[llvm-commits] [llvm] r171349 - in /llvm/trunk: include/llvm/IRBuilder.h lib/Transforms/Scalar/SROA.cpp lib/Transforms/Vectorize/LoopVectorize.cpp

Benjamin Kramer benny.kra at googlemail.com
Tue Jan 1 11:55:16 PST 2013


Author: d0k
Date: Tue Jan  1 13:55:16 2013
New Revision: 171349

URL: http://llvm.org/viewvc/llvm-project?rev=171349&view=rev
Log:
Add IRBuilder::CreateVectorSplat and use it to simplify code.

Modified:
    llvm/trunk/include/llvm/IRBuilder.h
    llvm/trunk/lib/Transforms/Scalar/SROA.cpp
    llvm/trunk/lib/Transforms/Vectorize/LoopVectorize.cpp

Modified: llvm/trunk/include/llvm/IRBuilder.h
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/IRBuilder.h?rev=171349&r1=171348&r2=171349&view=diff
==============================================================================
--- llvm/trunk/include/llvm/IRBuilder.h (original)
+++ llvm/trunk/include/llvm/IRBuilder.h Tue Jan  1 13:55:16 2013
@@ -1367,6 +1367,22 @@
                            ConstantExpr::getSizeOf(ArgType->getElementType()),
                            Name);
   }
+
+  /// CreateVectorSplat - Return a vector value that contains \arg V broadcasted
+  /// to \p NumElts elements.
+  Value *CreateVectorSplat(unsigned NumElts, Value *V, const Twine &Name = "") {
+    assert(NumElts > 0 && "Cannot splat to an empty vector!");
+
+    // First insert it into an undef vector so we can shuffle it.
+    Type *I32Ty = getInt32Ty();
+    Value *Undef = UndefValue::get(VectorType::get(V->getType(), NumElts));
+    V = CreateInsertElement(Undef, V, ConstantInt::get(I32Ty, 0),
+                            Name + ".splatinsert");
+
+    // Shuffle the value across the desired number of elements.
+    Value *Zeros = ConstantAggregateZero::get(VectorType::get(I32Ty, NumElts));
+    return CreateShuffleVector(V, Undef, Zeros, Name + ".splat");
+  }
 };
 
 }

Modified: llvm/trunk/lib/Transforms/Scalar/SROA.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Transforms/Scalar/SROA.cpp?rev=171349&r1=171348&r2=171349&view=diff
==============================================================================
--- llvm/trunk/lib/Transforms/Scalar/SROA.cpp (original)
+++ llvm/trunk/lib/Transforms/Scalar/SROA.cpp Tue Jan  1 13:55:16 2013
@@ -2660,18 +2660,7 @@
 
   /// \brief Compute a vector splat for a given element value.
   Value *getVectorSplat(IRBuilder<> &IRB, Value *V, unsigned NumElements) {
-    assert(NumElements > 0 && "Cannot splat to an empty vector.");
-
-    // First insert it into a one-element vector so we can shuffle it. It is
-    // really silly that LLVM's IR requires this in order to form a splat.
-    Value *Undef = UndefValue::get(VectorType::get(V->getType(), 1));
-    V = IRB.CreateInsertElement(Undef, V, IRB.getInt32(0),
-                                getName(".splatinsert"));
-
-    // Shuffle the value across the desired number of elements.
-    SmallVector<Constant*, 8> Mask(NumElements, IRB.getInt32(0));
-    V = IRB.CreateShuffleVector(V, Undef, ConstantVector::get(Mask),
-                                getName(".splat"));
+    V = IRB.CreateVectorSplat(NumElements, V, NamePrefix);
     DEBUG(dbgs() << "       splat: " << *V << "\n");
     return V;
   }

Modified: llvm/trunk/lib/Transforms/Vectorize/LoopVectorize.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Transforms/Vectorize/LoopVectorize.cpp?rev=171349&r1=171348&r2=171349&view=diff
==============================================================================
--- llvm/trunk/lib/Transforms/Vectorize/LoopVectorize.cpp (original)
+++ llvm/trunk/lib/Transforms/Vectorize/LoopVectorize.cpp Tue Jan  1 13:55:16 2013
@@ -150,11 +150,6 @@
 }
 
 Value *InnerLoopVectorizer::getBroadcastInstrs(Value *V) {
-  // Create the types.
-  LLVMContext &C = V->getContext();
-  Type *VTy = VectorType::get(V->getType(), VF);
-  Type *I32 = IntegerType::getInt32Ty(C);
-
   // Save the current insertion location.
   Instruction *Loc = Builder.GetInsertPoint();
 
@@ -167,14 +162,8 @@
   if (Invariant)
     Builder.SetInsertPoint(LoopVectorPreHeader->getTerminator());
 
-  Constant *Zero = ConstantInt::get(I32, 0);
-  Value *Zeros = ConstantAggregateZero::get(VectorType::get(I32, VF));
-  Value *UndefVal = UndefValue::get(VTy);
-  // Insert the value into a new vector.
-  Value *SingleElem = Builder.CreateInsertElement(UndefVal, V, Zero);
   // Broadcast the scalar into all locations in the vector.
-  Value *Shuf = Builder.CreateShuffleVector(SingleElem, UndefVal, Zeros,
-                                            "broadcast");
+  Value *Shuf = Builder.CreateVectorSplat(VF, V, "broadcast");
 
   // Restore the builder insertion point.
   if (Invariant)





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