[llvm-commits] [llvm] r165371 - in /llvm/trunk/docs: ExtendingLLVM.html ExtendingLLVM.rst programming.rst

Bill Wendling isanbard at gmail.com
Sat Oct 6 21:56:09 PDT 2012


Author: void
Date: Sat Oct  6 23:56:08 2012
New Revision: 165371

URL: http://llvm.org/viewvc/llvm-project?rev=165371&view=rev
Log:
Sphinxify the ExtendingLLVM documentation.

Added:
    llvm/trunk/docs/ExtendingLLVM.rst
Removed:
    llvm/trunk/docs/ExtendingLLVM.html
Modified:
    llvm/trunk/docs/programming.rst

Removed: llvm/trunk/docs/ExtendingLLVM.html
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/ExtendingLLVM.html?rev=165370&view=auto
==============================================================================
--- llvm/trunk/docs/ExtendingLLVM.html (original)
+++ llvm/trunk/docs/ExtendingLLVM.html (removed)
@@ -1,379 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                      "http://www.w3.org/TR/html4/strict.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-  <title>Extending LLVM: Adding instructions, intrinsics, types, etc.</title>
-  <link rel="stylesheet" href="_static/llvm.css" type="text/css">
-</head>
-
-<body>
-
-<h1>
-  Extending LLVM: Adding instructions, intrinsics, types, etc.
-</h1>
-
-<ol>
-  <li><a href="#introduction">Introduction and Warning</a></li>
-  <li><a href="#intrinsic">Adding a new intrinsic function</a></li>
-  <li><a href="#instruction">Adding a new instruction</a></li>
-  <li><a href="#sdnode">Adding a new SelectionDAG node</a></li>
-  <li><a href="#type">Adding a new type</a>
-  <ol>
-    <li><a href="#fund_type">Adding a new fundamental type</a></li>
-    <li><a href="#derived_type">Adding a new derived type</a></li>
-  </ol></li>
-</ol>
-
-<div class="doc_author">    
-  <p>Written by <a href="http://misha.brukman.net">Misha Brukman</a>,
-  Brad Jones, Nate Begeman,
-  and <a href="http://nondot.org/sabre">Chris Lattner</a></p>
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
-  <a name="introduction">Introduction and Warning</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>During the course of using LLVM, you may wish to customize it for your
-research project or for experimentation. At this point, you may realize that
-you need to add something to LLVM, whether it be a new fundamental type, a new
-intrinsic function, or a whole new instruction.</p>
-
-<p>When you come to this realization, stop and think. Do you really need to
-extend LLVM? Is it a new fundamental capability that LLVM does not support at
-its current incarnation or can it be synthesized from already pre-existing LLVM
-elements? If you are not sure, ask on the <a
-href="http://mail.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVM-dev</a> list. The
-reason is that extending LLVM will get involved as you need to update all the
-different passes that you intend to use with your extension, and there are
-<em>many</em> LLVM analyses and transformations, so it may be quite a bit of
-work.</p>
-
-<p>Adding an <a href="#intrinsic">intrinsic function</a> is far easier than
-adding an instruction, and is transparent to optimization passes.  If your added
-functionality can be expressed as a
-function call, an intrinsic function is the method of choice for LLVM
-extension.</p>
-
-<p>Before you invest a significant amount of effort into a non-trivial
-extension, <span class="doc_warning">ask on the list</span> if what you are
-looking to do can be done with already-existing infrastructure, or if maybe
-someone else is already working on it. You will save yourself a lot of time and
-effort by doing so.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
-  <a name="intrinsic">Adding a new intrinsic function</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>Adding a new intrinsic function to LLVM is much easier than adding a new
-instruction.  Almost all extensions to LLVM should start as an intrinsic
-function and then be turned into an instruction if warranted.</p>
-
-<ol>
-<li><tt>llvm/docs/LangRef.html</tt>:
-    Document the intrinsic.  Decide whether it is code generator specific and
-    what the restrictions are.  Talk to other people about it so that you are
-    sure it's a good idea.</li>
-
-<li><tt>llvm/include/llvm/Intrinsics*.td</tt>:
-    Add an entry for your intrinsic.  Describe its memory access characteristics
-    for optimization (this controls whether it will be DCE'd, CSE'd, etc). Note
-    that any intrinsic using the <tt>llvm_int_ty</tt> type for an argument will
-    be deemed by <tt>tblgen</tt> as overloaded and the corresponding suffix 
-    will be required on the intrinsic's name.</li>
-
-<li><tt>llvm/lib/Analysis/ConstantFolding.cpp</tt>: If it is possible to 
-    constant fold your intrinsic, add support to it in the 
-    <tt>canConstantFoldCallTo</tt> and <tt>ConstantFoldCall</tt> functions.</li>
-
-<li><tt>llvm/test/Regression/*</tt>: Add test cases for your test cases to the 
-    test suite</li>
-</ol>
-
-<p>Once the intrinsic has been added to the system, you must add code generator
-support for it.  Generally you must do the following steps:</p>
-
-<dl>
-
-<dt>Add support to the .td file for the target(s) of your choice in 
-   <tt>lib/Target/*/*.td</tt>.</dt>
-
-<dd>This is usually a matter of adding a pattern to the .td file that matches
-    the intrinsic, though it may obviously require adding the instructions you
-    want to generate as well.  There are lots of examples in the PowerPC and X86
-    backend to follow.</dd>
-</dl>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
-  <a name="sdnode">Adding a new SelectionDAG node</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>As with intrinsics, adding a new SelectionDAG node to LLVM is much easier
-than adding a new instruction.  New nodes are often added to help represent
-instructions common to many targets.  These nodes often map to an LLVM
-instruction (add, sub) or intrinsic (byteswap, population count).  In other
-cases, new nodes have been added to allow many targets to perform a common task
-(converting between floating point and integer representation) or capture more
-complicated behavior in a single node (rotate).</p>
-
-<ol>
-<li><tt>include/llvm/CodeGen/ISDOpcodes.h</tt>:
-    Add an enum value for the new SelectionDAG node.</li>
-<li><tt>lib/CodeGen/SelectionDAG/SelectionDAG.cpp</tt>:
-    Add code to print the node to <tt>getOperationName</tt>.  If your new node
-    can be evaluated at compile time when given constant arguments (such as an
-    add of a constant with another constant), find the <tt>getNode</tt> method
-    that takes the appropriate number of arguments, and add a case for your node
-    to the switch statement that performs constant folding for nodes that take
-    the same number of arguments as your new node.</li>
-<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
-    Add code to <a href="CodeGenerator.html#selectiondag_legalize">legalize, 
-    promote, and expand</a> the node as necessary.  At a minimum, you will need
-    to add a case statement for your node in <tt>LegalizeOp</tt> which calls
-    LegalizeOp on the node's operands, and returns a new node if any of the
-    operands changed as a result of being legalized.  It is likely that not all
-    targets supported by the SelectionDAG framework will natively support the
-    new node.  In this case, you must also add code in your node's case
-    statement in <tt>LegalizeOp</tt> to Expand your node into simpler, legal
-    operations.  The case for <tt>ISD::UREM</tt> for expanding a remainder into
-    a divide, multiply, and a subtract is a good example.</li>
-<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
-    If targets may support the new node being added only at certain sizes, you 
-    will also need to add code to your node's case statement in 
-    <tt>LegalizeOp</tt> to Promote your node's operands to a larger size, and 
-    perform the correct operation.  You will also need to add code to 
-    <tt>PromoteOp</tt> to do this as well.  For a good example, see 
-    <tt>ISD::BSWAP</tt>,
-    which promotes its operand to a wider size, performs the byteswap, and then
-    shifts the correct bytes right to emulate the narrower byteswap in the
-    wider type.</li>
-<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
-    Add a case for your node in <tt>ExpandOp</tt> to teach the legalizer how to
-    perform the action represented by the new node on a value that has been
-    split into high and low halves.  This case will be used to support your 
-    node with a 64 bit operand on a 32 bit target.</li>
-<li><tt>lib/CodeGen/SelectionDAG/DAGCombiner.cpp</tt>:
-    If your node can be combined with itself, or other existing nodes in a 
-    peephole-like fashion, add a visit function for it, and call that function
-    from <tt></tt>.  There are several good examples for simple combines you
-    can do; <tt>visitFABS</tt> and <tt>visitSRL</tt> are good starting places.
-    </li>
-<li><tt>lib/Target/PowerPC/PPCISelLowering.cpp</tt>:
-    Each target has an implementation of the <tt>TargetLowering</tt> class,
-    usually in its own file (although some targets include it in the same
-    file as the DAGToDAGISel).  The default behavior for a target is to
-    assume that your new node is legal for all types that are legal for
-    that target.  If this target does not natively support your node, then
-    tell the target to either Promote it (if it is supported at a larger
-    type) or Expand it.  This will cause the code you wrote in 
-    <tt>LegalizeOp</tt> above to decompose your new node into other legal
-    nodes for this target.</li>
-<li><tt>lib/Target/TargetSelectionDAG.td</tt>:
-    Most current targets supported by LLVM generate code using the DAGToDAG
-    method, where SelectionDAG nodes are pattern matched to target-specific
-    nodes, which represent individual instructions.  In order for the targets
-    to match an instruction to your new node, you must add a def for that node
-    to the list in this file, with the appropriate type constraints. Look at
-    <tt>add</tt>, <tt>bswap</tt>, and <tt>fadd</tt> for examples.</li>
-<li><tt>lib/Target/PowerPC/PPCInstrInfo.td</tt>:
-    Each target has a tablegen file that describes the target's instruction
-    set.  For targets that use the DAGToDAG instruction selection framework,
-    add a pattern for your new node that uses one or more target nodes.
-    Documentation for this is a bit sparse right now, but there are several
-    decent examples.  See the patterns for <tt>rotl</tt> in 
-    <tt>PPCInstrInfo.td</tt>.</li>
-<li>TODO: document complex patterns.</li>
-<li><tt>llvm/test/Regression/CodeGen/*</tt>: Add test cases for your new node
-    to the test suite.  <tt>llvm/test/Regression/CodeGen/X86/bswap.ll</tt> is
-    a good example.</li>
-</ol>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
-  <a name="instruction">Adding a new instruction</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p><span class="doc_warning">WARNING: adding instructions changes the bitcode
-format, and it will take some effort to maintain compatibility with
-the previous version.</span> Only add an instruction if it is absolutely
-necessary.</p>
-
-<ol>
-
-<li><tt>llvm/include/llvm/Instruction.def</tt>:
-    add a number for your instruction and an enum name</li>
-
-<li><tt>llvm/include/llvm/Instructions.h</tt>:
-    add a definition for the class that will represent your instruction</li>
-
-<li><tt>llvm/include/llvm/Support/InstVisitor.h</tt>:
-    add a prototype for a visitor to your new instruction type</li>
-
-<li><tt>llvm/lib/AsmParser/Lexer.l</tt>:
-    add a new token to parse your instruction from assembly text file</li>
-
-<li><tt>llvm/lib/AsmParser/llvmAsmParser.y</tt>:
-    add the grammar on how your instruction can be read and what it will
-    construct as a result</li>
-
-<li><tt>llvm/lib/Bitcode/Reader/Reader.cpp</tt>:
-    add a case for your instruction and how it will be parsed from bitcode</li>
-
-<li><tt>llvm/lib/VMCore/Instruction.cpp</tt>:
-    add a case for how your instruction will be printed out to assembly</li>
-
-<li><tt>llvm/lib/VMCore/Instructions.cpp</tt>:
-    implement the class you defined in
-    <tt>llvm/include/llvm/Instructions.h</tt></li>
-
-<li>Test your instruction</li>
-
-<li><tt>llvm/lib/Target/*</tt>: 
-    Add support for your instruction to code generators, or add a lowering
-    pass.</li>
-
-<li><tt>llvm/test/Regression/*</tt>: add your test cases to the test suite.</li>
-
-</ol>
-
-<p>Also, you need to implement (or modify) any analyses or passes that you want
-to understand this new instruction.</p>
-
-</div>
-
-
-<!-- *********************************************************************** -->
-<h2>
-  <a name="type">Adding a new type</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p><span class="doc_warning">WARNING: adding new types changes the bitcode
-format, and will break compatibility with currently-existing LLVM
-installations.</span> Only add new types if it is absolutely necessary.</p>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="fund_type">Adding a fundamental type</a>
-</h3>
-
-<div>
-
-<ol>
-
-<li><tt>llvm/include/llvm/Type.h</tt>:
-    add enum for the new type; add static <tt>Type*</tt> for this type</li>
-
-<li><tt>llvm/lib/VMCore/Type.cpp</tt>:
-    add mapping from <tt>TypeID</tt> => <tt>Type*</tt>;
-    initialize the static <tt>Type*</tt></li>
-
-<li><tt>llvm/lib/AsmReader/Lexer.l</tt>:
-    add ability to parse in the type from text assembly</li>
-
-<li><tt>llvm/lib/AsmReader/llvmAsmParser.y</tt>:
-    add a token for that type</li>
-
-</ol>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="derived_type">Adding a derived type</a>
-</h3>
-
-<div>
-
-<ol>
-<li><tt>llvm/include/llvm/Type.h</tt>:
-    add enum for the new type; add a forward declaration of the type
-    also</li>
-
-<li><tt>llvm/include/llvm/DerivedTypes.h</tt>:
-    add new class to represent new class in the hierarchy; add forward 
-    declaration to the TypeMap value type</li>
-
-<li><tt>llvm/lib/VMCore/Type.cpp</tt>:
-    add support for derived type to: 
-<div class="doc_code">
-<pre>
-std::string getTypeDescription(const Type &Ty,
-  std::vector<const Type*> &TypeStack)
-bool TypesEqual(const Type *Ty, const Type *Ty2,
-  std::map<const Type*, const Type*> & EqTypes)
-</pre>
-</div>
-    add necessary member functions for type, and factory methods</li>
-
-<li><tt>llvm/lib/AsmReader/Lexer.l</tt>:
-    add ability to parse in the type from text assembly</li>
-
-<li><tt>llvm/lib/BitCode/Writer/Writer.cpp</tt>:
-    modify <tt>void BitcodeWriter::outputType(const Type *T)</tt> to serialize
-    your type</li>
-
-<li><tt>llvm/lib/BitCode/Reader/Reader.cpp</tt>:
-    modify <tt>const Type *BitcodeReader::ParseType()</tt> to read your data
-    type</li> 
-
-<li><tt>llvm/lib/VMCore/AsmWriter.cpp</tt>:
-    modify
-<div class="doc_code">
-<pre>
-void calcTypeName(const Type *Ty,
-                  std::vector<const Type*> &TypeStack,
-                  std::map<const Type*,std::string> &TypeNames,
-                  std::string & Result)
-</pre>
-</div>
-    to output the new derived type
-</li>  
- 
-
-</ol>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-
-<hr>
-<address>
-  <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
-  src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a>
-  <a href="http://validator.w3.org/check/referer"><img
-  src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a>
-
-  <a href="http://llvm.org/">The LLVM Compiler Infrastructure</a>
-  <br>
-  Last modified: $Date$
-</address>
-
-</body>
-</html>

Added: llvm/trunk/docs/ExtendingLLVM.rst
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/ExtendingLLVM.rst?rev=165371&view=auto
==============================================================================
--- llvm/trunk/docs/ExtendingLLVM.rst (added)
+++ llvm/trunk/docs/ExtendingLLVM.rst Sat Oct  6 23:56:08 2012
@@ -0,0 +1,306 @@
+.. _extending_llvm:
+
+============================================================
+Extending LLVM: Adding instructions, intrinsics, types, etc.
+============================================================
+
+Introduction and Warning
+========================
+
+
+During the course of using LLVM, you may wish to customize it for your research
+project or for experimentation. At this point, you may realize that you need to
+add something to LLVM, whether it be a new fundamental type, a new intrinsic
+function, or a whole new instruction.
+
+When you come to this realization, stop and think. Do you really need to extend
+LLVM? Is it a new fundamental capability that LLVM does not support at its
+current incarnation or can it be synthesized from already pre-existing LLVM
+elements? If you are not sure, ask on the `LLVM-dev
+<http://mail.cs.uiuc.edu/mailman/listinfo/llvmdev>`_ list. The reason is that
+extending LLVM will get involved as you need to update all the different passes
+that you intend to use with your extension, and there are ``many`` LLVM analyses
+and transformations, so it may be quite a bit of work.
+
+Adding an `intrinsic function`_ is far easier than adding an
+instruction, and is transparent to optimization passes.  If your added
+functionality can be expressed as a function call, an intrinsic function is the
+method of choice for LLVM extension.
+
+Before you invest a significant amount of effort into a non-trivial extension,
+**ask on the list** if what you are looking to do can be done with
+already-existing infrastructure, or if maybe someone else is already working on
+it. You will save yourself a lot of time and effort by doing so.
+
+.. _intrinsic function:
+
+Adding a new intrinsic function
+===============================
+
+Adding a new intrinsic function to LLVM is much easier than adding a new
+instruction.  Almost all extensions to LLVM should start as an intrinsic
+function and then be turned into an instruction if warranted.
+
+#. ``llvm/docs/LangRef.html``:
+
+   Document the intrinsic.  Decide whether it is code generator specific and
+   what the restrictions are.  Talk to other people about it so that you are
+   sure it's a good idea.
+
+#. ``llvm/include/llvm/Intrinsics*.td``:
+
+   Add an entry for your intrinsic.  Describe its memory access characteristics
+   for optimization (this controls whether it will be DCE'd, CSE'd, etc). Note
+   that any intrinsic using the ``llvm_int_ty`` type for an argument will
+   be deemed by ``tblgen`` as overloaded and the corresponding suffix will
+   be required on the intrinsic's name.
+
+#. ``llvm/lib/Analysis/ConstantFolding.cpp``:
+
+   If it is possible to constant fold your intrinsic, add support to it in the
+   ``canConstantFoldCallTo`` and ``ConstantFoldCall`` functions.
+
+#. ``llvm/test/Regression/*``:
+
+   Add test cases for your test cases to the test suite
+
+Once the intrinsic has been added to the system, you must add code generator
+support for it.  Generally you must do the following steps:
+
+Add support to the .td file for the target(s) of your choice in
+``lib/Target/*/*.td``.
+
+  This is usually a matter of adding a pattern to the .td file that matches the
+  intrinsic, though it may obviously require adding the instructions you want to
+  generate as well.  There are lots of examples in the PowerPC and X86 backend
+  to follow.
+
+Adding a new SelectionDAG node
+==============================
+
+As with intrinsics, adding a new SelectionDAG node to LLVM is much easier than
+adding a new instruction.  New nodes are often added to help represent
+instructions common to many targets.  These nodes often map to an LLVM
+instruction (add, sub) or intrinsic (byteswap, population count).  In other
+cases, new nodes have been added to allow many targets to perform a common task
+(converting between floating point and integer representation) or capture more
+complicated behavior in a single node (rotate).
+
+#. ``include/llvm/CodeGen/ISDOpcodes.h``:
+
+   Add an enum value for the new SelectionDAG node.
+
+#. ``lib/CodeGen/SelectionDAG/SelectionDAG.cpp``:
+
+   Add code to print the node to ``getOperationName``.  If your new node can be
+    evaluated at compile time when given constant arguments (such as an add of a
+    constant with another constant), find the ``getNode`` method that takes the
+    appropriate number of arguments, and add a case for your node to the switch
+    statement that performs constant folding for nodes that take the same number
+    of arguments as your new node.
+
+#. ``lib/CodeGen/SelectionDAG/LegalizeDAG.cpp``:
+
+   Add code to `legalize, promote, and expand
+   <CodeGenerator.html#selectiondag_legalize>`_ the node as necessary.  At a
+   minimum, you will need to add a case statement for your node in
+   ``LegalizeOp`` which calls LegalizeOp on the node's operands, and returns a
+   new node if any of the operands changed as a result of being legalized.  It
+   is likely that not all targets supported by the SelectionDAG framework will
+   natively support the new node.  In this case, you must also add code in your
+   node's case statement in ``LegalizeOp`` to Expand your node into simpler,
+   legal operations.  The case for ``ISD::UREM`` for expanding a remainder into
+   a divide, multiply, and a subtract is a good example.
+
+#. ``lib/CodeGen/SelectionDAG/LegalizeDAG.cpp``:
+
+   If targets may support the new node being added only at certain sizes, you
+    will also need to add code to your node's case statement in ``LegalizeOp``
+    to Promote your node's operands to a larger size, and perform the correct
+    operation.  You will also need to add code to ``PromoteOp`` to do this as
+    well.  For a good example, see ``ISD::BSWAP``, which promotes its operand to
+    a wider size, performs the byteswap, and then shifts the correct bytes right
+    to emulate the narrower byteswap in the wider type.
+
+#. ``lib/CodeGen/SelectionDAG/LegalizeDAG.cpp``:
+
+   Add a case for your node in ``ExpandOp`` to teach the legalizer how to
+   perform the action represented by the new node on a value that has been split
+   into high and low halves.  This case will be used to support your node with a
+   64 bit operand on a 32 bit target.
+
+#. ``lib/CodeGen/SelectionDAG/DAGCombiner.cpp``:
+
+   If your node can be combined with itself, or other existing nodes in a
+   peephole-like fashion, add a visit function for it, and call that function
+   from. There are several good examples for simple combines you can do;
+   ``visitFABS`` and ``visitSRL`` are good starting places.
+
+#. ``lib/Target/PowerPC/PPCISelLowering.cpp``:
+
+   Each target has an implementation of the ``TargetLowering`` class, usually in
+   its own file (although some targets include it in the same file as the
+   DAGToDAGISel).  The default behavior for a target is to assume that your new
+   node is legal for all types that are legal for that target.  If this target
+   does not natively support your node, then tell the target to either Promote
+   it (if it is supported at a larger type) or Expand it.  This will cause the
+   code you wrote in ``LegalizeOp`` above to decompose your new node into other
+   legal nodes for this target.
+
+#. ``lib/Target/TargetSelectionDAG.td``:
+
+   Most current targets supported by LLVM generate code using the DAGToDAG
+   method, where SelectionDAG nodes are pattern matched to target-specific
+   nodes, which represent individual instructions.  In order for the targets to
+   match an instruction to your new node, you must add a def for that node to
+   the list in this file, with the appropriate type constraints. Look at
+   ``add``, ``bswap``, and ``fadd`` for examples.
+
+#. ``lib/Target/PowerPC/PPCInstrInfo.td``:
+
+   Each target has a tablegen file that describes the target's instruction set.
+   For targets that use the DAGToDAG instruction selection framework, add a
+   pattern for your new node that uses one or more target nodes.  Documentation
+   for this is a bit sparse right now, but there are several decent examples.
+   See the patterns for ``rotl`` in ``PPCInstrInfo.td``.
+
+#. TODO: document complex patterns.
+
+#. ``llvm/test/Regression/CodeGen/*``:
+
+   Add test cases for your new node to the test suite.
+   ``llvm/test/Regression/CodeGen/X86/bswap.ll`` is a good example.
+
+Adding a new instruction
+========================
+
+.. warning::
+
+  Adding instructions changes the bitcode format, and it will take some effort
+  to maintain compatibility with the previous version. Only add an instruction
+  if it is absolutely necessary.
+
+#. ``llvm/include/llvm/Instruction.def``:
+
+   add a number for your instruction and an enum name
+
+#. ``llvm/include/llvm/Instructions.h``:
+
+   add a definition for the class that will represent your instruction
+
+#. ``llvm/include/llvm/Support/InstVisitor.h``:
+
+   add a prototype for a visitor to your new instruction type
+
+#. ``llvm/lib/AsmParser/Lexer.l``:
+
+   add a new token to parse your instruction from assembly text file
+
+#. ``llvm/lib/AsmParser/llvmAsmParser.y``:
+
+   add the grammar on how your instruction can be read and what it will
+   construct as a result
+
+#. ``llvm/lib/Bitcode/Reader/Reader.cpp``:
+
+   add a case for your instruction and how it will be parsed from bitcode
+
+#. ``llvm/lib/VMCore/Instruction.cpp``:
+
+   add a case for how your instruction will be printed out to assembly
+
+#. ``llvm/lib/VMCore/Instructions.cpp``:
+
+   implement the class you defined in ``llvm/include/llvm/Instructions.h``
+
+#. Test your instruction
+
+#. ``llvm/lib/Target/*``: 
+
+   add support for your instruction to code generators, or add a lowering pass.
+
+#. ``llvm/test/Regression/*``:
+
+   add your test cases to the test suite.
+
+Also, you need to implement (or modify) any analyses or passes that you want to
+understand this new instruction.
+
+Adding a new type
+=================
+
+.. warning::
+
+  Adding new types changes the bitcode format, and will break compatibility with
+  currently-existing LLVM installations. Only add new types if it is absolutely
+  necessary.
+
+Adding a fundamental type
+-------------------------
+
+#. ``llvm/include/llvm/Type.h``:
+
+   add enum for the new type; add static ``Type*`` for this type
+
+#. ``llvm/lib/VMCore/Type.cpp``:
+
+   add mapping from ``TypeID`` => ``Type*``; initialize the static ``Type*``
+
+#. ``llvm/lib/AsmReader/Lexer.l``:
+
+   add ability to parse in the type from text assembly
+
+#. ``llvm/lib/AsmReader/llvmAsmParser.y``:
+
+   add a token for that type
+
+Adding a derived type
+---------------------
+
+#. ``llvm/include/llvm/Type.h``:
+
+   add enum for the new type; add a forward declaration of the type also
+
+#. ``llvm/include/llvm/DerivedTypes.h``:
+
+   add new class to represent new class in the hierarchy; add forward
+   declaration to the TypeMap value type
+
+#. ``llvm/lib/VMCore/Type.cpp``:
+
+   add support for derived type to:
+
+   .. code:: c++
+
+     std::string getTypeDescription(const Type &Ty,
+                                    std::vector<const Type*> &TypeStack)
+     bool TypesEqual(const Type *Ty, const Type *Ty2,
+                     std::map<const Type*, const Type*> &EqTypes)
+
+   add necessary member functions for type, and factory methods
+
+#. ``llvm/lib/AsmReader/Lexer.l``:
+
+   add ability to parse in the type from text assembly
+
+#. ``llvm/lib/BitCode/Writer/Writer.cpp``:
+
+   modify ``void BitcodeWriter::outputType(const Type *T)`` to serialize your
+   type
+
+#. ``llvm/lib/BitCode/Reader/Reader.cpp``:
+
+   modify ``const Type *BitcodeReader::ParseType()`` to read your data type
+
+#. ``llvm/lib/VMCore/AsmWriter.cpp``:
+
+   modify
+
+   .. code:: c++
+
+     void calcTypeName(const Type *Ty,
+                       std::vector<const Type*> &TypeStack,
+                       std::map<const Type*,std::string> &TypeNames,
+                       std::string &Result)
+
+   to output the new derived type

Modified: llvm/trunk/docs/programming.rst
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/programming.rst?rev=165371&r1=165370&r2=165371&view=diff
==============================================================================
--- llvm/trunk/docs/programming.rst (original)
+++ llvm/trunk/docs/programming.rst Sat Oct  6 23:56:08 2012
@@ -6,10 +6,11 @@
 .. toctree::
    :hidden:
 
+   Atomics
    CodingStandards
    CommandLine
    CompilerWriterInfo
-   Atomics
+   ExtendingLLVM
    HowToSetUpLLVMStyleRTTI
 
 * `LLVM Language Reference Manual <LangRef.html>`_
@@ -40,7 +41,7 @@
   How to make ``isa<>``, ``dyn_cast<>``, etc. available for clients of your
   class hierarchy.
 
-* `Extending LLVM <ExtendingLLVM.html>`_
+* :ref:`extending_llvm`
 
   Look here to see how to add instructions and intrinsics to LLVM.
 





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