[PATCH] D26247: [Object/ELF] - Make getSymbol() return Error.

George Rimar via llvm-commits llvm-commits at lists.llvm.org
Wed Nov 2 08:38:56 PDT 2016


grimar created this revision.
grimar added reviewers: rafael, ruiu.
grimar added subscribers: llvm-commits, grimar, evgeny777.

That is consisten with other methods around
and helps to handle error on a caller side.


https://reviews.llvm.org/D26247

Files:
  include/llvm/Object/ELF.h
  include/llvm/Object/Error.h
  lib/Object/Error.cpp


Index: lib/Object/Error.cpp
===================================================================
--- lib/Object/Error.cpp
+++ lib/Object/Error.cpp
@@ -50,6 +50,8 @@
     return "Invalid section index";
   case object_error::bitcode_section_not_found:
     return "Bitcode section not found in object file";
+  case object_error::invalid_symbol_index:
+    return "Invalid symbol index";
   }
   llvm_unreachable("An enumerator of object_error does not have a message "
                    "defined.");
Index: include/llvm/Object/Error.h
===================================================================
--- include/llvm/Object/Error.h
+++ include/llvm/Object/Error.h
@@ -34,6 +34,7 @@
   string_table_non_null_end,
   invalid_section_index,
   bitcode_section_not_found,
+  invalid_symbol_index,
 };
 
 inline std::error_code make_error_code(object_error e) {
Index: include/llvm/Object/ELF.h
===================================================================
--- include/llvm/Object/ELF.h
+++ include/llvm/Object/ELF.h
@@ -167,10 +167,11 @@
                                        ArrayRef<Elf_Word> ShndxTable) const;
   ErrorOr<const Elf_Shdr *> getSection(uint32_t Index) const;
 
-  const Elf_Sym *getSymbol(const Elf_Shdr *Sec, uint32_t Index) const {
+  ErrorOr<const Elf_Sym *> getSymbol(const Elf_Shdr *Sec,
+                                     uint32_t Index) const {
     Elf_Sym_Range Symbols = symbols(Sec);
     if (Index >= Symbols.size())
-      report_fatal_error("Invalid symbol index");
+      return object_error::invalid_symbol_index;
     return &Symbols[Index];
   }
 


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