[llvm] r360395 - [AMDGPU] Pattern for v_xor3_b32

Stanislav Mekhanoshin via llvm-commits llvm-commits at lists.llvm.org
Thu May 9 17:09:01 PDT 2019


Author: rampitec
Date: Thu May  9 17:09:01 2019
New Revision: 360395

URL: http://llvm.org/viewvc/llvm-project?rev=360395&view=rev
Log:
[AMDGPU] Pattern for v_xor3_b32

This also allows three op patterns to use increased constant bus
limit of GFX10.

Differential Revision: https://reviews.llvm.org/D61763

Added:
    llvm/trunk/test/CodeGen/AMDGPU/xor3.ll
Modified:
    llvm/trunk/lib/Target/AMDGPU/VOP3Instructions.td
    llvm/trunk/test/CodeGen/AMDGPU/add3.ll
    llvm/trunk/test/CodeGen/AMDGPU/add_shl.ll
    llvm/trunk/test/CodeGen/AMDGPU/and_or.ll
    llvm/trunk/test/CodeGen/AMDGPU/or3.ll
    llvm/trunk/test/CodeGen/AMDGPU/shl_add.ll
    llvm/trunk/test/CodeGen/AMDGPU/shl_or.ll
    llvm/trunk/test/CodeGen/AMDGPU/xor_add.ll

Modified: llvm/trunk/lib/Target/AMDGPU/VOP3Instructions.td
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/AMDGPU/VOP3Instructions.td?rev=360395&r1=360394&r2=360395&view=diff
==============================================================================
--- llvm/trunk/lib/Target/AMDGPU/VOP3Instructions.td (original)
+++ llvm/trunk/lib/Target/AMDGPU/VOP3Instructions.td Thu May  9 17:09:01 2019
@@ -560,7 +560,9 @@ class ThreeOpFrag<SDPatternOperator op1,
       if (!Operands[i]->isDivergent() &&
           !isInlineImmediate(Operands[i].getNode())) {
         ConstantBusUses++;
-        if (ConstantBusUses >= 2)
+        // This uses AMDGPU::V_ADD3_U32, but all three operand instructions
+        // have the same constant bus limit.
+        if (ConstantBusUses > Subtarget->getConstantBusLimit(AMDGPU::V_ADD3_U32))
           return false;
       }
     }
@@ -625,6 +627,7 @@ def : ThreeOp_i32_Pats<xor, add, V_XAD_U
 
 let SubtargetPredicate = isGFX10Plus in {
   def V_XOR3_B32 : VOP3Inst <"v_xor3_b32", VOP3_Profile<VOP_I32_I32_I32_I32>>;
+  def : ThreeOp_i32_Pats<xor, xor, V_XOR3_B32>;
 } // End SubtargetPredicate = isGFX10Plus
 
 //===----------------------------------------------------------------------===//

Modified: llvm/trunk/test/CodeGen/AMDGPU/add3.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/add3.ll?rev=360395&r1=360394&r2=360395&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/AMDGPU/add3.ll (original)
+++ llvm/trunk/test/CodeGen/AMDGPU/add3.ll Thu May  9 17:09:01 2019
@@ -1,6 +1,7 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
+; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
 
 ; ===================================================================================
 ; V_ADD3_U32
@@ -17,6 +18,11 @@ define amdgpu_ps float @add3(i32 %a, i32
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_add3_u32 v0, v0, v1, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add3:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add3_u32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -36,6 +42,12 @@ define amdgpu_ps float @mad_no_add3(i32
 ; GFX9-NEXT:    v_mad_u32_u24 v0, v0, v1, v4
 ; GFX9-NEXT:    v_mad_u32_u24 v0, v2, v3, v0
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: mad_no_add3:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_mad_u32_u24 v0, v0, v1, v4
+; GFX10-NEXT:    v_mad_u32_u24 v0, v2, v3, v0
+; GFX10-NEXT:    ; return to shader part epilog
   %a0 = shl i32 %a, 8
   %a1 = lshr i32 %a0, 8
   %b0 = shl i32 %b, 8
@@ -69,6 +81,11 @@ define amdgpu_ps float @add3_vgpr_b(i32
 ; GFX9-NEXT:    s_add_i32 s3, s3, s2
 ; GFX9-NEXT:    v_add_u32_e32 v0, s3, v0
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add3_vgpr_b:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add3_u32 v0, s3, s2, v0
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -86,6 +103,11 @@ define amdgpu_ps float @add3_vgpr_all2(i
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_add3_u32 v0, v1, v2, v0
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add3_vgpr_all2:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add3_u32 v0, v1, v2, v0
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %b, %c
   %result = add i32 %a, %x
   %bc = bitcast i32 %result to float
@@ -103,6 +125,11 @@ define amdgpu_ps float @add3_vgpr_bc(i32
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_add3_u32 v0, s2, v0, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add3_vgpr_bc:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add3_u32 v0, s2, v0, v1
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -120,6 +147,11 @@ define amdgpu_ps float @add3_vgpr_const(
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_add3_u32 v0, v0, v1, 16
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add3_vgpr_const:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add3_u32 v0, v0, v1, 16
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %a, %b
   %result = add i32 %x, 16
   %bc = bitcast i32 %result to float
@@ -139,6 +171,12 @@ define amdgpu_ps <2 x float> @add3_multi
 ; GFX9-NEXT:    v_add3_u32 v0, v0, v1, v2
 ; GFX9-NEXT:    v_mul_lo_u32 v1, v0, v3
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add3_multiuse_outer:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add3_u32 v0, v0, v1, v2
+; GFX10-NEXT:    v_mul_lo_u32 v1, v0, v3
+; GFX10-NEXT:    ; return to shader part epilog
   %inner = add i32 %a, %b
   %outer = add i32 %inner, %c
   %x1 = mul i32 %outer, %x
@@ -160,6 +198,12 @@ define amdgpu_ps <2 x float> @add3_multi
 ; GFX9-NEXT:    v_add_u32_e32 v0, v0, v1
 ; GFX9-NEXT:    v_add_u32_e32 v1, v0, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add3_multiuse_inner:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add_nc_u32_e32 v0, v0, v1
+; GFX10-NEXT:    v_add_nc_u32_e32 v1, v0, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %inner = add i32 %a, %b
   %outer = add i32 %inner, %c
   %r1 = insertelement <2 x i32> undef, i32 %inner, i32 0
@@ -190,6 +234,15 @@ define amdgpu_ps float @add3_uniform_vgp
 ; GFX9-NEXT:    v_add_u32_e32 v0, v0, v1
 ; GFX9-NEXT:    v_add_u32_e32 v0, v0, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add3_uniform_vgpr:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add_f32_e64 v1, s3, 2.0
+; GFX10-NEXT:    v_add_f32_e64 v2, s2, 1.0
+; GFX10-NEXT:    v_add_f32_e64 v0, 0x40400000, s4
+; GFX10-NEXT:    v_add_nc_u32_e32 v1, v2, v1
+; GFX10-NEXT:    v_add_nc_u32_e32 v0, v1, v0
+; GFX10-NEXT:    ; return to shader part epilog
   %a1 = fadd float %a, 1.0
   %b2 = fadd float %b, 2.0
   %c3 = fadd float %c, 3.0

Modified: llvm/trunk/test/CodeGen/AMDGPU/add_shl.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/add_shl.ll?rev=360395&r1=360394&r2=360395&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/AMDGPU/add_shl.ll (original)
+++ llvm/trunk/test/CodeGen/AMDGPU/add_shl.ll Thu May  9 17:09:01 2019
@@ -1,6 +1,7 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
+; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
 
 ; ===================================================================================
 ; V_ADD_LSHL_U32
@@ -17,6 +18,11 @@ define amdgpu_ps float @add_shl(i32 %a,
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_add_lshl_u32 v0, v0, v1, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add_shl:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add_lshl_u32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %a, %b
   %result = shl i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -35,6 +41,11 @@ define amdgpu_ps float @add_shl_vgpr_c(i
 ; GFX9-NEXT:    s_add_i32 s2, s2, s3
 ; GFX9-NEXT:    v_lshlrev_b32_e64 v0, v0, s2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add_shl_vgpr_c:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add_lshl_u32 v0, s2, s3, v0
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %a, %b
   %result = shl i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -52,6 +63,11 @@ define amdgpu_ps float @add_shl_vgpr_ac(
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_add_lshl_u32 v0, v0, s2, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add_shl_vgpr_ac:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add_lshl_u32 v0, v0, s2, v1
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %a, %b
   %result = shl i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -69,6 +85,11 @@ define amdgpu_ps float @add_shl_vgpr_con
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_add_lshl_u32 v0, v0, v1, 9
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add_shl_vgpr_const:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add_lshl_u32 v0, v0, v1, 9
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %a, %b
   %result = shl i32 %x, 9
   %bc = bitcast i32 %result to float
@@ -87,6 +108,11 @@ define amdgpu_ps float @add_shl_vgpr_con
 ; GFX9-NEXT:    v_mov_b32_e32 v1, 0x7e800
 ; GFX9-NEXT:    v_lshl_add_u32 v0, v0, 9, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add_shl_vgpr_const_inline_const:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_add_u32 v0, v0, 9, 0x7e800
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %a, 1012
   %result = shl i32 %x, 9
   %bc = bitcast i32 %result to float
@@ -108,6 +134,11 @@ define amdgpu_ps float @add_shl_vgpr_inl
 ; GFX9-NEXT:    v_mov_b32_e32 v1, 0x600
 ; GFX9-NEXT:    v_lshl_add_u32 v0, v0, 9, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: add_shl_vgpr_inline_const_x2:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_add_u32 v0, v0, 9, 0x600
+; GFX10-NEXT:    ; return to shader part epilog
   %x = add i32 %a, 3
   %result = shl i32 %x, 9
   %bc = bitcast i32 %result to float

Modified: llvm/trunk/test/CodeGen/AMDGPU/and_or.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/and_or.ll?rev=360395&r1=360394&r2=360395&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/AMDGPU/and_or.ll (original)
+++ llvm/trunk/test/CodeGen/AMDGPU/and_or.ll Thu May  9 17:09:01 2019
@@ -1,6 +1,7 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
 ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
 ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
+;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
 
 ; ===================================================================================
 ; V_AND_OR_B32
@@ -17,6 +18,11 @@ define amdgpu_ps float @and_or(i32 %a, i
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_and_or_b32 v0, v0, v1, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: and_or:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_and_or_b32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = and i32 %a, %b
   %result = or i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -36,6 +42,11 @@ define amdgpu_ps float @and_or_vgpr_b(i3
 ; GFX9-NEXT:    v_and_b32_e32 v0, s2, v0
 ; GFX9-NEXT:    v_or_b32_e32 v0, s3, v0
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: and_or_vgpr_b:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_and_or_b32 v0, s2, v0, s3
+; GFX10-NEXT:    ; return to shader part epilog
   %x = and i32 %a, %b
   %result = or i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -53,6 +64,11 @@ define amdgpu_ps float @and_or_vgpr_ab(i
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_and_or_b32 v0, v0, v1, s2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: and_or_vgpr_ab:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_and_or_b32 v0, v0, v1, s2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = and i32 %a, %b
   %result = or i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -70,6 +86,11 @@ define amdgpu_ps float @and_or_vgpr_cons
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_and_or_b32 v0, v0, 4, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: and_or_vgpr_const:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_and_or_b32 v0, v0, 4, v1
+; GFX10-NEXT:    ; return to shader part epilog
   %x = and i32 4, %a
   %result = or i32 %x, %b
   %bc = bitcast i32 %result to float
@@ -88,6 +109,11 @@ define amdgpu_ps float @and_or_vgpr_cons
 ; GFX9-NEXT:    v_mov_b32_e32 v1, 0x808
 ; GFX9-NEXT:    v_and_or_b32 v0, v0, 20, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: and_or_vgpr_const_inline_const:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_and_or_b32 v0, v0, 20, 0x808
+; GFX10-NEXT:    ; return to shader part epilog
   %x = and i32 20, %a
   %result = or i32 %x, 2056
   %bc = bitcast i32 %result to float
@@ -105,6 +131,11 @@ define amdgpu_ps float @and_or_vgpr_inli
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_and_or_b32 v0, v0, 4, 1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: and_or_vgpr_inline_const_x2:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_and_or_b32 v0, v0, 4, 1
+; GFX10-NEXT:    ; return to shader part epilog
   %x = and i32 4, %a
   %result = or i32 %x, 1
   %bc = bitcast i32 %result to float

Modified: llvm/trunk/test/CodeGen/AMDGPU/or3.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/or3.ll?rev=360395&r1=360394&r2=360395&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/AMDGPU/or3.ll (original)
+++ llvm/trunk/test/CodeGen/AMDGPU/or3.ll Thu May  9 17:09:01 2019
@@ -1,6 +1,7 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
+; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
 
 ; ===================================================================================
 ; V_OR3_B32
@@ -17,6 +18,11 @@ define amdgpu_ps float @or3(i32 %a, i32
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_or3_b32 v0, v0, v1, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: or3:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_or3_b32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = or i32 %a, %b
   %result = or i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -37,6 +43,11 @@ define amdgpu_ps float @or3_vgpr_a(i32 %
 ; GFX9-NEXT:    v_or_b32_e32 v0, s2, v0
 ; GFX9-NEXT:    v_or_b32_e32 v0, s3, v0
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: or3_vgpr_a:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_or3_b32 v0, v0, s2, s3
+; GFX10-NEXT:    ; return to shader part epilog
   %x = or i32 %a, %b
   %result = or i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -54,6 +65,11 @@ define amdgpu_ps float @or3_vgpr_all2(i3
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_or3_b32 v0, v1, v2, v0
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: or3_vgpr_all2:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_or3_b32 v0, v1, v2, v0
+; GFX10-NEXT:    ; return to shader part epilog
   %x = or i32 %b, %c
   %result = or i32 %a, %x
   %bc = bitcast i32 %result to float
@@ -71,6 +87,11 @@ define amdgpu_ps float @or3_vgpr_bc(i32
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_or3_b32 v0, s2, v0, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: or3_vgpr_bc:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_or3_b32 v0, s2, v0, v1
+; GFX10-NEXT:    ; return to shader part epilog
   %x = or i32 %a, %b
   %result = or i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -88,6 +109,11 @@ define amdgpu_ps float @or3_vgpr_const(i
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_or3_b32 v0, v1, v0, 64
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: or3_vgpr_const:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_or3_b32 v0, v1, v0, 64
+; GFX10-NEXT:    ; return to shader part epilog
   %x = or i32 64, %b
   %result = or i32 %x, %a
   %bc = bitcast i32 %result to float

Modified: llvm/trunk/test/CodeGen/AMDGPU/shl_add.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/shl_add.ll?rev=360395&r1=360394&r2=360395&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/AMDGPU/shl_add.ll (original)
+++ llvm/trunk/test/CodeGen/AMDGPU/shl_add.ll Thu May  9 17:09:01 2019
@@ -1,6 +1,7 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
+; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
 
 ; ===================================================================================
 ; V_LSHL_ADD_U32
@@ -17,6 +18,11 @@ define amdgpu_ps float @shl_add(i32 %a,
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_add_u32 v0, v0, v1, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_add:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_add_u32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -36,6 +42,11 @@ define amdgpu_ps float @shl_add_vgpr_a(i
 ; GFX9-NEXT:    v_lshlrev_b32_e32 v0, s2, v0
 ; GFX9-NEXT:    v_add_u32_e32 v0, s3, v0
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_add_vgpr_a:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_add_u32 v0, v0, s2, s3
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -53,6 +64,11 @@ define amdgpu_ps float @shl_add_vgpr_all
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_add_u32 v0, v0, v1, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_add_vgpr_all:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_add_u32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -70,6 +86,11 @@ define amdgpu_ps float @shl_add_vgpr_ab(
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_add_u32 v0, v0, v1, s2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_add_vgpr_ab:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_add_u32 v0, v0, v1, s2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -87,6 +108,11 @@ define amdgpu_ps float @shl_add_vgpr_con
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_add_u32 v0, v0, 3, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_add_vgpr_const:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_add_u32 v0, v0, 3, v1
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, 3
   %result = add i32 %x, %b
   %bc = bitcast i32 %result to float

Modified: llvm/trunk/test/CodeGen/AMDGPU/shl_or.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/shl_or.ll?rev=360395&r1=360394&r2=360395&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/AMDGPU/shl_or.ll (original)
+++ llvm/trunk/test/CodeGen/AMDGPU/shl_or.ll Thu May  9 17:09:01 2019
@@ -1,6 +1,7 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
+; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
 
 ; ===================================================================================
 ; V_LSHL_OR_B32
@@ -17,6 +18,11 @@ define amdgpu_ps float @shl_or(i32 %a, i
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_or_b32 v0, v0, v1, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_or:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_or_b32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, %b
   %result = or i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -35,6 +41,11 @@ define amdgpu_ps float @shl_or_vgpr_c(i3
 ; GFX9-NEXT:    s_lshl_b32 s0, s2, s3
 ; GFX9-NEXT:    v_or_b32_e32 v0, s0, v0
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_or_vgpr_c:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_or_b32 v0, s2, s3, v0
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, %b
   %result = or i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -52,6 +63,11 @@ define amdgpu_ps float @shl_or_vgpr_all2
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_or_b32 v0, v0, v1, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_or_vgpr_all2:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_or_b32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, %b
   %result = or i32 %c, %x
   %bc = bitcast i32 %result to float
@@ -69,6 +85,11 @@ define amdgpu_ps float @shl_or_vgpr_ac(i
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_or_b32 v0, v0, s2, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_or_vgpr_ac:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_or_b32 v0, v0, s2, v1
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, %b
   %result = or i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -86,6 +107,11 @@ define amdgpu_ps float @shl_or_vgpr_cons
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_or_b32 v0, v0, v1, 6
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_or_vgpr_const:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_or_b32 v0, v0, v1, 6
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, %b
   %result = or i32 %x, 6
   %bc = bitcast i32 %result to float
@@ -103,6 +129,11 @@ define amdgpu_ps float @shl_or_vgpr_cons
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_or_b32 v0, v0, 6, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_or_vgpr_const2:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_or_b32 v0, v0, 6, v1
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, 6
   %result = or i32 %x, %b
   %bc = bitcast i32 %result to float
@@ -120,6 +151,11 @@ define amdgpu_ps float @shl_or_vgpr_cons
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_or_b32 v0, s2, 6, v0
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_or_vgpr_const_scalar1:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_or_b32 v0, s2, 6, v0
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, 6
   %result = or i32 %x, %b
   %bc = bitcast i32 %result to float
@@ -137,6 +173,11 @@ define amdgpu_ps float @shl_or_vgpr_cons
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_lshl_or_b32 v0, v0, 6, s2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: shl_or_vgpr_const_scalar2:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_lshl_or_b32 v0, v0, 6, s2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = shl i32 %a, 6
   %result = or i32 %x, %b
   %bc = bitcast i32 %result to float

Added: llvm/trunk/test/CodeGen/AMDGPU/xor3.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/xor3.ll?rev=360395&view=auto
==============================================================================
--- llvm/trunk/test/CodeGen/AMDGPU/xor3.ll (added)
+++ llvm/trunk/test/CodeGen/AMDGPU/xor3.ll Thu May  9 17:09:01 2019
@@ -0,0 +1,167 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
+; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
+
+; ===================================================================================
+; V_XOR3_B32
+; ===================================================================================
+
+define amdgpu_ps float @xor3(i32 %a, i32 %b, i32 %c) {
+; GFX9-LABEL: xor3:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
+; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v2
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor3:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xor3_b32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
+  %x = xor i32 %a, %b
+  %result = xor i32 %x, %c
+  %bc = bitcast i32 %result to float
+  ret float %bc
+}
+
+define amdgpu_ps float @xor3_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) {
+; GFX9-LABEL: xor3_vgpr_b:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    v_xor_b32_e32 v0, s2, v0
+; GFX9-NEXT:    v_xor_b32_e32 v0, s3, v0
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor3_vgpr_b:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xor3_b32 v0, s2, v0, s3
+; GFX10-NEXT:    ; return to shader part epilog
+  %x = xor i32 %a, %b
+  %result = xor i32 %x, %c
+  %bc = bitcast i32 %result to float
+  ret float %bc
+}
+
+define amdgpu_ps float @xor3_vgpr_all2(i32 %a, i32 %b, i32 %c) {
+; GFX9-LABEL: xor3_vgpr_all2:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    v_xor_b32_e32 v1, v1, v2
+; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor3_vgpr_all2:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xor3_b32 v0, v1, v2, v0
+; GFX10-NEXT:    ; return to shader part epilog
+  %x = xor i32 %b, %c
+  %result = xor i32 %a, %x
+  %bc = bitcast i32 %result to float
+  ret float %bc
+}
+
+define amdgpu_ps float @xor3_vgpr_bc(i32 inreg %a, i32 %b, i32 %c) {
+; GFX9-LABEL: xor3_vgpr_bc:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    v_xor_b32_e32 v0, s2, v0
+; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor3_vgpr_bc:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xor3_b32 v0, s2, v0, v1
+; GFX10-NEXT:    ; return to shader part epilog
+  %x = xor i32 %a, %b
+  %result = xor i32 %x, %c
+  %bc = bitcast i32 %result to float
+  ret float %bc
+}
+
+define amdgpu_ps float @xor3_vgpr_const(i32 %a, i32 %b) {
+; GFX9-LABEL: xor3_vgpr_const:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
+; GFX9-NEXT:    v_xor_b32_e32 v0, 16, v0
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor3_vgpr_const:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xor3_b32 v0, v0, v1, 16
+; GFX10-NEXT:    ; return to shader part epilog
+  %x = xor i32 %a, %b
+  %result = xor i32 %x, 16
+  %bc = bitcast i32 %result to float
+  ret float %bc
+}
+
+define amdgpu_ps <2 x float> @xor3_multiuse_outer(i32 %a, i32 %b, i32 %c, i32 %x) {
+; GFX9-LABEL: xor3_multiuse_outer:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
+; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v2
+; GFX9-NEXT:    v_mul_lo_u32 v1, v0, v3
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor3_multiuse_outer:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xor3_b32 v0, v0, v1, v2
+; GFX10-NEXT:    v_mul_lo_u32 v1, v0, v3
+; GFX10-NEXT:    ; return to shader part epilog
+  %inner = xor i32 %a, %b
+  %outer = xor i32 %inner, %c
+  %x1 = mul i32 %outer, %x
+  %r1 = insertelement <2 x i32> undef, i32 %outer, i32 0
+  %r0 = insertelement <2 x i32> %r1, i32 %x1, i32 1
+  %bc = bitcast <2 x i32> %r0 to <2 x float>
+  ret <2 x float> %bc
+}
+
+define amdgpu_ps <2 x float> @xor3_multiuse_inner(i32 %a, i32 %b, i32 %c) {
+; GFX9-LABEL: xor3_multiuse_inner:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
+; GFX9-NEXT:    v_xor_b32_e32 v1, v0, v2
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor3_multiuse_inner:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xor_b32_e32 v0, v0, v1
+; GFX10-NEXT:    v_xor_b32_e32 v1, v0, v2
+; GFX10-NEXT:    ; return to shader part epilog
+  %inner = xor i32 %a, %b
+  %outer = xor i32 %inner, %c
+  %r1 = insertelement <2 x i32> undef, i32 %inner, i32 0
+  %r0 = insertelement <2 x i32> %r1, i32 %outer, i32 1
+  %bc = bitcast <2 x i32> %r0 to <2 x float>
+  ret <2 x float> %bc
+}
+
+; A case where uniform values end up in VGPRs -- we could use v_xor3_b32 here,
+; but we don't.
+define amdgpu_ps float @xor3_uniform_vgpr(float inreg %a, float inreg %b, float inreg %c) {
+; GFX9-LABEL: xor3_uniform_vgpr:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    v_mov_b32_e32 v2, 0x40400000
+; GFX9-NEXT:    v_add_f32_e64 v0, s2, 1.0
+; GFX9-NEXT:    v_add_f32_e64 v1, s3, 2.0
+; GFX9-NEXT:    v_add_f32_e32 v2, s4, v2
+; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
+; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v2
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor3_uniform_vgpr:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_add_f32_e64 v1, s3, 2.0
+; GFX10-NEXT:    v_add_f32_e64 v2, s2, 1.0
+; GFX10-NEXT:    v_add_f32_e64 v0, 0x40400000, s4
+; GFX10-NEXT:    v_xor_b32_e32 v1, v2, v1
+; GFX10-NEXT:    v_xor_b32_e32 v0, v1, v0
+; GFX10-NEXT:    ; return to shader part epilog
+  %a1 = fadd float %a, 1.0
+  %b2 = fadd float %b, 2.0
+  %c3 = fadd float %c, 3.0
+  %bc.a = bitcast float %a1 to i32
+  %bc.b = bitcast float %b2 to i32
+  %bc.c = bitcast float %c3 to i32
+  %x = xor i32 %bc.a, %bc.b
+  %result = xor i32 %x, %bc.c
+  %bc = bitcast i32 %result to float
+  ret float %bc
+}

Modified: llvm/trunk/test/CodeGen/AMDGPU/xor_add.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/xor_add.ll?rev=360395&r1=360394&r2=360395&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/AMDGPU/xor_add.ll (original)
+++ llvm/trunk/test/CodeGen/AMDGPU/xor_add.ll Thu May  9 17:09:01 2019
@@ -1,6 +1,7 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
+; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
 
 ; ===================================================================================
 ; V_XAD_U32
@@ -17,6 +18,11 @@ define amdgpu_ps float @xor_add(i32 %a,
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_xad_u32 v0, v0, v1, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor_add:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xad_u32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = xor i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -36,6 +42,11 @@ define amdgpu_ps float @xor_add_vgpr_a(i
 ; GFX9-NEXT:    v_xor_b32_e32 v0, s2, v0
 ; GFX9-NEXT:    v_add_u32_e32 v0, s3, v0
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor_add_vgpr_a:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xad_u32 v0, v0, s2, s3
+; GFX10-NEXT:    ; return to shader part epilog
   %x = xor i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -53,6 +64,11 @@ define amdgpu_ps float @xor_add_vgpr_all
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_xad_u32 v0, v0, v1, v2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor_add_vgpr_all:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xad_u32 v0, v0, v1, v2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = xor i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -70,6 +86,11 @@ define amdgpu_ps float @xor_add_vgpr_ab(
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_xad_u32 v0, v0, v1, s2
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor_add_vgpr_ab:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xad_u32 v0, v0, v1, s2
+; GFX10-NEXT:    ; return to shader part epilog
   %x = xor i32 %a, %b
   %result = add i32 %x, %c
   %bc = bitcast i32 %result to float
@@ -87,6 +108,11 @@ define amdgpu_ps float @xor_add_vgpr_con
 ; GFX9:       ; %bb.0:
 ; GFX9-NEXT:    v_xad_u32 v0, v0, 3, v1
 ; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: xor_add_vgpr_const:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_xad_u32 v0, v0, 3, v1
+; GFX10-NEXT:    ; return to shader part epilog
   %x = xor i32 %a, 3
   %result = add i32 %x, %b
   %bc = bitcast i32 %result to float




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