[PATCH] D68820: win: Move Parallel.h off concrt to cross-platform code

Alexandre Ganea via Phabricator via llvm-commits llvm-commits at lists.llvm.org
Fri Oct 11 08:33:12 PDT 2019


aganea marked an inline comment as done.
aganea added inline comments.


================
Comment at: llvm/include/llvm/Support/Parallel.h:124
   TaskGroup TG;
   parallel_quick_sort(Start, End, Comp, TG,
                       llvm::Log2_64(std::distance(Start, End)) + 1);
----------------
BillyONeal wrote:
> If you get a chance to benchmark I'm curious how this compares to our std::sort(std::execution::par, ...) version :)
I ran a few AB/BA tests on LLD with my dataset. The cumulated time on all cores with ConcRT is consistently over by about 300ms on my 36-core Skylake (~1.9 sec for ConcRT version, ~1.6 sec after this patch). There are only three places where we `parallelSort` in LLD, so maybe this not representative. But the dataset is quite big, ~22 GB of OBJs and LIBs. This is a Unity build of the Editor Release target of one of our games. I can try also with no Unity files, usually the dataset is about an order of magnitude greater.

**Before:**
{F10225243}

**After:**
{F10225244}




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https://reviews.llvm.org/D68820





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