[llvm] r343140 - [InstCombine] add tests that show undef propagation failures from D52548; NFC

Sanjay Patel via llvm-commits llvm-commits at lists.llvm.org
Wed Sep 26 13:30:47 PDT 2018


Author: spatel
Date: Wed Sep 26 13:30:47 2018
New Revision: 343140

URL: http://llvm.org/viewvc/llvm-project?rev=343140&view=rev
Log:
[InstCombine] add tests that show undef propagation failures from D52548; NFC

Differential Revision: https://reviews.llvm.org/D52556

Added:
    llvm/trunk/test/Transforms/InstCombine/stop_bad_undef_propagation.ll

Added: llvm/trunk/test/Transforms/InstCombine/stop_bad_undef_propagation.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/Transforms/InstCombine/stop_bad_undef_propagation.ll?rev=343140&view=auto
==============================================================================
--- llvm/trunk/test/Transforms/InstCombine/stop_bad_undef_propagation.ll (added)
+++ llvm/trunk/test/Transforms/InstCombine/stop_bad_undef_propagation.ll Wed Sep 26 13:30:47 2018
@@ -0,0 +1,200 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
+; RUN: opt < %s -instcombine -S | FileCheck %s
+
+; For each of the div/rem integer instructions we test 3 different variants for
+; how an undef value could be back propagated:
+; 0) back propagation because of an undef shuffle vector mask
+; 1) back propagation because of an undef value selected from RHS
+; 2) back propagation because of an undef value selected from LHS
+
+define <3 x float> @udiv0(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @udiv0(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = udiv <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = uitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> <i32 0, i32 1, i32 undef>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @udiv1(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @udiv1(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = udiv <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = uitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @udiv2(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @udiv2(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = udiv <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = uitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> undef, <2 x float> %t3, <3 x i32> <i32 2, i32 3, i32 0>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @sdiv0(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @sdiv0(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = sdiv <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = sitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> <i32 0, i32 1, i32 undef>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @sdiv1(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @sdiv1(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = sdiv <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = sitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @sdiv2(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @sdiv2(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = sdiv <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = sitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> undef, <2 x float> %t3, <3 x i32> <i32 2, i32 3, i32 0>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @urem0(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @urem0(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = urem <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = uitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> <i32 0, i32 1, i32 undef>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @urem1(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @urem1(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = urem <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = uitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @urem2(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @urem2(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = urem <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = uitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> undef, <2 x float> %t3, <3 x i32> <i32 2, i32 3, i32 0>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @srem0(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @srem0(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = srem <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = sitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> <i32 0, i32 1, i32 undef>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @srem1(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @srem1(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = srem <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = sitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}
+
+define <3 x float> @srem2(<3 x float> %x, i32 %y, i32 %z) {
+; CHECK-LABEL: @srem2(
+; CHECK-NEXT:    [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> <float 0.000000e+00, float 0.000000e+00, float undef>, <3 x i32> <i32 0, i32 3, i32 4>
+; CHECK-NEXT:    [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]]
+; CHECK-NEXT:    ret <3 x float> [[T6]]
+;
+  %t0 = insertelement <2 x i32> undef, i32 %y, i32 0
+  %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1
+  %t2 = srem <2 x i32> %t1, <i32 255, i32 255>
+  %t3 = sitofp <2 x i32> %t2 to <2 x float>
+  %t4 = shufflevector <2 x float> undef, <2 x float> %t3, <3 x i32> <i32 2, i32 3, i32 0>
+  %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> <i32 0, i32 3, i32 4>
+  %t6 = fmul <3 x float> %x, %t5
+  ret <3 x float> %t6
+}




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