[PATCH] Make SLP vectorizer consider the cost that vectorized instruction cannot use memory operand as destination on X86

aschwaighofer at apple.com aschwaighofer at apple.com
Thu Jun 11 09:36:28 PDT 2015



On 06/10/15 10:04 PM, Xinliang David Li  wrote:
> 
> On Wed, Jun 10, 2015 at 8:05 PM, Arnold <aschwaighofer at apple.com> wrote:
>> Are we even sure we have the right explanation of why the scalar version is faster and that we would be modeling the right thing here? Sure the Intel Isa has two memory ops for scalar insts but when that gets translated by the processors front end I would expect this to be translated to the similar micro ops as the vectorized version (other than the obvious difference). One can consult Agner's instructions manuals to get these values ....
>> 
>> A quick glance at Haswell:
>> 
>> 4 x Shr m,i unfused uops 4 = 16 uops
>> 
>> Vs
>> 
>> 1 x movdqa m,x uops 2 +
>> 1 x psrlq uops 2 +
>> 1 x movdqa x,m uops 1 = 5 uops
>> 
>> Now we would have to look at execution Ports what else is executing, etc
>> 
>> Is the scalar version always faster? or only in this benchmark's context? Does the behavior depend on other instructions executing concurrently?
> 
> In the scalar version, all 4 instructions are independent (each with
> reciprocal throughput = 2 cycles). In the vector version, 3
> instructions for a dependence chain.
> 
> Wei, do you have perf event data and comparisons of CPIs ?

The sum of the reciprocal throughput on Haswell is 2.5 if I calculated it right. The vectorized version is slower potentially  depending on what else is going on in the execution pipelines.

I suspect once we go to a vector length of 4 the vector version would be faster. Which is also the answer we would get from your modeling, right.

What about when we are not shifting or multiplying by a constant but a register. is that still faster scalar vs scalar? Your model says yes? Is that true? I think we will generate at last two instructions (I have not looked a throughput here -it might still be better scalar vs vectorized?) for a scalar multiply by a constant right? And three for a scalar multiply by a variable. So looking at the mem operands and counting the isa instructions is probably not the right way to model this.


define void @test2(i64 *%a, i64 %b) {
  %tmp.0 = load i64, i64* %a, align 4           
  %tmp.1 = mul i64 %tmp.0, %b              
  store i64 %tmp.1, i64* %a, align 4
  ...
  ret void
}


The patch feels to me we are peepholing a very specific pattern of shifting/multiplying/etc. a vector of two elements from memory to memory (potentially only when involving a constant). That feels like we could/should do during lowering, not in the vectorizer.

My fear is that there will be many such very specific patterns and we will do a lot of target specific lowering which usually happens during ISel in the vectorizer's getOtherCost function that gets added by the patch.

I think the right way to model this to increase our vector costs for operations on vectors of 2 on intel to account for the fact that the scalar version are faster (in the cases were they actually are) if this generally true. However this might require context information (i.e not just looking at one instruction but several). We have tried to avoid such pattern matching in the vectorizer in the past because it adds a lot of complexity (and sometimes also depends what else is going on in the pipeline) and corrected ‘wrong assumptions’ during ISel instead.



> David
> 
> 
> 
>> 
>> Why did we choose the cost of two time the vector length? Would this be the right constant on all targets? How does that related to the actual execution on an out of order target processor? Is the throughput half?
>> 
>> We are never going to estimate the cost precisely without lowering to machine instructions and simulating the processor (for example, we do this in the machine combiner or the machine if converter where we simulate somewhat realistically throughput and critical path).
>> 
>> So more 'precision' along one dimension on llvm IR might only mean a different lie but at the cost of added complexity. This is a trade off.
>> 
>> I am not convinced that enough evidence has been established that the memory operand is the issue here and the model suggested is the right one.
>> 
>> I also don't think that we want to implement part of target lowering's logic in the vectorizer. Sure this one example does not add much but there would be more ...
>> 
>> Another way of looking at this is if the scalar version is always better should we scalarize irrespective of whether that code came out of the vectorizer or was written otherwise (clang vector intrinsics)?
>> 
>> Sent from my iPhone
>> 
>>> On Jun 10, 2015, at 6:13 PM, Gerolf Hoflehner <ghoflehner at apple.com> wrote:
>>> 
>>> Hi Nadav,
>>> 
>>> I’d like to dig more into this a bit more. It relates to the question what the cost model for vectorizers should look like.
>>> 1) "the vectorizers should not model things like instruction encodings because it can complicate the vectorizer and TTI significantly”: You point to some HW specific assumptions and this is one more. From the code I don’t see that it increases complexity - at least not significantly. And a target may decide that more expensive cost analysis is worth the effort. The general follow up questions are: Where is the line what the cost model should take into and what it shouldn’t? And when is it “too complex”?
>>> 2) "We don’t want TTI to expose an API that will be the superset of all target specific information …”: What belongs to the TTI and what doesn’t? Can’t a target decide for itself?
>>> 3) " implement a peephole to reverse vectorization if needed, in the x86 backend”: that amounts to “Work. Check if that work should have been done. If not undo that work and do it better.” and is certainly more expensive than querying a cost function. And this is both harder and a different concept than possibly splitting memory ops late in the pipeline.
>>> 
>>> Thanks
>>> Gerolf
>>> 
>>> 
>>> 
>>>> On Jun 10, 2015, at 9:42 AM, Nadav Rotem <nrotem at apple.com> wrote:
>>>> 
>>>> Hi Wei,
>>>> 
>>>> Thank you for working on this. The SLP and Loop vectorizers (and the target transform info) can’t model the entire complexity of the different targets. The vectorizers do not model the cost of addressing modes and assume that folding memory operations into instructions is only a code size reduction that does not influence runtime performance because out-of-order processors translate these instructions into multiple uops that perform the load/store and the arithmetic operation. This is only an approximation of the way out-of-order processors work, but we need to make such assumptions if we want to limit the complexity of the vectorizer. One exception to this rule is the special handling of vector geps, and scatter/gather instructions. Your example demonstrates that the assumption that we make about how out-of-order processors work is not always true. However, I still believe that the vectorizers should not model things like instruction encodings because it can complicate the vectorizer and TTI significantly. I believe that a better place to make a decision about the optimal code sequence in your example would be SelectionDAG. The codegen has more information to make such a decision. We don’t want TTI to expose an API that will be the superset of all target specific information that any pass may care about. I suggest that we keep the current vectorizer cost model and implement a peephole to reverse vectorization if needed, in the x86 backend. We already do something similar for wide AVX loads. On Sandybridge it is often beneficial to split 256bit loads/stores, and the decision to split such loads is done in the codegen and not inside the vectorizer.
>>>> 
>>>> Thanks,
>>>> Nadav
>>>> 
>>>> 
>>>>> On Jun 9, 2015, at 5:33 PM, Wei Mi <wmi at google.com> wrote:
>>>>> 
>>>>> Hi nadav, aschwaighofer,
>>>>> 
>>>>> This is the patch to fix the performance problem reported in https://llvm.org/bugs/show_bug.cgi?id=23510.
>>>>> 
>>>>> Many X86 scalar instructions support using memory operand as destination but most vector instructions do not support it. In SLP cost evaluation,
>>>>> 
>>>>> scalar version:
>>>>> t1 = load [mem];
>>>>> t1 = shift 5, t1
>>>>> store t1, [mem]
>>>>> ...
>>>>> t4 = load [mem4];
>>>>> t4 = shift 5, t4
>>>>> store t4, [mem4]
>>>>> 
>>>>> slp vectorized version:
>>>>> v1 = vload [mem];
>>>>> v1 = vshift 5, v1
>>>>> store v1, [mem]
>>>>> 
>>>>> SLP cost model thinks there will be 12 - 3 = 9 insns savings. But scalar version can be converted to the following form on x86 while vectorized instruction cannot:
>>>>> 
>>>>> [mem1] = shift 5, [mem1]
>>>>> [mem2] = shift 5, [mem2]
>>>>> [mem3] = shift 5, [mem3]
>>>>> [mem4] = shift 5, [mem4]
>>>>> 
>>>>> We add the extra cost VL * 2 to the SLP cost evaluation to handle such case (VL is the vector length).
>>>>> 
>>>>> REPOSITORY
>>>>> rL LLVM
>>>>> 
>>>>> http://reviews.llvm.org/D10352
>>>>> 
>>>>> Files:
>>>>> include/llvm/Analysis/TargetTransformInfo.h
>>>>> include/llvm/Analysis/TargetTransformInfoImpl.h
>>>>> lib/Analysis/TargetTransformInfo.cpp
>>>>> lib/Target/X86/X86TargetTransformInfo.cpp
>>>>> lib/Target/X86/X86TargetTransformInfo.h
>>>>> lib/Transforms/Vectorize/SLPVectorizer.cpp
>>>>> test/Transforms/SLPVectorizer/X86/pr23510.ll
>>>>> 
>>>>> EMAIL PREFERENCES
>>>>> http://reviews.llvm.org/settings/panel/emailpreferences/
>>>>> <D10352.27417.patch>
>>>> 
>>>> 
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