[llvm] fed8c06 - [ARM] Regenerate vector lane store tests

Simon Pilgrim via llvm-commits llvm-commits at lists.llvm.org
Tue Nov 19 05:19:02 PST 2019


Author: Simon Pilgrim
Date: 2019-11-19T13:18:44Z
New Revision: fed8c068922319cc6a84fd08e75eccf7376b21c4

URL: https://github.com/llvm/llvm-project/commit/fed8c068922319cc6a84fd08e75eccf7376b21c4
DIFF: https://github.com/llvm/llvm-project/commit/fed8c068922319cc6a84fd08e75eccf7376b21c4.diff

LOG: [ARM] Regenerate vector lane store tests

Added: 
    

Modified: 
    llvm/test/CodeGen/ARM/vstlane.ll

Removed: 
    


################################################################################
diff  --git a/llvm/test/CodeGen/ARM/vstlane.ll b/llvm/test/CodeGen/ARM/vstlane.ll
index 49af0be92316..2515034fb780 100644
--- a/llvm/test/CodeGen/ARM/vstlane.ll
+++ b/llvm/test/CodeGen/ARM/vstlane.ll
@@ -1,19 +1,28 @@
-; RUN: llc -mtriple=arm -mattr=+neon %s -o - | FileCheck %s
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc < %s -mtriple=arm -mattr=+neon | FileCheck %s
 
-define void @vst1lanei8(i8* %A, <8 x i8>* %B) nounwind {
-;CHECK-LABEL: vst1lanei8:
 ;Check the (default) alignment.
-;CHECK: vst1.8 {d16[3]}, [r0]
+define void @vst1lanei8(i8* %A, <8 x i8>* %B) nounwind {
+; CHECK-LABEL: vst1lanei8:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vst1.8 {d16[3]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <8 x i8>, <8 x i8>* %B
-        %tmp2 = extractelement <8 x i8> %tmp1, i32 3
-        store i8 %tmp2, i8* %A, align 8
+	%tmp2 = extractelement <8 x i8> %tmp1, i32 3
+	store i8 %tmp2, i8* %A, align 8
 	ret void
 }
 
 ;Check for a post-increment updating store.
 define void @vst1lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind {
-;CHECK-LABEL: vst1lanei8_update:
-;CHECK: vst1.8 {d16[3]}, [{{r[0-9]}}]!
+; CHECK-LABEL: vst1lanei8_update:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    ldr r2, [r0]
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vst1.8 {d16[3]}, [r2]!
+; CHECK-NEXT:    str r2, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%A = load i8*, i8** %ptr
 	%tmp1 = load <8 x i8>, <8 x i8>* %B
 	%tmp2 = extractelement <8 x i8> %tmp1, i32 3
@@ -23,69 +32,95 @@ define void @vst1lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind {
 	ret void
 }
 
-define void @vst1lanei16(i16* %A, <4 x i16>* %B) nounwind {
-;CHECK-LABEL: vst1lanei16:
 ;Check the alignment value.  Max for this instruction is 16 bits:
-;CHECK: vst1.16 {d16[2]}, [r0:16]
+define void @vst1lanei16(i16* %A, <4 x i16>* %B) nounwind {
+; CHECK-LABEL: vst1lanei16:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vst1.16 {d16[2]}, [r0:16]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <4 x i16>, <4 x i16>* %B
-        %tmp2 = extractelement <4 x i16> %tmp1, i32 2
-        store i16 %tmp2, i16* %A, align 8
+	%tmp2 = extractelement <4 x i16> %tmp1, i32 2
+	store i16 %tmp2, i16* %A, align 8
 	ret void
 }
 
-define void @vst1lanei32(i32* %A, <2 x i32>* %B) nounwind {
-;CHECK-LABEL: vst1lanei32:
 ;Check the alignment value.  Max for this instruction is 32 bits:
-;CHECK: vst1.32 {d16[1]}, [r0:32]
+define void @vst1lanei32(i32* %A, <2 x i32>* %B) nounwind {
+; CHECK-LABEL: vst1lanei32:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vst1.32 {d16[1]}, [r0:32]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <2 x i32>, <2 x i32>* %B
-        %tmp2 = extractelement <2 x i32> %tmp1, i32 1
-        store i32 %tmp2, i32* %A, align 8
+	%tmp2 = extractelement <2 x i32> %tmp1, i32 1
+	store i32 %tmp2, i32* %A, align 8
 	ret void
 }
 
 define void @vst1lanef(float* %A, <2 x float>* %B) nounwind {
-;CHECK-LABEL: vst1lanef:
-;CHECK: vst1.32 {d16[1]}, [r0:32]
+; CHECK-LABEL: vst1lanef:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vst1.32 {d16[1]}, [r0:32]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <2 x float>, <2 x float>* %B
-        %tmp2 = extractelement <2 x float> %tmp1, i32 1
-        store float %tmp2, float* %A
+	%tmp2 = extractelement <2 x float> %tmp1, i32 1
+	store float %tmp2, float* %A
 	ret void
 }
 
-define void @vst1laneQi8(i8* %A, <16 x i8>* %B) nounwind {
-;CHECK-LABEL: vst1laneQi8:
 ; // Can use scalar load. No need to use vectors.
 ; // CHE-CK: vst1.8 {d17[1]}, [r0]
+define void @vst1laneQi8(i8* %A, <16 x i8>* %B) nounwind {
+; CHECK-LABEL: vst1laneQi8:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vst1.8 {d17[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <16 x i8>, <16 x i8>* %B
-        %tmp2 = extractelement <16 x i8> %tmp1, i32 9
-        store i8 %tmp2, i8* %A, align 8
+	%tmp2 = extractelement <16 x i8> %tmp1, i32 9
+	store i8 %tmp2, i8* %A, align 8
 	ret void
 }
 
 define void @vst1laneQi16(i16* %A, <8 x i16>* %B) nounwind {
-;CHECK-LABEL: vst1laneQi16:
-;CHECK: vst1.16 {d17[1]}, [r0:16]
+; CHECK-LABEL: vst1laneQi16:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vst1.16 {d17[1]}, [r0:16]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <8 x i16>, <8 x i16>* %B
-        %tmp2 = extractelement <8 x i16> %tmp1, i32 5
-        store i16 %tmp2, i16* %A, align 8
+	%tmp2 = extractelement <8 x i16> %tmp1, i32 5
+	store i16 %tmp2, i16* %A, align 8
 	ret void
 }
 
-define void @vst1laneQi32(i32* %A, <4 x i32>* %B) nounwind {
-;CHECK-LABEL: vst1laneQi32:
 ; // Can use scalar load. No need to use vectors.
 ; // CHE-CK: vst1.32 {d17[1]}, [r0:32]
+define void @vst1laneQi32(i32* %A, <4 x i32>* %B) nounwind {
+; CHECK-LABEL: vst1laneQi32:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    ldr r1, [r1, #12]
+; CHECK-NEXT:    str r1, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <4 x i32>, <4 x i32>* %B
-        %tmp2 = extractelement <4 x i32> %tmp1, i32 3
-        store i32 %tmp2, i32* %A, align 8
+	%tmp2 = extractelement <4 x i32> %tmp1, i32 3
+	store i32 %tmp2, i32* %A, align 8
 	ret void
 }
 
 ;Check for a post-increment updating store.
-define void @vst1laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind {
-;CHECK-LABEL: vst1laneQi32_update:
 ; // Can use scalar load. No need to use vectors.
 ; // CHE-CK: vst1.32 {d17[1]}, [r1:32]!
+define void @vst1laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind {
+; CHECK-LABEL: vst1laneQi32_update:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    ldr r2, [r0]
+; CHECK-NEXT:    ldr r1, [r1, #12]
+; CHECK-NEXT:    str r1, [r2], #4
+; CHECK-NEXT:    str r2, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%A = load i32*, i32** %ptr
 	%tmp1 = load <4 x i32>, <4 x i32>* %B
 	%tmp2 = extractelement <4 x i32> %tmp1, i32 3
@@ -95,29 +130,41 @@ define void @vst1laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind {
 	ret void
 }
 
-define void @vst1laneQf(float* %A, <4 x float>* %B) nounwind {
-;CHECK-LABEL: vst1laneQf:
 ; // Can use scalar load. No need to use vectors.
 ; // CHE-CK: vst1.32 {d17[1]}, [r0]
+define void @vst1laneQf(float* %A, <4 x float>* %B) nounwind {
+; CHECK-LABEL: vst1laneQf:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    ldr r1, [r1, #12]
+; CHECK-NEXT:    str r1, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <4 x float>, <4 x float>* %B
-        %tmp2 = extractelement <4 x float> %tmp1, i32 3
-        store float %tmp2, float* %A
+	%tmp2 = extractelement <4 x float> %tmp1, i32 3
+	store float %tmp2, float* %A
 	ret void
 }
 
-define void @vst2lanei8(i8* %A, <8 x i8>* %B) nounwind {
-;CHECK-LABEL: vst2lanei8:
 ;Check the alignment value.  Max for this instruction is 16 bits:
-;CHECK: vst2.8 {d16[1], d17[1]}, [r0:16]
+define void @vst2lanei8(i8* %A, <8 x i8>* %B) nounwind {
+; CHECK-LABEL: vst2lanei8:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vst2.8 {d16[1], d17[1]}, [r0:16]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <8 x i8>, <8 x i8>* %B
 	call void @llvm.arm.neon.vst2lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 4)
 	ret void
 }
 
-define void @vst2lanei16(i16* %A, <4 x i16>* %B) nounwind {
-;CHECK-LABEL: vst2lanei16:
 ;Check the alignment value.  Max for this instruction is 32 bits:
-;CHECK: vst2.16 {d16[1], d17[1]}, [r0:32]
+define void @vst2lanei16(i16* %A, <4 x i16>* %B) nounwind {
+; CHECK-LABEL: vst2lanei16:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vst2.16 {d16[1], d17[1]}, [r0:32]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i16* %A to i8*
 	%tmp1 = load <4 x i16>, <4 x i16>* %B
 	call void @llvm.arm.neon.vst2lane.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8)
@@ -126,8 +173,15 @@ define void @vst2lanei16(i16* %A, <4 x i16>* %B) nounwind {
 
 ;Check for a post-increment updating store with register increment.
 define void @vst2lanei16_update(i16** %ptr, <4 x i16>* %B, i32 %inc) nounwind {
-;CHECK-LABEL: vst2lanei16_update:
-;CHECK: vst2.16 {d16[1], d17[1]}, [r{{[0-9]+}}], r{{[0-9]+}}
+; CHECK-LABEL: vst2lanei16_update:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    lsl r1, r2, #1
+; CHECK-NEXT:    ldr r3, [r0]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vst2.16 {d16[1], d17[1]}, [r3], r1
+; CHECK-NEXT:    str r3, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%A = load i16*, i16** %ptr
 	%tmp0 = bitcast i16* %A to i8*
 	%tmp1 = load <4 x i16>, <4 x i16>* %B
@@ -138,8 +192,12 @@ define void @vst2lanei16_update(i16** %ptr, <4 x i16>* %B, i32 %inc) nounwind {
 }
 
 define void @vst2lanei32(i32* %A, <2 x i32>* %B) nounwind {
-;CHECK-LABEL: vst2lanei32:
-;CHECK: vst2.32
+; CHECK-LABEL: vst2lanei32:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vst2.32 {d16[1], d17[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i32* %A to i8*
 	%tmp1 = load <2 x i32>, <2 x i32>* %B
 	call void @llvm.arm.neon.vst2lane.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1)
@@ -147,28 +205,40 @@ define void @vst2lanei32(i32* %A, <2 x i32>* %B) nounwind {
 }
 
 define void @vst2lanef(float* %A, <2 x float>* %B) nounwind {
-;CHECK-LABEL: vst2lanef:
-;CHECK: vst2.32
+; CHECK-LABEL: vst2lanef:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vst2.32 {d16[1], d17[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast float* %A to i8*
 	%tmp1 = load <2 x float>, <2 x float>* %B
 	call void @llvm.arm.neon.vst2lane.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
 	ret void
 }
 
-define void @vst2laneQi16(i16* %A, <8 x i16>* %B) nounwind {
-;CHECK-LABEL: vst2laneQi16:
 ;Check the (default) alignment.
-;CHECK: vst2.16 {d17[1], d19[1]}, [r0]
+define void @vst2laneQi16(i16* %A, <8 x i16>* %B) nounwind {
+; CHECK-LABEL: vst2laneQi16:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vorr q9, q8, q8
+; CHECK-NEXT:    vst2.16 {d17[1], d19[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i16* %A to i8*
 	%tmp1 = load <8 x i16>, <8 x i16>* %B
 	call void @llvm.arm.neon.vst2lane.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 5, i32 1)
 	ret void
 }
 
-define void @vst2laneQi32(i32* %A, <4 x i32>* %B) nounwind {
-;CHECK-LABEL: vst2laneQi32:
 ;Check the alignment value.  Max for this instruction is 64 bits:
-;CHECK: vst2.32 {d17[0], d19[0]}, [r0:64]
+define void @vst2laneQi32(i32* %A, <4 x i32>* %B) nounwind {
+; CHECK-LABEL: vst2laneQi32:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vorr q9, q8, q8
+; CHECK-NEXT:    vst2.32 {d17[0], d19[0]}, [r0:64]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i32* %A to i8*
 	%tmp1 = load <4 x i32>, <4 x i32>* %B
 	call void @llvm.arm.neon.vst2lane.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 16)
@@ -176,8 +246,12 @@ define void @vst2laneQi32(i32* %A, <4 x i32>* %B) nounwind {
 }
 
 define void @vst2laneQf(float* %A, <4 x float>* %B) nounwind {
-;CHECK-LABEL: vst2laneQf:
-;CHECK: vst2.32
+; CHECK-LABEL: vst2laneQf:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vorr q9, q8, q8
+; CHECK-NEXT:    vst2.32 {d17[1], d19[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast float* %A to i8*
 	%tmp1 = load <4 x float>, <4 x float>* %B
 	call void @llvm.arm.neon.vst2lane.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, i32 3, i32 1)
@@ -194,17 +268,27 @@ declare void @llvm.arm.neon.vst2lane.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, i32,
 declare void @llvm.arm.neon.vst2lane.p0i8.v4f32(i8*, <4 x float>, <4 x float>, i32, i32) nounwind
 
 define void @vst3lanei8(i8* %A, <8 x i8>* %B) nounwind {
-;CHECK-LABEL: vst3lanei8:
-;CHECK: vst3.8
+; CHECK-LABEL: vst3lanei8:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vorr d18, d16, d16
+; CHECK-NEXT:    vst3.8 {d16[1], d17[1], d18[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <8 x i8>, <8 x i8>* %B
 	call void @llvm.arm.neon.vst3lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 1)
 	ret void
 }
 
-define void @vst3lanei16(i16* %A, <4 x i16>* %B) nounwind {
-;CHECK-LABEL: vst3lanei16:
 ;Check the (default) alignment value.  VST3 does not support alignment.
-;CHECK: vst3.16 {d16[1], d17[1], d18[1]}, [r0]
+define void @vst3lanei16(i16* %A, <4 x i16>* %B) nounwind {
+; CHECK-LABEL: vst3lanei16:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vorr d18, d16, d16
+; CHECK-NEXT:    vst3.16 {d16[1], d17[1], d18[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i16* %A to i8*
 	%tmp1 = load <4 x i16>, <4 x i16>* %B
 	call void @llvm.arm.neon.vst3lane.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8)
@@ -212,8 +296,13 @@ define void @vst3lanei16(i16* %A, <4 x i16>* %B) nounwind {
 }
 
 define void @vst3lanei32(i32* %A, <2 x i32>* %B) nounwind {
-;CHECK-LABEL: vst3lanei32:
-;CHECK: vst3.32
+; CHECK-LABEL: vst3lanei32:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vorr d18, d16, d16
+; CHECK-NEXT:    vst3.32 {d16[1], d17[1], d18[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i32* %A to i8*
 	%tmp1 = load <2 x i32>, <2 x i32>* %B
 	call void @llvm.arm.neon.vst3lane.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1)
@@ -221,8 +310,13 @@ define void @vst3lanei32(i32* %A, <2 x i32>* %B) nounwind {
 }
 
 define void @vst3lanef(float* %A, <2 x float>* %B) nounwind {
-;CHECK-LABEL: vst3lanef:
-;CHECK: vst3.32
+; CHECK-LABEL: vst3lanef:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vorr d18, d16, d16
+; CHECK-NEXT:    vst3.32 {d16[1], d17[1], d18[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast float* %A to i8*
 	%tmp1 = load <2 x float>, <2 x float>* %B
 	call void @llvm.arm.neon.vst3lane.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
@@ -230,9 +324,14 @@ define void @vst3lanef(float* %A, <2 x float>* %B) nounwind {
 }
 
 define void @vst3laneQi16(i16* %A, <8 x i16>* %B) nounwind {
-;CHECK-LABEL: vst3laneQi16:
+; CHECK-LABEL: vst3laneQi16:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vorr q9, q8, q8
+; CHECK-NEXT:    vorr q10, q8, q8
+; CHECK-NEXT:    vst3.16 {d17[2], d19[2], d21[2]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 ;Check the (default) alignment value.  VST3 does not support alignment.
-;CHECK: vst3.16 {d17[2], d19[2], d21[2]}, [r0]
 	%tmp0 = bitcast i16* %A to i8*
 	%tmp1 = load <8 x i16>, <8 x i16>* %B
 	call void @llvm.arm.neon.vst3lane.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 6, i32 8)
@@ -240,8 +339,13 @@ define void @vst3laneQi16(i16* %A, <8 x i16>* %B) nounwind {
 }
 
 define void @vst3laneQi32(i32* %A, <4 x i32>* %B) nounwind {
-;CHECK-LABEL: vst3laneQi32:
-;CHECK: vst3.32
+; CHECK-LABEL: vst3laneQi32:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vorr q9, q8, q8
+; CHECK-NEXT:    vorr q10, q8, q8
+; CHECK-NEXT:    vst3.32 {d16[0], d18[0], d20[0]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i32* %A to i8*
 	%tmp1 = load <4 x i32>, <4 x i32>* %B
 	call void @llvm.arm.neon.vst3lane.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 0, i32 1)
@@ -250,8 +354,15 @@ define void @vst3laneQi32(i32* %A, <4 x i32>* %B) nounwind {
 
 ;Check for a post-increment updating store.
 define void @vst3laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind {
-;CHECK-LABEL: vst3laneQi32_update:
-;CHECK: vst3.32 {d16[0], d18[0], d20[0]}, [r{{[0-9]+}}]!
+; CHECK-LABEL: vst3laneQi32_update:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vorr q9, q8, q8
+; CHECK-NEXT:    ldr r2, [r0]
+; CHECK-NEXT:    vorr q10, q8, q8
+; CHECK-NEXT:    vst3.32 {d16[0], d18[0], d20[0]}, [r2]!
+; CHECK-NEXT:    str r2, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%A = load i32*, i32** %ptr
 	%tmp0 = bitcast i32* %A to i8*
 	%tmp1 = load <4 x i32>, <4 x i32>* %B
@@ -262,8 +373,13 @@ define void @vst3laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind {
 }
 
 define void @vst3laneQf(float* %A, <4 x float>* %B) nounwind {
-;CHECK-LABEL: vst3laneQf:
-;CHECK: vst3.32
+; CHECK-LABEL: vst3laneQf:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vorr q9, q8, q8
+; CHECK-NEXT:    vorr q10, q8, q8
+; CHECK-NEXT:    vst3.32 {d16[1], d18[1], d20[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast float* %A to i8*
 	%tmp1 = load <4 x float>, <4 x float>* %B
 	call void @llvm.arm.neon.vst3lane.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1)
@@ -280,10 +396,16 @@ declare void @llvm.arm.neon.vst3lane.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x
 declare void @llvm.arm.neon.vst3lane.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32, i32) nounwind
 
 
-define void @vst4lanei8(i8* %A, <8 x i8>* %B) nounwind {
-;CHECK-LABEL: vst4lanei8:
 ;Check the alignment value.  Max for this instruction is 32 bits:
-;CHECK: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r0:32]
+define void @vst4lanei8(i8* %A, <8 x i8>* %B) nounwind {
+; CHECK-LABEL: vst4lanei8:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vorr d18, d16, d16
+; CHECK-NEXT:    vorr d19, d16, d16
+; CHECK-NEXT:    vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r0:32]
+; CHECK-NEXT:    mov pc, lr
 	%tmp1 = load <8 x i8>, <8 x i8>* %B
 	call void @llvm.arm.neon.vst4lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8)
 	ret void
@@ -291,8 +413,16 @@ define void @vst4lanei8(i8* %A, <8 x i8>* %B) nounwind {
 
 ;Check for a post-increment updating store.
 define void @vst4lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind {
-;CHECK-LABEL: vst4lanei8_update:
-;CHECK: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r{{[0-9]+}}:32]!
+; CHECK-LABEL: vst4lanei8_update:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    ldr r2, [r0]
+; CHECK-NEXT:    vorr d18, d16, d16
+; CHECK-NEXT:    vorr d19, d16, d16
+; CHECK-NEXT:    vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r2:32]!
+; CHECK-NEXT:    str r2, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%A = load i8*, i8** %ptr
 	%tmp1 = load <8 x i8>, <8 x i8>* %B
 	call void @llvm.arm.neon.vst4lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8)
@@ -302,18 +432,30 @@ define void @vst4lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind {
 }
 
 define void @vst4lanei16(i16* %A, <4 x i16>* %B) nounwind {
-;CHECK-LABEL: vst4lanei16:
-;CHECK: vst4.16
+; CHECK-LABEL: vst4lanei16:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vorr d18, d16, d16
+; CHECK-NEXT:    vorr d19, d16, d16
+; CHECK-NEXT:    vst4.16 {d16[1], d17[1], d18[1], d19[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i16* %A to i8*
 	%tmp1 = load <4 x i16>, <4 x i16>* %B
 	call void @llvm.arm.neon.vst4lane.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 1)
 	ret void
 }
 
-define void @vst4lanei32(i32* %A, <2 x i32>* %B) nounwind {
-;CHECK-LABEL: vst4lanei32:
 ;Check the alignment value.  Max for this instruction is 128 bits:
-;CHECK: vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0:128]
+define void @vst4lanei32(i32* %A, <2 x i32>* %B) nounwind {
+; CHECK-LABEL: vst4lanei32:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vorr d18, d16, d16
+; CHECK-NEXT:    vorr d19, d16, d16
+; CHECK-NEXT:    vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0:128]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i32* %A to i8*
 	%tmp1 = load <2 x i32>, <2 x i32>* %B
 	call void @llvm.arm.neon.vst4lane.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 16)
@@ -321,28 +463,46 @@ define void @vst4lanei32(i32* %A, <2 x i32>* %B) nounwind {
 }
 
 define void @vst4lanef(float* %A, <2 x float>* %B) nounwind {
-;CHECK-LABEL: vst4lanef:
-;CHECK: vst4.32
+; CHECK-LABEL: vst4lanef:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vldr d16, [r1]
+; CHECK-NEXT:    vorr d17, d16, d16
+; CHECK-NEXT:    vorr d18, d16, d16
+; CHECK-NEXT:    vorr d19, d16, d16
+; CHECK-NEXT:    vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast float* %A to i8*
 	%tmp1 = load <2 x float>, <2 x float>* %B
 	call void @llvm.arm.neon.vst4lane.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
 	ret void
 }
 
-define void @vst4laneQi16(i16* %A, <8 x i16>* %B) nounwind {
-;CHECK-LABEL: vst4laneQi16:
 ;Check the alignment value.  Max for this instruction is 64 bits:
-;CHECK: vst4.16 {d17[3], d19[3], d21[3], d23[3]}, [r0:64]
+define void @vst4laneQi16(i16* %A, <8 x i16>* %B) nounwind {
+; CHECK-LABEL: vst4laneQi16:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vorr q9, q8, q8
+; CHECK-NEXT:    vorr q10, q8, q8
+; CHECK-NEXT:    vorr q11, q8, q8
+; CHECK-NEXT:    vst4.16 {d17[3], d19[3], d21[3], d23[3]}, [r0:64]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i16* %A to i8*
 	%tmp1 = load <8 x i16>, <8 x i16>* %B
 	call void @llvm.arm.neon.vst4lane.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 7, i32 16)
 	ret void
 }
 
-define void @vst4laneQi32(i32* %A, <4 x i32>* %B) nounwind {
-;CHECK-LABEL: vst4laneQi32:
 ;Check the (default) alignment.
-;CHECK: vst4.32 {d17[0], d19[0], d21[0], d23[0]}, [r0]
+define void @vst4laneQi32(i32* %A, <4 x i32>* %B) nounwind {
+; CHECK-LABEL: vst4laneQi32:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vorr q9, q8, q8
+; CHECK-NEXT:    vorr q10, q8, q8
+; CHECK-NEXT:    vorr q11, q8, q8
+; CHECK-NEXT:    vst4.32 {d17[0], d19[0], d21[0], d23[0]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast i32* %A to i8*
 	%tmp1 = load <4 x i32>, <4 x i32>* %B
 	call void @llvm.arm.neon.vst4lane.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 1)
@@ -350,8 +510,14 @@ define void @vst4laneQi32(i32* %A, <4 x i32>* %B) nounwind {
 }
 
 define void @vst4laneQf(float* %A, <4 x float>* %B) nounwind {
-;CHECK-LABEL: vst4laneQf:
-;CHECK: vst4.32
+; CHECK-LABEL: vst4laneQf:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
+; CHECK-NEXT:    vorr q9, q8, q8
+; CHECK-NEXT:    vorr q10, q8, q8
+; CHECK-NEXT:    vorr q11, q8, q8
+; CHECK-NEXT:    vst4.32 {d16[1], d18[1], d20[1], d22[1]}, [r0]
+; CHECK-NEXT:    mov pc, lr
 	%tmp0 = bitcast float* %A to i8*
 	%tmp1 = load <4 x float>, <4 x float>* %B
 	call void @llvm.arm.neon.vst4lane.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1)
@@ -360,7 +526,28 @@ define void @vst4laneQf(float* %A, <4 x float>* %B) nounwind {
 
 ; Make sure this doesn't crash; PR10258
 define <8 x i16> @variable_insertelement(<8 x i16> %a, i16 %b, i32 %c) nounwind readnone {
-;CHECK-LABEL: variable_insertelement:
+; CHECK-LABEL: variable_insertelement:
+; CHECK:       @ %bb.0:
+; CHECK-NEXT:    push {r11, lr}
+; CHECK-NEXT:    mov r11, sp
+; CHECK-NEXT:    sub sp, sp, #24
+; CHECK-NEXT:    bic sp, sp, #15
+; CHECK-NEXT:    ldr lr, [r11, #12]
+; CHECK-NEXT:    vmov d17, r2, r3
+; CHECK-NEXT:    vmov d16, r0, r1
+; CHECK-NEXT:    mov r1, sp
+; CHECK-NEXT:    and r0, lr, #7
+; CHECK-NEXT:    mov r2, r1
+; CHECK-NEXT:    ldrh r12, [r11, #8]
+; CHECK-NEXT:    lsl r0, r0, #1
+; CHECK-NEXT:    vst1.64 {d16, d17}, [r2:128], r0
+; CHECK-NEXT:    strh r12, [r2]
+; CHECK-NEXT:    vld1.64 {d16, d17}, [r1:128]
+; CHECK-NEXT:    vmov r0, r1, d16
+; CHECK-NEXT:    vmov r2, r3, d17
+; CHECK-NEXT:    mov sp, r11
+; CHECK-NEXT:    pop {r11, lr}
+; CHECK-NEXT:    mov pc, lr
     %r = insertelement <8 x i16> %a, i16 %b, i32 %c
     ret <8 x i16> %r
 }


        


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