[llvm] 421f1b7 - [SVE] Lower fixed length VECREDUCE_FADD operation

Cameron McInally via llvm-commits llvm-commits at lists.llvm.org
Wed Oct 14 07:41:24 PDT 2020


Author: Cameron McInally
Date: 2020-10-14T09:41:11-05:00
New Revision: 421f1b7294ef4dbe8f02d83fcd3b9eb604465bf5

URL: https://github.com/llvm/llvm-project/commit/421f1b7294ef4dbe8f02d83fcd3b9eb604465bf5
DIFF: https://github.com/llvm/llvm-project/commit/421f1b7294ef4dbe8f02d83fcd3b9eb604465bf5.diff

LOG: [SVE] Lower fixed length VECREDUCE_FADD operation

Differential Revision: https://reviews.llvm.org/D89263

Added: 
    

Modified: 
    llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
    llvm/test/CodeGen/AArch64/sve-fixed-length-fp-reduce.ll

Removed: 
    


################################################################################
diff  --git a/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp b/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
index ef90de7a1003..eff29d92199d 100644
--- a/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
+++ b/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
@@ -1125,6 +1125,10 @@ AArch64TargetLowering::AArch64TargetLowering(const TargetMachine &TM,
         setOperationAction(ISD::VECREDUCE_OR, VT, Custom);
         setOperationAction(ISD::VECREDUCE_XOR, VT, Custom);
       }
+
+      // Use SVE for vectors with more than 2 elements.
+      for (auto VT : {MVT::v4f16, MVT::v8f16, MVT::v4f32})
+        setOperationAction(ISD::VECREDUCE_FADD, VT, Custom);
     }
   }
 
@@ -1261,6 +1265,7 @@ void AArch64TargetLowering::addTypeForFixedLengthSVE(MVT VT) {
   setOperationAction(ISD::UMIN, VT, Custom);
   setOperationAction(ISD::VECREDUCE_ADD, VT, Custom);
   setOperationAction(ISD::VECREDUCE_AND, VT, Custom);
+  setOperationAction(ISD::VECREDUCE_FADD, VT, Custom);
   setOperationAction(ISD::VECREDUCE_FMAX, VT, Custom);
   setOperationAction(ISD::VECREDUCE_FMIN, VT, Custom);
   setOperationAction(ISD::VECREDUCE_OR, VT, Custom);
@@ -3963,6 +3968,7 @@ SDValue AArch64TargetLowering::LowerOperation(SDValue Op,
   case ISD::VECREDUCE_SMIN:
   case ISD::VECREDUCE_UMAX:
   case ISD::VECREDUCE_UMIN:
+  case ISD::VECREDUCE_FADD:
   case ISD::VECREDUCE_FMAX:
   case ISD::VECREDUCE_FMIN:
     return LowerVECREDUCE(Op, DAG);
@@ -9749,6 +9755,7 @@ SDValue AArch64TargetLowering::LowerVECREDUCE(SDValue Op,
   bool OverrideNEON = Op.getOpcode() == ISD::VECREDUCE_AND ||
                       Op.getOpcode() == ISD::VECREDUCE_OR ||
                       Op.getOpcode() == ISD::VECREDUCE_XOR ||
+                      Op.getOpcode() == ISD::VECREDUCE_FADD ||
                       (Op.getOpcode() != ISD::VECREDUCE_ADD &&
                        SrcVT.getVectorElementType() == MVT::i64);
   if (useSVEForFixedLengthVectorVT(SrcVT, OverrideNEON)) {
@@ -9769,6 +9776,8 @@ SDValue AArch64TargetLowering::LowerVECREDUCE(SDValue Op,
       return LowerFixedLengthReductionToSVE(AArch64ISD::UMINV_PRED, Op, DAG);
     case ISD::VECREDUCE_XOR:
       return LowerFixedLengthReductionToSVE(AArch64ISD::EORV_PRED, Op, DAG);
+    case ISD::VECREDUCE_FADD:
+      return LowerFixedLengthReductionToSVE(AArch64ISD::FADDV_PRED, Op, DAG);
     case ISD::VECREDUCE_FMAX:
       return LowerFixedLengthReductionToSVE(AArch64ISD::FMAXNMV_PRED, Op, DAG);
     case ISD::VECREDUCE_FMIN:

diff  --git a/llvm/test/CodeGen/AArch64/sve-fixed-length-fp-reduce.ll b/llvm/test/CodeGen/AArch64/sve-fixed-length-fp-reduce.ll
index 6991c0ad3a68..92b04a068861 100644
--- a/llvm/test/CodeGen/AArch64/sve-fixed-length-fp-reduce.ll
+++ b/llvm/test/CodeGen/AArch64/sve-fixed-length-fp-reduce.ll
@@ -20,6 +20,246 @@ target triple = "aarch64-unknown-linux-gnu"
 ; Don't use SVE when its registers are no bigger than NEON.
 ; NO_SVE-NOT: ptrue
 
+;
+; FADDV
+;
+
+; No single instruction NEON support for 4 element vectors.
+define half @faddv_v4f16(half %start, <4 x half> %a) #0 {
+; CHECK-LABEL: faddv_v4f16:
+; CHECK: ptrue [[PG:p[0-9]+]].h, vl4
+; CHECK-NEXT: faddv [[RDX:h[0-9]+]], [[PG]], z1.h
+; CHECK-NEXT: fadd h0, h0, [[RDX]]
+; CHECK-NEXT: ret
+  %res = call fast half @llvm.vector.reduce.fadd.v4f16(half %start, <4 x half> %a)
+  ret half %res
+}
+
+; No single instruction NEON support for 8 element vectors.
+define half @faddv_v8f16(half %start, <8 x half> %a) #0 {
+; CHECK-LABEL: faddv_v8f16:
+; CHECK: ptrue [[PG:p[0-9]+]].h, vl8
+; CHECK-NEXT: faddv [[RDX:h[0-9]+]], [[PG]], z1.h
+; CHECK-NEXT: fadd h0, h0, [[RDX]]
+; CHECK-NEXT: ret
+  %res = call fast half @llvm.vector.reduce.fadd.v8f16(half %start, <8 x half> %a)
+  ret half %res
+}
+
+define half @faddv_v16f16(half %start, <16 x half>* %a) #0 {
+; CHECK-LABEL: faddv_v16f16:
+; CHECK: ptrue [[PG:p[0-9]+]].h, vl16
+; CHECK-NEXT: ld1h { [[OP:z[0-9]+]].h }, [[PG]]/z, [x0]
+; CHECK-NEXT: faddv [[RDX:h[0-9]+]], [[PG]], [[OP]].h
+; CHECK-NEXT: fadd h0, h0, [[RDX]]
+; CHECK-NEXT: ret
+  %op = load <16 x half>, <16 x half>* %a
+  %res = call fast half @llvm.vector.reduce.fadd.v16f16(half %start, <16 x half> %op)
+  ret half %res
+}
+
+define half @faddv_v32f16(half %start, <32 x half>* %a) #0 {
+; CHECK-LABEL: faddv_v32f16:
+; VBITS_GE_512: ptrue [[PG:p[0-9]+]].h, vl32
+; VBITS_GE_512-NEXT: ld1h { [[OP:z[0-9]+]].h }, [[PG]]/z, [x0]
+; VBITS_GE_512-NEXT: faddv [[RDX:h[0-9]+]], [[PG]], [[OP]].h
+; VBITS_GE_512-NEXT: fadd h0, h0, [[RDX]]
+; VBITS_GE_512-NEXT: ret
+
+; Ensure sensible type legalisation.
+; VBITS_EQ_256-DAG: ptrue [[PG:p[0-9]+]].h, vl16
+; VBITS_EQ_256-DAG: add x[[A_HI:[0-9]+]], x0, #32
+; VBITS_EQ_256-DAG: ld1h { [[LO:z[0-9]+]].h }, [[PG]]/z, [x0]
+; VBITS_EQ_256-DAG: ld1h { [[HI:z[0-9]+]].h }, [[PG]]/z, [x[[A_HI]]]
+; VBITS_EQ_256-DAG: fadd [[ADD:z[0-9]+]].h, [[PG]]/m, [[LO]].h, [[HI]].h
+; VBITS_EQ_256-DAG: faddv h1, [[PG]], [[ADD]].h
+; VBITS_EQ_256-DAG: fadd h0, h0, [[RDX]]
+; VBITS_EQ_256-NEXT: ret
+  %op = load <32 x half>, <32 x half>* %a
+  %res = call fast half @llvm.vector.reduce.fadd.v32f16(half %start, <32 x half> %op)
+  ret half %res
+}
+
+define half @faddv_v64f16(half %start, <64 x half>* %a) #0 {
+; CHECK-LABEL: faddv_v64f16:
+; VBITS_GE_1024: ptrue [[PG:p[0-9]+]].h, vl64
+; VBITS_GE_1024-NEXT: ld1h { [[OP:z[0-9]+]].h }, [[PG]]/z, [x0]
+; VBITS_GE_1024-NEXT: faddv [[RDX:h[0-9]+]], [[PG]], [[OP]].h
+; VBITS_GE_1024-NEXT: fadd h0, h0, [[RDX]]
+; VBITS_GE_1024-NEXT: ret
+  %op = load <64 x half>, <64 x half>* %a
+  %res = call fast half @llvm.vector.reduce.fadd.v64f16(half %start, <64 x half> %op)
+  ret half %res
+}
+
+define half @faddv_v128f16(half %start, <128 x half>* %a) #0 {
+; CHECK-LABEL: faddv_v128f16:
+; VBITS_GE_2048: ptrue [[PG:p[0-9]+]].h, vl128
+; VBITS_GE_2048-NEXT: ld1h { [[OP:z[0-9]+]].h }, [[PG]]/z, [x0]
+; VBITS_GE_2048-NEXT: faddv [[RDX:h[0-9]+]], [[PG]], [[OP]].h
+; VBITS_GE_2048-NEXT: fadd h0, h0, [[RDX]]
+; VBITS_GE_2048-NEXT: ret
+  %op = load <128 x half>, <128 x half>* %a
+  %res = call fast half @llvm.vector.reduce.fadd.v128f16(half %start, <128 x half> %op)
+  ret half %res
+}
+
+; Don't use SVE for 2 element vectors.
+define float @faddv_v2f32(float %start, <2 x float> %a) #0 {
+; CHECK-LABEL: faddv_v2f32:
+; CHECK: faddp s1, v1.2s
+; CHECK-NEXT: fadd s0, s0, s1
+; CHECK-NEXT: ret
+  %res = call fast float @llvm.vector.reduce.fadd.v2f32(float %start, <2 x float> %a)
+  ret float %res
+}
+
+; No single instruction NEON support for 4 element vectors.
+define float @faddv_v4f32(float %start, <4 x float> %a) #0 {
+; CHECK-LABEL: faddv_v4f32:
+; CHECK: ptrue [[PG:p[0-9]+]].s, vl4
+; CHECK-NEXT: faddv [[RDX:s[0-9]+]], [[PG]], z1.s
+; CHECK-NEXT: fadd s0, s0, [[RDX]]
+; CHECK-NEXT: ret
+  %res = call fast float @llvm.vector.reduce.fadd.v4f32(float %start, <4 x float> %a)
+  ret float %res
+}
+
+define float @faddv_v8f32(float %start, <8 x float>* %a) #0 {
+; CHECK-LABEL: faddv_v8f32:
+; CHECK: ptrue [[PG:p[0-9]+]].s, vl8
+; CHECK-NEXT: ld1w { [[OP:z[0-9]+]].s }, [[PG]]/z, [x0]
+; CHECK-NEXT: faddv [[RDX:s[0-9]+]], [[PG]], [[OP]].s
+; CHECK-NEXT: fadd s0, s0, [[RDX]]
+; CHECK-NEXT: ret
+  %op = load <8 x float>, <8 x float>* %a
+  %res = call fast float @llvm.vector.reduce.fadd.v8f32(float %start, <8 x float> %op)
+  ret float %res
+}
+
+define float @faddv_v16f32(float %start, <16 x float>* %a) #0 {
+; CHECK-LABEL: faddv_v16f32:
+; VBITS_GE_512: ptrue [[PG:p[0-9]+]].s, vl16
+; VBITS_GE_512-NEXT: ld1w { [[OP:z[0-9]+]].s }, [[PG]]/z, [x0]
+; VBITS_GE_512-NEXT: faddv [[RDX:s[0-9]+]], [[PG]], [[OP]].s
+; VBITS_GE_512-NEXT: fadd s0, s0, [[RDX]]
+; VBITS_GE_512-NEXT: ret
+
+; Ensure sensible type legalisation.
+; VBITS_EQ_256-DAG: ptrue [[PG:p[0-9]+]].s, vl8
+; VBITS_EQ_256-DAG: add x[[A_LO:[0-9]+]], x0, #32
+; VBITS_EQ_256-DAG: ld1w { [[LO:z[0-9]+]].s }, [[PG]]/z, [x0]
+; VBITS_EQ_256-DAG: ld1w { [[HI:z[0-9]+]].s }, [[PG]]/z, [x[[A_LO]]]
+; VBITS_EQ_256-DAG: fadd [[ADD:z[0-9]+]].s, [[PG]]/m, [[LO]].s, [[HI]].s
+; VBITS_EQ_256-DAG: faddv [[RDX:s[0-9]+]], [[PG]], [[ADD]].s
+; VBITS_EQ_256-DAG: fadd s0, s0, [[RDX]]
+; VBITS_EQ_256-NEXT: ret
+  %op = load <16 x float>, <16 x float>* %a
+  %res = call fast float @llvm.vector.reduce.fadd.v16f32(float %start, <16 x float> %op)
+  ret float %res
+}
+
+define float @faddv_v32f32(float %start, <32 x float>* %a) #0 {
+; CHECK-LABEL: faddv_v32f32:
+; VBITS_GE_1024: ptrue [[PG:p[0-9]+]].s, vl32
+; VBITS_GE_1024-NEXT: ld1w { [[OP:z[0-9]+]].s }, [[PG]]/z, [x0]
+; VBITS_GE_1024-NEXT: faddv [[RDX:s[0-9]+]], [[PG]], [[OP]].s
+; VBITS_GE_1024-NEXT: fadd s0, s0, [[RDX]]
+; VBITS_GE_1024-NEXT: ret
+  %op = load <32 x float>, <32 x float>* %a
+  %res = call fast float @llvm.vector.reduce.fadd.v32f32(float %start, <32 x float> %op)
+  ret float %res
+}
+
+define float @faddv_v64f32(float %start, <64 x float>* %a) #0 {
+; CHECK-LABEL: faddv_v64f32:
+; VBITS_GE_2048: ptrue [[PG:p[0-9]+]].s, vl64
+; VBITS_GE_2048-NEXT: ld1w { [[OP:z[0-9]+]].s }, [[PG]]/z, [x0]
+; VBITS_GE_2048-NEXT: faddv [[RDX:s[0-9]+]], [[PG]], [[OP]].s
+; VBITS_GE_2048-NEXT: fadd s0, s0, [[RDX]]
+; VBITS_GE_2048-NEXT: ret
+  %op = load <64 x float>, <64 x float>* %a
+  %res = call fast float @llvm.vector.reduce.fadd.v64f32(float %start, <64 x float> %op)
+  ret float %res
+}
+
+; Don't use SVE for 1 element vectors.
+define double @faddv_v1f64(double %start, <1 x double> %a) #0 {
+; CHECK-LABEL: faddv_v1f64:
+; CHECK: fadd d0, d0, d1
+; CHECK-NEXT: ret
+  %res = call fast double @llvm.vector.reduce.fadd.v1f64(double %start, <1 x double> %a)
+  ret double %res
+}
+
+; Don't use SVE for 2 element vectors.
+define double @faddv_v2f64(double %start, <2 x double> %a) #0 {
+; CHECK-LABEL: faddv_v2f64:
+; CHECK: faddp d1, v1.2d
+; CHECK-NEXT: fadd d0, d0, d1
+; CHECK-NEXT: ret
+  %res = call fast double @llvm.vector.reduce.fadd.v2f64(double %start, <2 x double> %a)
+  ret double %res
+}
+
+define double @faddv_v4f64(double %start, <4 x double>* %a) #0 {
+; CHECK-LABEL: faddv_v4f64:
+; CHECK: ptrue [[PG:p[0-9]+]].d, vl4
+; CHECK-NEXT: ld1d { [[OP:z[0-9]+]].d }, [[PG]]/z, [x0]
+; CHECK-NEXT: faddv [[RDX:d[0-9]+]], [[PG]], [[OP]].d
+; CHECK-NEXT: fadd d0, d0, [[RDX]]
+; CHECK-NEXT: ret
+  %op = load <4 x double>, <4 x double>* %a
+  %res = call fast double @llvm.vector.reduce.fadd.v4f64(double %start, <4 x double> %op)
+  ret double %res
+}
+
+define double @faddv_v8f64(double %start, <8 x double>* %a) #0 {
+; CHECK-LABEL: faddv_v8f64:
+; VBITS_GE_512: ptrue [[PG:p[0-9]+]].d, vl8
+; VBITS_GE_512-NEXT: ld1d { [[OP:z[0-9]+]].d }, [[PG]]/z, [x0]
+; VBITS_GE_512-NEXT: faddv [[RDX:d[0-9]+]], [[PG]], [[OP]].d
+; VBITS_GE_512-NEXT: fadd d0, d0, [[RDX]]
+; VBITS_GE_512-NEXT: ret
+
+; Ensure sensible type legalisation.
+; VBITS_EQ_256-DAG: ptrue [[PG:p[0-9]+]].d, vl4
+; VBITS_EQ_256-DAG: add x[[A_LO:[0-9]+]], x0, #32
+; VBITS_EQ_256-DAG: ld1d { [[LO:z[0-9]+]].d }, [[PG]]/z, [x0]
+; VBITS_EQ_256-DAG: ld1d { [[HI:z[0-9]+]].d }, [[PG]]/z, [x[[A_LO]]]
+; VBITS_EQ_256-DAG: fadd [[ADD:z[0-9]+]].d, [[PG]]/m, [[LO]].d, [[HI]].d
+; VBITS_EQ_256-DAG: faddv [[RDX:d[0-9]+]], [[PG]], [[ADD]].d
+; VBITS_EQ_256-DAG: fadd d0, d0, [[RDX]]
+; VBITS_EQ_256-NEXT: ret
+  %op = load <8 x double>, <8 x double>* %a
+  %res = call fast double @llvm.vector.reduce.fadd.v8f64(double %start, <8 x double> %op)
+  ret double %res
+}
+
+define double @faddv_v16f64(double %start, <16 x double>* %a) #0 {
+; CHECK-LABEL: faddv_v16f64:
+; VBITS_GE_1024: ptrue [[PG:p[0-9]+]].d, vl16
+; VBITS_GE_1024-NEXT: ld1d { [[OP:z[0-9]+]].d }, [[PG]]/z, [x0]
+; VBITS_GE_1024-NEXT: faddv [[RDX:d[0-9]+]], [[PG]], [[OP]].d
+; VBITS_GE_1024-NEXT: fadd d0, d0, [[RDX]]
+; VBITS_GE_1024-NEXT: ret
+  %op = load <16 x double>, <16 x double>* %a
+  %res = call fast double @llvm.vector.reduce.fadd.v16f64(double %start, <16 x double> %op)
+  ret double %res
+}
+
+define double @faddv_v32f64(double %start, <32 x double>* %a) #0 {
+; CHECK-LABEL: faddv_v32f64:
+; VBITS_GE_2048: ptrue [[PG:p[0-9]+]].d, vl32
+; VBITS_GE_2048-NEXT: ld1d { [[OP:z[0-9]+]].d }, [[PG]]/z, [x0]
+; VBITS_GE_2048-NEXT: faddv [[RDX:d[0-9]+]], [[PG]], [[OP]].d
+; VBITS_GE_2048-NEXT: fadd d0, d0, [[RDX]]
+; VBITS_GE_2048-NEXT: ret
+  %op = load <32 x double>, <32 x double>* %a
+  %res = call fast double @llvm.vector.reduce.fadd.v32f64(double %start, <32 x double> %op)
+  ret double %res
+}
+
 ;
 ; FMAXV
 ;
@@ -456,6 +696,27 @@ define double @fminv_v32f64(<32 x double>* %a) #0 {
 
 attributes #0 = { "target-features"="+sve" }
 
+declare half @llvm.vector.reduce.fadd.v4f16(half, <4 x half>)
+declare half @llvm.vector.reduce.fadd.v8f16(half, <8 x half>)
+declare half @llvm.vector.reduce.fadd.v16f16(half, <16 x half>)
+declare half @llvm.vector.reduce.fadd.v32f16(half, <32 x half>)
+declare half @llvm.vector.reduce.fadd.v64f16(half, <64 x half>)
+declare half @llvm.vector.reduce.fadd.v128f16(half, <128 x half>)
+
+declare float @llvm.vector.reduce.fadd.v2f32(float, <2 x float>)
+declare float @llvm.vector.reduce.fadd.v4f32(float, <4 x float>)
+declare float @llvm.vector.reduce.fadd.v8f32(float, <8 x float>)
+declare float @llvm.vector.reduce.fadd.v16f32(float, <16 x float>)
+declare float @llvm.vector.reduce.fadd.v32f32(float, <32 x float>)
+declare float @llvm.vector.reduce.fadd.v64f32(float, <64 x float>)
+
+declare double @llvm.vector.reduce.fadd.v1f64(double, <1 x double>)
+declare double @llvm.vector.reduce.fadd.v2f64(double, <2 x double>)
+declare double @llvm.vector.reduce.fadd.v4f64(double, <4 x double>)
+declare double @llvm.vector.reduce.fadd.v8f64(double, <8 x double>)
+declare double @llvm.vector.reduce.fadd.v16f64(double, <16 x double>)
+declare double @llvm.vector.reduce.fadd.v32f64(double, <32 x double>)
+
 declare half @llvm.vector.reduce.fmax.v4f16(<4 x half>)
 declare half @llvm.vector.reduce.fmax.v8f16(<8 x half>)
 declare half @llvm.vector.reduce.fmax.v16f16(<16 x half>)


        


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