[llvm] r299186 - [Scalarizer] Handle scalar arguments in vector GEP

Mikael Holmen via llvm-commits llvm-commits at lists.llvm.org
Thu Mar 30 23:29:49 PDT 2017


Author: uabelho
Date: Fri Mar 31 01:29:49 2017
New Revision: 299186

URL: http://llvm.org/viewvc/llvm-project?rev=299186&view=rev
Log:
[Scalarizer] Handle scalar arguments in vector GEP

Summary:
Triggered by commit r298620: "[LV] Vectorize GEPs".

If we encounter a vector GEP with scalar arguments, we splat the scalar
into a vector of appropriate size before we scatter the argument.

Reviewers: arsenm, mehdi_amini, bkramer

Reviewed By: arsenm

Subscribers: bjope, mssimpso, wdng, llvm-commits

Differential Revision: https://reviews.llvm.org/D31416

Added:
    llvm/trunk/test/Transforms/Scalarizer/vector-gep.ll
Modified:
    llvm/trunk/lib/Transforms/Scalar/Scalarizer.cpp

Modified: llvm/trunk/lib/Transforms/Scalar/Scalarizer.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Transforms/Scalar/Scalarizer.cpp?rev=299186&r1=299185&r2=299186&view=diff
==============================================================================
--- llvm/trunk/lib/Transforms/Scalar/Scalarizer.cpp (original)
+++ llvm/trunk/lib/Transforms/Scalar/Scalarizer.cpp Fri Mar 31 01:29:49 2017
@@ -520,12 +520,25 @@ bool Scalarizer::visitGetElementPtrInst(
   unsigned NumElems = VT->getNumElements();
   unsigned NumIndices = GEPI.getNumIndices();
 
-  Scatterer Base = scatter(&GEPI, GEPI.getOperand(0));
+  // The base pointer might be scalar even if it's a vector GEP. In those cases,
+  // splat the pointer into a vector value, and scatter that vector.
+  Value *Op0 = GEPI.getOperand(0);
+  if (!Op0->getType()->isVectorTy())
+    Op0 = Builder.CreateVectorSplat(NumElems, Op0);
+  Scatterer Base = scatter(&GEPI, Op0);
 
   SmallVector<Scatterer, 8> Ops;
   Ops.resize(NumIndices);
-  for (unsigned I = 0; I < NumIndices; ++I)
-    Ops[I] = scatter(&GEPI, GEPI.getOperand(I + 1));
+  for (unsigned I = 0; I < NumIndices; ++I) {
+    Value *Op = GEPI.getOperand(I + 1);
+
+    // The indices might be scalars even if it's a vector GEP. In those cases,
+    // splat the scalar into a vector value, and scatter that vector.
+    if (!Op->getType()->isVectorTy())
+      Op = Builder.CreateVectorSplat(NumElems, Op);
+
+    Ops[I] = scatter(&GEPI, Op);
+  }
 
   ValueVector Res;
   Res.resize(NumElems);

Added: llvm/trunk/test/Transforms/Scalarizer/vector-gep.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/Transforms/Scalarizer/vector-gep.ll?rev=299186&view=auto
==============================================================================
--- llvm/trunk/test/Transforms/Scalarizer/vector-gep.ll (added)
+++ llvm/trunk/test/Transforms/Scalarizer/vector-gep.ll Fri Mar 31 01:29:49 2017
@@ -0,0 +1,122 @@
+; RUN: opt -S -scalarizer %s | FileCheck %s
+
+; Check that the scalarizer can handle vector GEPs with scalar indices
+
+ at vec = global <4 x i16*> <i16* null, i16* null, i16* null, i16* null>
+ at index = global i16 1
+ at ptr = global [4 x i16] [i16 1, i16 2, i16 3, i16 4]
+ at ptrptr = global i16* null
+
+; constant index
+define void @test1() {
+bb:
+  %0 = load <4 x i16*>, <4 x i16*>* @vec
+  %1 = getelementptr i16, <4 x i16*> %0, i16 1
+
+  ret void
+}
+
+;CHECK-LABEL: @test1
+;CHECK: %[[I0:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 0
+;CHECK: getelementptr i16, i16* %[[I0]], i16 1
+;CHECK: %[[I1:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 1
+;CHECK: getelementptr i16, i16* %[[I1]], i16 1
+;CHECK: %[[I2:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 2
+;CHECK: getelementptr i16, i16* %[[I2]], i16 1
+;CHECK: %[[I3:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 3
+;CHECK: getelementptr i16, i16* %[[I3]], i16 1
+
+; non-constant index
+define void @test2() {
+bb:
+  %0 = load <4 x i16*>, <4 x i16*>* @vec
+  %index = load i16, i16* @index
+  %1 = getelementptr i16, <4 x i16*> %0, i16 %index
+
+  ret void
+}
+
+;CHECK-LABEL: @test2
+;CHECK: %0 = load <4 x i16*>, <4 x i16*>* @vec
+;CHECK: %[[I0:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 0
+;CHECK: %[[I1:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 1
+;CHECK: %[[I2:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 2
+;CHECK: %[[I3:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 3
+;CHECK: %index = load i16, i16* @index
+;CHECK: %.splatinsert = insertelement <4 x i16> undef, i16 %index, i32 0
+;CHECK: %.splat = shufflevector <4 x i16> %.splatinsert, <4 x i16> undef, <4 x i32> zeroinitializer
+;CHECK: %.splat[[I0]] = extractelement <4 x i16> %.splat, i32 0
+;CHECK: getelementptr i16, i16* %[[I0]], i16 %.splat[[I0]]
+;CHECK: %.splat[[I1]] = extractelement <4 x i16> %.splat, i32 1
+;CHECK: getelementptr i16, i16* %[[I1]], i16 %.splat[[I1]]
+;CHECK: %.splat[[I2]] = extractelement <4 x i16> %.splat, i32 2
+;CHECK: getelementptr i16, i16* %[[I2]], i16 %.splat[[I2]]
+;CHECK: %.splat[[I3]] = extractelement <4 x i16> %.splat, i32 3
+;CHECK: getelementptr i16, i16* %[[I3]], i16 %.splat[[I3]]
+
+
+; Check that the scalarizer can handle vector GEPs with scalar pointer
+
+; constant pointer
+define void @test3() {
+bb:
+  %0 = bitcast [4 x i16]* @ptr to i16*
+  %1 = getelementptr i16, i16* %0, <4 x i16> <i16 0, i16 1, i16 2, i16 3>
+
+  ret void
+}
+
+;CHECK-LABEL: @test3
+;CHECK: %0 = bitcast [4 x i16]* @ptr to i16*
+;CHECK: %.splatinsert = insertelement <4 x i16*> undef, i16* %0, i32 0
+;CHECK: %.splat = shufflevector <4 x i16*> %.splatinsert, <4 x i16*> undef, <4 x i32> zeroinitializer
+;CHECK: %.splat[[I0:.i[0-9]*]] = extractelement <4 x i16*> %.splat, i32 0
+;CHECK: getelementptr i16, i16* %.splat[[I0]], i16 0
+;CHECK: %.splat[[I1:.i[0-9]*]] = extractelement <4 x i16*> %.splat, i32 1
+;CHECK: getelementptr i16, i16* %.splat[[I1]], i16 1
+;CHECK: %.splat[[I2:.i[0-9]*]] = extractelement <4 x i16*> %.splat, i32 2
+;CHECK: getelementptr i16, i16* %.splat[[I2]], i16 2
+;CHECK: %.splat[[I3:.i[0-9]*]] = extractelement <4 x i16*> %.splat, i32 3
+;CHECK: getelementptr i16, i16* %.splat[[I3]], i16 3
+
+; non-constant pointer
+define void @test4() {
+bb:
+  %0 = load i16*, i16** @ptrptr
+  %1 = getelementptr i16, i16* %0, <4 x i16> <i16 0, i16 1, i16 2, i16 3>
+
+  ret void
+}
+
+;CHECK-LABEL: @test4
+;CHECK: %0 = load i16*, i16** @ptrptr
+;CHECK: %.splatinsert = insertelement <4 x i16*> undef, i16* %0, i32 0
+;CHECK: %.splat = shufflevector <4 x i16*> %.splatinsert, <4 x i16*> undef, <4 x i32> zeroinitializer
+;CHECK: %.splat[[I0:.i[0-9]*]] = extractelement <4 x i16*> %.splat, i32 0
+;CHECK: getelementptr i16, i16* %.splat[[I0]], i16 0
+;CHECK: %.splat[[I1:.i[0-9]*]] = extractelement <4 x i16*> %.splat, i32 1
+;CHECK: getelementptr i16, i16* %.splat[[I1]], i16 1
+;CHECK: %.splat[[I2:.i[0-9]*]] = extractelement <4 x i16*> %.splat, i32 2
+;CHECK: getelementptr i16, i16* %.splat[[I2]], i16 2
+;CHECK: %.splat[[I3:.i[0-9]*]] = extractelement <4 x i16*> %.splat, i32 3
+;CHECK: getelementptr i16, i16* %.splat[[I3]], i16 3
+
+; constant index, inbounds
+define void @test5() {
+bb:
+  %0 = load <4 x i16*>, <4 x i16*>* @vec
+  %1 = getelementptr inbounds i16, <4 x i16*> %0, i16 1
+
+  ret void
+}
+
+;CHECK-LABEL: @test5
+;CHECK: %[[I0:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 0
+;CHECK: getelementptr inbounds i16, i16* %[[I0]], i16 1
+;CHECK: %[[I1:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 1
+;CHECK: getelementptr inbounds i16, i16* %[[I1]], i16 1
+;CHECK: %[[I2:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 2
+;CHECK: getelementptr inbounds i16, i16* %[[I2]], i16 1
+;CHECK: %[[I3:.i[0-9]*]] = extractelement <4 x i16*> %0, i32 3
+;CHECK: getelementptr inbounds i16, i16* %[[I3]], i16 1
+




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