  | OptionContext | --.
>          |   `---------------'   |   ,------------.
> Front End |                       |-->| IR Options |   :: Middle End
>          |  ,----------------.   |   `------------'
>          :: | Function Attrs |---+-.
>             `----------------'     |    ,-----------.
>                                    `--> | CGContext | :: Back End
>                                         `-----------'
>
> The CGContext will transparently recreate any objects it needs to. This means
> that back-end code won't be able to cache any of the objects the CGContext
> creates (this has already been addressed).
>
> The CGContext can be reached through the MachineFunction object:
>
>   CGContext &context = MF->getContext();
>   const TargetFrameLowering *TFL = context->getFrameLowering();
>
>   if (TFL->getStackGrowthDirection() == TargetFrameLowering::StackGrowsUp) {
>     // ...
>   }
>
> Currently, the best place to process the function attributes is towards the
> beginning of the `SelectionDAGISel::runOnMachineFunction()' method. This has one
> side-effect --- the CGContext may not be available to IR passes which use
> it. This will need to be addressed on a case-by-case basis. One option is to
> have the pass manager populate the CGContext at the point in the pipeline where
> we begin lowering.
>





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