[llvm] r309419 - AMDGPU: Look through a bitcast user of an out argument

Matt Arsenault via llvm-commits llvm-commits at lists.llvm.org
Fri Jul 28 12:06:16 PDT 2017


Author: arsenm
Date: Fri Jul 28 12:06:16 2017
New Revision: 309419

URL: http://llvm.org/viewvc/llvm-project?rev=309419&view=rev
Log:
AMDGPU: Look through a bitcast user of an out argument

This allows handling of a lot more of the interesting
cases in Blender. Most of the large functions unlikely
to be inlined have this pattern.

This is a special case for what clang emits for OpenCL 3
element vectors. Annoyingly, these are emitted as
<3 x elt>* pointers, but accessed as <4 x elt>* operations.
This also needs to handle cases where a struct containing
a single vector is used.

Modified:
    llvm/trunk/lib/Target/AMDGPU/AMDGPURewriteOutArguments.cpp
    llvm/trunk/test/CodeGen/AMDGPU/rewrite-out-arguments-address-space.ll
    llvm/trunk/test/CodeGen/AMDGPU/rewrite-out-arguments.ll

Modified: llvm/trunk/lib/Target/AMDGPU/AMDGPURewriteOutArguments.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/AMDGPU/AMDGPURewriteOutArguments.cpp?rev=309419&r1=309418&r2=309419&view=diff
==============================================================================
--- llvm/trunk/lib/Target/AMDGPU/AMDGPURewriteOutArguments.cpp (original)
+++ llvm/trunk/lib/Target/AMDGPU/AMDGPURewriteOutArguments.cpp Fri Jul 28 12:06:16 2017
@@ -83,8 +83,10 @@ private:
   const DataLayout *DL = nullptr;
   MemoryDependenceResults *MDA = nullptr;
 
+  bool checkArgumentUses(Value &Arg) const;
   bool isOutArgumentCandidate(Argument &Arg) const;
 
+  bool isVec3ToVec4Shuffle(Type *Ty0, Type* Ty1) const;
 public:
   static char ID;
 
@@ -110,27 +112,49 @@ INITIALIZE_PASS_END(AMDGPURewriteOutArgu
 
 char AMDGPURewriteOutArguments::ID = 0;
 
-bool AMDGPURewriteOutArguments::isOutArgumentCandidate(Argument &Arg) const {
+bool AMDGPURewriteOutArguments::checkArgumentUses(Value &Arg) const {
   const int MaxUses = 10;
-  const unsigned MaxOutArgSizeBytes = 4 * MaxNumRetRegs;
   int UseCount = 0;
 
-  PointerType *ArgTy = dyn_cast<PointerType>(Arg.getType());
-
-  // TODO: It might be useful for any out arguments, not just privates.
-  if (!ArgTy || (ArgTy->getAddressSpace() != DL->getAllocaAddrSpace() &&
-                 !AnyAddressSpace) ||
-      Arg.hasByValAttr() || Arg.hasStructRetAttr() ||
-      DL->getTypeStoreSize(ArgTy->getPointerElementType()) > MaxOutArgSizeBytes) {
-    return false;
-  }
-
   for (Use &U : Arg.uses()) {
     StoreInst *SI = dyn_cast<StoreInst>(U.getUser());
     if (UseCount > MaxUses)
       return false;
 
-    if (!SI || !SI->isSimple() ||
+    if (!SI) {
+      auto *BCI = dyn_cast<BitCastInst>(U.getUser());
+      if (!BCI || !BCI->hasOneUse())
+        return false;
+
+      // We don't handle multiple stores currently, so stores to aggregate
+      // pointers aren't worth the trouble since they are canonically split up.
+      Type *DestEltTy = BCI->getType()->getPointerElementType();
+      if (DestEltTy->isAggregateType())
+        return false;
+
+      // We could handle these if we had a convenient way to bitcast between
+      // them.
+      Type *SrcEltTy = Arg.getType()->getPointerElementType();
+      if (SrcEltTy->isArrayTy())
+        return false;
+
+      // Special case handle structs with single members. It is useful to handle
+      // some casts between structs and non-structs, but we can't bitcast
+      // directly between them.  directly bitcast between them.  Blender uses
+      // some casts that look like { <3 x float> }* to <4 x float>*
+      if ((SrcEltTy->isStructTy() && (SrcEltTy->getNumContainedTypes() != 1)))
+        return false;
+
+      // Clang emits OpenCL 3-vector type accesses with a bitcast to the
+      // equivalent 4-element vector and accesses that, and we're looking for
+      // this pointer cast.
+      if (DL->getTypeAllocSize(SrcEltTy) != DL->getTypeAllocSize(DestEltTy))
+        return false;
+
+      return checkArgumentUses(*BCI);
+    }
+
+    if (!SI->isSimple() ||
         U.getOperandNo() != StoreInst::getPointerOperandIndex())
       return false;
 
@@ -141,11 +165,40 @@ bool AMDGPURewriteOutArguments::isOutArg
   return UseCount > 0;
 }
 
+bool AMDGPURewriteOutArguments::isOutArgumentCandidate(Argument &Arg) const {
+  const unsigned MaxOutArgSizeBytes = 4 * MaxNumRetRegs;
+  PointerType *ArgTy = dyn_cast<PointerType>(Arg.getType());
+
+  // TODO: It might be useful for any out arguments, not just privates.
+  if (!ArgTy || (ArgTy->getAddressSpace() != DL->getAllocaAddrSpace() &&
+                 !AnyAddressSpace) ||
+      Arg.hasByValAttr() || Arg.hasStructRetAttr() ||
+      DL->getTypeStoreSize(ArgTy->getPointerElementType()) > MaxOutArgSizeBytes) {
+    return false;
+  }
+
+  return checkArgumentUses(Arg);
+}
+
 bool AMDGPURewriteOutArguments::doInitialization(Module &M) {
   DL = &M.getDataLayout();
   return false;
 }
 
+bool AMDGPURewriteOutArguments::isVec3ToVec4Shuffle(Type *Ty0, Type* Ty1) const {
+  VectorType *VT0 = dyn_cast<VectorType>(Ty0);
+  VectorType *VT1 = dyn_cast<VectorType>(Ty1);
+  if (!VT0 || !VT1)
+    return false;
+
+  if (VT0->getNumElements() != 3 ||
+      VT1->getNumElements() != 4)
+    return false;
+
+  return DL->getTypeSizeInBits(VT0->getElementType()) ==
+         DL->getTypeSizeInBits(VT1->getElementType());
+}
+
 bool AMDGPURewriteOutArguments::runOnFunction(Function &F) {
   if (skipFunction(F))
     return false;
@@ -316,8 +369,33 @@ bool AMDGPURewriteOutArguments::runOnFun
     if (RetVal)
       NewRetVal = B.CreateInsertValue(NewRetVal, RetVal, RetIdx++);
 
+
     for (std::pair<Argument *, Value *> ReturnPoint : Replacement.second) {
-      NewRetVal = B.CreateInsertValue(NewRetVal, ReturnPoint.second, RetIdx++);
+      Argument *Arg = ReturnPoint.first;
+      Value *Val = ReturnPoint.second;
+      Type *EltTy = Arg->getType()->getPointerElementType();
+      if (Val->getType() != EltTy) {
+        Type *EffectiveEltTy = EltTy;
+        if (StructType *CT = dyn_cast<StructType>(EltTy)) {
+          assert(CT->getNumContainedTypes() == 1);
+          EffectiveEltTy = CT->getContainedType(0);
+        }
+
+        if (DL->getTypeSizeInBits(EffectiveEltTy) !=
+            DL->getTypeSizeInBits(Val->getType())) {
+          assert(isVec3ToVec4Shuffle(EffectiveEltTy, Val->getType()));
+          Val = B.CreateShuffleVector(Val, UndefValue::get(Val->getType()),
+                                      { 0, 1, 2 });
+        }
+
+        Val = B.CreateBitCast(Val, EffectiveEltTy);
+
+        // Re-create single element composite.
+        if (EltTy != EffectiveEltTy)
+          Val = B.CreateInsertValue(UndefValue::get(EltTy), Val, 0);
+      }
+
+      NewRetVal = B.CreateInsertValue(NewRetVal, Val, RetIdx++);
     }
 
     if (RetVal)
@@ -348,13 +426,20 @@ bool AMDGPURewriteOutArguments::runOnFun
     if (!OutArgIndexes.count(Arg.getArgNo()))
       continue;
 
-    auto *EltTy = Arg.getType()->getPointerElementType();
+    PointerType *ArgType = cast<PointerType>(Arg.getType());
+
+    auto *EltTy = ArgType->getElementType();
     unsigned Align = Arg.getParamAlignment();
     if (Align == 0)
       Align = DL->getABITypeAlignment(EltTy);
 
     Value *Val = B.CreateExtractValue(StubCall, RetIdx++);
-    B.CreateAlignedStore(Val, &Arg, Align);
+    Type *PtrTy = Val->getType()->getPointerTo(ArgType->getAddressSpace());
+
+    // We can peek through bitcasts, so the type may not match.
+    Value *PtrVal = B.CreateBitCast(&Arg, PtrTy);
+
+    B.CreateAlignedStore(Val, PtrVal, Align);
   }
 
   if (!RetTy->isVoidTy()) {

Modified: llvm/trunk/test/CodeGen/AMDGPU/rewrite-out-arguments-address-space.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/rewrite-out-arguments-address-space.ll?rev=309419&r1=309418&r2=309419&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/AMDGPU/rewrite-out-arguments-address-space.ll (original)
+++ llvm/trunk/test/CodeGen/AMDGPU/rewrite-out-arguments-address-space.ll Fri Jul 28 12:06:16 2017
@@ -1,8 +1,7 @@
 ; RUN: opt -S -mtriple=amdgcn-amd-amdhsa -amdgpu-any-address-space-out-arguments -amdgpu-rewrite-out-arguments < %s | FileCheck %s
 
-
 ; CHECK: %void_one_out_non_private_arg_i32_1_use = type { i32 }
-
+; CHECK: %bitcast_pointer_as1 = type { <3 x i32> }
 
 ; CHECK-LABEL: define private %void_one_out_non_private_arg_i32_1_use @void_one_out_non_private_arg_i32_1_use.body(i32 addrspace(1)* %val) #0 {
 ; CHECK-NEXT: ret %void_one_out_non_private_arg_i32_1_use zeroinitializer
@@ -17,6 +16,22 @@ define void @void_one_out_non_private_ar
   ret void
 }
 
+; CHECK-LABEL: define private %bitcast_pointer_as1 @bitcast_pointer_as1.body(<3 x i32> addrspace(1)* %out) #0 {
+; CHECK-NEXT: %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef
+; CHECK-NEXT: %bitcast = bitcast <3 x i32> addrspace(1)* %out to <4 x i32> addrspace(1)*
+; CHECK-NEXT: %1 = shufflevector <4 x i32> %load, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2>
+; CHECK-NEXT: %2 = insertvalue %bitcast_pointer_as1 undef, <3 x i32> %1, 0
+; CHECK-NEXT: ret %bitcast_pointer_as1 %2
+
+; CHECK-LABEL: define void @bitcast_pointer_as1(<3 x i32> addrspace(1)*) #1 {
+; CHECK-NEXT: %2 = call %bitcast_pointer_as1 @bitcast_pointer_as1.body(<3 x i32> addrspace(1)* undef)
+define void @bitcast_pointer_as1(<3 x i32> addrspace(1)* %out) #0 {
+  %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef
+  %bitcast = bitcast <3 x i32> addrspace(1)* %out to <4 x i32> addrspace(1)*
+  store <4 x i32> %load, <4 x i32> addrspace(1)* %bitcast
+  ret void
+}
+
 ; CHECK: attributes #0 = { nounwind }
 ; CHECK: attributes #1 = { alwaysinline nounwind }
 attributes #0 = { nounwind }

Modified: llvm/trunk/test/CodeGen/AMDGPU/rewrite-out-arguments.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/rewrite-out-arguments.ll?rev=309419&r1=309418&r2=309419&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/AMDGPU/rewrite-out-arguments.ll (original)
+++ llvm/trunk/test/CodeGen/AMDGPU/rewrite-out-arguments.ll Fri Jul 28 12:06:16 2017
@@ -19,11 +19,26 @@
 ; CHECK: %i1_signext_one_out_arg_i32_1_use = type { i1, i32 }
 ; CHECK: %p1i32_noalias_one_out_arg_i32_1_use = type { i32 addrspace(1)*, i32 }
 ; CHECK: %func_ptr_type = type { void ()* }
+; CHECK: %bitcast_func_ptr_type = type { void ()* }
 ; CHECK: %out_arg_small_array = type { [4 x i32] }
 ; CHECK: %num_regs_reach_limit = type { [15 x i32], i32 }
 ; CHECK: %num_regs_reach_limit_leftover = type { [15 x i32], i32, i32 }
 ; CHECK: %preserve_debug_info = type { i32 }
 ; CHECK: %preserve_metadata = type { i32 }
+; CHECK: %bitcast_pointer_v4i32_v3i32 = type { <3 x i32> }
+; CHECK: %bitcast_pointer_v4i32_v3f32 = type { <3 x float> }
+; CHECK: %bitcast_pointer_i32_f32 = type { float }
+; CHECK: %bitcast_struct_v3f32_v3f32 = type { %struct.v3f32 }
+; CHECK: %struct.v3f32 = type { <3 x float> }
+; CHECK: %bitcast_struct_v3f32_v3i32 = type { %struct.v3f32 }
+; CHECK: %bitcast_struct_v4f32_v4f32 = type { %struct.v4f32 }
+; CHECK: %struct.v4f32 = type { <4 x float> }
+; CHECK: %bitcast_struct_v3f32_v4i32 = type { %struct.v3f32 }
+; CHECK: %bitcast_struct_v4f32_v3f32 = type { %struct.v4f32 }
+; CHECK: %struct.v3f32.f32 = type { <3 x float>, float }
+; CHECK: %bitcast_struct_i128_v4f32 = type { %struct.i128 }
+; CHECK: %struct.i128 = type { i128 }
+; CHECK: %multi_return_bitcast_struct_v3f32_v3f32 = type { %struct.v3f32 }
 
 ; CHECK-LABEL: define void @no_ret_blocks() #0 {
 ; CHECK-NEXT: unreachable
@@ -459,6 +474,15 @@ define void @func_ptr_type(void()** %out
   ret void
 }
 
+; CHECK-LABEL: define private %bitcast_func_ptr_type @bitcast_func_ptr_type.body(void ()** %out) #0 {
+; CHECK-LABEL: define void @bitcast_func_ptr_type(void ()**) #2 {
+define void @bitcast_func_ptr_type(void()** %out) #0 {
+  %func = load i32()*, i32()** undef
+  %cast = bitcast void()** %out to i32()**
+  store i32()* %func, i32()** %cast
+  ret void
+}
+
 ; CHECK-LABEL: define private %out_arg_small_array @out_arg_small_array.body([4 x i32]* %val) #0 {
 ; CHECK-NEXT: ret %out_arg_small_array { [4 x i32] [i32 0, i32 1, i32 2, i32 3] }
 
@@ -540,6 +564,242 @@ define void @preserve_metadata(i32 %arg0
   ret void
 }
 
+; Clang emits this pattern for 3-vectors for some reason.
+; CHECK-LABEL: define private %bitcast_pointer_v4i32_v3i32 @bitcast_pointer_v4i32_v3i32.body(<3 x i32>* %out) #0 {
+; CHECK-NEXT: %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef
+; CHECK-NEXT: %bitcast = bitcast <3 x i32>* %out to <4 x i32>*
+; CHECK-NEXT: %1 = shufflevector <4 x i32> %load, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2>
+; CHECK-NEXT: %2 = insertvalue %bitcast_pointer_v4i32_v3i32 undef, <3 x i32> %1, 0
+; CHECK-NEXT: ret %bitcast_pointer_v4i32_v3i32 %2
+
+; CHECK-LABEL: define void @bitcast_pointer_v4i32_v3i32(<3 x i32>*) #2 {
+; CHECK-NEXT: %2 = call %bitcast_pointer_v4i32_v3i32 @bitcast_pointer_v4i32_v3i32.body(<3 x i32>* undef)
+; CHECK-NEXT: %3 = extractvalue %bitcast_pointer_v4i32_v3i32 %2, 0
+; CHECK-NEXT: store <3 x i32> %3, <3 x i32>* %0, align 16
+; CHECK-NEXT: ret void
+define void @bitcast_pointer_v4i32_v3i32(<3 x i32>* %out) #0 {
+  %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef
+  %bitcast = bitcast <3 x i32>* %out to <4 x i32>*
+  store <4 x i32> %load, <4 x i32>* %bitcast
+  ret void
+}
+
+; CHECK-LABEL: define private %bitcast_pointer_v4i32_v3f32 @bitcast_pointer_v4i32_v3f32.body(<3 x float>* %out) #0 {
+; CHECK-NEXT: %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef
+; CHECK-NEXT: %bitcast = bitcast <3 x float>* %out to <4 x i32>*
+; CHECK-NEXT: %1 = shufflevector <4 x i32> %load, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2>
+; CHECK-NEXT: %2 = bitcast <3 x i32> %1 to <3 x float>
+; CHECK-NEXT: %3 = insertvalue %bitcast_pointer_v4i32_v3f32 undef, <3 x float> %2, 0
+; CHECK-NEXT: ret %bitcast_pointer_v4i32_v3f32 %3
+define void @bitcast_pointer_v4i32_v3f32(<3 x float>* %out) #0 {
+  %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef
+  %bitcast = bitcast <3 x float>* %out to <4 x i32>*
+  store <4 x i32> %load, <4 x i32>* %bitcast
+  ret void
+}
+
+
+; Try different element and bitwidths which could produce broken
+; casts.
+
+; CHECK-LABEL: define private %bitcast_pointer_i32_f32 @bitcast_pointer_i32_f32.body(float* %out) #0 {
+; CHECK-NEXT: %load = load volatile i32, i32 addrspace(1)* undef
+; CHECK-NEXT: %bitcast = bitcast float* %out to i32*
+; CHECK-NEXT: %1 = bitcast i32 %load to float
+; CHECK-NEXT: %2 = insertvalue %bitcast_pointer_i32_f32 undef, float %1, 0
+; CHECK-NEXT: ret %bitcast_pointer_i32_f32 %2
+
+; CHECK-LABEL: define void @bitcast_pointer_i32_f32(float*) #2 {
+; CHECK-NEXT: %2 = call %bitcast_pointer_i32_f32 @bitcast_pointer_i32_f32.body(float* undef)
+; CHECK-NEXT: %3 = extractvalue %bitcast_pointer_i32_f32 %2, 0
+; CHECK-NEXT: store float %3, float* %0, align 4
+define void @bitcast_pointer_i32_f32(float* %out) #0 {
+  %load = load volatile i32, i32 addrspace(1)* undef
+  %bitcast = bitcast float* %out to i32*
+  store i32 %load, i32* %bitcast
+  ret void
+}
+
+; CHECK-LABEL: define void @bitcast_pointer_i32_f16(half* %out) #0 {
+; CHECK-NOT: call
+define void @bitcast_pointer_i32_f16(half* %out) #0 {
+  %load = load volatile i32, i32 addrspace(1)* undef
+  %bitcast = bitcast half* %out to i32*
+  store i32 %load, i32* %bitcast
+  ret void
+}
+
+; CHECK-LABEL: define void @bitcast_pointer_f16_i32(i32* %out) #0 {
+; CHECK-NOT: call
+define void @bitcast_pointer_f16_i32(i32* %out) #0 {
+  %load = load volatile half, half addrspace(1)* undef
+  %bitcast = bitcast i32* %out to half*
+  store half %load, half* %bitcast
+  ret void
+}
+
+%struct.i128 = type { i128 }
+%struct.v2f32 = type { <2 x float> }
+%struct.v3f32 = type { <3 x float> }
+%struct.v3f32.f32 = type { <3 x float>, float }
+%struct.v4f32 = type { <4 x float> }
+
+; CHECK-LABEL: define private %bitcast_struct_v3f32_v3f32 @bitcast_struct_v3f32_v3f32.body(%struct.v3f32* %out, <3 x float> %value) #0 {
+; CHECK-NEXT: %extractVec = shufflevector <3 x float> %value, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+; CHECK-NEXT: %cast = bitcast %struct.v3f32* %out to <4 x float>*
+; CHECK-NEXT: %1 = shufflevector <4 x float> %extractVec, <4 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
+; CHECK-NEXT: %2 = insertvalue %struct.v3f32 undef, <3 x float> %1, 0
+; CHECK-NEXT: %3 = insertvalue %bitcast_struct_v3f32_v3f32 undef, %struct.v3f32 %2, 0
+; CHECK-NEXT: ret %bitcast_struct_v3f32_v3f32 %3
+
+; CHECK-LABEL: define void @bitcast_struct_v3f32_v3f32(%struct.v3f32*, <3 x float>) #2 {
+; CHECK-NEXT: %3 = call %bitcast_struct_v3f32_v3f32 @bitcast_struct_v3f32_v3f32.body(%struct.v3f32* undef, <3 x float> %1)
+; CHECK-NEXT: %4 = extractvalue %bitcast_struct_v3f32_v3f32 %3, 0
+; CHECK-NEXT: store %struct.v3f32 %4, %struct.v3f32* %0, align 16
+; CHECK-NEXT: ret void
+define void @bitcast_struct_v3f32_v3f32(%struct.v3f32* %out, <3 x float> %value) #0 {
+  %extractVec = shufflevector <3 x float> %value, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+  %cast = bitcast %struct.v3f32* %out to <4 x float>*
+  store <4 x float> %extractVec, <4 x float>* %cast, align 16
+  ret void
+}
+
+; CHECK-LABEL: define private %bitcast_struct_v3f32_v3i32 @bitcast_struct_v3f32_v3i32.body(%struct.v3f32* %out, <3 x i32> %value) #0 {
+; CHECK-NEXT: %extractVec = shufflevector <3 x i32> %value, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+; CHECK-NEXT: %cast = bitcast %struct.v3f32* %out to <4 x i32>*
+; CHECK-NEXT: %1 = shufflevector <4 x i32> %extractVec, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2>
+; CHECK-NEXT: %2 = bitcast <3 x i32> %1 to <3 x float>
+; CHECK-NEXT: %3 = insertvalue %struct.v3f32 undef, <3 x float> %2, 0
+; CHECK-NEXT: %4 = insertvalue %bitcast_struct_v3f32_v3i32 undef, %struct.v3f32 %3, 0
+; CHECK-NEXT: ret %bitcast_struct_v3f32_v3i32 %4
+
+; CHECK-LABEL: define void @bitcast_struct_v3f32_v3i32(%struct.v3f32*, <3 x i32>) #2 {
+; CHECK-NEXT: %3 = call %bitcast_struct_v3f32_v3i32 @bitcast_struct_v3f32_v3i32.body(%struct.v3f32* undef, <3 x i32> %1)
+; CHECK-NEXT: %4 = extractvalue %bitcast_struct_v3f32_v3i32 %3, 0
+; CHECK-NEXT: store %struct.v3f32 %4, %struct.v3f32* %0, align 16
+define void @bitcast_struct_v3f32_v3i32(%struct.v3f32* %out, <3 x i32> %value) #0 {
+  %extractVec = shufflevector <3 x i32> %value, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+  %cast = bitcast %struct.v3f32* %out to <4 x i32>*
+  store <4 x i32> %extractVec, <4 x i32>* %cast, align 16
+  ret void
+}
+
+; CHECK-LABEL: define private %bitcast_struct_v4f32_v4f32 @bitcast_struct_v4f32_v4f32.body(%struct.v4f32* %out, <4 x float> %value) #0 {
+; CHECK-NEXT: %cast = bitcast %struct.v4f32* %out to <4 x float>*
+; CHECK-NEXT: %1 = insertvalue %struct.v4f32 undef, <4 x float> %value, 0
+; CHECK-NEXT: %2 = insertvalue %bitcast_struct_v4f32_v4f32 undef, %struct.v4f32 %1, 0
+; CHECK-NEXT: ret %bitcast_struct_v4f32_v4f32 %2
+
+; CHECK-LABEL: define void @bitcast_struct_v4f32_v4f32(%struct.v4f32*, <4 x float>) #2 {
+; CHECK-NEXT: %3 = call %bitcast_struct_v4f32_v4f32 @bitcast_struct_v4f32_v4f32.body(%struct.v4f32* undef, <4 x float> %1)
+define void @bitcast_struct_v4f32_v4f32(%struct.v4f32* %out, <4 x float> %value) #0 {
+  %cast = bitcast %struct.v4f32* %out to <4 x float>*
+  store <4 x float> %value, <4 x float>* %cast, align 16
+  ret void
+}
+
+; CHECK-LABEL: define private %bitcast_struct_v3f32_v4i32 @bitcast_struct_v3f32_v4i32.body(%struct.v3f32* %out, <4 x i32> %value) #0 {
+; CHECK-LABEL: define void @bitcast_struct_v3f32_v4i32(%struct.v3f32*, <4 x i32>) #2 {
+define void @bitcast_struct_v3f32_v4i32(%struct.v3f32* %out, <4 x i32> %value) #0 {
+  %cast = bitcast %struct.v3f32* %out to <4 x i32>*
+  store <4 x i32> %value, <4 x i32>* %cast, align 16
+  ret void
+}
+
+; CHECK-LABEL: define private %bitcast_struct_v4f32_v3f32 @bitcast_struct_v4f32_v3f32.body(%struct.v4f32* %out, <3 x float> %value) #0 {
+; CHECK-LABEL: define void @bitcast_struct_v4f32_v3f32(%struct.v4f32*, <3 x float>) #2 {
+define void @bitcast_struct_v4f32_v3f32(%struct.v4f32* %out, <3 x float> %value) #0 {
+  %extractVec = shufflevector <3 x float> %value, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+  %cast = bitcast %struct.v4f32* %out to <4 x float>*
+  store <4 x float> %extractVec, <4 x float>* %cast, align 16
+  ret void
+}
+
+; CHECK-NOT: define
+; CHECK-LABEL: define void @bitcast_struct_v3f32_v2f32(%struct.v3f32* %out, <2 x float> %value) #0 {
+; CHECK-NOT: call
+define void @bitcast_struct_v3f32_v2f32(%struct.v3f32* %out, <2 x float> %value) #0 {
+  %cast = bitcast %struct.v3f32* %out to <2 x float>*
+  store <2 x float> %value, <2 x float>* %cast, align 8
+  ret void
+}
+
+; CHECK-NOT: define
+; CHECK-LABEL: define void @bitcast_struct_v3f32_f32_v3f32(%struct.v3f32.f32* %out, <3 x float> %value) #0 {
+; CHECK-NOT: call
+define void @bitcast_struct_v3f32_f32_v3f32(%struct.v3f32.f32* %out, <3 x float> %value) #0 {
+  %extractVec = shufflevector <3 x float> %value, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+  %cast = bitcast %struct.v3f32.f32* %out to <4 x float>*
+  store <4 x float> %extractVec, <4 x float>* %cast, align 16
+  ret void
+}
+
+; CHECK-NOT: define
+; CHECK-LABEL: define void @bitcast_struct_v3f32_f32_v4f32(%struct.v3f32.f32* %out, <4 x float> %value) #0 {
+; CHECK-NOT: call
+define void @bitcast_struct_v3f32_f32_v4f32(%struct.v3f32.f32* %out, <4 x float> %value) #0 {
+  %cast = bitcast %struct.v3f32.f32* %out to <4 x float>*
+  store <4 x float> %value, <4 x float>* %cast, align 16
+  ret void
+}
+
+; CHECK-LABEL: define private %bitcast_struct_i128_v4f32 @bitcast_struct_i128_v4f32.body(%struct.i128* %out, <4 x float> %value) #0 {
+; CHECK-NEXT: %cast = bitcast %struct.i128* %out to <4 x float>*
+; CHECK-NEXT: %1 = bitcast <4 x float> %value to i128
+; CHECK-NEXT: %2 = insertvalue %struct.i128 undef, i128 %1, 0
+; CHECK-NEXT: %3 = insertvalue %bitcast_struct_i128_v4f32 undef, %struct.i128 %2, 0
+; CHECK-NEXT: ret %bitcast_struct_i128_v4f32 %3
+define void @bitcast_struct_i128_v4f32(%struct.i128* %out, <4 x float> %value) #0 {
+  %cast = bitcast %struct.i128* %out to <4 x float>*
+  store <4 x float> %value, <4 x float>* %cast, align 16
+  ret void
+}
+
+; CHECK-LABEL: define void @bitcast_struct_i128_v4f32(%struct.i128*, <4 x float>) #2 {
+; CHECK-NEXT: %3 = call %bitcast_struct_i128_v4f32 @bitcast_struct_i128_v4f32.body(%struct.i128* undef, <4 x float> %1)
+define void @bitcast_array_v4i32_v4f32([4 x i32]* %out, [4 x float] %value) #0 {
+  %cast = bitcast [4 x i32]* %out to [4 x float]*
+  store [4 x float] %value, [4 x float]* %cast, align 4
+  ret void
+}
+
+; CHECK-LABEL: define private %multi_return_bitcast_struct_v3f32_v3f32 @multi_return_bitcast_struct_v3f32_v3f32.body(i1 %cond, %struct.v3f32* %out, <3 x float> %value) #0 {
+; CHECK: ret0:
+; CHECK: %cast0 = bitcast %struct.v3f32* %out to <4 x float>*
+; CHECK: %0 = shufflevector <4 x float> %extractVec, <4 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
+; CHECK: %1 = insertvalue %struct.v3f32 undef, <3 x float> %0, 0
+; CHECK: %2 = insertvalue %multi_return_bitcast_struct_v3f32_v3f32 undef, %struct.v3f32 %1, 0
+; CHECK: ret %multi_return_bitcast_struct_v3f32_v3f32 %2
+
+; CHECK: ret1:
+; CHECK: %4 = insertvalue %struct.v3f32 undef, <3 x float> %3, 0
+; CHECK: %5 = insertvalue %multi_return_bitcast_struct_v3f32_v3f32 undef, %struct.v3f32 %4, 0
+; CHECK: ret %multi_return_bitcast_struct_v3f32_v3f32 %5
+define void @multi_return_bitcast_struct_v3f32_v3f32(i1 %cond, %struct.v3f32* %out, <3 x float> %value) #0 {
+entry:
+  br i1 %cond, label %ret0, label %ret1
+
+ret0:
+  %extractVec = shufflevector <3 x float> %value, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+  %cast0 = bitcast %struct.v3f32* %out to <4 x float>*
+  store <4 x float> %extractVec, <4 x float>* %cast0, align 16
+  ret void
+
+ret1:
+  %cast1 = bitcast %struct.v3f32* %out to <4 x float>*
+  %load = load <4 x float>, <4 x float> addrspace(1)* undef
+  store <4 x float> %load, <4 x float>* %cast1, align 16
+  ret void
+}
+
+; CHECK-LABEL: define void @bitcast_v3f32_struct_v3f32(<3 x float>* %out, %struct.v3f32 %value) #0 {
+; CHECK-NOT: call
+define void @bitcast_v3f32_struct_v3f32(<3 x float>* %out, %struct.v3f32 %value) #0 {
+  %cast = bitcast <3 x float>* %out to %struct.v3f32*
+  store %struct.v3f32 %value, %struct.v3f32* %cast, align 4
+  ret void
+}
+
 attributes #0 = { nounwind }
 attributes #1 = { nounwind noinline optnone }
 attributes #2 = { alwaysinline nounwind }




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