[llvm-commits] [llvm] r163137 - in /llvm/trunk: lib/Target/Hexagon/CMakeLists.txt lib/Target/Hexagon/HexagonMachineScheduler.cpp lib/Target/Hexagon/HexagonMachineScheduler.h lib/Target/Hexagon/HexagonRegisterInfo.cpp lib/Target/Hexagon/HexagonRegisterInfo.h lib/Target/Hexagon/HexagonSchedule.td lib/Target/Hexagon/HexagonScheduleV4.td lib/Target/Hexagon/HexagonTargetMachine.cpp test/CodeGen/Hexagon/args.ll test/CodeGen/Hexagon/newvaluestore.ll test/CodeGen/Hexagon/static.ll

Sergei Larin slarin at codeaurora.org
Tue Sep 4 07:49:57 PDT 2012


Author: slarin
Date: Tue Sep  4 09:49:56 2012
New Revision: 163137

URL: http://llvm.org/viewvc/llvm-project?rev=163137&view=rev
Log:
Porting Hexagon MI Scheduler to the new API.

Change current Hexagon MI scheduler to use new converging
scheduler. Integrates DFA resource model into it.

Added:
    llvm/trunk/lib/Target/Hexagon/HexagonMachineScheduler.cpp
    llvm/trunk/lib/Target/Hexagon/HexagonMachineScheduler.h
Modified:
    llvm/trunk/lib/Target/Hexagon/CMakeLists.txt
    llvm/trunk/lib/Target/Hexagon/HexagonRegisterInfo.cpp
    llvm/trunk/lib/Target/Hexagon/HexagonRegisterInfo.h
    llvm/trunk/lib/Target/Hexagon/HexagonSchedule.td
    llvm/trunk/lib/Target/Hexagon/HexagonScheduleV4.td
    llvm/trunk/lib/Target/Hexagon/HexagonTargetMachine.cpp
    llvm/trunk/test/CodeGen/Hexagon/args.ll
    llvm/trunk/test/CodeGen/Hexagon/newvaluestore.ll
    llvm/trunk/test/CodeGen/Hexagon/static.ll

Modified: llvm/trunk/lib/Target/Hexagon/CMakeLists.txt
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/Hexagon/CMakeLists.txt?rev=163137&r1=163136&r2=163137&view=diff
==============================================================================
--- llvm/trunk/lib/Target/Hexagon/CMakeLists.txt (original)
+++ llvm/trunk/lib/Target/Hexagon/CMakeLists.txt Tue Sep  4 09:49:56 2012
@@ -16,6 +16,7 @@
   HexagonExpandPredSpillCode.cpp
   HexagonFrameLowering.cpp
   HexagonHardwareLoops.cpp
+  HexagonMachineScheduler.cpp
   HexagonMCInstLower.cpp
   HexagonInstrInfo.cpp
   HexagonISelDAGToDAG.cpp

Added: llvm/trunk/lib/Target/Hexagon/HexagonMachineScheduler.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/Hexagon/HexagonMachineScheduler.cpp?rev=163137&view=auto
==============================================================================
--- llvm/trunk/lib/Target/Hexagon/HexagonMachineScheduler.cpp (added)
+++ llvm/trunk/lib/Target/Hexagon/HexagonMachineScheduler.cpp Tue Sep  4 09:49:56 2012
@@ -0,0 +1,874 @@
+//===- HexagonMachineScheduler.cpp - MI Scheduler for Hexagon -------------===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// MachineScheduler schedules machine instructions after phi elimination. It
+// preserves LiveIntervals so it can be invoked before register allocation.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "misched"
+
+#include "HexagonMachineScheduler.h"
+
+#include <queue>
+
+using namespace llvm;
+
+static cl::opt<bool> ForceTopDown("vliw-misched-topdown", cl::Hidden,
+                                  cl::desc("Force top-down list scheduling"));
+static cl::opt<bool> ForceBottomUp("vliw-misched-bottomup", cl::Hidden,
+                                   cl::desc("Force bottom-up list scheduling"));
+
+#ifndef NDEBUG
+static cl::opt<bool> ViewMISchedDAGs("vliw-view-misched-dags", cl::Hidden,
+  cl::desc("Pop up a window to show MISched dags after they are processed"));
+
+static cl::opt<unsigned> MISchedCutoff("vliw-misched-cutoff", cl::Hidden,
+  cl::desc("Stop scheduling after N instructions"), cl::init(~0U));
+#else
+static bool ViewMISchedDAGs = false;
+#endif // NDEBUG
+
+/// Decrement this iterator until reaching the top or a non-debug instr.
+static MachineBasicBlock::iterator
+priorNonDebug(MachineBasicBlock::iterator I, MachineBasicBlock::iterator Beg) {
+  assert(I != Beg && "reached the top of the region, cannot decrement");
+  while (--I != Beg) {
+    if (!I->isDebugValue())
+      break;
+  }
+  return I;
+}
+
+/// If this iterator is a debug value, increment until reaching the End or a
+/// non-debug instruction.
+static MachineBasicBlock::iterator
+nextIfDebug(MachineBasicBlock::iterator I, MachineBasicBlock::iterator End) {
+  for(; I != End; ++I) {
+    if (!I->isDebugValue())
+      break;
+  }
+  return I;
+}
+
+/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. When
+/// NumPredsLeft reaches zero, release the successor node.
+///
+/// FIXME: Adjust SuccSU height based on MinLatency.
+void VLIWMachineScheduler::releaseSucc(SUnit *SU, SDep *SuccEdge) {
+  SUnit *SuccSU = SuccEdge->getSUnit();
+
+#ifndef NDEBUG
+  if (SuccSU->NumPredsLeft == 0) {
+    dbgs() << "*** Scheduling failed! ***\n";
+    SuccSU->dump(this);
+    dbgs() << " has been released too many times!\n";
+    llvm_unreachable(0);
+  }
+#endif
+  --SuccSU->NumPredsLeft;
+  if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU)
+    SchedImpl->releaseTopNode(SuccSU);
+}
+
+/// releaseSuccessors - Call releaseSucc on each of SU's successors.
+void VLIWMachineScheduler::releaseSuccessors(SUnit *SU) {
+  for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+       I != E; ++I) {
+    releaseSucc(SU, &*I);
+  }
+}
+
+/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. When
+/// NumSuccsLeft reaches zero, release the predecessor node.
+///
+/// FIXME: Adjust PredSU height based on MinLatency.
+void VLIWMachineScheduler::releasePred(SUnit *SU, SDep *PredEdge) {
+  SUnit *PredSU = PredEdge->getSUnit();
+
+#ifndef NDEBUG
+  if (PredSU->NumSuccsLeft == 0) {
+    dbgs() << "*** Scheduling failed! ***\n";
+    PredSU->dump(this);
+    dbgs() << " has been released too many times!\n";
+    llvm_unreachable(0);
+  }
+#endif
+  --PredSU->NumSuccsLeft;
+  if (PredSU->NumSuccsLeft == 0 && PredSU != &EntrySU)
+    SchedImpl->releaseBottomNode(PredSU);
+}
+
+/// releasePredecessors - Call releasePred on each of SU's predecessors.
+void VLIWMachineScheduler::releasePredecessors(SUnit *SU) {
+  for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+       I != E; ++I) {
+    releasePred(SU, &*I);
+  }
+}
+
+void VLIWMachineScheduler::moveInstruction(MachineInstr *MI,
+                                    MachineBasicBlock::iterator InsertPos) {
+  // Advance RegionBegin if the first instruction moves down.
+  if (&*RegionBegin == MI)
+    ++RegionBegin;
+
+  // Update the instruction stream.
+  BB->splice(InsertPos, BB, MI);
+
+  // Update LiveIntervals
+  LIS->handleMove(MI);
+
+  // Recede RegionBegin if an instruction moves above the first.
+  if (RegionBegin == InsertPos)
+    RegionBegin = MI;
+}
+
+bool VLIWMachineScheduler::checkSchedLimit() {
+#ifndef NDEBUG
+  if (NumInstrsScheduled == MISchedCutoff && MISchedCutoff != ~0U) {
+    CurrentTop = CurrentBottom;
+    return false;
+  }
+  ++NumInstrsScheduled;
+#endif
+  return true;
+}
+
+/// enterRegion - Called back from MachineScheduler::runOnMachineFunction after
+/// crossing a scheduling boundary. [begin, end) includes all instructions in
+/// the region, including the boundary itself and single-instruction regions
+/// that don't get scheduled.
+void VLIWMachineScheduler::enterRegion(MachineBasicBlock *bb,
+                                MachineBasicBlock::iterator begin,
+                                MachineBasicBlock::iterator end,
+                                unsigned endcount)
+{
+  ScheduleDAGInstrs::enterRegion(bb, begin, end, endcount);
+
+  // For convenience remember the end of the liveness region.
+  LiveRegionEnd =
+    (RegionEnd == bb->end()) ? RegionEnd : llvm::next(RegionEnd);
+}
+
+// Setup the register pressure trackers for the top scheduled top and bottom
+// scheduled regions.
+void VLIWMachineScheduler::initRegPressure() {
+  TopRPTracker.init(&MF, RegClassInfo, LIS, BB, RegionBegin);
+  BotRPTracker.init(&MF, RegClassInfo, LIS, BB, LiveRegionEnd);
+
+  // Close the RPTracker to finalize live ins.
+  RPTracker.closeRegion();
+
+  DEBUG(RPTracker.getPressure().dump(TRI));
+
+  // Initialize the live ins and live outs.
+  TopRPTracker.addLiveRegs(RPTracker.getPressure().LiveInRegs);
+  BotRPTracker.addLiveRegs(RPTracker.getPressure().LiveOutRegs);
+
+  // Close one end of the tracker so we can call
+  // getMaxUpward/DownwardPressureDelta before advancing across any
+  // instructions. This converts currently live regs into live ins/outs.
+  TopRPTracker.closeTop();
+  BotRPTracker.closeBottom();
+
+  // Account for liveness generated by the region boundary.
+  if (LiveRegionEnd != RegionEnd)
+    BotRPTracker.recede();
+
+  assert(BotRPTracker.getPos() == RegionEnd && "Can't find the region bottom");
+
+  // Cache the list of excess pressure sets in this region. This will also track
+  // the max pressure in the scheduled code for these sets.
+  RegionCriticalPSets.clear();
+  std::vector<unsigned> RegionPressure = RPTracker.getPressure().MaxSetPressure;
+  for (unsigned i = 0, e = RegionPressure.size(); i < e; ++i) {
+    unsigned Limit = TRI->getRegPressureSetLimit(i);
+    if (RegionPressure[i] > Limit)
+      RegionCriticalPSets.push_back(PressureElement(i, 0));
+  }
+  DEBUG(dbgs() << "Excess PSets: ";
+        for (unsigned i = 0, e = RegionCriticalPSets.size(); i != e; ++i)
+          dbgs() << TRI->getRegPressureSetName(
+            RegionCriticalPSets[i].PSetID) << " ";
+        dbgs() << "\n");
+
+  // Reset resource state.
+  TopResourceModel->resetPacketState();
+  TopResourceModel->resetDFA();
+  BotResourceModel->resetPacketState();
+  BotResourceModel->resetDFA();
+  TotalPackets = 0;
+}
+
+// FIXME: When the pressure tracker deals in pressure differences then we won't
+// iterate over all RegionCriticalPSets[i].
+void VLIWMachineScheduler::
+updateScheduledPressure(std::vector<unsigned> NewMaxPressure) {
+  for (unsigned i = 0, e = RegionCriticalPSets.size(); i < e; ++i) {
+    unsigned ID = RegionCriticalPSets[i].PSetID;
+    int &MaxUnits = RegionCriticalPSets[i].UnitIncrease;
+    if ((int)NewMaxPressure[ID] > MaxUnits)
+      MaxUnits = NewMaxPressure[ID];
+  }
+}
+
+/// Check if scheduling of this SU is possible
+/// in the current packet.
+/// It is _not_ precise (statefull), it is more like
+/// another heuristic. Many corner cases are figured
+/// empirically.
+bool VLIWResourceModel::isResourceAvailable(SUnit *SU) {
+  if (!SU || !SU->getInstr())
+    return false;
+
+  // First see if the pipeline could receive this instruction
+  // in the current cycle.
+  switch (SU->getInstr()->getOpcode()) {
+  default:
+    if (!ResourcesModel->canReserveResources(SU->getInstr()))
+      return false;
+  case TargetOpcode::EXTRACT_SUBREG:
+  case TargetOpcode::INSERT_SUBREG:
+  case TargetOpcode::SUBREG_TO_REG:
+  case TargetOpcode::REG_SEQUENCE:
+  case TargetOpcode::IMPLICIT_DEF:
+  case TargetOpcode::COPY:
+  case TargetOpcode::INLINEASM:
+    break;
+  }
+
+  // Now see if there are no other dependencies to instructions already
+  // in the packet.
+  for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
+    if (Packet[i]->Succs.size() == 0)
+      continue;
+    for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(),
+         E = Packet[i]->Succs.end(); I != E; ++I) {
+      // Since we do not add pseudos to packets, might as well
+      // ignore order dependencies.
+      if (I->isCtrl())
+        continue;
+
+      if (I->getSUnit() == SU)
+        return false;
+    }
+  }
+  return true;
+}
+
+/// Keep track of available resources.
+void VLIWResourceModel::reserveResources(SUnit *SU) {
+  // If this SU does not fit in the packet
+  // start a new one.
+  if (!isResourceAvailable(SU)) {
+    ResourcesModel->clearResources();
+    Packet.clear();
+    TotalPackets++;
+  }
+
+  switch (SU->getInstr()->getOpcode()) {
+  default:
+    ResourcesModel->reserveResources(SU->getInstr());
+    break;
+  case TargetOpcode::EXTRACT_SUBREG:
+  case TargetOpcode::INSERT_SUBREG:
+  case TargetOpcode::SUBREG_TO_REG:
+  case TargetOpcode::REG_SEQUENCE:
+  case TargetOpcode::IMPLICIT_DEF:
+  case TargetOpcode::KILL:
+  case TargetOpcode::PROLOG_LABEL:
+  case TargetOpcode::EH_LABEL:
+  case TargetOpcode::COPY:
+  case TargetOpcode::INLINEASM:
+    break;
+  }
+  Packet.push_back(SU);
+
+#ifndef NDEBUG
+  DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n");
+  for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
+    DEBUG(dbgs() << "\t[" << i << "] SU(");
+    DEBUG(dbgs() << Packet[i]->NodeNum << ")\n");
+  }
+#endif
+
+  // If packet is now full, reset the state so in the next cycle
+  // we start fresh.
+  if (Packet.size() >= InstrItins->SchedModel->IssueWidth) {
+    ResourcesModel->clearResources();
+    Packet.clear();
+    TotalPackets++;
+  }
+}
+
+// Release all DAG roots for scheduling.
+void VLIWMachineScheduler::releaseRoots() {
+  SmallVector<SUnit*, 16> BotRoots;
+
+  for (std::vector<SUnit>::iterator
+         I = SUnits.begin(), E = SUnits.end(); I != E; ++I) {
+    // A SUnit is ready to top schedule if it has no predecessors.
+    if (I->Preds.empty())
+      SchedImpl->releaseTopNode(&(*I));
+    // A SUnit is ready to bottom schedule if it has no successors.
+    if (I->Succs.empty())
+      BotRoots.push_back(&(*I));
+  }
+  // Release bottom roots in reverse order so the higher priority nodes appear
+  // first. This is more natural and slightly more efficient.
+  for (SmallVectorImpl<SUnit*>::const_reverse_iterator
+         I = BotRoots.rbegin(), E = BotRoots.rend(); I != E; ++I)
+    SchedImpl->releaseBottomNode(*I);
+}
+
+/// schedule - Called back from MachineScheduler::runOnMachineFunction
+/// after setting up the current scheduling region. [RegionBegin, RegionEnd)
+/// only includes instructions that have DAG nodes, not scheduling boundaries.
+void VLIWMachineScheduler::schedule() {
+  DEBUG(dbgs()
+        << "********** MI Converging Scheduling VLIW BB#" << BB->getNumber()
+        << " " << BB->getName()
+        << " in_func " << BB->getParent()->getFunction()->getName()
+        << " at loop depth "  << MLI->getLoopDepth(BB)
+        << " \n");
+
+  // Initialize the register pressure tracker used by buildSchedGraph.
+  RPTracker.init(&MF, RegClassInfo, LIS, BB, LiveRegionEnd);
+
+  // Account for liveness generate by the region boundary.
+  if (LiveRegionEnd != RegionEnd)
+    RPTracker.recede();
+
+  // Build the DAG, and compute current register pressure.
+  buildSchedGraph(AA, &RPTracker);
+
+  // Initialize top/bottom trackers after computing region pressure.
+  initRegPressure();
+
+  DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
+          SUnits[su].dumpAll(this));
+
+  if (ViewMISchedDAGs) viewGraph();
+
+  SchedImpl->initialize(this);
+
+  // Release edges from the special Entry node or to the special Exit node.
+  releaseSuccessors(&EntrySU);
+  releasePredecessors(&ExitSU);
+
+  // Release all DAG roots for scheduling.
+  releaseRoots();
+
+  CurrentTop = nextIfDebug(RegionBegin, RegionEnd);
+  CurrentBottom = RegionEnd;
+  bool IsTopNode = false;
+  while (SUnit *SU = SchedImpl->pickNode(IsTopNode)) {
+    if (!checkSchedLimit())
+      break;
+
+    // Move the instruction to its new location in the instruction stream.
+    MachineInstr *MI = SU->getInstr();
+
+    if (IsTopNode) {
+      assert(SU->isTopReady() && "node still has unscheduled dependencies");
+      if (&*CurrentTop == MI)
+        CurrentTop = nextIfDebug(++CurrentTop, CurrentBottom);
+      else {
+        moveInstruction(MI, CurrentTop);
+        TopRPTracker.setPos(MI);
+      }
+
+      // Update top scheduled pressure.
+      TopRPTracker.advance();
+      assert(TopRPTracker.getPos() == CurrentTop && "out of sync");
+      updateScheduledPressure(TopRPTracker.getPressure().MaxSetPressure);
+
+      // Update DFA state.
+      TopResourceModel->reserveResources(SU);
+
+      // Release dependent instructions for scheduling.
+      releaseSuccessors(SU);
+    }
+    else {
+      assert(SU->isBottomReady() && "node still has unscheduled dependencies");
+      MachineBasicBlock::iterator priorII =
+        priorNonDebug(CurrentBottom, CurrentTop);
+      if (&*priorII == MI)
+        CurrentBottom = priorII;
+      else {
+        if (&*CurrentTop == MI) {
+          CurrentTop = nextIfDebug(++CurrentTop, priorII);
+          TopRPTracker.setPos(CurrentTop);
+        }
+        moveInstruction(MI, CurrentBottom);
+        CurrentBottom = MI;
+      }
+      // Update bottom scheduled pressure.
+      BotRPTracker.recede();
+      assert(BotRPTracker.getPos() == CurrentBottom && "out of sync");
+      updateScheduledPressure(BotRPTracker.getPressure().MaxSetPressure);
+
+      // Update DFA state.
+      BotResourceModel->reserveResources(SU);
+
+      // Release dependent instructions for scheduling.
+      releasePredecessors(SU);
+    }
+    SU->isScheduled = true;
+    SchedImpl->schedNode(SU, IsTopNode);
+  }
+  assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
+
+  DEBUG(dbgs() << "Final schedule has " << TopResourceModel->getTotalPackets() +
+        BotResourceModel->getTotalPackets()<< "packets.\n");
+
+  placeDebugValues();
+}
+
+/// Reinsert any remaining debug_values, just like the PostRA scheduler.
+void VLIWMachineScheduler::placeDebugValues() {
+  // If first instruction was a DBG_VALUE then put it back.
+  if (FirstDbgValue) {
+    BB->splice(RegionBegin, BB, FirstDbgValue);
+    RegionBegin = FirstDbgValue;
+  }
+
+  for (std::vector<std::pair<MachineInstr *, MachineInstr *> >::iterator
+         DI = DbgValues.end(), DE = DbgValues.begin(); DI != DE; --DI) {
+    std::pair<MachineInstr *, MachineInstr *> P = *prior(DI);
+    MachineInstr *DbgValue = P.first;
+    MachineBasicBlock::iterator OrigPrevMI = P.second;
+    BB->splice(++OrigPrevMI, BB, DbgValue);
+    if (OrigPrevMI == llvm::prior(RegionEnd))
+      RegionEnd = DbgValue;
+  }
+  DbgValues.clear();
+  FirstDbgValue = NULL;
+}
+
+void ConvergingVLIWScheduler::initialize(VLIWMachineScheduler *dag) {
+  DAG = dag;
+  TRI = DAG->TRI;
+  Top.DAG = dag;
+  Bot.DAG = dag;
+
+  // Initialize the HazardRecognizers.
+  const TargetMachine &TM = DAG->MF.getTarget();
+  const InstrItineraryData *Itin = TM.getInstrItineraryData();
+  Top.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
+  Bot.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
+
+  assert((!ForceTopDown || !ForceBottomUp) &&
+         "-misched-topdown incompatible with -misched-bottomup");
+}
+
+void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) {
+  if (SU->isScheduled)
+    return;
+
+  for (SUnit::succ_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+       I != E; ++I) {
+    unsigned PredReadyCycle = I->getSUnit()->TopReadyCycle;
+    unsigned MinLatency = I->getMinLatency();
+#ifndef NDEBUG
+    Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency);
+#endif
+    if (SU->TopReadyCycle < PredReadyCycle + MinLatency)
+      SU->TopReadyCycle = PredReadyCycle + MinLatency;
+  }
+  Top.releaseNode(SU, SU->TopReadyCycle);
+}
+
+void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) {
+  if (SU->isScheduled)
+    return;
+
+  assert(SU->getInstr() && "Scheduled SUnit must have instr");
+
+  for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+       I != E; ++I) {
+    unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle;
+    unsigned MinLatency = I->getMinLatency();
+#ifndef NDEBUG
+    Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency);
+#endif
+    if (SU->BotReadyCycle < SuccReadyCycle + MinLatency)
+      SU->BotReadyCycle = SuccReadyCycle + MinLatency;
+  }
+  Bot.releaseNode(SU, SU->BotReadyCycle);
+}
+
+/// Does this SU have a hazard within the current instruction group.
+///
+/// The scheduler supports two modes of hazard recognition. The first is the
+/// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that
+/// supports highly complicated in-order reservation tables
+/// (ScoreboardHazardRecognizer) and arbitrary target-specific logic.
+///
+/// The second is a streamlined mechanism that checks for hazards based on
+/// simple counters that the scheduler itself maintains. It explicitly checks
+/// for instruction dispatch limitations, including the number of micro-ops that
+/// can dispatch per cycle.
+///
+/// TODO: Also check whether the SU must start a new group.
+bool ConvergingVLIWScheduler::SchedBoundary::checkHazard(SUnit *SU) {
+  if (HazardRec->isEnabled())
+    return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard;
+
+  if (IssueCount + DAG->getNumMicroOps(SU->getInstr()) > DAG->getIssueWidth())
+    return true;
+
+  return false;
+}
+
+void ConvergingVLIWScheduler::SchedBoundary::releaseNode(SUnit *SU,
+                                                     unsigned ReadyCycle) {
+  if (ReadyCycle < MinReadyCycle)
+    MinReadyCycle = ReadyCycle;
+
+  // Check for interlocks first. For the purpose of other heuristics, an
+  // instruction that cannot issue appears as if it's not in the ReadyQueue.
+  if (ReadyCycle > CurrCycle || checkHazard(SU))
+
+    Pending.push(SU);
+  else
+    Available.push(SU);
+}
+
+/// Move the boundary of scheduled code by one cycle.
+void ConvergingVLIWScheduler::SchedBoundary::bumpCycle() {
+  unsigned Width = DAG->getIssueWidth();
+  IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width;
+
+  assert(MinReadyCycle < UINT_MAX && "MinReadyCycle uninitialized");
+  unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle);
+
+  if (!HazardRec->isEnabled()) {
+    // Bypass HazardRec virtual calls.
+    CurrCycle = NextCycle;
+  }
+  else {
+    // Bypass getHazardType calls in case of long latency.
+    for (; CurrCycle != NextCycle; ++CurrCycle) {
+      if (isTop())
+        HazardRec->AdvanceCycle();
+      else
+        HazardRec->RecedeCycle();
+    }
+  }
+  CheckPending = true;
+
+  DEBUG(dbgs() << "*** " << Available.getName() << " cycle "
+        << CurrCycle << '\n');
+}
+
+/// Move the boundary of scheduled code by one SUnit.
+void ConvergingVLIWScheduler::SchedBoundary::bumpNode(SUnit *SU) {
+
+  // Update the reservation table.
+  if (HazardRec->isEnabled()) {
+    if (!isTop() && SU->isCall) {
+      // Calls are scheduled with their preceding instructions. For bottom-up
+      // scheduling, clear the pipeline state before emitting.
+      HazardRec->Reset();
+    }
+    HazardRec->EmitInstruction(SU);
+  }
+  // Check the instruction group dispatch limit.
+  // TODO: Check if this SU must end a dispatch group.
+  IssueCount += DAG->getNumMicroOps(SU->getInstr());
+  if (IssueCount >= DAG->getIssueWidth()) {
+    DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n');
+    bumpCycle();
+  }
+}
+
+/// Release pending ready nodes in to the available queue. This makes them
+/// visible to heuristics.
+void ConvergingVLIWScheduler::SchedBoundary::releasePending() {
+  // If the available queue is empty, it is safe to reset MinReadyCycle.
+  if (Available.empty())
+    MinReadyCycle = UINT_MAX;
+
+  // Check to see if any of the pending instructions are ready to issue.  If
+  // so, add them to the available queue.
+  for (unsigned i = 0, e = Pending.size(); i != e; ++i) {
+    SUnit *SU = *(Pending.begin()+i);
+    unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle;
+
+    if (ReadyCycle < MinReadyCycle)
+      MinReadyCycle = ReadyCycle;
+
+    if (ReadyCycle > CurrCycle)
+      continue;
+
+    if (checkHazard(SU))
+      continue;
+
+    Available.push(SU);
+    Pending.remove(Pending.begin()+i);
+    --i; --e;
+  }
+  CheckPending = false;
+}
+
+/// Remove SU from the ready set for this boundary.
+void ConvergingVLIWScheduler::SchedBoundary::removeReady(SUnit *SU) {
+  if (Available.isInQueue(SU))
+    Available.remove(Available.find(SU));
+  else {
+    assert(Pending.isInQueue(SU) && "bad ready count");
+    Pending.remove(Pending.find(SU));
+  }
+}
+
+/// If this queue only has one ready candidate, return it. As a side effect,
+/// advance the cycle until at least one node is ready. If multiple instructions
+/// are ready, return NULL.
+SUnit *ConvergingVLIWScheduler::SchedBoundary::pickOnlyChoice() {
+  if (CheckPending)
+    releasePending();
+
+  for (unsigned i = 0; Available.empty(); ++i) {
+    assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) &&
+           "permanent hazard"); (void)i;
+    bumpCycle();
+    releasePending();
+  }
+  if (Available.size() == 1)
+    return *Available.begin();
+  return NULL;
+}
+
+#ifndef NDEBUG
+void ConvergingVLIWScheduler::traceCandidate(const char *Label, const ReadyQueue &Q,
+                                         SUnit *SU, PressureElement P) {
+  dbgs() << Label << " " << Q.getName() << " ";
+  if (P.isValid())
+    dbgs() << TRI->getRegPressureSetName(P.PSetID) << ":" << P.UnitIncrease
+           << " ";
+  else
+    dbgs() << "     ";
+  SU->dump(DAG);
+}
+#endif
+
+// Constants used to denote relative importance of
+// heuristic components for cost computation.
+static const unsigned PriorityOne = 200;
+static const unsigned PriorityThree = 50;
+static const unsigned ScaleTwo = 10;
+static const unsigned FactorOne = 2;
+
+/// Single point to compute overall scheduling cost.
+/// TODO: More heuristics will be used soon.
+int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU,
+                                            SchedCandidate &Candidate,
+                                            RegPressureDelta &Delta,
+                                            bool verbose) {
+  // Initial trivial priority.
+  int ResCount = 1;
+
+  // Do not waste time on a node that is already scheduled.
+  if (!SU || SU->isScheduled)
+    return ResCount;
+
+  // Forced priority is high.
+  if (SU->isScheduleHigh)
+    ResCount += PriorityOne;
+
+  // Critical path first.
+  if (Q.getID() == TopQID)
+    ResCount += (SU->getHeight() * ScaleTwo);
+  else
+    ResCount += (SU->getDepth() * ScaleTwo);
+
+  // If resources are available for it, multiply the
+  // chance of scheduling.
+  if (DAG->getTopResourceModel()->isResourceAvailable(SU))
+    ResCount <<= FactorOne;
+
+  // Factor in reg pressure as a heuristic.
+  ResCount -= (Delta.Excess.UnitIncrease * PriorityThree);
+  ResCount -= (Delta.CriticalMax.UnitIncrease * PriorityThree);
+
+  DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")");
+
+  return ResCount;
+}
+
+/// Pick the best candidate from the top queue.
+///
+/// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during
+/// DAG building. To adjust for the current scheduling location we need to
+/// maintain the number of vreg uses remaining to be top-scheduled.
+ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler::
+pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker,
+                  SchedCandidate &Candidate) {
+  DEBUG(Q.dump());
+
+  // getMaxPressureDelta temporarily modifies the tracker.
+  RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker);
+
+  // BestSU remains NULL if no top candidates beat the best existing candidate.
+  CandResult FoundCandidate = NoCand;
+  for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
+    RegPressureDelta RPDelta;
+    TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
+                                    DAG->getRegionCriticalPSets(),
+                                    DAG->getRegPressure().MaxSetPressure);
+
+    int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false);
+
+    // Initialize the candidate if needed.
+    if (!Candidate.SU) {
+      Candidate.SU = *I;
+      Candidate.RPDelta = RPDelta;
+      Candidate.SCost = CurrentCost;
+      FoundCandidate = NodeOrder;
+      continue;
+    }
+
+
+    // Best cost.
+    if (CurrentCost > Candidate.SCost) {
+      DEBUG(traceCandidate("CCAND", Q, *I));
+      Candidate.SU = *I;
+      Candidate.RPDelta = RPDelta;
+      Candidate.SCost = CurrentCost;
+      FoundCandidate = BestCost;
+      continue;
+    }
+
+    // Fall through to original instruction order.
+    // Only consider node order if Candidate was chosen from this Q.
+    if (FoundCandidate == NoCand)
+      continue;
+  }
+  return FoundCandidate;
+}
+
+/// Pick the best candidate node from either the top or bottom queue.
+SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) {
+  // Schedule as far as possible in the direction of no choice. This is most
+  // efficient, but also provides the best heuristics for CriticalPSets.
+  if (SUnit *SU = Bot.pickOnlyChoice()) {
+    IsTopNode = false;
+    return SU;
+  }
+  if (SUnit *SU = Top.pickOnlyChoice()) {
+    IsTopNode = true;
+    return SU;
+  }
+  SchedCandidate BotCand;
+  // Prefer bottom scheduling when heuristics are silent.
+  CandResult BotResult = pickNodeFromQueue(Bot.Available,
+                                           DAG->getBotRPTracker(), BotCand);
+  assert(BotResult != NoCand && "failed to find the first candidate");
+
+  // If either Q has a single candidate that provides the least increase in
+  // Excess pressure, we can immediately schedule from that Q.
+  //
+  // RegionCriticalPSets summarizes the pressure within the scheduled region and
+  // affects picking from either Q. If scheduling in one direction must
+  // increase pressure for one of the excess PSets, then schedule in that
+  // direction first to provide more freedom in the other direction.
+  if (BotResult == SingleExcess || BotResult == SingleCritical) {
+    IsTopNode = false;
+    return BotCand.SU;
+  }
+  // Check if the top Q has a better candidate.
+  SchedCandidate TopCand;
+  CandResult TopResult = pickNodeFromQueue(Top.Available,
+                                           DAG->getTopRPTracker(), TopCand);
+  assert(TopResult != NoCand && "failed to find the first candidate");
+
+  if (TopResult == SingleExcess || TopResult == SingleCritical) {
+    IsTopNode = true;
+    return TopCand.SU;
+  }
+  // If either Q has a single candidate that minimizes pressure above the
+  // original region's pressure pick it.
+  if (BotResult == SingleMax) {
+    IsTopNode = false;
+    return BotCand.SU;
+  }
+  if (TopResult == SingleMax) {
+    IsTopNode = true;
+    return TopCand.SU;
+  }
+  if (TopCand.SCost > BotCand.SCost) {
+    IsTopNode = true;
+    return TopCand.SU;
+  }
+  // Otherwise prefer the bottom candidate in node order.
+  IsTopNode = false;
+  return BotCand.SU;
+}
+
+/// Pick the best node to balance the schedule. Implements MachineSchedStrategy.
+SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) {
+  if (DAG->top() == DAG->bottom()) {
+    assert(Top.Available.empty() && Top.Pending.empty() &&
+           Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage");
+    return NULL;
+  }
+  SUnit *SU;
+  if (ForceTopDown) {
+    SU = Top.pickOnlyChoice();
+    if (!SU) {
+      SchedCandidate TopCand;
+      CandResult TopResult =
+        pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand);
+      assert(TopResult != NoCand && "failed to find the first candidate");
+      (void)TopResult;
+      SU = TopCand.SU;
+    }
+    IsTopNode = true;
+  } else if (ForceBottomUp) {
+    SU = Bot.pickOnlyChoice();
+    if (!SU) {
+      SchedCandidate BotCand;
+      CandResult BotResult =
+        pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand);
+      assert(BotResult != NoCand && "failed to find the first candidate");
+      (void)BotResult;
+      SU = BotCand.SU;
+    }
+    IsTopNode = false;
+  } else {
+    SU = pickNodeBidrectional(IsTopNode);
+  }
+  if (SU->isTopReady())
+    Top.removeReady(SU);
+  if (SU->isBottomReady())
+    Bot.removeReady(SU);
+
+  DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom")
+        << " Scheduling Instruction in cycle "
+        << (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n';
+        SU->dump(DAG));
+  return SU;
+}
+
+/// Update the scheduler's state after scheduling a node. This is the same node
+/// that was just returned by pickNode(). However, VLIWMachineScheduler needs to update
+/// it's state based on the current cycle before MachineSchedStrategy does.
+void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) {
+  if (IsTopNode) {
+    SU->TopReadyCycle = Top.CurrCycle;
+    Top.bumpNode(SU);
+  }
+  else {
+    SU->BotReadyCycle = Bot.CurrCycle;
+    Bot.bumpNode(SU);
+  }
+}
+

Added: llvm/trunk/lib/Target/Hexagon/HexagonMachineScheduler.h
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/Hexagon/HexagonMachineScheduler.h?rev=163137&view=auto
==============================================================================
--- llvm/trunk/lib/Target/Hexagon/HexagonMachineScheduler.h (added)
+++ llvm/trunk/lib/Target/Hexagon/HexagonMachineScheduler.h Tue Sep  4 09:49:56 2012
@@ -0,0 +1,423 @@
+//===-- HexagonMachineScheduler.h - Custom Hexagon MI scheduler.      ----===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Custom Hexagon MI scheduler.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef HEXAGONASMPRINTER_H
+#define HEXAGONASMPRINTER_H
+
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/MachineScheduler.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/RegisterClassInfo.h"
+#include "llvm/CodeGen/RegisterPressure.h"
+#include "llvm/CodeGen/ResourcePriorityQueue.h"
+#include "llvm/CodeGen/ScheduleDAGInstrs.h"
+#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/ADT/OwningPtr.h"
+#include "llvm/ADT/PriorityQueue.h"
+
+using namespace llvm;
+
+//===----------------------------------------------------------------------===//
+// MachineSchedStrategy - Interface to a machine scheduling algorithm.
+//===----------------------------------------------------------------------===//
+
+namespace llvm {
+class VLIWMachineScheduler;
+
+/// MachineSchedStrategy - Interface used by VLIWMachineScheduler to drive the selected
+/// scheduling algorithm.
+///
+/// If this works well and targets wish to reuse VLIWMachineScheduler, we may expose it
+/// in ScheduleDAGInstrs.h
+class MachineSchedStrategy {
+public:
+  virtual ~MachineSchedStrategy() {}
+
+  /// Initialize the strategy after building the DAG for a new region.
+  virtual void initialize(VLIWMachineScheduler *DAG) = 0;
+
+  /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
+  /// schedule the node at the top of the unscheduled region. Otherwise it will
+  /// be scheduled at the bottom.
+  virtual SUnit *pickNode(bool &IsTopNode) = 0;
+
+  /// Notify MachineSchedStrategy that VLIWMachineScheduler has scheduled a node.
+  virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
+
+  /// When all predecessor dependencies have been resolved, free this node for
+  /// top-down scheduling.
+  virtual void releaseTopNode(SUnit *SU) = 0;
+  /// When all successor dependencies have been resolved, free this node for
+  /// bottom-up scheduling.
+  virtual void releaseBottomNode(SUnit *SU) = 0;
+};
+
+//===----------------------------------------------------------------------===//
+// ConvergingVLIWScheduler - Implementation of the standard MachineSchedStrategy.
+//===----------------------------------------------------------------------===//
+
+/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
+/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
+/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
+class ReadyQueue {
+  unsigned ID;
+  std::string Name;
+  std::vector<SUnit*> Queue;
+
+public:
+  ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
+
+  unsigned getID() const { return ID; }
+
+  StringRef getName() const { return Name; }
+
+  // SU is in this queue if it's NodeQueueID is a superset of this ID.
+  bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
+
+  bool empty() const { return Queue.empty(); }
+
+  unsigned size() const { return Queue.size(); }
+
+  typedef std::vector<SUnit*>::iterator iterator;
+
+  iterator begin() { return Queue.begin(); }
+
+  iterator end() { return Queue.end(); }
+
+  iterator find(SUnit *SU) {
+    return std::find(Queue.begin(), Queue.end(), SU);
+  }
+
+  void push(SUnit *SU) {
+    Queue.push_back(SU);
+    SU->NodeQueueId |= ID;
+  }
+
+  void remove(iterator I) {
+    (*I)->NodeQueueId &= ~ID;
+    *I = Queue.back();
+    Queue.pop_back();
+  }
+
+  void dump() {
+    dbgs() << Name << ": ";
+    for (unsigned i = 0, e = Queue.size(); i < e; ++i)
+      dbgs() << Queue[i]->NodeNum << " ";
+    dbgs() << "\n";
+  }
+};
+
+/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics to balance
+/// the schedule.
+class ConvergingVLIWScheduler : public MachineSchedStrategy {
+
+  /// Store the state used by ConvergingVLIWScheduler heuristics, required for the
+  /// lifetime of one invocation of pickNode().
+  struct SchedCandidate {
+    // The best SUnit candidate.
+    SUnit *SU;
+
+    // Register pressure values for the best candidate.
+    RegPressureDelta RPDelta;
+
+    // Best scheduling cost.
+    int SCost;
+
+    SchedCandidate(): SU(NULL), SCost(0) {}
+  };
+  /// Represent the type of SchedCandidate found within a single queue.
+  enum CandResult {
+    NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
+    BestCost};
+
+  /// Each Scheduling boundary is associated with ready queues. It tracks the
+  /// current cycle in whichever direction at has moved, and maintains the state
+  /// of "hazards" and other interlocks at the current cycle.
+  struct SchedBoundary {
+    VLIWMachineScheduler *DAG;
+
+    ReadyQueue Available;
+    ReadyQueue Pending;
+    bool CheckPending;
+
+    ScheduleHazardRecognizer *HazardRec;
+
+    unsigned CurrCycle;
+    unsigned IssueCount;
+
+    /// MinReadyCycle - Cycle of the soonest available instruction.
+    unsigned MinReadyCycle;
+
+    // Remember the greatest min operand latency.
+    unsigned MaxMinLatency;
+
+    /// Pending queues extend the ready queues with the same ID and the
+    /// PendingFlag set.
+    SchedBoundary(unsigned ID, const Twine &Name):
+      DAG(0), Available(ID, Name+".A"),
+      Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"),
+      CheckPending(false), HazardRec(0), CurrCycle(0), IssueCount(0),
+      MinReadyCycle(UINT_MAX), MaxMinLatency(0) {}
+
+    ~SchedBoundary() { delete HazardRec; }
+
+    bool isTop() const {
+      return Available.getID() == ConvergingVLIWScheduler::TopQID;
+    }
+
+    bool checkHazard(SUnit *SU);
+
+    void releaseNode(SUnit *SU, unsigned ReadyCycle);
+
+    void bumpCycle();
+
+    void bumpNode(SUnit *SU);
+
+    void releasePending();
+
+    void removeReady(SUnit *SU);
+
+    SUnit *pickOnlyChoice();
+  };
+
+  VLIWMachineScheduler *DAG;
+  const TargetRegisterInfo *TRI;
+
+  // State of the top and bottom scheduled instruction boundaries.
+  SchedBoundary Top;
+  SchedBoundary Bot;
+
+public:
+  /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
+  enum {
+    TopQID = 1,
+    BotQID = 2,
+    LogMaxQID = 2
+  };
+
+  ConvergingVLIWScheduler():
+    DAG(0), TRI(0), Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
+
+  virtual void initialize(VLIWMachineScheduler *dag);
+
+  virtual SUnit *pickNode(bool &IsTopNode);
+
+  virtual void schedNode(SUnit *SU, bool IsTopNode);
+
+  virtual void releaseTopNode(SUnit *SU);
+
+  virtual void releaseBottomNode(SUnit *SU);
+
+protected:
+  SUnit *pickNodeBidrectional(bool &IsTopNode);
+
+  int SchedulingCost(ReadyQueue &Q,
+                     SUnit *SU, SchedCandidate &Candidate,
+                     RegPressureDelta &Delta, bool verbose);
+
+  CandResult pickNodeFromQueue(ReadyQueue &Q,
+                               const RegPressureTracker &RPTracker,
+                               SchedCandidate &Candidate);
+#ifndef NDEBUG
+  void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
+                      PressureElement P = PressureElement());
+#endif
+};
+
+class VLIWResourceModel {
+  /// ResourcesModel - Represents VLIW state.
+  /// Not limited to VLIW targets per say, but assumes
+  /// definition of DFA by a target.
+  DFAPacketizer *ResourcesModel;
+
+  const InstrItineraryData *InstrItins;
+
+  /// Local packet/bundle model. Purely
+  /// internal to the MI schedulre at the time.
+  std::vector<SUnit*> Packet;
+
+  /// Total packets created.
+  unsigned TotalPackets;
+
+public:
+  VLIWResourceModel(MachineSchedContext *C, const InstrItineraryData *IID) :
+    InstrItins(IID), TotalPackets(0) {
+    const TargetMachine &TM = C->MF->getTarget();
+    ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM,NULL);
+
+    // This hard requirement could be relaxed, but for now do not let it proceed.
+    assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
+
+    Packet.resize(InstrItins->SchedModel->IssueWidth);
+    Packet.clear();
+    ResourcesModel->clearResources();
+  }
+
+  ~VLIWResourceModel() {
+    delete ResourcesModel;
+  }
+
+  void resetPacketState() {
+    Packet.clear();
+  }
+
+  void resetDFA() {
+    ResourcesModel->clearResources();
+  }
+
+  bool isResourceAvailable(SUnit *SU);
+  void reserveResources(SUnit *SU);
+  unsigned getTotalPackets() const { return TotalPackets; }
+};
+
+class VLIWMachineScheduler : public ScheduleDAGInstrs {
+  /// AA - AliasAnalysis for making memory reference queries.
+  AliasAnalysis *AA;
+
+  RegisterClassInfo *RegClassInfo;
+  MachineSchedStrategy *SchedImpl;
+
+  /// state separatly for top/bottom sectioins.
+  VLIWResourceModel *TopResourceModel;
+  VLIWResourceModel *BotResourceModel;
+
+  MachineBasicBlock::iterator LiveRegionEnd;
+
+  /// Register pressure in this region computed by buildSchedGraph.
+  IntervalPressure RegPressure;
+  RegPressureTracker RPTracker;
+
+  /// List of pressure sets that exceed the target's pressure limit before
+  /// scheduling, listed in increasing set ID order. Each pressure set is paired
+  /// with its max pressure in the currently scheduled regions.
+  std::vector<PressureElement> RegionCriticalPSets;
+
+  /// The top of the unscheduled zone.
+  MachineBasicBlock::iterator CurrentTop;
+  IntervalPressure TopPressure;
+  RegPressureTracker TopRPTracker;
+
+  /// The bottom of the unscheduled zone.
+  MachineBasicBlock::iterator CurrentBottom;
+  IntervalPressure BotPressure;
+  RegPressureTracker BotRPTracker;
+
+#ifndef NDEBUG
+  /// The number of instructions scheduled so far. Used to cut off the
+  /// scheduler at the point determined by misched-cutoff.
+  unsigned NumInstrsScheduled;
+#endif
+
+  /// Total packets in the region.
+  unsigned TotalPackets;
+
+  const MachineLoopInfo *MLI;
+public:
+  VLIWMachineScheduler(MachineSchedContext *C, MachineSchedStrategy *S):
+    ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS),
+    AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S),
+    RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure),
+    CurrentBottom(), BotRPTracker(BotPressure), MLI(C->MLI) {
+
+    TopResourceModel = new VLIWResourceModel(C, InstrItins);
+    BotResourceModel = new VLIWResourceModel(C, InstrItins);
+
+#ifndef NDEBUG
+    NumInstrsScheduled = 0;
+#endif
+    TotalPackets = 0;
+  }
+
+  virtual ~VLIWMachineScheduler() {
+    delete SchedImpl;
+    delete TopResourceModel;
+    delete BotResourceModel;
+  }
+
+  MachineBasicBlock::iterator top() const { return CurrentTop; }
+  MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
+
+  /// Implement the ScheduleDAGInstrs interface for handling the next scheduling
+  /// region. This covers all instructions in a block, while schedule() may only
+  /// cover a subset.
+  void enterRegion(MachineBasicBlock *bb,
+                   MachineBasicBlock::iterator begin,
+                   MachineBasicBlock::iterator end,
+                   unsigned endcount);
+
+  /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
+  /// time to do some work.
+  void schedule();
+
+  unsigned CurCycle;
+
+  /// Get current register pressure for the top scheduled instructions.
+  const IntervalPressure &getTopPressure() const { return TopPressure; }
+  const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
+
+  /// Get current register pressure for the bottom scheduled instructions.
+  const IntervalPressure &getBotPressure() const { return BotPressure; }
+  const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
+
+  /// Get register pressure for the entire scheduling region before scheduling.
+  const IntervalPressure &getRegPressure() const { return RegPressure; }
+
+  const std::vector<PressureElement> &getRegionCriticalPSets() const {
+    return RegionCriticalPSets;
+  }
+
+  VLIWResourceModel *getTopResourceModel() { return TopResourceModel; };
+  VLIWResourceModel *getBotResourceModel() { return BotResourceModel; };
+
+  /// getIssueWidth - Return the max instructions per scheduling group.
+  unsigned getIssueWidth() const {
+    return (InstrItins && InstrItins->SchedModel)
+      ? InstrItins->SchedModel->IssueWidth : 1;
+  }
+
+  /// getNumMicroOps - Return the number of issue slots required for this MI.
+  unsigned getNumMicroOps(MachineInstr *MI) const {
+    if (!InstrItins) return 1;
+    int UOps = InstrItins->getNumMicroOps(MI->getDesc().getSchedClass());
+    return (UOps >= 0) ? UOps : TII->getNumMicroOps(InstrItins, MI);
+  }
+
+private:
+  void scheduleNodeTopDown(SUnit *SU);
+  void listScheduleTopDown();
+
+  void initRegPressure();
+  void updateScheduledPressure(std::vector<unsigned> NewMaxPressure);
+
+  void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
+  bool checkSchedLimit();
+
+  void releaseRoots();
+
+  void releaseSucc(SUnit *SU, SDep *SuccEdge);
+  void releaseSuccessors(SUnit *SU);
+  void releasePred(SUnit *SU, SDep *PredEdge);
+  void releasePredecessors(SUnit *SU);
+
+  void placeDebugValues();
+};
+} // namespace
+
+
+#endif

Modified: llvm/trunk/lib/Target/Hexagon/HexagonRegisterInfo.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/Hexagon/HexagonRegisterInfo.cpp?rev=163137&r1=163136&r2=163137&view=diff
==============================================================================
--- llvm/trunk/lib/Target/Hexagon/HexagonRegisterInfo.cpp (original)
+++ llvm/trunk/lib/Target/Hexagon/HexagonRegisterInfo.cpp Tue Sep  4 09:49:56 2012
@@ -310,6 +310,58 @@
   Moves.push_back(MachineMove(0, Dst, Src));
 }
 
+// Get the weight in units of pressure for this register class.
+const RegClassWeight &
+HexagonRegisterInfo::getRegClassWeight(const TargetRegisterClass *RC) const {
+  // Each TargetRegisterClass has a per register weight, and weight
+  // limit which must be less than the limits of its pressure sets.
+  static const RegClassWeight RCWeightTable[] = {
+    {1, 32}, // IntRegs
+    {1, 8},  // CRRegs
+    {1, 4},  // PredRegs
+    {2, 16}, // DoubleRegs
+    {0, 0} };
+  return RCWeightTable[RC->getID()];
+}
+
+/// Get the number of dimensions of register pressure.
+unsigned HexagonRegisterInfo::getNumRegPressureSets() const {
+  return 4;
+}
+
+/// Get the name of this register unit pressure set.
+const char *HexagonRegisterInfo::getRegPressureSetName(unsigned Idx) const {
+  static const char *const RegPressureSetName[] = {
+    "IntRegsRegSet",
+    "CRRegsRegSet",
+    "PredRegsRegSet",
+    "DoubleRegsRegSet"
+  };
+  assert((Idx < 4) && "Index out of bounds");
+  return RegPressureSetName[Idx];
+}
+
+/// Get the register unit pressure limit for this dimension.
+/// This limit must be adjusted dynamically for reserved registers.
+unsigned HexagonRegisterInfo::getRegPressureSetLimit(unsigned Idx) const {
+  static const int RegPressureLimit [] = { 16, 4, 2, 8 };
+  assert((Idx < 4) && "Index out of bounds");
+  return RegPressureLimit[Idx];
+}
+
+const int*
+HexagonRegisterInfo::getRegClassPressureSets(const TargetRegisterClass *RC)
+  const {
+  static const int RCSetsTable[] = {
+    0,  -1,  // IntRegs
+    1,  -1,  // CRRegs
+    2,  -1,  // PredRegs
+    0,  -1,  // DoubleRegs
+    -1 };
+  static const unsigned RCSetStartTable[] = { 0, 2, 4, 6, 0 };
+  unsigned SetListStart = RCSetStartTable[RC->getID()];
+  return &RCSetsTable[SetListStart];
+}
 unsigned HexagonRegisterInfo::getEHExceptionRegister() const {
   llvm_unreachable("What is the exception register");
 }

Modified: llvm/trunk/lib/Target/Hexagon/HexagonRegisterInfo.h
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/Hexagon/HexagonRegisterInfo.h?rev=163137&r1=163136&r2=163137&view=diff
==============================================================================
--- llvm/trunk/lib/Target/Hexagon/HexagonRegisterInfo.h (original)
+++ llvm/trunk/lib/Target/Hexagon/HexagonRegisterInfo.h Tue Sep  4 09:49:56 2012
@@ -87,6 +87,11 @@
   // Exception handling queries.
   unsigned getEHExceptionRegister() const;
   unsigned getEHHandlerRegister() const;
+  const RegClassWeight &getRegClassWeight(const TargetRegisterClass *RC) const;
+  unsigned getNumRegPressureSets() const;
+  const char *getRegPressureSetName(unsigned Idx) const;
+  unsigned getRegPressureSetLimit(unsigned Idx) const;
+  const int* getRegClassPressureSets(const TargetRegisterClass *RC) const;
 };
 
 } // end namespace llvm

Modified: llvm/trunk/lib/Target/Hexagon/HexagonSchedule.td
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/Hexagon/HexagonSchedule.td?rev=163137&r1=163136&r2=163137&view=diff
==============================================================================
--- llvm/trunk/lib/Target/Hexagon/HexagonSchedule.td (original)
+++ llvm/trunk/lib/Target/Hexagon/HexagonSchedule.td Tue Sep  4 09:49:56 2012
@@ -47,6 +47,7 @@
   // Max issue per cycle == bundle width.
   let IssueWidth = 4;
   let Itineraries = HexagonItineraries;
+  let LoadLatency = 1;
 }
 
 //===----------------------------------------------------------------------===//

Modified: llvm/trunk/lib/Target/Hexagon/HexagonScheduleV4.td
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/Hexagon/HexagonScheduleV4.td?rev=163137&r1=163136&r2=163137&view=diff
==============================================================================
--- llvm/trunk/lib/Target/Hexagon/HexagonScheduleV4.td (original)
+++ llvm/trunk/lib/Target/Hexagon/HexagonScheduleV4.td Tue Sep  4 09:49:56 2012
@@ -58,6 +58,7 @@
   // Max issue per cycle == bundle width.
   let IssueWidth = 4;
   let Itineraries = HexagonItinerariesV4;
+  let LoadLatency = 1;
 }
 
 //===----------------------------------------------------------------------===//

Modified: llvm/trunk/lib/Target/Hexagon/HexagonTargetMachine.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/Hexagon/HexagonTargetMachine.cpp?rev=163137&r1=163136&r2=163137&view=diff
==============================================================================
--- llvm/trunk/lib/Target/Hexagon/HexagonTargetMachine.cpp (original)
+++ llvm/trunk/lib/Target/Hexagon/HexagonTargetMachine.cpp Tue Sep  4 09:49:56 2012
@@ -14,6 +14,7 @@
 #include "HexagonTargetMachine.h"
 #include "Hexagon.h"
 #include "HexagonISelLowering.h"
+#include "HexagonMachineScheduler.h"
 #include "llvm/Module.h"
 #include "llvm/CodeGen/Passes.h"
 #include "llvm/PassManager.h"
@@ -29,6 +30,11 @@
                         "disable-hexagon-hwloops", cl::Hidden,
                         cl::desc("Disable Hardware Loops for Hexagon target"));
 
+static cl::
+opt<bool> DisableHexagonMISched("disable-hexagon-misched",
+                                cl::Hidden, cl::ZeroOrMore, cl::init(false),
+                                cl::desc("Disable Hexagon MI Scheduling"));
+
 /// HexagonTargetMachineModule - Note that this is used on hosts that
 /// cannot link in a library unless there are references into the
 /// library.  In particular, it seems that it is not possible to get
@@ -42,6 +48,13 @@
   RegisterTargetMachine<HexagonTargetMachine> X(TheHexagonTarget);
 }
 
+static ScheduleDAGInstrs *createVLIWMachineSched(MachineSchedContext *C) {
+  return new VLIWMachineScheduler(C, new ConvergingVLIWScheduler());
+}
+
+static MachineSchedRegistry
+SchedCustomRegistry("hexagon", "Run Hexagon's custom scheduler",
+                    createVLIWMachineSched);
 
 /// HexagonTargetMachine ctor - Create an ILP32 architecture model.
 ///
@@ -83,7 +96,13 @@
 class HexagonPassConfig : public TargetPassConfig {
 public:
   HexagonPassConfig(HexagonTargetMachine *TM, PassManagerBase &PM)
-    : TargetPassConfig(TM, PM) {}
+    : TargetPassConfig(TM, PM) {
+    // Enable MI scheduler.
+    if (!DisableHexagonMISched) {
+      enablePass(&MachineSchedulerID);
+      MachineSchedRegistry::setDefault(createVLIWMachineSched);
+    }
+  }
 
   HexagonTargetMachine &getHexagonTargetMachine() const {
     return getTM<HexagonTargetMachine>();

Modified: llvm/trunk/test/CodeGen/Hexagon/args.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/Hexagon/args.ll?rev=163137&r1=163136&r2=163137&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/Hexagon/args.ll (original)
+++ llvm/trunk/test/CodeGen/Hexagon/args.ll Tue Sep  4 09:49:56 2012
@@ -1,12 +1,12 @@
-; RUN: llc -march=hexagon -mcpu=hexagonv4 -disable-dfa-sched < %s | FileCheck %s
+; RUN: llc -march=hexagon -mcpu=hexagonv4 -disable-hexagon-misched < %s | FileCheck %s
 ; CHECK: r[[T0:[0-9]+]] = #7
 ; CHECK: memw(r29 + #0) = r[[T0]]
+; CHECK: r5 = #6
 ; CHECK: r0 = #1
 ; CHECK: r1 = #2
 ; CHECK: r2 = #3
 ; CHECK: r3 = #4
 ; CHECK: r4 = #5
-; CHECK: r5 = #6
 
 
 define void @foo() nounwind {

Modified: llvm/trunk/test/CodeGen/Hexagon/newvaluestore.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/Hexagon/newvaluestore.ll?rev=163137&r1=163136&r2=163137&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/Hexagon/newvaluestore.ll (original)
+++ llvm/trunk/test/CodeGen/Hexagon/newvaluestore.ll Tue Sep  4 09:49:56 2012
@@ -1,4 +1,4 @@
-; RUN: llc -march=hexagon -mcpu=hexagonv4  < %s | FileCheck %s
+; RUN: llc -march=hexagon -mcpu=hexagonv4 -disable-hexagon-misched < %s | FileCheck %s
 ; Check that we generate new value store packet in V4
 
 @i = global i32 0, align 4

Modified: llvm/trunk/test/CodeGen/Hexagon/static.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/Hexagon/static.ll?rev=163137&r1=163136&r2=163137&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/Hexagon/static.ll (original)
+++ llvm/trunk/test/CodeGen/Hexagon/static.ll Tue Sep  4 09:49:56 2012
@@ -1,4 +1,4 @@
-; RUN: llc -march=hexagon -mcpu=hexagonv4 -disable-dfa-sched < %s | FileCheck %s
+; RUN: llc -march=hexagon -mcpu=hexagonv4 -disable-dfa-sched -disable-hexagon-misched < %s | FileCheck %s
 
 @num = external global i32
 @acc = external global i32





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