[PATCH] Refactored the implementation of AArch64 NEON instruction ZIP, UZP and TRN and fix a bug when mixed use of vget_high_u8() and vuzp_u8().

Tim Northover t.p.northover at gmail.com
Mon Nov 25 02:37:00 PST 2013


  Hi Kevin,

  This looks like a good change too. Just a couple of minor nits.

  Cheers.

  Tim.


================
Comment at: lib/Target/AArch64/AArch64ISelLowering.cpp:3843
@@ +3842,3 @@
+bool
+AArch64TargetLowering::isShuffleVector(SDValue Op, SelectionDAG &DAG, SDValue &Res) const {
+  SDLoc DL(Op);
----------------
Could this be called something like "isKnownShuffleVector"? It seems to be checking more than just whether the input *is* a shuffle.

================
Comment at: lib/Target/AArch64/AArch64ISelLowering.cpp:3853
@@ +3852,3 @@
+  for (unsigned i = 0 ; i < NumElts; ++i) {
+    SDValue Ele = Op.getOperand(i);
+    if(Ele.getOpcode() != ISD::EXTRACT_VECTOR_ELT)
----------------
"Elt" would be more consistent, I think.

================
Comment at: lib/Target/AArch64/AArch64ISelLowering.cpp:3849
@@ +3848,3 @@
+  int Mask[16];
+  SDValue V0, V1;
+
----------------
Can we assert that we've got a BUILD_VECTOR? As much for documentation as anything else. I had to look up what it was being used on in the source while reading this.


http://llvm-reviews.chandlerc.com/D2265



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