[llvm] r213001 - [DAGCombiner] Add more rules to combine shuffle vector dag nodes.

Andrea Di Biagio Andrea_DiBiagio at sn.scee.net
Mon Jul 14 15:46:26 PDT 2014


Author: adibiagio
Date: Mon Jul 14 17:46:26 2014
New Revision: 213001

URL: http://llvm.org/viewvc/llvm-project?rev=213001&view=rev
Log:
[DAGCombiner] Add more rules to combine shuffle vector dag nodes.

This patch teaches the DAGCombiner how to fold a pair of shuffles
according to rules:
  1.  shuffle(shuffle A, B, M0), B, M1) -> shuffle(A, B, M2)
  2.  shuffle(shuffle A, B, M0), A, M1) -> shuffle(A, B, M3)

The new rules would only trigger if the resulting shuffle has legal type and
legal mask.

Added test 'combine-vec-shuffle-3.ll' to verify that DAGCombiner correctly
folds shuffles on x86 when the resulting mask is legal. Also added some negative
cases to verify that we avoid introducing illegal shuffles.


Added:
    llvm/trunk/test/CodeGen/X86/combine-vec-shuffle-3.ll
Modified:
    llvm/trunk/lib/CodeGen/SelectionDAG/DAGCombiner.cpp

Modified: llvm/trunk/lib/CodeGen/SelectionDAG/DAGCombiner.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SelectionDAG/DAGCombiner.cpp?rev=213001&r1=213000&r2=213001&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/SelectionDAG/DAGCombiner.cpp (original)
+++ llvm/trunk/lib/CodeGen/SelectionDAG/DAGCombiner.cpp Mon Jul 14 17:46:26 2014
@@ -10777,6 +10777,50 @@ SDValue DAGCombiner::visitVECTOR_SHUFFLE
     }
   }
 
+  // Try to fold according to rules:
+  //   shuffle(shuffle A, B, M0), B, M1) -> shuffle(A, B, M2)
+  //   shuffle(shuffle A, B, M0), A, M1) -> shuffle(A, B, M2)
+  // Don't try to fold shuffles with illegal type.
+  if (N0.getOpcode() == ISD::VECTOR_SHUFFLE && Level < AfterLegalizeDAG &&
+      TLI.isTypeLegal(VT)) {
+    ShuffleVectorSDNode *OtherSV = cast<ShuffleVectorSDNode>(N0);
+
+    // The incoming shuffle must be of the same type as the result of the
+    // current shuffle.
+    assert(OtherSV->getOperand(0).getValueType() == VT &&
+           "Shuffle types don't match");
+
+    SDValue SV0 = OtherSV->getOperand(0);
+    SDValue SV1 = OtherSV->getOperand(1);
+    bool HasSameOp0 = N1 == SV0;
+    if (!HasSameOp0 && N1 != SV1)
+      // Early exit.
+      return SDValue();
+
+    SmallVector<int, 4> Mask;
+    // Compute the combined shuffle mask for a shuffle with SV0 as the first
+    // operand, and SV1 as the second operand.
+    for (unsigned i = 0; i != NumElts; ++i) {
+      int Idx = SVN->getMaskElt(i);
+      if (Idx < 0) {
+        // Propagate Undef.
+        Mask.push_back(Idx);
+        continue;
+      }
+
+      if (Idx < (int)NumElts)
+        Idx = OtherSV->getMaskElt(Idx);
+      else
+        Idx = HasSameOp0 ? Idx - NumElts : Idx;
+
+      Mask.push_back(Idx);
+    }
+
+    // Avoid introducing shuffles with illegal mask.
+    if (TLI.isShuffleMaskLegal(Mask, VT))
+      return DAG.getVectorShuffle(VT, SDLoc(N), SV0, SV1, &Mask[0]);
+  }
+
   return SDValue();
 }
 

Added: llvm/trunk/test/CodeGen/X86/combine-vec-shuffle-3.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/combine-vec-shuffle-3.ll?rev=213001&view=auto
==============================================================================
--- llvm/trunk/test/CodeGen/X86/combine-vec-shuffle-3.ll (added)
+++ llvm/trunk/test/CodeGen/X86/combine-vec-shuffle-3.ll Mon Jul 14 17:46:26 2014
@@ -0,0 +1,373 @@
+; RUN: llc < %s -mtriple=x86_64-unknown-linux-gnu -mcpu=corei7 | FileCheck %s
+
+define <4 x float> @test1(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test1
+; Mask: [0,1,2,3]
+; CHECK: movaps
+; CHECK: ret
+
+define <4 x float> @test2(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+  %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 3>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test2
+; Mask: [0,5,6,7]
+; CHECK: movss
+; CHECK: ret
+
+define <4 x float> @test3(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 1, i32 7>
+  %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 2, i32 4, i32 1>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test3
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x float> @test4(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 5, i32 5>
+  %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
+  ret <4 x float> %2
+}
+; FIXME: this should be lowered as a single movhlps. However, the backend
+; wrongly thinks that shuffle mask [6,7,2,3] is not legal. Therefore, we
+; end up with the sub-optimal sequence 'shufps, palignr'.
+; CHECK-LABEL: test4
+; Mask: [6,7,2,3]
+; CHECK: shufps $84
+; CHECK: palignr $8
+; CHECK: ret
+
+define <4 x float> @test5(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test5
+; Mask: [4,1,6,7]
+; CHECK: blendps $13
+; CHECK: ret
+
+
+define <4 x i32> @test6(<4 x i32> %a, <4 x i32> %b) {
+  %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+  ret <4 x i32> %2
+}
+; CHECK-LABEL: test6
+; Mask: [4,5,6,7]
+; CHECK: movaps
+; CHECK: ret
+
+define <4 x i32> @test7(<4 x i32> %a, <4 x i32> %b) {
+  %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+  %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 3>
+  ret <4 x i32> %2
+}
+; CHECK-LABEL: test7
+; Mask: [0,5,6,7]
+; CHECK: movss
+; CHECK: ret
+
+define <4 x i32> @test8(<4 x i32> %a, <4 x i32> %b) {
+  %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 1, i32 7>
+  %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 0, i32 2, i32 4, i32 1>
+  ret <4 x i32> %2
+}
+; CHECK-LABEL: test8
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x i32> @test9(<4 x i32> %a, <4 x i32> %b) {
+  %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 5, i32 5>
+  %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
+  ret <4 x i32> %2
+}
+; FIXME: this should be lowered as a single movhlps. However, the backend thinks that
+; shuffle mask [6,7,2,3] is not legal.
+; CHECK-LABEL: test9
+; Mask: [6,7,2,3]
+; CHECK: shufps $84
+; CHECK: palignr $8
+; CHECK: ret
+
+define <4 x i32> @test10(<4 x i32> %a, <4 x i32> %b) {
+  %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+  ret <4 x i32> %2
+}
+; CHECK-LABEL: test10
+; Mask: [4,1,6,7]
+; CHECK: blendps
+; CHECK: ret
+
+define <4 x float> @test11(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  %2 = shufflevector <4 x float> %1, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test11
+; Mask: [0,1,2,3]
+; CHECK-NOT: movaps
+; CHECK-NOT: blendps
+; CHECK: ret
+
+define <4 x float> @test12(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+  %2 = shufflevector <4 x float> %1, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test12
+; Mask: [0,5,6,7]
+; CHECK: movss
+; CHECK: ret
+
+define <4 x float> @test13(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
+  %2 = shufflevector <4 x float> %1, <4 x float> %a, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test13
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x float> @test14(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 5, i32 5>
+  %2 = shufflevector <4 x float> %1, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
+  ret <4 x float> %2
+}
+; FIXME: this should be lowered as a single movhlps. However, the backend
+; wrongly thinks that shuffle mask [6,7,2,3] is not legal. Therefore, we
+; end up with the sub-optimal sequence 'pshufd, blendps'.
+; CHECK-LABEL: test14
+; Mask: [6,7,2,3]
+; CHECK: pshufd $94
+; CHECK: blendps $12
+; CHECK: ret
+
+define <4 x float> @test15(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 7>
+  %2 = shufflevector <4 x float> %1, <4 x float> %a, <4 x i32> <i32 0, i32 5, i32 2, i32 3>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test15
+; Mask: [4,1,6,7]
+; CHECK: blendps $13
+; CHECK: ret
+
+define <4 x i32> @test16(<4 x i32> %a, <4 x i32> %b) {
+  %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  %2 = shufflevector <4 x i32> %1, <4 x i32> %a, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  ret <4 x i32> %2
+}
+; CHECK-LABEL: test16
+; Mask: [0,1,2,3]
+; CHECK-NOT: movaps
+; CHECK-NOT: blendps
+; CHECK: ret
+
+define <4 x i32> @test17(<4 x i32> %a, <4 x i32> %b) {
+  %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+  %2 = shufflevector <4 x i32> %1, <4 x i32> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
+  ret <4 x i32> %2
+}
+; CHECK-LABEL: test17
+; Mask: [0,5,6,7]
+; CHECK: movss
+; CHECK: ret
+
+define <4 x i32> @test18(<4 x i32> %a, <4 x i32> %b) {
+  %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
+  %2 = shufflevector <4 x i32> %1, <4 x i32> %a, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
+  ret <4 x i32> %2
+}
+; CHECK-LABEL: test18
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x i32> @test19(<4 x i32> %a, <4 x i32> %b) {
+  %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 6, i32 7, i32 5, i32 5>
+  %2 = shufflevector <4 x i32> %1, <4 x i32> %a, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
+  ret <4 x i32> %2
+}
+; FIXME: this should be lowered as a single movhlps. However, the backend
+; wrongly thinks that shuffle mask [6,7,2,3] is not legal. Therefore, we
+; end up with the sub-optimal sequence 'shufps, palignr'.
+; CHECK-LABEL: test19
+; Mask: [6,7,2,3]
+; CHECK: pshufd $94
+; CHECK: blendps $12
+; CHECK: ret
+
+define <4 x i32> @test20(<4 x i32> %a, <4 x i32> %b) {
+  %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 7>
+  %2 = shufflevector <4 x i32> %1, <4 x i32> %a, <4 x i32> <i32 0, i32 5, i32 2, i32 3>
+  ret <4 x i32> %2
+}
+; CHECK-LABEL: test20
+; Mask: [4,1,6,7]
+; CHECK: blendps $13
+; CHECK: ret
+
+; Check some negative cases.
+define <4 x float> @test1b(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 0>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test1b
+; CHECK: shufps
+; CHECK: shufps
+; CHECK: ret
+
+define <4 x float> @test2b(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 0, i32 5>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test2b
+; CHECK: shufps
+; CHECK: pshufd
+; CHECK: ret
+
+define <4 x float> @test3b(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 6, i32 3>
+  %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 7, i32 2, i32 7>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test3b
+; CHECK: shufps
+; CHECK: shufps
+; CHECK: ret
+
+define <4 x float> @test4b(<4 x float> %a, <4 x float> %b) {
+  %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 5, i32 5, i32 2, i32 7>
+  ret <4 x float> %2
+}
+; CHECK-LABEL: test4b
+; CHECK: shufps
+; CHECK: shufps
+; CHECK: ret
+
+
+; Verify that we correctly fold shuffles even when we use illegal vector types.
+define <4 x i8> @test1c(<4 x i8>* %a, <4 x i8>* %b) {
+  %A = load <4 x i8>* %a
+  %B = load <4 x i8>* %b
+  %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+  %2 = shufflevector <4 x i8> %1, <4 x i8> %B, <4 x i32> <i32 0, i32 1, i32 6, i32 3>
+  ret <4 x i8> %2
+}
+; CHECK-LABEL: test1c
+; Mask: [0,5,6,7]
+; CHECK: movss
+; CHECK-NEXT: ret
+
+define <4 x i8> @test2c(<4 x i8>* %a, <4 x i8>* %b) {
+  %A = load <4 x i8>* %a
+  %B = load <4 x i8>* %b
+  %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 0, i32 5, i32 1, i32 5>
+  %2 = shufflevector <4 x i8> %1, <4 x i8> %B, <4 x i32> <i32 0, i32 2, i32 4, i32 1>
+  ret <4 x i8> %2
+}
+; CHECK-LABEL: test2c
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK-NEXT: ret
+
+define <4 x i8> @test3c(<4 x i8>* %a, <4 x i8>* %b) {
+  %A = load <4 x i8>* %a
+  %B = load <4 x i8>* %b
+  %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 0, i32 1, i32 5, i32 5>
+  %2 = shufflevector <4 x i8> %1, <4 x i8> %B, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
+  ret <4 x i8> %2
+}
+; FIXME: this should be lowered as a single movhlps. However, the backend
+; wrongly thinks that shuffle mask [6,7,2,3] is not legal. Therefore, we end up
+; with a sub-optimal sequence of 'shufps+palignr'.
+
+; CHECK-LABEL: test3c
+; Mask: [6,7,2,3]
+; CHECK: shufps $84
+; CHECK: palignr $8
+; CHECK: ret
+
+define <4 x i8> @test4c(<4 x i8>* %a, <4 x i8>* %b) {
+  %A = load <4 x i8>* %a
+  %B = load <4 x i8>* %b
+  %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+  %2 = shufflevector <4 x i8> %1, <4 x i8> %B, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+  ret <4 x i8> %2
+}
+; CHECK-LABEL: test4c
+; Mask: [4,1,6,7]
+; CHECK: blendps $13
+; CHECK: ret
+
+; The following test cases are generated from this C++ code
+; 
+;__m128 blend_01(__m128 a, __m128 b)
+;{
+;  __m128 s = a;
+;  s = _mm_blend_ps( s, b, 1<<0 );
+;  s = _mm_blend_ps( s, b, 1<<1 );
+;  return s;
+;}
+;
+;__m128 blend_02(__m128 a, __m128 b)
+;{
+;  __m128 s = a;
+;  s = _mm_blend_ps( s, b, 1<<0 );
+;  s = _mm_blend_ps( s, b, 1<<2 );
+;  return s;
+;}
+;
+;__m128 blend_123(__m128 a, __m128 b)
+;{
+;  __m128 s = a;
+;  s = _mm_blend_ps( s, b, 1<<1 );
+;  s = _mm_blend_ps( s, b, 1<<2 );
+;  s = _mm_blend_ps( s, b, 1<<3 );
+;  return s;
+;}
+
+; Ideally, we should collapse the following shuffles into a single one.
+
+define <4 x float> @blend_01(<4 x float> %a, <4 x float> %b) {
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 undef, i32 2, i32 3>
+  %shuffle6 = shufflevector <4 x float> %shuffle, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 3>
+  ret <4 x float> %shuffle6
+}
+; CHECK-LABEL: blend_01
+; CHECK: movsd
+; CHECK-NEXT: ret
+
+define <4 x float> @blend_02(<4 x float> %a, <4 x float> %b) {
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 undef, i32 3>
+  %shuffle6 = shufflevector <4 x float> %shuffle, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 3>
+  ret <4 x float> %shuffle6
+}
+; CHECK-LABEL: blend_02
+; CHECK: blendps $5
+; CHECK-NEXT: ret
+
+define <4 x float> @blend_123(<4 x float> %a, <4 x float> %b) {
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 undef, i32 undef>
+  %shuffle6 = shufflevector <4 x float> %shuffle, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 undef>
+  %shuffle12 = shufflevector <4 x float> %shuffle6, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+  ret <4 x float> %shuffle12
+}
+; CHECK-LABEL: blend_123
+; CHECK: movss
+; CHECK: ret
+





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