[PATCH] D27146: Merge strings using a probabilistic algorithm to reduce latency.

Rui Ueyama via llvm-commits llvm-commits at lists.llvm.org
Mon Nov 28 09:37:28 PST 2016


I eventually wrote three patches for this, and https://reviews.llvm.org/
D27146 is most promising. (If you are not aware of that / haven't reached
to the top your mail inbox yet.)

On Mon, Nov 28, 2016 at 9:33 AM, David Blaikie <dblaikie at gmail.com> wrote:

> (not much to add except that I kind of love this - really neat
> idea/direction to pursue/play with possibilities)
>
> As for making this stable though probabilistic: any chance of seeding the
> RNG with a known value to get stability? (possibly using some of the input
> contents as the seed, if that's helpful) - still risks pathological cases,
> I suppose, but should be OK?
>
> On Sat, Nov 26, 2016 at 9:11 PM Rui Ueyama via Phabricator via
> llvm-commits <llvm-commits at lists.llvm.org> wrote:
>
>> ruiu created this revision.
>> ruiu added reviewers: rafael, silvas.
>> ruiu added a subscriber: llvm-commits.
>>
>> I'm sending this patch to get fedback. I haven't convince even myself
>> that this is the right thing to do. But this should be interesting
>> to those who want to see what we can do to improve linker's latency.
>>
>> String merging is one of the slowest passes in LLD because of the
>> sheer number of mergeable strings. For example, Clang with debug info
>> contains 30 millions of mergeable strings (average length is about 50
>> bytes). They need to be uniquified, and uniquified strings need to
>> get consecutive offsets in the resulting string table.
>>
>> Currently, we are using a (single-threaded, regular) dense map for
>> string unification. Merging the 30 million strings takes about 2
>> seconds on my machine.
>>
>> This patch implements one of my ideas about how to reduce latency by
>> parallelizing it. This algorithm is probabilistic, meaining that
>> even though duplicated strings are likely to be merged, that's not
>> guaranteed. As a result, it produces larger string table quickly.
>> (If you need to optimize in size, you could still pass -O2 which
>> does tail-merging.)
>>
>> Here's how it works.
>>
>> In the first step, we take 10% of input string set to create a small
>> string table. The resulting string table is very unlikely to contain
>> all strings of the entire set, but it is likely to contain most of
>> duplicated strings, because duplicated strings are repeated many times.
>>
>> The second step processes the remaining 90% in parallel. In this step,
>> we do not merge strings. So, if a string is not in the small string
>> table we created in the first step, that will just be appended to end
>> of the string table. This step completes the string table.
>>
>> Here are some numbers of resulting clang executables:
>>
>>   Size of .debug_str section:
>>   Current            108,049,822   (+0%)
>>   Probabilistic      154,089,550   (+42.6%)
>>   No string merging  1,591,388,940 (+1472.8%)
>>
>>   Size of resulting file:
>>   Current            1,440,453,528 (+0%)
>>   Probabilistic      1,490,597,448 (+3.5%)
>>   No string merging  2,945,020,808 (+204.5%)
>>
>> The probabilistic algorithm produces larger string table, but that's
>> much smaller than that without string merging. Compared to the entire
>> executable size, the loss is only 3.5%.
>>
>> Here is a speedup in latency:
>>
>>   Before:
>>
>>      36098.025468 task-clock (msec)         #    5.256 CPUs utilized
>>       ( +-  0.95% )
>>           190,770 context-switches          #    0.005 M/sec
>>       ( +-  0.25% )
>>             7,609 cpu-migrations            #    0.211 K/sec
>>       ( +- 11.40% )
>>         2,378,416 page-faults               #    0.066 M/sec
>>       ( +-  0.07% )
>>    99,645,202,279 cycles                    #    2.760 GHz
>>       ( +-  0.94% )
>>    81,128,226,367 stalled-cycles-frontend   #   81.42% frontend cycles
>> idle     ( +-  1.10% )
>>   <not supported> stalled-cycles-backend
>>    45,662,681,567 instructions              #    0.46  insns per cycle
>>                                             #    1.78  stalled cycles per
>> insn  ( +-  0.14% )
>>     8,864,616,311 branches                  #  245.571 M/sec
>>       ( +-  0.22% )
>>       146,360,227 branch-misses             #    1.65% of all branches
>>       ( +-  0.06% )
>>
>>       6.868559257 seconds time elapsed
>>       ( +-  0.50% )
>>
>>   After:
>>
>>      36905.733802 task-clock (msec)         #    7.061 CPUs utilized
>>       ( +-  0.84% )
>>           159,813 context-switches          #    0.004 M/sec
>>       ( +-  0.24% )
>>             8,079 cpu-migrations            #    0.219 K/sec
>>       ( +- 12.67% )
>>         2,296,298 page-faults               #    0.062 M/sec
>>       ( +-  0.21% )
>>   102,178,380,224 cycles                    #    2.769 GHz
>>       ( +-  0.83% )
>>    83,846,653,367 stalled-cycles-frontend   #   82.06% frontend cycles
>> idle     ( +-  0.96% )
>>   <not supported> stalled-cycles-backend
>>    46,138,345,206 instructions              #    0.45  insns per cycle
>>                                             #    1.82  stalled cycles per
>> insn  ( +-  0.15% )
>>     8,824,763,690 branches                  #  239.116 M/sec
>>       ( +-  0.24% )
>>       142,482,338 branch-misses             #    1.61% of all branches
>>       ( +-  0.05% )
>>
>>       5.227024403 seconds time elapsed
>>       ( +-  0.43% )
>>
>> In terms of latency, this algorithm is a clear win.
>>
>> With these results, I have a feeling that this algorithm could be
>> a reasonable addition to LLD. Only for a few percent of loss in size,
>> it reduces latency by about 25%, so it might be a good option for
>> daily edit-build-test cycles (on the other hand, disabling string
>> merging with -O0 creates 2x larger executables, which is sometimes
>> inconvenient even for daily development cycle.) You can still pass
>> -O2 to produce production binaries.
>>
>> I have another idea to reduce string merging latency, so I'll
>> implement that later for comparison.
>>
>>
>> https://reviews.llvm.org/D27146
>>
>> Files:
>>   ELF/InputSection.h
>>   ELF/OutputSections.cpp
>>   ELF/OutputSections.h
>>
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>
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