[llvm] r256706 - [X86][SSE41] Added test cases for improving insertps shuffles

Simon Pilgrim via llvm-commits llvm-commits at lists.llvm.org
Sun Jan 3 09:14:15 PST 2016


Author: rksimon
Date: Sun Jan  3 11:14:15 2016
New Revision: 256706

URL: http://llvm.org/viewvc/llvm-project?rev=256706&view=rev
Log:
[X86][SSE41] Added test cases for improving insertps shuffles

As mentioned on D14261, an upcoming patch will improve combines of insertps instructions. 

Added:
    llvm/trunk/test/CodeGen/X86/insertps-combine.ll

Added: llvm/trunk/test/CodeGen/X86/insertps-combine.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/insertps-combine.ll?rev=256706&view=auto
==============================================================================
--- llvm/trunk/test/CodeGen/X86/insertps-combine.ll (added)
+++ llvm/trunk/test/CodeGen/X86/insertps-combine.ll Sun Jan  3 11:14:15 2016
@@ -0,0 +1,111 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE41
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX1
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx2 | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX2
+
+define <4 x float> @shuffle_v4f32_0z27(<4 x float> %x, <4 x float> %a) {
+; SSE-LABEL: shuffle_v4f32_0z27:
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %xmm2, %xmm2
+; SSE-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3]
+; SSE-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[2]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4f32_0z27:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm2, %xmm2, %xmm2
+; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3]
+; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[2]
+; AVX-NEXT:    retq
+  %vecext = extractelement <4 x float> %x, i32 0
+  %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
+  %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1
+  %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 6, i32 undef>
+  %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6>
+  ret <4 x float> %vecinit5
+}
+
+define <4 x float> @shuffle_v4f32_0zz4(<4 x float> %xyzw, <4 x float> %abcd) {
+; SSE-LABEL: shuffle_v4f32_0zz4:
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %xmm2, %xmm2
+; SSE-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3]
+; SSE-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4f32_0zz4:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm2, %xmm2, %xmm2
+; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3]
+; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
+; AVX-NEXT:    retq
+  %vecext = extractelement <4 x float> %xyzw, i32 0
+  %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
+  %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
+  %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2
+  %vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %abcd, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
+  ret <4 x float> %vecinit4
+}
+
+define <4 x float> @shuffle_v4f32_0z24(<4 x float> %xyzw, <4 x float> %abcd) {
+; SSE-LABEL: shuffle_v4f32_0z24:
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %xmm2, %xmm2
+; SSE-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3]
+; SSE-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4f32_0z24:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm2, %xmm2, %xmm2
+; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3]
+; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
+; AVX-NEXT:    retq
+  %vecext = extractelement <4 x float> %xyzw, i32 0
+  %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
+  %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
+  %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %xyzw, <4 x i32> <i32 0, i32 1, i32 6, i32 undef>
+  %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %abcd, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
+  ret <4 x float> %vecinit5
+}
+
+define <4 x float> @shuffle_v4f32_0zz0(float %a) {
+; SSE-LABEL: shuffle_v4f32_0zz0:
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %xmm1, %xmm1
+; SSE-NEXT:    blendps {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1,1,0]
+; SSE-NEXT:    movaps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4f32_0zz0:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
+; AVX-NEXT:    vmovss {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3]
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[0,1,1,0]
+; AVX-NEXT:    retq
+  %vecinit = insertelement <4 x float> undef, float %a, i32 0
+  %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
+  %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2
+  %vecinit3 = insertelement <4 x float> %vecinit2, float %a, i32 3
+  ret <4 x float> %vecinit3
+}
+
+define <4 x float> @shuffle_v4f32_0z6z(<4 x float> %A, <4 x float> %B) {
+; SSE-LABEL: shuffle_v4f32_0z6z:
+; SSE:       # BB#0:
+; SSE-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4f32_0z6z:
+; AVX:       # BB#0:
+; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero
+; AVX-NEXT:    retq
+  %vecext = extractelement <4 x float> %A, i32 0
+  %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
+  %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
+  %vecext2 = extractelement <4 x float> %B, i32 2
+  %vecinit3 = insertelement <4 x float> %vecinit1, float %vecext2, i32 2
+  %vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3
+  ret <4 x float> %vecinit4
+}




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