[LLVMdev] Perfect forwarding?

Talin viridia at gmail.com
Mon Aug 31 22:03:18 PDT 2009


OvermindDL1 wrote:
> BLAST!  LLVM mailing list headers are still royally screwed up...
> My message is below...
>
> On Sun, Aug 30, 2009 at 2:20 PM, Talin<viridia at gmail.com> wrote:
>   
>> Hey all, it's been a while since I have posted on this list, but I've
>> been continuing my work with LLVM and getting lots done :)
>>
>> One question I wanted to ask is whether anyone had any advice on how to
>> implement "perfect forwarding" in a runtime (as opposed to compile-time)
>> context with LLVM. The general idea is that you have a bunch of methods
>> that have different call signatures, and you want to have some generic
>> handler function that can intercept these calls and then forward each
>> call to another method that has the same signature as the original call.
>>
>> A typical example of how this would be used is something like Mockito or
>> EasyMock - you have some interface, and you dynamically create an
>> implementation of that interface which is able to intercept all of the
>> method calls and record the order in which they are called and the value
>> of the arguments. The unit test code then performs some validation on
>> the recording to ensure that the invocations match what was expected.
>>
>> The key point is that the handler method doesn't know at compile-time
>> the call signature of the various methods that are going to be
>> intercepted. In the case of Java and C#, the VM is able to box all of
>> the arguments that are primitive types, and pass to the handler method
>> an array of type Object[]. Similarly, one can call method.invoke() on a
>> method, passing in that same array of objects, and the VM will unbox the
>> primitive types and then call the actual method with the right argument
>> types.
>>
>> One obvious way to do this is to generate two stub functions for every
>> function emitted by the compiler, one that takes the original argument
>> signature and creates a list of boxed objects, and one that takes a list
>> of boxed objects, unboxes them and then calls the function. However,
>> that's a lot of extra code to generate, and I am concerned about the
>> amount of code bloat that would create.
>>
>> What would be better is if there was some way for the generic handler
>> function to be able to dynamically get a picture of the layout of the
>> call frame. On the receiving end, this would be something similar to a
>> varargs call, where the called function unpacks the argument list based
>> on a runtime-provided schema. One problem with the varargs approach is
>> that I wouldn't want every method call to have to use the varargs
>> calling convention.
>>
>> On the calling side, I'm not sure that any language has a means to
>> dynamically construct an argument list for a call. If such a thing did
>> exist, what I suppose it would do is given a description of a function's
>> calling signature, figure out which arguments should be put in which
>> registers and which should be pushed on the stack. In other words, to do
>> at runtime what LLVM currently does at compile time.
>>     
>
> Actually many languages have such means to do that, Python is probably
> the most easy.  You can even do so for C++ using Boost.Fusion
> (Boost.Fusion has an invoke method that can call any arbitrary
> function/functor with a vector of parameters, it also has a lot more
> stuff, Boost.Fusion also has thing that allow C++ get the closest to
> perfect forwarding then C++ has ever got before).  Although
> Boost.Fusion is not usable in the LLVM world, the way it works is.  I
> have even used it to implement a C++ network RPC system that
> serializes up the arguments, handles pointers/references/const'ness
> correctly, handles sync of network objects, and is used like any
> normal C++ function.  It let me create this syntax:
>   
I should have been more specific - I'm aware of Python's abilities in 
this regard, and I've used it a number of times before. What I should 
have said was that I wasn't aware of any statically compiled language 
that can dynamically construct a call frame.

What C++ does is something different - it pre-generates at compile time 
a stub function for each permutation of statically typed arguments. 
These stub functions box/unbox the arguments. That is a powerful 
feature, but I don't think it is as powerful as, say, Java's "Proxy" 
capability which can operate on whole classes rather than individual 
methods. C++ templates have no way to iterate over all of the members of 
a class, however if the stub function generator was built into the 
compiler to begin with then you wouldn't need to - once you have the 
ability to intercept any method call generically, you can do at runtime 
what you would normally use templates to do at compile time. (I've 
noticed that metaprogramming and reflection tend to get used for similar 
things.) Which approach (runtime or compile time) is better is really 
just a time vs. space tradeoff.

One approach that I have been considering is rather than generating a 
pair of stub functions for each normal function, instead generate a pair 
of stub functions for each unique type signature - the idea being that 
two methods that have the same calling signature can use the same 
argument boxing/unboxing logic. The number of permutations could be 
reduced further by weakening the type signature - i.e. convert all 
pointer arguments to void* and so on.

Each stub function would have a function name which is generated from 
the type signature of the arguments, and then these functions would be 
given "linkonce" linkage, so that duplicates would get coalesced at link 
time.

What's missing from this picture is a scheme for encoding a set of LLVM 
argument types as a string function name. In particular, I'd need some 
way to accomodate "structs as first class data types" arguments.

> // example used code
> class someClass : public NetworkIDObject {
> public:
>    void someMethod(float f) {
>        // do other stuff
>    }
> }
>
> // If someClass did not have NetworkIDObject as a child anywhere in
> its multibase hierarchy, then the class itself is serialized up as if
> by value, then passed to the remote function by pointer when
> deserialized (on the stack, eh, eh?, has to be default constructable
> to support that, or the registerRPCCall below will not even compile,
> yes this is completely typesafe in every way)
> void _testFunc(int i, someClass *ptr) {
>    // do something
> }
>
> // example syntax
> networkWorld::RPCCaller testFunc =
> networkWorld->registerRPCCall("testFunc",&testFunc,enumCallOnClientOnly);
> networkWorld::RPCCaller someMethod =
> networkWorld->registerRPCCall("someMethod",&someClass::someMethod,enumCallOnServerOnly);
>
> // then use it as a normal function, it uses near perfect forwarding
> (more perfect the anything else in C++) if it will be called on the
> local machine, or serialized up if called remotely:
> someClass s;
>
> testFunc(42, &s);
>
> someMethod(&s, 3.14);
>
> No macros, no pre-processing, all pure C++ thanks to Boost.Fusion.
>
> The way it works is that the creater, the registerRPCCall, builds up a
> recursive function (which every modern C++ compiler levels to a single
> call in assembly I have noticed), one for each and every argument the
> function takes, then Boost.Phoenix.Bind binds the method to the
> networkWorld instance and returns it in a struct that only has two
> members, the built-up call, and the original function pointer.
>
> At call time (like calling testFunc above) the struct recursively
> builds up another function list (that the compiler levels to a single
> call), one for each passed in type.  If the call will be locally then
> it passes the function pointer to that struct and invokes that
> function with the passed in params (near perfectly forwarded, try
> getting it this perfect in C++ other way I dare you).  If the call is
> remote then it calls the built up function with the bitstream of the
> network lib I wrote this for (RakNet, the 'new' RPC functionality in
> it is what I wrote, download the code and take a look), the built up
> function then serializes the types into the bitstream, and sends it
> out across the network.
>
> So, as you can see it calls handling function that are built up based
> on the parameters, you can do that same thing in LLVM (heck, used
> Boost.Fusion to build an example and compile it using llvm-gcc and see
> what LLVM code it creates).  :)
>
> Then there are things like Python where all non-keyword arguments are
> in an array and all keyword arguments are in a dictionary, it just
> hides it all behind a normal function call syntax, but you can still
> do things like this:
>
> def testFunc(a, b, c):
>    pass # do stuff
>
> testFunc(1,2,3)
> testFunc(1,c=3,b=2) # = testFunc(1,2,3)
> arr = [1,2,3]
> testFunc(*arr) # = testFunc(1,2,3)
> arr = [1]
> kw = {b:2,c:3}
> testFunc(*arr,**kw) # testFunc(1,2,3)
> ks = {a:1,b:2,c:3}
> testFunc(**kw) # testFunc(1,2,3)
>
>  and so forth.  Slower dispatching, but very powerful.
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