[llvm-commits] [Review Request][Patch]Introduce the VectorizeConfig class.

Hongbin Zheng etherzhhb at gmail.com
Thu Apr 5 20:56:44 PDT 2012


hi all,

On Fri, Apr 6, 2012 at 12:44 AM, Hal Finkel <hfinkel at anl.gov> wrote:
> Makes sense to me. Thanks, Sebastian!
>
>  -Hal
>
> On Thu, 5 Apr 2012 11:42:20 -0500
> Sebastian Pop <spop at codeaurora.org> wrote:
>
>> On Thu, Apr 5, 2012 at 11:37 AM, Sebastian Pop <spop at codeaurora.org>
>> wrote:
>> > Please avoid the negative field names: instead please use the
>> > positive...
>>
I think i can clean this up:

---
 include/llvm/Transforms/Vectorize.h      |   24 ++++++++++++------------
 lib/Transforms/Vectorize/BBVectorize.cpp |   28 +++++++++++++++-------------
 2 files changed, 27 insertions(+), 25 deletions(-)

diff --git a/include/llvm/Transforms/Vectorize.h
b/include/llvm/Transforms/Vectorize.h
index 6691258..7701ceb 100644
--- a/include/llvm/Transforms/Vectorize.h
+++ b/include/llvm/Transforms/Vectorize.h
@@ -28,23 +28,23 @@ struct VectorizeConfig {
   /// @brief The size of the native vector registers.
   unsigned VectorBits;

-  /// @brief Don't try to vectorize integer values.
-  bool NoInts;
+  /// @brief Vectorize integer values.
+  bool VectorizeInts;

-  /// @brief Don't try to vectorize floating-point values.
-  bool NoFloats;
+  /// @brief Vectorize floating-point values.
+  bool VectorizeFloats;

-  /// @brief Don't try to vectorize casting (conversion) operations.
-  bool NoCasts;
+  /// @brief Vectorize casting (conversion) operations.
+  bool VectorizeCasts;

-  /// @brief Don't try to vectorize floating-point math intrinsics.
-  bool NoMath;
+  /// @brief Vectorize floating-point math intrinsics.
+  bool VectorizeMath;

-  /// @brief Don't try to vectorize the fused-multiply-add intrinsic.
-  bool NoFMA;
+  /// @brief Vectorize the fused-multiply-add intrinsic.
+  bool VectorizeFMA;

-  /// @brief Don't try to vectorize loads and stores.
-  bool NoMemOps;
+  /// @brief Vectorize loads and stores.
+  bool VectorizeMemOps;

   /// @brief Only generate aligned loads and stores.
   bool AlignedOnly;
diff --git a/lib/Transforms/Vectorize/BBVectorize.cpp
b/lib/Transforms/Vectorize/BBVectorize.cpp
index 82be697..286b54f 100644
--- a/lib/Transforms/Vectorize/BBVectorize.cpp
+++ b/lib/Transforms/Vectorize/BBVectorize.cpp
@@ -437,9 +437,9 @@ namespace {
       case Intrinsic::exp:
       case Intrinsic::exp2:
       case Intrinsic::pow:
-        return !Config.NoMath;
+        return Config.VectorizeMath;
       case Intrinsic::fma:
-        return !Config.NoFMA;
+        return Config.VectorizeFMA;
       }
     }

@@ -533,16 +533,16 @@ namespace {
     } else if (LoadInst *L = dyn_cast<LoadInst>(I)) {
       // Vectorize simple loads if possbile:
       IsSimpleLoadStore = L->isSimple();
-      if (!IsSimpleLoadStore || Config.NoMemOps)
+      if (!IsSimpleLoadStore || !Config.VectorizeMemOps)
         return false;
     } else if (StoreInst *S = dyn_cast<StoreInst>(I)) {
       // Vectorize simple stores if possbile:
       IsSimpleLoadStore = S->isSimple();
-      if (!IsSimpleLoadStore || Config.NoMemOps)
+      if (!IsSimpleLoadStore || !Config.VectorizeMemOps)
         return false;
     } else if (CastInst *C = dyn_cast<CastInst>(I)) {
       // We can vectorize casts, but not casts of pointer types, etc.
-      if (Config.NoCasts)
+      if (!Config.VectorizeCasts)
         return false;

       Type *SrcTy = C->getSrcTy();
@@ -582,10 +582,12 @@ namespace {
         !(VectorType::isValidElementType(T2) || T2->isVectorTy()))
       return false;

-    if (Config.NoInts && (T1->isIntOrIntVectorTy() ||
T2->isIntOrIntVectorTy()))
+    if (!Config.VectorizeInts
+        && (T1->isIntOrIntVectorTy() || T2->isIntOrIntVectorTy()))
       return false;

-    if (Config.NoFloats && (T1->isFPOrFPVectorTy() || T2->isFPOrFPVectorTy()))
+    if (!Config.VectorizeFloats
+        && (T1->isFPOrFPVectorTy() || T2->isFPOrFPVectorTy()))
       return false;

     if (T1->getPrimitiveSizeInBits() > Config.VectorBits/2 ||
@@ -1887,12 +1889,12 @@ llvm::vectorizeBasicBlock(Pass *P, BasicBlock
&BB, const VectorizeConfig &C) {
 //===----------------------------------------------------------------------===//
 VectorizeConfig::VectorizeConfig() {
   VectorBits = ::VectorBits;
-  NoInts = ::NoInts;
-  NoFloats = ::NoFloats;
-  NoCasts = ::NoCasts;
-  NoMath = ::NoMath;
-  NoFMA = ::NoFMA;
-  NoMemOps = ::NoMemOps;
+  VectorizeInts = !::NoInts;
+  VectorizeFloats = !::NoFloats;
+  VectorizeCasts = !::NoCasts;
+  VectorizeMath = !::NoMath;
+  VectorizeFMA = !::NoFMA;
+  VectorizeMemOps = !::NoMemOps;
   AlignedOnly = ::AlignedOnly;
   ReqChainDepth= ::ReqChainDepth;
   SearchLimit = ::SearchLimit;
-- 
1.7.5.4




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