[llvm] r263460 - [SpillPlacement] Fix a quadratic behavior in spill placement.

Quentin Colombet via llvm-commits llvm-commits at lists.llvm.org
Sat Apr 2 01:51:10 PDT 2016


Great!

Out of curiosity, what was the compile time improvement with http://reviews.llvm.org/D15302 <http://reviews.llvm.org/D15302>?

Q.
> On Apr 2, 2016, at 1:35 AM, Chandler Carruth <chandlerc at gmail.com> wrote:
> 
> I've just tried out that patch, and yes, it fixes my test case!!! Awesome, I'll follow up on that patch to try to make sure it lands promptly.
> 
> On Sat, Apr 2, 2016 at 1:33 AM Chandler Carruth <chandlerc at gmail.com <mailto:chandlerc at gmail.com>> wrote:
> Cool!!! I didn't realize that was so close to landing! And Tom actually said that this is good to go yesterday I think?
> 
> On Sat, Apr 2, 2016 at 1:17 AM Quentin Colombet via llvm-commits <llvm-commits at lists.llvm.org <mailto:llvm-commits at lists.llvm.org>> wrote:
> Hey Chandler,
> 
> After you mentioned the issue on IRC, I figured something like that was happening.
> PR17409 was worked around in the sanitizers as fair as I remember and that likely means the workaround does not apply anymore :(.
> 
> That being said, I believe there is hope: http://reviews.llvm.org/D15302 <http://reviews.llvm.org/D15302> should fix that issue once and for all and is ready to go from my point of view. It misses Tom's approval but I think it is a matter of pinging him.
> 
> Could you check if it fixes your problem?
> 
> Thanks,
> -Quentin
> 
>> On Apr 2, 2016, at 1:10 AM, Chandler Carruth <chandlerc at gmail.com <mailto:chandlerc at gmail.com>> wrote:
>> 
>> Hey Quentin,
>> 
>> This patch seems really, really awesome. However, for reasons that completely baffle me, it is introducing really bad new compile time problems for us. But not in any way I expected....
>> 
>> What seems to happen is that with this change in place, it changes things in a way I don't understand that makes PR17409 suddenly *much* more common. Now that PR hits for many, many more cases with the sanitizers.
>> 
>> I'm still digging into this to try to understand why, but thought I'd let you know in case others are running into this as well.
>> 
>> -Chandler
>> 
>> On Mon, Mar 14, 2016 at 11:26 AM Quentin Colombet via llvm-commits <llvm-commits at lists.llvm.org <mailto:llvm-commits at lists.llvm.org>> wrote:
>> Author: qcolombet
>> Date: Mon Mar 14 13:21:25 2016
>> New Revision: 263460
>> 
>> URL: http://llvm.org/viewvc/llvm-project?rev=263460&view=rev <http://llvm.org/viewvc/llvm-project?rev=263460&view=rev>
>> Log:
>> [SpillPlacement] Fix a quadratic behavior in spill placement.
>> 
>> The bad behavior happens when we have a function with a long linear chain of
>> basic blocks, and have a live range spanning most of this chain, but with very
>> few uses.
>> Let say we have only 2 uses.
>> The Hopfield network is only seeded with two active blocks where the uses are,
>> and each iteration of the outer loop in `RAGreedy::growRegion()` only adds two
>> new nodes to the network due to the completely linear shape of the CFG.
>> Meanwhile, `SpillPlacer->iterate()` visits the whole set of discovered nodes,
>> which adds up to a quadratic algorithm.
>> 
>> This is an historical accident effect from r129188.
>> 
>> When the Hopfield network is expanding, most of the action is happening on the
>> frontier where new nodes are being added. The internal nodes in the network are
>> not likely to be flip-flopping much, or they will at least settle down very
>> quickly. This means that while `SpillPlacer->iterate()` is recomputing all the
>> nodes in the network, it is probably only the two frontier nodes that are
>> changing their output.
>> 
>> Instead of recomputing the whole network on each iteration, we can maintain a
>> SparseSet of nodes that need to be updated:
>> 
>> - `SpillPlacement::activate()` adds the node to the todo list.
>> - When a node changes value (i.e., `update()` returns true), its neighbors are
>>   added to the todo list.
>> - `SpillPlacement::iterate()` only updates the nodes in the list.
>> 
>> The result of Hopfield iterations is not necessarily exact. It should converge
>> to a local minimum, but there is no guarantee that it will find a global
>> minimum. It is possible that updating nodes in a different order will cause us
>> to switch to a different local minimum. In other words, this is not NFC, but
>> although I saw a few runtime improvements and regressions when I benchmarked
>> this change, those were side effects and actually the performance change is in
>> the noise as expected.
>> 
>> Huge thanks to Jakob Stoklund Olesen <stoklund at 2pi.dk <mailto:stoklund at 2pi.dk>> for his feedbacks,
>> guidance and time for the review.
>> 
>> Modified:
>>     llvm/trunk/lib/CodeGen/SpillPlacement.cpp
>>     llvm/trunk/lib/CodeGen/SpillPlacement.h
>> 
>> Modified: llvm/trunk/lib/CodeGen/SpillPlacement.cpp
>> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SpillPlacement.cpp?rev=263460&r1=263459&r2=263460&view=diff <http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SpillPlacement.cpp?rev=263460&r1=263459&r2=263460&view=diff>
>> ==============================================================================
>> --- llvm/trunk/lib/CodeGen/SpillPlacement.cpp (original)
>> +++ llvm/trunk/lib/CodeGen/SpillPlacement.cpp Mon Mar 14 13:21:25 2016
>> @@ -173,6 +173,17 @@ struct SpillPlacement::Node {
>>        Value = 0;
>>      return Before != preferReg();
>>    }
>> +
>> +  void getDissentingNeighbors(SparseSet<unsigned> &List,
>> +                              const Node nodes[]) const {
>> +    for (const auto &Elt : Links) {
>> +      unsigned n = Elt.second;
>> +      // Neighbors that already have the same value are not going to
>> +      // change because of this node changing.
>> +      if (Value != nodes[n].Value)
>> +        List.insert(n);
>> +    }
>> +  }
>>  };
>> 
>>  bool SpillPlacement::runOnMachineFunction(MachineFunction &mf) {
>> @@ -182,6 +193,8 @@ bool SpillPlacement::runOnMachineFunctio
>> 
>>    assert(!nodes && "Leaking node array");
>>    nodes = new Node[bundles->getNumBundles()];
>> +  TodoList.clear();
>> +  TodoList.setUniverse(bundles->getNumBundles());
>> 
>>    // Compute total ingoing and outgoing block frequencies for all bundles.
>>    BlockFrequencies.resize(mf.getNumBlockIDs());
>> @@ -199,10 +212,12 @@ bool SpillPlacement::runOnMachineFunctio
>>  void SpillPlacement::releaseMemory() {
>>    delete[] nodes;
>>    nodes = nullptr;
>> +  TodoList.clear();
>>  }
>> 
>>  /// activate - mark node n as active if it wasn't already.
>>  void SpillPlacement::activate(unsigned n) {
>> +  TodoList.insert(n);
>>    if (ActiveNodes->test(n))
>>      return;
>>    ActiveNodes->set(n);
>> @@ -287,10 +302,6 @@ void SpillPlacement::addLinks(ArrayRef<u
>>        continue;
>>      activate(ib);
>>      activate(ob);
>> -    if (nodes[ib].Links.empty() && !nodes[ib].mustSpill())
>> -      Linked.push_back(ib);
>> -    if (nodes[ob].Links.empty() && !nodes[ob].mustSpill())
>> -      Linked.push_back(ob);
>>      BlockFrequency Freq = BlockFrequencies[Number];
>>      nodes[ib].addLink(ob, Freq);
>>      nodes[ob].addLink(ib, Freq);
>> @@ -298,76 +309,50 @@ void SpillPlacement::addLinks(ArrayRef<u
>>  }
>> 
>>  bool SpillPlacement::scanActiveBundles() {
>> -  Linked.clear();
>>    RecentPositive.clear();
>>    for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n)) {
>> -    nodes[n].update(nodes, Threshold);
>> +    update(n);
>>      // A node that must spill, or a node without any links is not going to
>>      // change its value ever again, so exclude it from iterations.
>>      if (nodes[n].mustSpill())
>>        continue;
>> -    if (!nodes[n].Links.empty())
>> -      Linked.push_back(n);
>>      if (nodes[n].preferReg())
>>        RecentPositive.push_back(n);
>>    }
>>    return !RecentPositive.empty();
>>  }
>> 
>> +bool SpillPlacement::update(unsigned n) {
>> +  if (!nodes[n].update(nodes, Threshold))
>> +    return false;
>> +  nodes[n].getDissentingNeighbors(TodoList, nodes);
>> +  return true;
>> +}
>> +
>>  /// iterate - Repeatedly update the Hopfield nodes until stability or the
>>  /// maximum number of iterations is reached.
>> -/// @param Linked - Numbers of linked nodes that need updating.
>>  void SpillPlacement::iterate() {
>> -  // First update the recently positive nodes. They have likely received new
>> -  // negative bias that will turn them off.
>> -  while (!RecentPositive.empty())
>> -    nodes[RecentPositive.pop_back_val()].update(nodes, Threshold);
>> -
>> -  if (Linked.empty())
>> -    return;
>> -
>> -  // Run up to 10 iterations. The edge bundle numbering is closely related to
>> -  // basic block numbering, so there is a strong tendency towards chains of
>> -  // linked nodes with sequential numbers. By scanning the linked nodes
>> -  // backwards and forwards, we make it very likely that a single node can
>> -  // affect the entire network in a single iteration. That means very fast
>> -  // convergence, usually in a single iteration.
>> -  for (unsigned iteration = 0; iteration != 10; ++iteration) {
>> -    // Scan backwards, skipping the last node when iteration is not zero. When
>> -    // iteration is not zero, the last node was just updated.
>> -    bool Changed = false;
>> -    for (SmallVectorImpl<unsigned>::const_reverse_iterator I =
>> -           iteration == 0 ? Linked.rbegin() : std::next(Linked.rbegin()),
>> -           E = Linked.rend(); I != E; ++I) {
>> -      unsigned n = *I;
>> -      if (nodes[n].update(nodes, Threshold)) {
>> -        Changed = true;
>> -        if (nodes[n].preferReg())
>> -          RecentPositive.push_back(n);
>> -      }
>> -    }
>> -    if (!Changed || !RecentPositive.empty())
>> -      return;
>> +  // We do not need to push those node in the todolist.
>> +  // They are already been proceeded as part of the previous iteration.
>> +  RecentPositive.clear();
>> 
>> -    // Scan forwards, skipping the first node which was just updated.
>> -    Changed = false;
>> -    for (SmallVectorImpl<unsigned>::const_iterator I =
>> -           std::next(Linked.begin()), E = Linked.end(); I != E; ++I) {
>> -      unsigned n = *I;
>> -      if (nodes[n].update(nodes, Threshold)) {
>> -        Changed = true;
>> -        if (nodes[n].preferReg())
>> -          RecentPositive.push_back(n);
>> -      }
>> -    }
>> -    if (!Changed || !RecentPositive.empty())
>> -      return;
>> +  // Since the last iteration, the todolist have been augmented by calls
>> +  // to addConstraints, addLinks, and co.
>> +  // Update the network energy starting at this new frontier.
>> +  // The call to ::update will add the nodes that changed into the todolist.
>> +  unsigned Limit = bundles->getNumBundles() * 10;
>> +  while(Limit-- > 0 && !TodoList.empty()) {
>> +    unsigned n = TodoList.pop_back_val();
>> +    if (!update(n))
>> +      continue;
>> +    if (nodes[n].preferReg())
>> +      RecentPositive.push_back(n);
>>    }
>>  }
>> 
>>  void SpillPlacement::prepare(BitVector &RegBundles) {
>> -  Linked.clear();
>>    RecentPositive.clear();
>> +  TodoList.clear();
>>    // Reuse RegBundles as our ActiveNodes vector.
>>    ActiveNodes = &RegBundles;
>>    ActiveNodes->clear();
>> 
>> Modified: llvm/trunk/lib/CodeGen/SpillPlacement.h
>> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SpillPlacement.h?rev=263460&r1=263459&r2=263460&view=diff <http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SpillPlacement.h?rev=263460&r1=263459&r2=263460&view=diff>
>> ==============================================================================
>> --- llvm/trunk/lib/CodeGen/SpillPlacement.h (original)
>> +++ llvm/trunk/lib/CodeGen/SpillPlacement.h Mon Mar 14 13:21:25 2016
>> @@ -29,6 +29,7 @@
>> 
>>  #include "llvm/ADT/ArrayRef.h"
>>  #include "llvm/ADT/SmallVector.h"
>> +#include "llvm/ADT/SparseSet.h"
>>  #include "llvm/CodeGen/MachineFunctionPass.h"
>>  #include "llvm/Support/BlockFrequency.h"
>> 
>> @@ -66,6 +67,9 @@ class SpillPlacement : public MachineFun
>>    /// its inputs falls in the open interval (-Threshold;Threshold).
>>    BlockFrequency Threshold;
>> 
>> +  /// List of nodes that need to be updated in ::iterate.
>> +  SparseSet<unsigned> TodoList;
>> +
>>  public:
>>    static char ID; // Pass identification, replacement for typeid.
>> 
>> @@ -157,6 +161,8 @@ private:
>> 
>>    void activate(unsigned);
>>    void setThreshold(const BlockFrequency &Entry);
>> +
>> +  bool update(unsigned);
>>  };
>> 
>>  } // end namespace llvm
>> 
>> 
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