[llvm] a680c79 - [ARM][MVE] Added extra tail-predication runs for auto-correlation test case. NFC

Sjoerd Meijer via llvm-commits llvm-commits at lists.llvm.org
Tue Aug 11 06:34:14 PDT 2020


Author: Sjoerd Meijer
Date: 2020-08-11T14:33:41+01:00
New Revision: a680c797b9fb7f652d8f63fc4d9ab4ba8ac7769c

URL: https://github.com/llvm/llvm-project/commit/a680c797b9fb7f652d8f63fc4d9ab4ba8ac7769c
DIFF: https://github.com/llvm/llvm-project/commit/a680c797b9fb7f652d8f63fc4d9ab4ba8ac7769c.diff

LOG: [ARM][MVE] Added extra tail-predication runs for auto-correlation test case. NFC

Added: 
    

Modified: 
    llvm/test/CodeGen/Thumb2/LowOverheadLoops/varying-outer-2d-reduction.ll

Removed: 
    


################################################################################
diff  --git a/llvm/test/CodeGen/Thumb2/LowOverheadLoops/varying-outer-2d-reduction.ll b/llvm/test/CodeGen/Thumb2/LowOverheadLoops/varying-outer-2d-reduction.ll
index 4db17c074643..c95cc52dc69c 100644
--- a/llvm/test/CodeGen/Thumb2/LowOverheadLoops/varying-outer-2d-reduction.ll
+++ b/llvm/test/CodeGen/Thumb2/LowOverheadLoops/varying-outer-2d-reduction.ll
@@ -1,94 +1,317 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
-; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=enabled %s -o - | FileCheck %s
+;
+; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=enabled %s -o - | \
+; RUN:   FileCheck %s --check-prefix=ENABLED
+;
+; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=force-enabled %s -o - | \
+; RUN:   FileCheck %s  --check-prefix=FORCE
+;
+; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=enabled-no-reductions %s -o - | \
+; RUN:   FileCheck %s --check-prefix=NOREDUCTIONS
+;
+; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=force-enabled-no-reductions %s -o - | \
+; RUN:   FileCheck %s --check-prefix=FORCENOREDUCTIONS
 
 define dso_local void @varying_outer_2d_reduction(i16* nocapture readonly %Input, i16* nocapture %Output, i16 signext %Size, i16 signext %N, i16 signext %Scale) local_unnamed_addr {
-; CHECK-LABEL: varying_outer_2d_reduction:
-; CHECK:       @ %bb.0: @ %entry
-; CHECK-NEXT:    push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
-; CHECK-NEXT:    sub sp, #8
-; CHECK-NEXT:    cmp r3, #1
-; CHECK-NEXT:    str r0, [sp, #4] @ 4-byte Spill
-; CHECK-NEXT:    blt .LBB0_8
-; CHECK-NEXT:  @ %bb.1: @ %for.body.lr.ph
-; CHECK-NEXT:    ldr r0, [sp, #44]
-; CHECK-NEXT:    adr r7, .LCPI0_0
-; CHECK-NEXT:    ldr.w r10, [sp, #4] @ 4-byte Reload
-; CHECK-NEXT:    add.w r9, r2, #3
-; CHECK-NEXT:    vldrw.u32 q0, [r7]
-; CHECK-NEXT:    mov.w r11, #0
-; CHECK-NEXT:    uxth r0, r0
-; CHECK-NEXT:    rsbs r5, r0, #0
-; CHECK-NEXT:    str.w r9, [sp] @ 4-byte Spill
-; CHECK-NEXT:    b .LBB0_4
-; CHECK-NEXT:  .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
-; CHECK-NEXT:    movs r0, #0
-; CHECK-NEXT:  .LBB0_3: @ %for.end
-; CHECK-NEXT:    @ in Loop: Header=BB0_4 Depth=1
-; CHECK-NEXT:    lsrs r0, r0, #16
-; CHECK-NEXT:    sub.w r9, r9, #1
-; CHECK-NEXT:    strh.w r0, [r1, r11, lsl #1]
-; CHECK-NEXT:    add.w r11, r11, #1
-; CHECK-NEXT:    add.w r10, r10, #2
-; CHECK-NEXT:    cmp r11, r3
-; CHECK-NEXT:    beq .LBB0_8
-; CHECK-NEXT:  .LBB0_4: @ %for.body
-; CHECK-NEXT:    @ =>This Loop Header: Depth=1
-; CHECK-NEXT:    @ Child Loop BB0_6 Depth 2
-; CHECK-NEXT:    cmp r2, r11
-; CHECK-NEXT:    ble .LBB0_2
-; CHECK-NEXT:  @ %bb.5: @ %vector.ph
-; CHECK-NEXT:    @ in Loop: Header=BB0_4 Depth=1
-; CHECK-NEXT:    bic r7, r9, #3
-; CHECK-NEXT:    movs r6, #1
-; CHECK-NEXT:    subs r7, #4
-; CHECK-NEXT:    sub.w r0, r2, r11
-; CHECK-NEXT:    vmov.i32 q2, #0x0
-; CHECK-NEXT:    add.w r8, r6, r7, lsr #2
-; CHECK-NEXT:    ldr r7, [sp] @ 4-byte Reload
-; CHECK-NEXT:    sub.w r4, r7, r11
-; CHECK-NEXT:    movs r7, #0
-; CHECK-NEXT:    bic r4, r4, #3
-; CHECK-NEXT:    subs r4, #4
-; CHECK-NEXT:    add.w r4, r6, r4, lsr #2
-; CHECK-NEXT:    subs r6, r0, #1
-; CHECK-NEXT:    dls lr, r4
-; CHECK-NEXT:    mov r4, r10
-; CHECK-NEXT:    ldr r0, [sp, #4] @ 4-byte Reload
-; CHECK-NEXT:  .LBB0_6: @ %vector.body
-; CHECK-NEXT:    @ Parent Loop BB0_4 Depth=1
-; CHECK-NEXT:    @ => This Inner Loop Header: Depth=2
-; CHECK-NEXT:    vmov q1, q2
-; CHECK-NEXT:    vadd.i32 q2, q0, r7
-; CHECK-NEXT:    vdup.32 q3, r7
-; CHECK-NEXT:    mov lr, r8
-; CHECK-NEXT:    vcmp.u32 hi, q3, q2
-; CHECK-NEXT:    vdup.32 q3, r6
-; CHECK-NEXT:    vpnot
-; CHECK-NEXT:    sub.w r8, r8, #1
-; CHECK-NEXT:    vpsttt
-; CHECK-NEXT:    vcmpt.u32 cs, q3, q2
-; CHECK-NEXT:    vldrht.s32 q2, [r0], #8
-; CHECK-NEXT:    vldrht.s32 q3, [r4], #8
-; CHECK-NEXT:    adds r7, #4
-; CHECK-NEXT:    vmul.i32 q2, q3, q2
-; CHECK-NEXT:    vshl.s32 q2, r5
-; CHECK-NEXT:    vadd.i32 q2, q2, q1
-; CHECK-NEXT:    le lr, .LBB0_6
-; CHECK-NEXT:  @ %bb.7: @ %middle.block
-; CHECK-NEXT:    @ in Loop: Header=BB0_4 Depth=1
-; CHECK-NEXT:    vpsel q1, q2, q1
-; CHECK-NEXT:    vaddv.u32 r0, q1
-; CHECK-NEXT:    b .LBB0_3
-; CHECK-NEXT:  .LBB0_8: @ %for.end17
-; CHECK-NEXT:    add sp, #8
-; CHECK-NEXT:    pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
-; CHECK-NEXT:    .p2align 4
-; CHECK-NEXT:  @ %bb.9:
-; CHECK-NEXT:  .LCPI0_0:
-; CHECK-NEXT:    .long 0 @ 0x0
-; CHECK-NEXT:    .long 1 @ 0x1
-; CHECK-NEXT:    .long 2 @ 0x2
-; CHECK-NEXT:    .long 3 @ 0x3
+; ENABLED-LABEL: varying_outer_2d_reduction:
+; ENABLED:       @ %bb.0: @ %entry
+; ENABLED-NEXT:    push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
+; ENABLED-NEXT:    sub sp, #8
+; ENABLED-NEXT:    cmp r3, #1
+; ENABLED-NEXT:    str r0, [sp, #4] @ 4-byte Spill
+; ENABLED-NEXT:    blt .LBB0_8
+; ENABLED-NEXT:  @ %bb.1: @ %for.body.lr.ph
+; ENABLED-NEXT:    ldr r0, [sp, #44]
+; ENABLED-NEXT:    adr r7, .LCPI0_0
+; ENABLED-NEXT:    ldr.w r10, [sp, #4] @ 4-byte Reload
+; ENABLED-NEXT:    add.w r9, r2, #3
+; ENABLED-NEXT:    vldrw.u32 q0, [r7]
+; ENABLED-NEXT:    mov.w r11, #0
+; ENABLED-NEXT:    uxth r0, r0
+; ENABLED-NEXT:    rsbs r5, r0, #0
+; ENABLED-NEXT:    str.w r9, [sp] @ 4-byte Spill
+; ENABLED-NEXT:    b .LBB0_4
+; ENABLED-NEXT:  .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
+; ENABLED-NEXT:    movs r0, #0
+; ENABLED-NEXT:  .LBB0_3: @ %for.end
+; ENABLED-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; ENABLED-NEXT:    lsrs r0, r0, #16
+; ENABLED-NEXT:    sub.w r9, r9, #1
+; ENABLED-NEXT:    strh.w r0, [r1, r11, lsl #1]
+; ENABLED-NEXT:    add.w r11, r11, #1
+; ENABLED-NEXT:    add.w r10, r10, #2
+; ENABLED-NEXT:    cmp r11, r3
+; ENABLED-NEXT:    beq .LBB0_8
+; ENABLED-NEXT:  .LBB0_4: @ %for.body
+; ENABLED-NEXT:    @ =>This Loop Header: Depth=1
+; ENABLED-NEXT:    @ Child Loop BB0_6 Depth 2
+; ENABLED-NEXT:    cmp r2, r11
+; ENABLED-NEXT:    ble .LBB0_2
+; ENABLED-NEXT:  @ %bb.5: @ %vector.ph
+; ENABLED-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; ENABLED-NEXT:    bic r7, r9, #3
+; ENABLED-NEXT:    movs r6, #1
+; ENABLED-NEXT:    subs r7, #4
+; ENABLED-NEXT:    sub.w r0, r2, r11
+; ENABLED-NEXT:    vmov.i32 q2, #0x0
+; ENABLED-NEXT:    add.w r8, r6, r7, lsr #2
+; ENABLED-NEXT:    ldr r7, [sp] @ 4-byte Reload
+; ENABLED-NEXT:    sub.w r4, r7, r11
+; ENABLED-NEXT:    movs r7, #0
+; ENABLED-NEXT:    bic r4, r4, #3
+; ENABLED-NEXT:    subs r4, #4
+; ENABLED-NEXT:    add.w r4, r6, r4, lsr #2
+; ENABLED-NEXT:    subs r6, r0, #1
+; ENABLED-NEXT:    dls lr, r4
+; ENABLED-NEXT:    mov r4, r10
+; ENABLED-NEXT:    ldr r0, [sp, #4] @ 4-byte Reload
+; ENABLED-NEXT:  .LBB0_6: @ %vector.body
+; ENABLED-NEXT:    @ Parent Loop BB0_4 Depth=1
+; ENABLED-NEXT:    @ => This Inner Loop Header: Depth=2
+; ENABLED-NEXT:    vmov q1, q2
+; ENABLED-NEXT:    vadd.i32 q2, q0, r7
+; ENABLED-NEXT:    vdup.32 q3, r7
+; ENABLED-NEXT:    mov lr, r8
+; ENABLED-NEXT:    vcmp.u32 hi, q3, q2
+; ENABLED-NEXT:    vdup.32 q3, r6
+; ENABLED-NEXT:    vpnot
+; ENABLED-NEXT:    sub.w r8, r8, #1
+; ENABLED-NEXT:    vpsttt
+; ENABLED-NEXT:    vcmpt.u32 cs, q3, q2
+; ENABLED-NEXT:    vldrht.s32 q2, [r0], #8
+; ENABLED-NEXT:    vldrht.s32 q3, [r4], #8
+; ENABLED-NEXT:    adds r7, #4
+; ENABLED-NEXT:    vmul.i32 q2, q3, q2
+; ENABLED-NEXT:    vshl.s32 q2, r5
+; ENABLED-NEXT:    vadd.i32 q2, q2, q1
+; ENABLED-NEXT:    le lr, .LBB0_6
+; ENABLED-NEXT:  @ %bb.7: @ %middle.block
+; ENABLED-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; ENABLED-NEXT:    vpsel q1, q2, q1
+; ENABLED-NEXT:    vaddv.u32 r0, q1
+; ENABLED-NEXT:    b .LBB0_3
+; ENABLED-NEXT:  .LBB0_8: @ %for.end17
+; ENABLED-NEXT:    add sp, #8
+; ENABLED-NEXT:    pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
+; ENABLED-NEXT:    .p2align 4
+; ENABLED-NEXT:  @ %bb.9:
+; ENABLED-NEXT:  .LCPI0_0:
+; ENABLED-NEXT:    .long 0 @ 0x0
+; ENABLED-NEXT:    .long 1 @ 0x1
+; ENABLED-NEXT:    .long 2 @ 0x2
+; ENABLED-NEXT:    .long 3 @ 0x3
+;
+; FORCE-LABEL: varying_outer_2d_reduction:
+; FORCE:       @ %bb.0: @ %entry
+; FORCE-NEXT:    push.w {r4, r5, r6, r7, r8, r9, r10, lr}
+; FORCE-NEXT:    sub sp, #4
+; FORCE-NEXT:    cmp r3, #1
+; FORCE-NEXT:    str r0, [sp] @ 4-byte Spill
+; FORCE-NEXT:    blt .LBB0_8
+; FORCE-NEXT:  @ %bb.1: @ %for.body.lr.ph
+; FORCE-NEXT:    ldr r0, [sp, #36]
+; FORCE-NEXT:    add.w r12, r2, #3
+; FORCE-NEXT:    ldr.w r10, [sp] @ 4-byte Reload
+; FORCE-NEXT:    movs r6, #0
+; FORCE-NEXT:    mov r9, r12
+; FORCE-NEXT:    uxth r0, r0
+; FORCE-NEXT:    rsbs r5, r0, #0
+; FORCE-NEXT:    b .LBB0_4
+; FORCE-NEXT:  .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
+; FORCE-NEXT:    movs r0, #0
+; FORCE-NEXT:  .LBB0_3: @ %for.end
+; FORCE-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; FORCE-NEXT:    lsrs r0, r0, #16
+; FORCE-NEXT:    sub.w r9, r9, #1
+; FORCE-NEXT:    strh.w r0, [r1, r6, lsl #1]
+; FORCE-NEXT:    adds r6, #1
+; FORCE-NEXT:    add.w r10, r10, #2
+; FORCE-NEXT:    cmp r6, r3
+; FORCE-NEXT:    beq .LBB0_8
+; FORCE-NEXT:  .LBB0_4: @ %for.body
+; FORCE-NEXT:    @ =>This Loop Header: Depth=1
+; FORCE-NEXT:    @ Child Loop BB0_6 Depth 2
+; FORCE-NEXT:    cmp r2, r6
+; FORCE-NEXT:    ble .LBB0_2
+; FORCE-NEXT:  @ %bb.5: @ %vector.ph
+; FORCE-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; FORCE-NEXT:    bic r0, r9, #3
+; FORCE-NEXT:    movs r7, #1
+; FORCE-NEXT:    subs r0, #4
+; FORCE-NEXT:    subs r4, r2, r6
+; FORCE-NEXT:    vmov.i32 q0, #0x0
+; FORCE-NEXT:    add.w r8, r7, r0, lsr #2
+; FORCE-NEXT:    mov r7, r10
+; FORCE-NEXT:    dlstp.32 lr, r4
+; FORCE-NEXT:    ldr r0, [sp] @ 4-byte Reload
+; FORCE-NEXT:  .LBB0_6: @ %vector.body
+; FORCE-NEXT:    @ Parent Loop BB0_4 Depth=1
+; FORCE-NEXT:    @ => This Inner Loop Header: Depth=2
+; FORCE-NEXT:    vldrh.s32 q1, [r0], #8
+; FORCE-NEXT:    vldrh.s32 q2, [r7], #8
+; FORCE-NEXT:    mov lr, r8
+; FORCE-NEXT:    vmul.i32 q1, q2, q1
+; FORCE-NEXT:    sub.w r8, r8, #1
+; FORCE-NEXT:    vshl.s32 q1, r5
+; FORCE-NEXT:    vadd.i32 q0, q1, q0
+; FORCE-NEXT:    letp lr, .LBB0_6
+; FORCE-NEXT:  @ %bb.7: @ %middle.block
+; FORCE-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; FORCE-NEXT:    vaddv.u32 r0, q0
+; FORCE-NEXT:    b .LBB0_3
+; FORCE-NEXT:  .LBB0_8: @ %for.end17
+; FORCE-NEXT:    add sp, #4
+; FORCE-NEXT:    pop.w {r4, r5, r6, r7, r8, r9, r10, pc}
+;
+; NOREDUCTIONS-LABEL: varying_outer_2d_reduction:
+; NOREDUCTIONS:       @ %bb.0: @ %entry
+; NOREDUCTIONS-NEXT:    push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
+; NOREDUCTIONS-NEXT:    sub sp, #8
+; NOREDUCTIONS-NEXT:    cmp r3, #1
+; NOREDUCTIONS-NEXT:    str r0, [sp, #4] @ 4-byte Spill
+; NOREDUCTIONS-NEXT:    blt .LBB0_8
+; NOREDUCTIONS-NEXT:  @ %bb.1: @ %for.body.lr.ph
+; NOREDUCTIONS-NEXT:    ldr r0, [sp, #44]
+; NOREDUCTIONS-NEXT:    adr r7, .LCPI0_0
+; NOREDUCTIONS-NEXT:    ldr.w r10, [sp, #4] @ 4-byte Reload
+; NOREDUCTIONS-NEXT:    add.w r9, r2, #3
+; NOREDUCTIONS-NEXT:    vldrw.u32 q0, [r7]
+; NOREDUCTIONS-NEXT:    mov.w r11, #0
+; NOREDUCTIONS-NEXT:    uxth r0, r0
+; NOREDUCTIONS-NEXT:    rsbs r5, r0, #0
+; NOREDUCTIONS-NEXT:    str.w r9, [sp] @ 4-byte Spill
+; NOREDUCTIONS-NEXT:    b .LBB0_4
+; NOREDUCTIONS-NEXT:  .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
+; NOREDUCTIONS-NEXT:    movs r0, #0
+; NOREDUCTIONS-NEXT:  .LBB0_3: @ %for.end
+; NOREDUCTIONS-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; NOREDUCTIONS-NEXT:    lsrs r0, r0, #16
+; NOREDUCTIONS-NEXT:    sub.w r9, r9, #1
+; NOREDUCTIONS-NEXT:    strh.w r0, [r1, r11, lsl #1]
+; NOREDUCTIONS-NEXT:    add.w r11, r11, #1
+; NOREDUCTIONS-NEXT:    add.w r10, r10, #2
+; NOREDUCTIONS-NEXT:    cmp r11, r3
+; NOREDUCTIONS-NEXT:    beq .LBB0_8
+; NOREDUCTIONS-NEXT:  .LBB0_4: @ %for.body
+; NOREDUCTIONS-NEXT:    @ =>This Loop Header: Depth=1
+; NOREDUCTIONS-NEXT:    @ Child Loop BB0_6 Depth 2
+; NOREDUCTIONS-NEXT:    cmp r2, r11
+; NOREDUCTIONS-NEXT:    ble .LBB0_2
+; NOREDUCTIONS-NEXT:  @ %bb.5: @ %vector.ph
+; NOREDUCTIONS-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; NOREDUCTIONS-NEXT:    bic r7, r9, #3
+; NOREDUCTIONS-NEXT:    movs r6, #1
+; NOREDUCTIONS-NEXT:    subs r7, #4
+; NOREDUCTIONS-NEXT:    sub.w r0, r2, r11
+; NOREDUCTIONS-NEXT:    vmov.i32 q2, #0x0
+; NOREDUCTIONS-NEXT:    add.w r8, r6, r7, lsr #2
+; NOREDUCTIONS-NEXT:    ldr r7, [sp] @ 4-byte Reload
+; NOREDUCTIONS-NEXT:    sub.w r4, r7, r11
+; NOREDUCTIONS-NEXT:    movs r7, #0
+; NOREDUCTIONS-NEXT:    bic r4, r4, #3
+; NOREDUCTIONS-NEXT:    subs r4, #4
+; NOREDUCTIONS-NEXT:    add.w r4, r6, r4, lsr #2
+; NOREDUCTIONS-NEXT:    subs r6, r0, #1
+; NOREDUCTIONS-NEXT:    dls lr, r4
+; NOREDUCTIONS-NEXT:    mov r4, r10
+; NOREDUCTIONS-NEXT:    ldr r0, [sp, #4] @ 4-byte Reload
+; NOREDUCTIONS-NEXT:  .LBB0_6: @ %vector.body
+; NOREDUCTIONS-NEXT:    @ Parent Loop BB0_4 Depth=1
+; NOREDUCTIONS-NEXT:    @ => This Inner Loop Header: Depth=2
+; NOREDUCTIONS-NEXT:    vmov q1, q2
+; NOREDUCTIONS-NEXT:    vadd.i32 q2, q0, r7
+; NOREDUCTIONS-NEXT:    vdup.32 q3, r7
+; NOREDUCTIONS-NEXT:    mov lr, r8
+; NOREDUCTIONS-NEXT:    vcmp.u32 hi, q3, q2
+; NOREDUCTIONS-NEXT:    vdup.32 q3, r6
+; NOREDUCTIONS-NEXT:    vpnot
+; NOREDUCTIONS-NEXT:    sub.w r8, r8, #1
+; NOREDUCTIONS-NEXT:    vpsttt
+; NOREDUCTIONS-NEXT:    vcmpt.u32 cs, q3, q2
+; NOREDUCTIONS-NEXT:    vldrht.s32 q2, [r0], #8
+; NOREDUCTIONS-NEXT:    vldrht.s32 q3, [r4], #8
+; NOREDUCTIONS-NEXT:    adds r7, #4
+; NOREDUCTIONS-NEXT:    vmul.i32 q2, q3, q2
+; NOREDUCTIONS-NEXT:    vshl.s32 q2, r5
+; NOREDUCTIONS-NEXT:    vadd.i32 q2, q2, q1
+; NOREDUCTIONS-NEXT:    le lr, .LBB0_6
+; NOREDUCTIONS-NEXT:  @ %bb.7: @ %middle.block
+; NOREDUCTIONS-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; NOREDUCTIONS-NEXT:    vpsel q1, q2, q1
+; NOREDUCTIONS-NEXT:    vaddv.u32 r0, q1
+; NOREDUCTIONS-NEXT:    b .LBB0_3
+; NOREDUCTIONS-NEXT:  .LBB0_8: @ %for.end17
+; NOREDUCTIONS-NEXT:    add sp, #8
+; NOREDUCTIONS-NEXT:    pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
+; NOREDUCTIONS-NEXT:    .p2align 4
+; NOREDUCTIONS-NEXT:  @ %bb.9:
+; NOREDUCTIONS-NEXT:  .LCPI0_0:
+; NOREDUCTIONS-NEXT:    .long 0 @ 0x0
+; NOREDUCTIONS-NEXT:    .long 1 @ 0x1
+; NOREDUCTIONS-NEXT:    .long 2 @ 0x2
+; NOREDUCTIONS-NEXT:    .long 3 @ 0x3
+;
+; FORCENOREDUCTIONS-LABEL: varying_outer_2d_reduction:
+; FORCENOREDUCTIONS:       @ %bb.0: @ %entry
+; FORCENOREDUCTIONS-NEXT:    push.w {r4, r5, r6, r7, r8, r9, r10, lr}
+; FORCENOREDUCTIONS-NEXT:    sub sp, #4
+; FORCENOREDUCTIONS-NEXT:    cmp r3, #1
+; FORCENOREDUCTIONS-NEXT:    str r0, [sp] @ 4-byte Spill
+; FORCENOREDUCTIONS-NEXT:    blt .LBB0_8
+; FORCENOREDUCTIONS-NEXT:  @ %bb.1: @ %for.body.lr.ph
+; FORCENOREDUCTIONS-NEXT:    ldr r0, [sp, #36]
+; FORCENOREDUCTIONS-NEXT:    add.w r12, r2, #3
+; FORCENOREDUCTIONS-NEXT:    ldr.w r10, [sp] @ 4-byte Reload
+; FORCENOREDUCTIONS-NEXT:    movs r6, #0
+; FORCENOREDUCTIONS-NEXT:    mov r9, r12
+; FORCENOREDUCTIONS-NEXT:    uxth r0, r0
+; FORCENOREDUCTIONS-NEXT:    rsbs r5, r0, #0
+; FORCENOREDUCTIONS-NEXT:    b .LBB0_4
+; FORCENOREDUCTIONS-NEXT:  .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
+; FORCENOREDUCTIONS-NEXT:    movs r0, #0
+; FORCENOREDUCTIONS-NEXT:  .LBB0_3: @ %for.end
+; FORCENOREDUCTIONS-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; FORCENOREDUCTIONS-NEXT:    lsrs r0, r0, #16
+; FORCENOREDUCTIONS-NEXT:    sub.w r9, r9, #1
+; FORCENOREDUCTIONS-NEXT:    strh.w r0, [r1, r6, lsl #1]
+; FORCENOREDUCTIONS-NEXT:    adds r6, #1
+; FORCENOREDUCTIONS-NEXT:    add.w r10, r10, #2
+; FORCENOREDUCTIONS-NEXT:    cmp r6, r3
+; FORCENOREDUCTIONS-NEXT:    beq .LBB0_8
+; FORCENOREDUCTIONS-NEXT:  .LBB0_4: @ %for.body
+; FORCENOREDUCTIONS-NEXT:    @ =>This Loop Header: Depth=1
+; FORCENOREDUCTIONS-NEXT:    @ Child Loop BB0_6 Depth 2
+; FORCENOREDUCTIONS-NEXT:    cmp r2, r6
+; FORCENOREDUCTIONS-NEXT:    ble .LBB0_2
+; FORCENOREDUCTIONS-NEXT:  @ %bb.5: @ %vector.ph
+; FORCENOREDUCTIONS-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; FORCENOREDUCTIONS-NEXT:    bic r0, r9, #3
+; FORCENOREDUCTIONS-NEXT:    movs r7, #1
+; FORCENOREDUCTIONS-NEXT:    subs r0, #4
+; FORCENOREDUCTIONS-NEXT:    subs r4, r2, r6
+; FORCENOREDUCTIONS-NEXT:    vmov.i32 q0, #0x0
+; FORCENOREDUCTIONS-NEXT:    add.w r8, r7, r0, lsr #2
+; FORCENOREDUCTIONS-NEXT:    mov r7, r10
+; FORCENOREDUCTIONS-NEXT:    dlstp.32 lr, r4
+; FORCENOREDUCTIONS-NEXT:    ldr r0, [sp] @ 4-byte Reload
+; FORCENOREDUCTIONS-NEXT:  .LBB0_6: @ %vector.body
+; FORCENOREDUCTIONS-NEXT:    @ Parent Loop BB0_4 Depth=1
+; FORCENOREDUCTIONS-NEXT:    @ => This Inner Loop Header: Depth=2
+; FORCENOREDUCTIONS-NEXT:    vldrh.s32 q1, [r0], #8
+; FORCENOREDUCTIONS-NEXT:    vldrh.s32 q2, [r7], #8
+; FORCENOREDUCTIONS-NEXT:    mov lr, r8
+; FORCENOREDUCTIONS-NEXT:    vmul.i32 q1, q2, q1
+; FORCENOREDUCTIONS-NEXT:    sub.w r8, r8, #1
+; FORCENOREDUCTIONS-NEXT:    vshl.s32 q1, r5
+; FORCENOREDUCTIONS-NEXT:    vadd.i32 q0, q1, q0
+; FORCENOREDUCTIONS-NEXT:    letp lr, .LBB0_6
+; FORCENOREDUCTIONS-NEXT:  @ %bb.7: @ %middle.block
+; FORCENOREDUCTIONS-NEXT:    @ in Loop: Header=BB0_4 Depth=1
+; FORCENOREDUCTIONS-NEXT:    vaddv.u32 r0, q0
+; FORCENOREDUCTIONS-NEXT:    b .LBB0_3
+; FORCENOREDUCTIONS-NEXT:  .LBB0_8: @ %for.end17
+; FORCENOREDUCTIONS-NEXT:    add sp, #4
+; FORCENOREDUCTIONS-NEXT:    pop.w {r4, r5, r6, r7, r8, r9, r10, pc}
 entry:
   %conv = sext i16 %N to i32
   %cmp36 = icmp sgt i16 %N, 0


        


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