<div dir="ltr">Perhaps, but I think it would be difficult. You still want to free the objects after relocations are applied, but that's done lazily in the ObjectLinkingLayer, which makes it the best candidate for managing the memory.<div><br></div><div>The plan is for this to be a short term hack, so it didn't seem worth the effort.</div><div><br></div><div>- Lang.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Feb 1, 2015 at 8:51 PM, David Blaikie <span dir="ltr"><<a href="mailto:dblaikie@gmail.com" target="_blank">dblaikie@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote"><div><div class="h5">On Sun, Feb 1, 2015 at 8:32 PM, Lang Hames <span dir="ltr"><<a href="mailto:lhames@gmail.com" target="_blank">lhames@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Author: lhames<br>
Date: Sun Feb  1 22:32:17 2015<br>
New Revision: 227778<br>
<br>
URL: <a href="http://llvm.org/viewvc/llvm-project?rev=227778&view=rev" target="_blank">http://llvm.org/viewvc/llvm-project?rev=227778&view=rev</a><br>
Log:<br>
[Orc] Make the ObjectLinkingLayer take ownership of object files until<br>
finalization time.<br>
<br>
As currently implemented, RuntimeDyldELF requires the original object<br>
file to be avaible when relocations are being resolved. This patch<br>
ensures that the ObjectLinkingLayer preserves it until then. In the<br>
future RuntimeDyldELF should be rewritten to remove this requirement, at<br>
which point this patch can be reverted.<br>
<br>
Regression test cases for Orc (which include coverage of this bug) will<br>
be committed shortly.<br>
<br>
<br>
Modified:<br>
    llvm/trunk/include/llvm/ExecutionEngine/Orc/IRCompileLayer.h<br>
    llvm/trunk/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h<br>
<br>
Modified: llvm/trunk/include/llvm/ExecutionEngine/Orc/IRCompileLayer.h<br>
URL: <a href="http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/ExecutionEngine/Orc/IRCompileLayer.h?rev=227778&r1=227777&r2=227778&view=diff" target="_blank">http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/ExecutionEngine/Orc/IRCompileLayer.h?rev=227778&r1=227777&r2=227778&view=diff</a><br>
==============================================================================<br>
--- llvm/trunk/include/llvm/ExecutionEngine/Orc/IRCompileLayer.h (original)<br>
+++ llvm/trunk/include/llvm/ExecutionEngine/Orc/IRCompileLayer.h Sun Feb  1 22:32:17 2015<br>
@@ -76,7 +76,12 @@ public:<br>
       Buffers.push_back(std::move(Buffer));<br>
     }<br>
<br>
-    return BaseLayer.addObjectSet(std::move(Objects), std::move(MM));<br>
+    ModuleSetHandleT H =<br>
+      BaseLayer.addObjectSet(Objects, std::move(MM));<br>
+<br>
+    BaseLayer.takeOwnershipOfBuffers(H, std::move(Buffers));</blockquote></div></div><div><br>Could you just keep ownership on this layer, rather than passing it down? </div><div><div class="h5"><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
+<br>
+    return H;<br>
   }<br>
<br>
   /// @brief Remove the module set associated with the handle H.<br>
<br>
Modified: llvm/trunk/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h<br>
URL: <a href="http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h?rev=227778&r1=227777&r2=227778&view=diff" target="_blank">http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h?rev=227778&r1=227777&r2=227778&view=diff</a><br>
==============================================================================<br>
--- llvm/trunk/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h (original)<br>
+++ llvm/trunk/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h Sun Feb  1 22:32:17 2015<br>
@@ -61,6 +61,7 @@ protected:<br>
       RTDyld->resolveRelocations();<br>
       RTDyld->registerEHFrames();<br>
       MM->finalizeMemory();<br>
+      OwnedBuffers.clear();<br>
       State = Finalized;<br>
     }<br>
<br>
@@ -70,10 +71,19 @@ protected:<br>
       RTDyld->mapSectionAddress(LocalAddress, TargetAddress);<br>
     }<br>
<br>
+    void takeOwnershipOfBuffer(std::unique_ptr<MemoryBuffer> B) {<br>
+      OwnedBuffers.push_back(std::move(B));<br>
+    }<br>
+<br>
   private:<br>
     std::unique_ptr<RTDyldMemoryManager> MM;<br>
     std::unique_ptr<RuntimeDyld> RTDyld;<br>
     enum { Raw, Finalizing, Finalized } State;<br>
+<br>
+    // FIXME: This ownership hack only exists because RuntimeDyldELF still<br>
+    //        wants to be able to inspect the original object when resolving<br>
+    //        relocations. As soon as that can be fixed this should be removed.<br>
+    std::vector<std::unique_ptr<MemoryBuffer>> OwnedBuffers;<br>
   };<br>
<br>
   typedef std::list<LinkedObjectSet> LinkedObjectSetListT;<br>
@@ -81,6 +91,16 @@ protected:<br>
 public:<br>
   /// @brief Handle to a set of loaded objects.<br>
   typedef LinkedObjectSetListT::iterator ObjSetHandleT;<br>
+<br>
+  // Ownership hack.<br>
+  // FIXME: Remove this as soon as RuntimeDyldELF can apply relocations without<br>
+  //        referencing the original object.<br>
+  template <typename OwningMBSet><br>
+  void takeOwnershipOfBuffers(ObjSetHandleT H, OwningMBSet MBs) {<br>
+    for (auto &MB : MBs)<br>
+      H->takeOwnershipOfBuffer(std::move(MB));<br>
+  }<br>
+<br>
 };<br>
<br>
 /// @brief Default (no-op) action to perform when loading objects.<br>
<br>
<br>
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</blockquote></div></div></div><br></div></div>
</blockquote></div><br></div>