<html><head><meta http-equiv="Content-Type" content="text/html charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class="">Hi,<div class=""><br class=""></div><div class="">This patch fixes an issue with possible integer overflow that might be caused by LoopUnroll. The problem was reported here: [1], and than it was partially solved (see [2]), but not completely.</div><div class=""><br class=""></div><div class="">This fix aims the following issue in LoopUnroll pass: currently LoopUnroll generates a prologue loop before the main loop body to execute first N%UnrollFactor iterations. When UnrollFactor is 2, then this loop performs a single iteration, and thus its back-edge is optimized away, and the loop actually becomes just a linear code. </div><div class=""><br class=""></div><div class="">That would work fine, but it turns out that we also want to use this un-unrolled loop as a last resort if for some reason we can’t use unrolled loop. One of such reasons is possible trip-count overflow.</div><div class=""><br class=""></div><div class="">The attached patch makes the condition when we fully unroll the prologue more strict, and thusly fix the issue in question.</div><div class=""><br class=""></div><div class="">Does it look ok?</div><div class=""><br class=""></div><div class=""></div></body></html>