[llvm] a0c5378 - [ARM] Extra vmull loop tests. NFC

David Green via llvm-commits llvm-commits at lists.llvm.org
Wed Apr 1 06:08:23 PDT 2020


Author: David Green
Date: 2020-04-01T14:07:45+01:00
New Revision: a0c537834ae86a586aa0a17bc2e48d13c4515a3d

URL: https://github.com/llvm/llvm-project/commit/a0c537834ae86a586aa0a17bc2e48d13c4515a3d
DIFF: https://github.com/llvm/llvm-project/commit/a0c537834ae86a586aa0a17bc2e48d13c4515a3d.diff

LOG: [ARM] Extra vmull loop tests. NFC

Added: 
    llvm/test/CodeGen/Thumb2/mve-vmull-loop.ll

Modified: 
    

Removed: 
    


################################################################################
diff  --git a/llvm/test/CodeGen/Thumb2/mve-vmull-loop.ll b/llvm/test/CodeGen/Thumb2/mve-vmull-loop.ll
new file mode 100644
index 000000000000..c32abb24dd87
--- /dev/null
+++ b/llvm/test/CodeGen/Thumb2/mve-vmull-loop.ll
@@ -0,0 +1,221 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc -mtriple=thumbv8.1m.main-arm-none-eabi -mattr=+mve -verify-machineinstrs %s -o - | FileCheck %s --check-prefix=CHECK
+
+define arm_aapcs_vfpcc void @test32(i32* noalias nocapture readonly %x, i32* noalias nocapture readonly %y, i32* nocapture %z, i32 %n) {
+; CHECK-LABEL: test32:
+; CHECK:       @ %bb.0: @ %entry
+; CHECK-NEXT:    .save {r5, lr}
+; CHECK-NEXT:    push {r5, lr}
+; CHECK-NEXT:    .vsave {d8, d9}
+; CHECK-NEXT:    vpush {d8, d9}
+; CHECK-NEXT:    cmp r3, #1
+; CHECK-NEXT:    blt .LBB0_2
+; CHECK-NEXT:  .LBB0_1: @ %vector.body
+; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vldrw.u32 q2, [r0], #16
+; CHECK-NEXT:    vldrw.u32 q3, [r1], #16
+; CHECK-NEXT:    subs r3, #4
+; CHECK-NEXT:    vrev64.32 q1, q2
+; CHECK-NEXT:    vrev64.32 q4, q3
+; CHECK-NEXT:    vmov r12, s4
+; CHECK-NEXT:    vmov lr, s16
+; CHECK-NEXT:    smull r12, r5, lr, r12
+; CHECK-NEXT:    lsrl r12, r5, #31
+; CHECK-NEXT:    vmov.32 q0[0], r12
+; CHECK-NEXT:    vmov r12, s6
+; CHECK-NEXT:    vmov.32 q0[1], r5
+; CHECK-NEXT:    vmov r5, s18
+; CHECK-NEXT:    smull r12, r5, r5, r12
+; CHECK-NEXT:    lsrl r12, r5, #31
+; CHECK-NEXT:    vmov.32 q0[2], r12
+; CHECK-NEXT:    vmov r12, s8
+; CHECK-NEXT:    vmov.32 q0[3], r5
+; CHECK-NEXT:    vmov r5, s12
+; CHECK-NEXT:    smull r12, r5, r5, r12
+; CHECK-NEXT:    lsrl r12, r5, #31
+; CHECK-NEXT:    vmov.32 q1[0], r12
+; CHECK-NEXT:    vmov r12, s10
+; CHECK-NEXT:    vmov.32 q1[1], r5
+; CHECK-NEXT:    vmov r5, s14
+; CHECK-NEXT:    smull r12, r5, r5, r12
+; CHECK-NEXT:    lsrl r12, r5, #31
+; CHECK-NEXT:    vmov.32 q1[2], r12
+; CHECK-NEXT:    vmov.32 q1[3], r5
+; CHECK-NEXT:    vmov.f32 s8, s6
+; CHECK-NEXT:    vmov.f32 s9, s7
+; CHECK-NEXT:    vmov.f32 s6, s0
+; CHECK-NEXT:    vmov.f32 s7, s1
+; CHECK-NEXT:    vmov.f32 s10, s2
+; CHECK-NEXT:    vmov.f32 s5, s6
+; CHECK-NEXT:    vmov.f32 s11, s3
+; CHECK-NEXT:    vmov.f32 s6, s8
+; CHECK-NEXT:    vmov.f32 s7, s10
+; CHECK-NEXT:    vstrb.8 q1, [r2], #16
+; CHECK-NEXT:    bne .LBB0_1
+; CHECK-NEXT:  .LBB0_2: @ %for.cond.cleanup
+; CHECK-NEXT:    vpop {d8, d9}
+; CHECK-NEXT:    pop {r5, pc}
+entry:
+  %0 = and i32 %n, 3
+  %cmp = icmp eq i32 %0, 0
+  %cmp113 = icmp sgt i32 %n, 0
+  br i1 %cmp113, label %vector.body, label %for.cond.cleanup
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i32 [ %index.next, %vector.body ], [ 0, %entry ]
+  %1 = getelementptr inbounds i32, i32* %x, i32 %index
+  %2 = bitcast i32* %1 to <4 x i32>*
+  %wide.load = load <4 x i32>, <4 x i32>* %2, align 4
+  %3 = shufflevector <4 x i32> %wide.load, <4 x i32> %wide.load, <2 x i32> <i32 0, i32 2>
+  %4 = shufflevector <4 x i32> %wide.load, <4 x i32> %wide.load, <2 x i32> <i32 1, i32 3>
+  %5 = sext <2 x i32> %3 to <2 x i64>
+  %6 = sext <2 x i32> %4 to <2 x i64>
+  %7 = getelementptr inbounds i32, i32* %y, i32 %index
+  %8 = bitcast i32* %7 to <4 x i32>*
+  %wide.load15 = load <4 x i32>, <4 x i32>* %8, align 4
+  %9 = shufflevector <4 x i32> %wide.load15, <4 x i32> %wide.load15, <2 x i32> <i32 0, i32 2>
+  %10 = shufflevector <4 x i32> %wide.load15, <4 x i32> %wide.load15, <2 x i32> <i32 1, i32 3>
+  %11 = sext <2 x i32> %9 to <2 x i64>
+  %12 = sext <2 x i32> %10 to <2 x i64>
+  %13 = mul <2 x i64> %11, %5
+  %14 = mul <2 x i64> %12, %6
+  %15 = lshr <2 x i64> %13, <i64 31, i64 31>
+  %16 = lshr <2 x i64> %14, <i64 31, i64 31>
+  %17 = shufflevector <2 x i64> %15, <2 x i64> %16, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
+  %18 = trunc <4 x i64> %17 to <4 x i32>
+  %19 = getelementptr inbounds i32, i32* %z, i32 %index
+  %20 = bitcast i32* %19 to <4 x i32>*
+  store <4 x i32> %18, <4 x i32>* %20, align 4
+  %index.next = add i32 %index, 4
+  %21 = icmp eq i32 %index.next, %n
+  br i1 %21, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body, %entry
+  ret void
+}
+
+define arm_aapcs_vfpcc void @test16(i16* noalias nocapture readonly %x, i16* noalias nocapture readonly %y, i16* nocapture %z, i32 %n) {
+; CHECK-LABEL: test16:
+; CHECK:       @ %bb.0: @ %entry
+; CHECK-NEXT:    cmp r3, #1
+; CHECK-NEXT:    it lt
+; CHECK-NEXT:    bxlt lr
+; CHECK-NEXT:  .LBB1_1: @ %vector.body
+; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vldrh.u16 q0, [r0], #16
+; CHECK-NEXT:    vldrh.u16 q2, [r1], #16
+; CHECK-NEXT:    subs r3, #8
+; CHECK-NEXT:    vmovlt.s16 q1, q0
+; CHECK-NEXT:    vmovlt.s16 q3, q2
+; CHECK-NEXT:    vmovlb.s16 q0, q0
+; CHECK-NEXT:    vmovlb.s16 q2, q2
+; CHECK-NEXT:    vmul.i32 q1, q3, q1
+; CHECK-NEXT:    vmul.i32 q0, q2, q0
+; CHECK-NEXT:    vshr.u32 q1, q1, #15
+; CHECK-NEXT:    vshr.u32 q0, q0, #15
+; CHECK-NEXT:    vmovnt.i32 q0, q1
+; CHECK-NEXT:    vstrb.8 q0, [r2], #16
+; CHECK-NEXT:    bne .LBB1_1
+; CHECK-NEXT:  @ %bb.2: @ %for.cond.cleanup
+; CHECK-NEXT:    bx lr
+entry:
+  %0 = and i32 %n, 7
+  %cmp = icmp eq i32 %0, 0
+  %cmp113 = icmp sgt i32 %n, 0
+  br i1 %cmp113, label %vector.body, label %for.cond.cleanup
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i32 [ %index.next, %vector.body ], [ 0, %entry ]
+  %1 = getelementptr inbounds i16, i16* %x, i32 %index
+  %2 = bitcast i16* %1 to <8 x i16>*
+  %wide.load = load <8 x i16>, <8 x i16>* %2, align 2
+  %3 = shufflevector <8 x i16> %wide.load, <8 x i16> %wide.load, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+  %4 = shufflevector <8 x i16> %wide.load, <8 x i16> %wide.load, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+  %5 = sext <4 x i16> %3 to <4 x i32>
+  %6 = sext <4 x i16> %4 to <4 x i32>
+  %7 = getelementptr inbounds i16, i16* %y, i32 %index
+  %8 = bitcast i16* %7 to <8 x i16>*
+  %wide.load15 = load <8 x i16>, <8 x i16>* %8, align 2
+  %9 = shufflevector <8 x i16> %wide.load15, <8 x i16> %wide.load15, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+  %10 = shufflevector <8 x i16> %wide.load15, <8 x i16> %wide.load15, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+  %11 = sext <4 x i16> %9 to <4 x i32>
+  %12 = sext <4 x i16> %10 to <4 x i32>
+  %13 = mul <4 x i32> %11, %5
+  %14 = mul <4 x i32> %12, %6
+  %15 = lshr <4 x i32> %13, <i32 15, i32 15, i32 15, i32 15>
+  %16 = lshr <4 x i32> %14, <i32 15, i32 15, i32 15, i32 15>
+  %17 = shufflevector <4 x i32> %15, <4 x i32> %16, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
+  %18 = trunc <8 x i32> %17 to <8 x i16>
+  %19 = getelementptr inbounds i16, i16* %z, i32 %index
+  %20 = bitcast i16* %19 to <8 x i16>*
+  store <8 x i16> %18, <8 x i16>* %20, align 2
+  %index.next = add i32 %index, 8
+  %21 = icmp eq i32 %index.next, %n
+  br i1 %21, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body, %entry
+  ret void
+}
+
+define arm_aapcs_vfpcc void @test8(i8* noalias nocapture readonly %x, i8* noalias nocapture readonly %y, i8* nocapture %z, i32 %n) {
+; CHECK-LABEL: test8:
+; CHECK:       @ %bb.0: @ %entry
+; CHECK-NEXT:    cmp r3, #1
+; CHECK-NEXT:    it lt
+; CHECK-NEXT:    bxlt lr
+; CHECK-NEXT:  .LBB2_1: @ %vector.body
+; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vldrb.u8 q0, [r0], #16
+; CHECK-NEXT:    vldrb.u8 q2, [r1], #16
+; CHECK-NEXT:    subs r3, #16
+; CHECK-NEXT:    vmovlt.u8 q1, q0
+; CHECK-NEXT:    vmovlt.u8 q3, q2
+; CHECK-NEXT:    vmovlb.u8 q0, q0
+; CHECK-NEXT:    vmovlb.u8 q2, q2
+; CHECK-NEXT:    vmul.i16 q1, q3, q1
+; CHECK-NEXT:    vmul.i16 q0, q2, q0
+; CHECK-NEXT:    vshr.u16 q1, q1, #7
+; CHECK-NEXT:    vshr.u16 q0, q0, #7
+; CHECK-NEXT:    vmovnt.i16 q0, q1
+; CHECK-NEXT:    vstrb.8 q0, [r2], #16
+; CHECK-NEXT:    bne .LBB2_1
+; CHECK-NEXT:  @ %bb.2: @ %for.cond.cleanup
+; CHECK-NEXT:    bx lr
+entry:
+  %0 = and i32 %n, 15
+  %cmp = icmp eq i32 %0, 0
+  %cmp117 = icmp sgt i32 %n, 0
+  br i1 %cmp117, label %vector.body, label %for.cond.cleanup
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i32 [ %index.next, %vector.body ], [ 0, %entry ]
+  %1 = getelementptr inbounds i8, i8* %x, i32 %index
+  %2 = bitcast i8* %1 to <16 x i8>*
+  %wide.load = load <16 x i8>, <16 x i8>* %2, align 1
+  %3 = shufflevector <16 x i8> %wide.load, <16 x i8> %wide.load, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+  %4 = shufflevector <16 x i8> %wide.load, <16 x i8> %wide.load, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+  %5 = zext <8 x i8> %3 to <8 x i16>
+  %6 = zext <8 x i8> %4 to <8 x i16>
+  %7 = getelementptr inbounds i8, i8* %y, i32 %index
+  %8 = bitcast i8* %7 to <16 x i8>*
+  %wide.load19 = load <16 x i8>, <16 x i8>* %8, align 1
+  %9 = shufflevector <16 x i8> %wide.load19, <16 x i8> %wide.load19, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+  %10 = shufflevector <16 x i8> %wide.load19, <16 x i8> %wide.load19, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+  %11 = zext <8 x i8> %9 to <8 x i16>
+  %12 = zext <8 x i8> %10 to <8 x i16>
+  %13 = mul <8 x i16> %11, %5
+  %14 = mul <8 x i16> %12, %6
+  %15 = lshr <8 x i16> %13, <i16 7, i16 7, i16 7, i16 7, i16 7, i16 7, i16 7, i16 7>
+  %16 = lshr <8 x i16> %14, <i16 7, i16 7, i16 7, i16 7, i16 7, i16 7, i16 7, i16 7>
+  %17 = shufflevector <8 x i16> %15, <8 x i16> %16, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
+  %18 = trunc <16 x i16> %17 to <16 x i8>
+  %19 = getelementptr inbounds i8, i8* %z, i32 %index
+  %20 = bitcast i8* %19 to <16 x i8>*
+  store <16 x i8> %18, <16 x i8>* %20, align 1
+  %index.next = add i32 %index, 16
+  %21 = icmp eq i32 %index.next, %n
+  br i1 %21, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body, %entry
+  ret void
+}


        


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