<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Aug 17, 2015 at 6:12 PM, Paul Robinson via llvm-commits <span dir="ltr"><<a href="mailto:llvm-commits@lists.llvm.org" target="_blank">llvm-commits@lists.llvm.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">probinson added a comment.<br>
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I don't think this should be PS4-special. I know I was more wishy-washy about it before, but really DWARF-the-standard tries to be language-neutral. Emitting an explicit import matches the intent of DWARF, and Clang should always do it.<br></blockquote><div><br></div><div>I don't quite see how "DWARF the standard tries to be language neutral" and "DWARF should model the source" are resolved here... the source is an anonymous namespace, without any using directive. In the same way that DWARF clients figure out calling conventions (and name lookup rules for other entities - including complex things like ADL) based on the language, so would this, I would think.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<a href="http://reviews.llvm.org/D7895" rel="noreferrer" target="_blank">http://reviews.llvm.org/D7895</a><br>
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