[PATCH] D26005: AMDGPU: Don't use stack space for SGPR->VGPR spills

Matt Arsenault via Phabricator via llvm-commits llvm-commits at lists.llvm.org
Thu Feb 2 15:32:18 PST 2017

arsenm marked an inline comment as done.
arsenm added a comment.

There's a problem with this where the VGPR index to use is currently determined by the frame object offsets that PEI determines, so if you end up with multiple spills there's a chance you incorrectly end up re-using the same indexes. I'll need to replace that with something else first


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