[llvm] r362345 - Update MSVC Visualizer to reflect new variadic PointerUnion

Mike Spertus via llvm-commits llvm-commits at lists.llvm.org
Sun Jun 2 16:33:32 PDT 2019


Author: mps
Date: Sun Jun  2 16:33:32 2019
New Revision: 362345

URL: http://llvm.org/viewvc/llvm-project?rev=362345&view=rev
Log:
Update MSVC Visualizer to reflect new variadic PointerUnion

This changed updates the MSVC Visualizer to work with the recent change
of PointerUnion into a variadic template. As an extra bonus, we
fix some bit rot in the SmallPtrSet visualizer as well


Modified:
    llvm/trunk/utils/LLVMVisualizers/llvm.natvis

Modified: llvm/trunk/utils/LLVMVisualizers/llvm.natvis
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/utils/LLVMVisualizers/llvm.natvis?rev=362345&r1=362344&r2=362345&view=diff
==============================================================================
--- llvm/trunk/utils/LLVMVisualizers/llvm.natvis (original)
+++ llvm/trunk/utils/LLVMVisualizers/llvm.natvis Sun Jun  2 16:33:32 2019
@@ -85,98 +85,61 @@ For later versions of Visual Studio, no
     </Expand>
   </Type>
 
-  <Type Name="llvm::PointerIntPair<*,*,*,*>">
+  <Type Name="llvm::PointerIntPair<*>">
     <DisplayString>{$T5::IntMask}: {($T1)(Value & $T5::PointerBitMask)} [{($T3)((Value >> $T5::IntShift) & $T5::IntMask)}]</DisplayString>
     <Expand>
       <Item Name="[ptr]">($T1)(Value & $T5::PointerBitMask)</Item>
       <Item Name="[int]">($T3)((Value >> $T5::IntShift) & $T5::IntMask)</Item>
     </Expand>
   </Type>
-
   <!-- PointerUnion types - In addition to the regular view, which displays the pointer, there is a "deref" view that
        displays the pointed to object, which is often needed by other visualizers -->
-  <Type Name="llvm::PointerUnion<*,*>">
-    <DisplayString  Optional="true" IncludeView="deref" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) == 0">{*($T1)(Val.Value & ValTy::InfoTy::PointerBitMask)}</DisplayString>
-    <DisplayString  Optional="true" IncludeView="deref" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) != 0">{*($T2)(Val.Value & ValTy::InfoTy::PointerBitMask)}</DisplayString>
-    <DisplayString  Optional="true" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) == 0">{"$T1", s8b}: {($T1)(Val.Value & ValTy::InfoTy::PointerBitMask)}</DisplayString>
-    <DisplayString  Optional="true" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) != 0">{"$T2", s8b}: {($T2)(Val.Value & ValTy::InfoTy::PointerBitMask)}</DisplayString>
-    <Expand>
-      <Item Name="[Holds]" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) == 0">"$T1", s8b</Item>
-      <Item Name="[Ptr]" Optional="true"  Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) == 0">($T1)(Val.Value & ValTy::InfoTy::PointerBitMask)</Item>
-      <Item Name="[Holds]" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) != 0">"$T2", s8b</Item>
-      <Item Name="[Ptr]" Optional="true" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) != 0">($T2)(Val.Value & ValTy::InfoTy::PointerBitMask)</Item>
-    </Expand>
-  </Type>
-
-  <Type Name="llvm::PointerUnion3<*,*,*>">
-    <DisplayString Optional="true" IncludeView="deref" Condition="(Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1">{Val,view(deref)}</DisplayString>
-    <DisplayString Optional="true" IncludeView="deref">{*(InnerUnion*)&Val.Val.Value,view(deref)}</DisplayString>
-    <DisplayString Condition="(Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1">{Val}</DisplayString>
-    <DisplayString>{*(InnerUnion*)&Val.Val.Value}</DisplayString>
-    <Expand>
-      <Item Name="[Holds]" Condition="(Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1">"$T3", s8b</Item>
-      <Item Name="[Ptr]" Condition="(Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1">($T3)(Val.Val.Value & ValTy::ValTy::InfoTy::PointerBitMask)</Item>
-      <ExpandedItem Condition="!((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1)">*(InnerUnion*)&Val.Val.Value</ExpandedItem>
-    </Expand>
-  </Type>
-
-  <Type Name="llvm::PointerUnion4<*,*,*,*>">
-    <DisplayString Optional="true" IncludeView="deref" 
-                   Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 0">
-      {*($T1)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)}
-    </DisplayString>
-    <DisplayString Optional="true" IncludeView="deref" 
-                   Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 1">
-      {*($T2)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)}
-    </DisplayString>
-    <DisplayString  Optional="true" IncludeView="deref" 
-                    Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 1 && ((Val.Val.Value >> InnerUnion2::ValTy::InfoTy::IntShift) & 1) == 0">
-      {*($T3)(Val.Val.Value & InnerUnion2::ValTy::InfoTy::PointerBitMask)}
-    </DisplayString>
-    <DisplayString  Optional="true" IncludeView="deref" 
-                    Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 1 && ((Val.Val.Value >> InnerUnion2::ValTy::InfoTy::IntShift) & 1) == 1">
-      {*($T4)(Val.Val.Value & InnerUnion2::ValTy::InfoTy::PointerBitMask)}
-    </DisplayString>
-    <DisplayString Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 0">
-      {"$T1", s8b}: {($T1)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)}
+  <Type Name="llvm::pointer_union_detail::PointerUnionMembers<*>">
+    <DisplayString Optional="true" IncludeView="deref" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 0">
+      {*($T4)(Val.Value & $T2::InfoTy::PointerBitMask)}
     </DisplayString>
-    <DisplayString Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 1">
-      {"$T2", s8b}: {($T2)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)}
+    <DisplayString Optional="true" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 0">
+      {($T4)(Val.Value & $T2::InfoTy::PointerBitMask)}
     </DisplayString>
-    <DisplayString Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 1 && ((Val.Val.Value >> InnerUnion2::ValTy::InfoTy::IntShift) & 1) == 0">
-      {"$T3", s8b}: {($T3)(Val.Val.Value & InnerUnion2::ValTy::InfoTy::PointerBitMask)}
+    <DisplayString Optional="true" IncludeView="deref" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 1">
+      {*($T5)(Val.Value & $T2::InfoTy::PointerBitMask)}
     </DisplayString>
-    <DisplayString Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 1 && ((Val.Val.Value >> InnerUnion2::ValTy::InfoTy::IntShift) & 1) == 1">
-      {"$T4", s8b}: {($T4)(Val.Val.Value & InnerUnion2::ValTy::InfoTy::PointerBitMask)}
+    <DisplayString Optional="true" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 1">
+      {($T5)(Val.Value & $T2::InfoTy::PointerBitMask)}
     </DisplayString>
+    <DisplayString Optional="true" IncludeView="deref" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 2">
+      {*($T6)(Val.Value & $T2::InfoTy::PointerBitMask)}
+    </DisplayString>
+    <DisplayString Optional="true" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 2">
+      {($T6)(Val.Value & $T2::InfoTy::PointerBitMask)}
+    </DisplayString>
+    <DisplayString Optional="true" IncludeView="deref" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 3">
+      {*($T7)(Val.Value & $T2::InfoTy::PointerBitMask)}
+    </DisplayString>
+    <DisplayString Optional="true" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 3">
+      {($T7)(Val.Value & $T2::InfoTy::PointerBitMask)}
+    </DisplayString>
+    <DisplayString>Unexpected index in PointerUnion: {(Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask}</DisplayString>
     <Expand>
-      <Item Name="[Holds]" Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 0">
-        "$T1", s8b
-      </Item>
-      <Item Name="[Ptr]" Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 0">
-        ($T1)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)
+      <Item Name="[Holds]" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 0">"$T4",s8b</Item>
+      <Item Name="[Ptr]" Optional="true"  Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 0">
+        ($T4)(Val.Value & $T2::InfoTy::PointerBitMask)
       </Item>
-      <Item Name="[Holds]" Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 1">
-        "$T2", s8b
+      <Item Name="[Holds]" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 1">"$T5",s8b</Item>
+      <Item Name="[Ptr]" Optional="true"  Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 1">
+        ($T5)(Val.Value & $T2::InfoTy::PointerBitMask)
       </Item>
-      <Item Name="[Ptr]" Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 1">
-        ($T2)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)
+      <Item Name="[Holds]" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 2">"$T6",s8b</Item>
+      <Item Name="[Ptr]" Optional="true"  Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 2">
+        ($T6)(Val.Value & $T2::InfoTy::PointerBitMask)
       </Item>
-      <Item Name="[Holds]" Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 1 && ((Val.Val.Value >> InnerUnion2::ValTy::InfoTy::IntShift) & 1) == 0">
-        "$T3", s8b
-      </Item>
-      <Item Name="[Ptr]" Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 1 && ((Val.Val.Value >> InnerUnion2::ValTy::InfoTy::IntShift) & 1) == 0">
-        ($T3)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)
-      </Item>
-      <Item Name="[Holds]" Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 1 && ((Val.Val.Value >> InnerUnion2::ValTy::InfoTy::IntShift) & 1) == 1">
-        "$T4", s8b
-      </Item>
-      <Item Name="[Ptr]" Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 1 && ((Val.Val.Value >> InnerUnion2::ValTy::InfoTy::IntShift) & 1) == 1">
-        ($T4)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)
+      <Item Name="[Holds]" Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 3">"$T6",s8b</Item>
+      <Item Name="[Ptr]" Optional="true"  Condition="((Val.Value>>$T2::InfoTy::IntShift) & $T2::InfoTy::IntMask) == 3">
+        ($T7)(Val.Value & $T2::InfoTy::PointerBitMask)
       </Item>
     </Expand>
   </Type>
-
+ 
   <Type Name="llvm::iplist<*,*>">
     <DisplayString Condition="Head == 0">{{ empty }}</DisplayString>
     <DisplayString Condition="Head != 0">{{ head={Head} }}</DisplayString>
@@ -200,13 +163,13 @@ For later versions of Visual Studio, no
   </Type>
 
   <Type Name="llvm::SmallPtrSet<*,*>">
-    <DisplayString Condition="CurArray == SmallArray">{{ [Small Mode] size={NumElements}, capacity={CurArraySize} }}</DisplayString>
-    <DisplayString Condition="CurArray != SmallArray">{{ [Big Mode] size={NumElements}, capacity={CurArraySize} }}</DisplayString>
+    <DisplayString Condition="CurArray == SmallArray">{{ [Small Mode] size={NumNonEmpty}, capacity={CurArraySize} }}</DisplayString>
+    <DisplayString Condition="CurArray != SmallArray">{{ [Big Mode] size={NumNonEmpty}, capacity={CurArraySize} }}</DisplayString>
     <Expand>
-      <Item Name="[size]">NumElements</Item>
+      <Item Name="[size]">NumNonEmpty</Item>
       <Item Name="[capacity]">CurArraySize</Item>
       <ArrayItems>
-        <Size>CurArraySize</Size>
+        <Size>NumNonEmpty</Size>
         <ValuePointer>($T1*)CurArray</ValuePointer>
       </ArrayItems>
     </Expand>




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