[LLVMdev] Bignum development

Alistair Lynn arplynn at gmail.com
Sat Jun 12 20:33:29 PDT 2010


Hi Bill-

I think, ideally, the backend would be able to match arbitrary-precision arithmetic to add-with-carry or subtract-with-borrow through i65/i33. That would remove the need for the overflow intrinsics entirely.

Alistair

On 13 Jun 2010, at 02:27, Bill Hart wrote:

> I was able to get the loop to increment from -999 to 0 using IR
> directly. That got rid of the cmpq.
> 
> The carry i was after was able to be obtained using the intrinsic
> @llvm.uadd.with.overflow.i64, however there is no way to add with
> carry and have it realise that the resulting *carry out* cannot exceed
> 1. It actually writes the carry to a byte, and then uses logical
> operations on it, which slows things down much more.
> 
> I guess what is needed is an intrinsic @llvm.uadc.with.overflow.i64
> which should take three arguments, the two i64's being added and an
> i1, being the carry from before.
> 
> This and a similar usbb might be the only things missing to make IR
> efficient for developing low level routines for a bignum library!
> 
> Bill.
> 
> On 12 June 2010 19:37, Bill Hart <goodwillhart at googlemail.com> wrote:
>> On 12 June 2010 00:51, Eli Friedman <eli.friedman at gmail.com> wrote:
>>> On Fri, Jun 11, 2010 at 3:28 PM, Bill Hart <goodwillhart at googlemail.com> wrote:
>>>> Hi Eli,
>>>> 
>>>> On 11 June 2010 22:44, Eli Friedman <eli.friedman at gmail.com> wrote:
>>>>> On Fri, Jun 11, 2010 at 10:37 AM, Bill Hart <goodwillhart at googlemail.com> wrote:
>>>>>> a) What plans are there to support addition, subtraction,
>>>>>> multiplication, division, shifting, logical not and other logic ops
>>>>>> for >= 64/128 bits (machine word size, whatever)? The documentation
>>>>>> mentions integers of millions of bits....
>>>>> 
>>>>> Pretty much everything besides muliplication and division should work
>>>>> at any width; the result is generally not especially efficient,
>>>>> though.
>>>> 
>>>> OK, I only tried multiplication last night when I first had a decent
>>>> fiddle (been marking exams, so haven't had much time to really get
>>>> dirty hands, sorry).
>>>> 
>>>> Of course efficiency is imperative for bignum stuff as it underpins
>>>> absolutely behemoth projects like Sage (http://www.sagemath.org).
>>>> Every cycle counts, so to speak. One cycle per limb difference in
>>>> multiplication makes a nearly 40% difference in absolutely everything
>>>> for literally many thousands of developers!
>>> 
>>> Right; improvements are definitely welcome here; you might want to
>>> take a look at what we currently generate here, though, to see what
>>> improvements are most necessary.
>>> 
>> 
>> I think I have an example of why it is somehow important to be able to
>> retrieve the carry and do an add with carry. Consider this short C
>> program:
>> 
>> 
>> #include <stdlib.h>
>> #include <stdio.h>
>> 
>> #define BITS 64
>> 
>> /****************************************
>> 
>>   Types
>> 
>> ****************************************/
>> 
>> typedef unsigned long ul;
>> typedef __uint128_t ull;
>> typedef ulong mp_size;
>> typedef const ulong * mp_src;
>> typedef ulong * mp_dst;
>> typedef ulong * mp_ptr;
>> 
>> 
>> /****************************************
>> 
>>   Random routines
>> 
>> ****************************************/
>> 
>> ull __randval = (ull) 13993185049168412078UL;
>> const ull __randprime = (ull) 9223372036854775814UL * 2 + 1;
>> const ull __randmult = 18148508189596611927UL;
>> 
>> ul ul_randlimb(void)
>> {
>>   __randval = (__randval * __randmult) % __randprime;
>>   return (ul) __randval;
>> }
>> 
>> /****************************************
>> 
>>   Unsigned multiple precision routines
>> 
>> 
>> ****************************************/
>> 
>> mp_ptr mp_init(mp_size n)
>> {
>>   return malloc(n*sizeof(ul));
>> }
>> 
>> static inline
>> ul mp_add_nc(mp_dst r, mp_src a, mp_src b, mp_size n)
>> {
>>   long i;
>> 
>>   ul cy;
>> 
>>   const __uint128_t v = (__uint128_t) a[0] + b[0];
>>   r[0] = (ul) v;
>>   cy = v >> 64;
>> 
>>   for (i = 1; i < n; i++) {
>>      __uint128_t u = (__uint128_t) a[i] + b[i] + cy;
>>      r[i] = (ul) u;
>>      cy = u >> BITS;
>>   }
>> 
>>   return cy;
>> }
>> 
>> void mp_rand_n(mp_dst r, mp_size n)
>> {
>>   mp_size i;
>> 
>>   for (i = 0; i < n; i++)
>>      r[i] = ul_randlimb();
>> }
>> 
>> int main(void)
>> {
>> 
>>   mp_ptr a, b, c;
>>   ul i;
>> 
>>   a = mp_init(1000);
>>   b = mp_init(1000);
>>   c = mp_init(1000);
>> 
>>   mp_rand_n(a, 1000);
>>   mp_rand_n(b, 1000);
>> 
>>   for (i = 0; i < 2400000; i++)
>>      mp_add_nc(c, a, b, 1000);
>> 
>>   return 0;
>> }
>> 
>> Ignore all of it except the mp_add_nc function. Now this runs at 4
>> cycles per int64 addition on AMD K10. If I fiddle a bit and loop
>> unroll, I get 2.5 cycles. But optimal is actually 1.6 cycles.
>> 
>> The part of the loop in question becomes:
>> 
>> %tmp.i = add i64 %indvar.i, 1                   ; <i64> [#uses=2]
>>  %22 = load i64* %scevgep.i, align 8             ; <i64> [#uses=1]
>>  %23 = zext i64 %22 to i128                      ; <i128> [#uses=1]
>>  %24 = load i64* %scevgep3.i, align 8            ; <i64> [#uses=1]
>>  %25 = zext i64 %24 to i128                      ; <i128> [#uses=1]
>>  %26 = zext i64 %cy.02.i to i128                 ; <i128> [#uses=1]
>>  %27 = add i128 %23, %26                         ; <i128> [#uses=1]
>>  %28 = add i128 %27, %25                         ; <i128> [#uses=2]
>>  %29 = trunc i128 %28 to i64                     ; <i64> [#uses=1]
>>  store i64 %29, i64* %scevgep4.i, align 8
>>  %30 = lshr i128 %28, 64                         ; <i128> [#uses=1]
>>  %31 = trunc i128 %30 to i64                     ; <i64> [#uses=1]
>>  %exitcond = icmp eq i64 %tmp.i, 999             ; <i1> [#uses=1]
>> 
>> In other words, it just extends everything to an i128 and adds.
>> There's no way to tell it that it can add a[i], b[i] and cy with a
>> single adc. (Well it could if the loop iteration wasn't messing with
>> the carry flag).
>> 
>> Indeed, this compiles to:
>> 
>> 
>> .LBB1_7:                                # %bb.i
>>                                        #   Parent Loop BB1_6 Depth=1
>>                                        # =>  This Inner Loop Header: Depth=2
>>        addq    (%rbx,%rsi,8), %rdi
>>        movl    $0, %r8d
>>        adcq    $0, %r8
>>        addq    (%r14,%rsi,8), %rdi
>>        adcq    $0, %r8
>>        movq    %rdi, (%r15,%rsi,8)
>>        incq    %rsi
>>        cmpq    $1000, %rsi             # imm = 0x3E8
>>        movq    %r8, %rdi
>>        jne     .LBB1_7
>> 
>> So it basically tries to keep track of the carry in %r8 instead of in
>> the carry flag.
>> 
>> As hinted, the other optimisation missed here, is that instead of
>> comparing with $1000 it can start with %rsi at $-1000 and increment
>> each iteration and simply do a jnz .LBB1_7 doing away with the cmpq.
>> 
>> I've tried tricking it into doing this in every way I can think of,
>> but without success so far.
>> 
>> Bill.
>> 
> 
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