[llvm] f10bcf6 - [RISCV] Add vp.icmp/fcmp to RISCVTargetLowering::canSplatOperand.

Craig Topper via llvm-commits llvm-commits at lists.llvm.org
Thu May 4 16:56:21 PDT 2023


Author: Craig Topper
Date: 2023-05-04T16:56:14-07:00
New Revision: f10bcf6f9dd1d4d95037bbc8ac83e34de23af431

URL: https://github.com/llvm/llvm-project/commit/f10bcf6f9dd1d4d95037bbc8ac83e34de23af431
DIFF: https://github.com/llvm/llvm-project/commit/f10bcf6f9dd1d4d95037bbc8ac83e34de23af431.diff

LOG: [RISCV] Add vp.icmp/fcmp to RISCVTargetLowering::canSplatOperand.

Added: 
    

Modified: 
    llvm/lib/Target/RISCV/RISCVISelLowering.cpp
    llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll

Removed: 
    


################################################################################
diff  --git a/llvm/lib/Target/RISCV/RISCVISelLowering.cpp b/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
index 12bd4dff367e..259023fc344f 100644
--- a/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
+++ b/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
@@ -1697,6 +1697,8 @@ bool RISCVTargetLowering::canSplatOperand(Instruction *I, int Operand) const {
   case Intrinsic::vp_xor:
   case Intrinsic::vp_fadd:
   case Intrinsic::vp_fmul:
+  case Intrinsic::vp_icmp:
+  case Intrinsic::vp_fcmp:
     // These intrinsics have 'vr' versions.
   case Intrinsic::vp_sub:
   case Intrinsic::vp_fsub:

diff  --git a/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll b/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll
index 0ee01da02180..27805f6bffc5 100644
--- a/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll
+++ b/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll
@@ -4369,3 +4369,85 @@ vector.body:                                      ; preds = %vector.body, %entry
 for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
+
+declare <4 x i1> @llvm.vp.icmp.v4i32(<4 x i32>, <4 x i32>, metadata, <4 x i1>, i32)
+
+define void @sink_splat_vp_icmp(ptr nocapture %x, i32 signext %y, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_icmp:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    vmv1r.v v8, v0
+; CHECK-NEXT:    li a3, 1024
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmv.v.i v9, 0
+; CHECK-NEXT:  .LBB88_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v10, (a0)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vmv1r.v v0, v8
+; CHECK-NEXT:    vmseq.vx v0, v10, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v9, (a0), v0.t
+; CHECK-NEXT:    addi a3, a3, -4
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bnez a3, .LBB88_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %y, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %x, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i1> @llvm.vp.icmp.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, metadata !"eq", <4 x i1> %m, i32 %vl)
+  call void @llvm.masked.store.v4i32.p0(<4 x i32> zeroinitializer, ptr %0, i32 4, <4 x i1> %1)
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+declare <4 x i1> @llvm.vp.fcmp.v4f32(<4 x float>, <4 x float>, metadata, <4 x i1>, i32)
+
+define void @sink_splat_vp_fcmp(ptr nocapture %x, float %y, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_fcmp:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    vmv1r.v v8, v0
+; CHECK-NEXT:    li a2, 1024
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmv.v.i v9, 0
+; CHECK-NEXT:  .LBB89_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v10, (a0)
+; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
+; CHECK-NEXT:    vmv1r.v v0, v8
+; CHECK-NEXT:    vmfeq.vf v0, v10, fa0, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v9, (a0), v0.t
+; CHECK-NEXT:    addi a2, a2, -4
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bnez a2, .LBB89_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x float> poison, float %y, i32 0
+  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds float, ptr %x, i64 %index
+  %wide.load = load <4 x float>, ptr %0, align 4
+  %1 = call <4 x i1> @llvm.vp.fcmp.v4f32(<4 x float> %wide.load, <4 x float> %broadcast.splat, metadata !"oeq", <4 x i1> %m, i32 %vl)
+  call void @llvm.masked.store.v4f32.p0(<4 x float> zeroinitializer, ptr %0, i32 4, <4 x i1> %1)
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}


        


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