[llvm-commits] [llvm] r152486 - /llvm/trunk/lib/CodeGen/SjLjEHPrepare.cpp

Andrew Trick atrick at apple.com
Mon Mar 12 12:16:26 PDT 2012


On Mar 9, 2012, at 11:11 PM, Bill Wendling <isanbard at gmail.com> wrote:
> Author: void
> Date: Sat Mar 10 01:11:55 2012
> New Revision: 152486
> 
> URL: http://llvm.org/viewvc/llvm-project?rev=152486&view=rev
> Log:
> Implement a more intelligent way of spilling uses across an invoke boundary.
> 
> The old way of determine when and where to spill a value that was used inside of
> a landing pad resulted in spilling that value everywhere and not just at the
> invoke edge.
> 
> This algorithm determines which values are used within a landing pad. It then
> spills those values before the invoke and reloads them before the uses. This
> should prevent excessive spilling in many cases, e.g. inside of loops.
> <rdar://problem/10609139>
> 
> Modified:
>    llvm/trunk/lib/CodeGen/SjLjEHPrepare.cpp
> 
> Modified: llvm/trunk/lib/CodeGen/SjLjEHPrepare.cpp
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SjLjEHPrepare.cpp?rev=152486&r1=152485&r2=152486&view=diff
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/SjLjEHPrepare.cpp (original)
> +++ llvm/trunk/lib/CodeGen/SjLjEHPrepare.cpp Sat Mar 10 01:11:55 2012
> @@ -21,6 +21,7 @@
> #include "llvm/LLVMContext.h"
> #include "llvm/Module.h"
> #include "llvm/Pass.h"
> +#include "llvm/Analysis/Verifier.h"
> #include "llvm/CodeGen/Passes.h"
> #include "llvm/Target/TargetData.h"
> #include "llvm/Target/TargetLowering.h"
> @@ -139,14 +140,19 @@
>   Builder.CreateStore(CallSiteNoC, CallSite, true/*volatile*/);
> }
> 
> -/// MarkBlocksLiveIn - Insert BB and all of its predescessors into LiveBBs until
> +/// markBlocksLiveIn - Insert BB and all of its predescessors into LiveBBs until
> /// we reach blocks we've already seen.
> -static void MarkBlocksLiveIn(BasicBlock *BB,
> -                             SmallPtrSet<BasicBlock*, 64> &LiveBBs) {
> +static void markBlocksLiveIn(BasicBlock *BB, Instruction *Inst,
> +                             SmallPtrSet<BasicBlock*, 64> &LiveBBs,
> +                             SmallPtrSet<BasicBlock*, 4> &InvokesCrossed) {
>   if (!LiveBBs.insert(BB)) return; // already been here.
> 
> -  for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI)
> -    MarkBlocksLiveIn(*PI, LiveBBs);
> +  for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
> +    BasicBlock *Pred = *PI;
> +    if (BB->isLandingPad() && BB != Inst->getParent())
> +      InvokesCrossed.insert(Pred);
> +    markBlocksLiveIn(Pred, Inst, LiveBBs, InvokesCrossed);
> +  }
> }
> 
> /// substituteLPadValues - Substitute the values returned by the landingpad
> @@ -297,6 +303,9 @@
> /// edge and spill them.
> void SjLjEHPass::lowerAcrossUnwindEdges(Function &F,
>                                         ArrayRef<InvokeInst*> Invokes) {
> +  SmallVector<std::pair<Instruction*, Instruction*>, 32> ReloadUsers;
> +  DenseMap<std::pair<Instruction*, Instruction*>, AllocaInst*> AllocaMap;
> +
>   // Finally, scan the code looking for instructions with bad live ranges.
>   for (Function::iterator
>          BB = F.begin(), BBE = F.end(); BB != BBE; ++BB) {
> @@ -327,44 +336,81 @@
>       }
> 
>       // Find all of the blocks that this value is live in.
> -      SmallPtrSet<BasicBlock*, 64> LiveBBs;
> -      LiveBBs.insert(Inst->getParent());
> +      std::map<Instruction*, SmallPtrSet<BasicBlock*, 4> > InvokesCrossed;
> +      std::map<Instruction*, SmallPtrSet<BasicBlock*, 64> > LiveBBs;
>       while (!Users.empty()) {
> -        Instruction *U = Users.back();
> -        Users.pop_back();
> +        Instruction *U = Users.pop_back_val();
> +        LiveBBs[U].insert(Inst->getParent());
> 
> -        if (!isa<PHINode>(U)) {
> -          MarkBlocksLiveIn(U->getParent(), LiveBBs);
> -        } else {
> +        if (PHINode *PN = dyn_cast<PHINode>(U)) {
>           // Uses for a PHI node occur in their predecessor block.
> -          PHINode *PN = cast<PHINode>(U);
>           for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
>             if (PN->getIncomingValue(i) == Inst)
> -              MarkBlocksLiveIn(PN->getIncomingBlock(i), LiveBBs);
> +              markBlocksLiveIn(PN->getIncomingBlock(i), Inst, LiveBBs[U],
> +                               InvokesCrossed[U]);
> +        } else {
> +          markBlocksLiveIn(U->getParent(), Inst, LiveBBs[U], InvokesCrossed[U]);
>         }
>       }
> 
> -      // Now that we know all of the blocks that this thing is live in, see if
> -      // it includes any of the unwind locations.
> -      bool NeedsSpill = false;
> -      for (unsigned i = 0, e = Invokes.size(); i != e; ++i) {
> -        BasicBlock *UnwindBlock = Invokes[i]->getUnwindDest();
> -        if (UnwindBlock != BB && LiveBBs.count(UnwindBlock)) {
> -          DEBUG(dbgs() << "SJLJ Spill: " << *Inst << " around "
> -                << UnwindBlock->getName() << "\n");
> -          NeedsSpill = true;
> -          break;
> +      // Go through the invokes the value crosses and insert a spill right
> +      // before the invoke.
> +      for (std::map<Instruction*, SmallPtrSet<BasicBlock*, 4> >::iterator
> +             MI = InvokesCrossed.begin(), ME = InvokesCrossed.end();
> +           MI != ME; ++MI) {
> +        Instruction *User = MI->first;
> +        SmallPtrSet<BasicBlock*, 4> &Crossings = MI->second;
> +        if (Crossings.empty()) continue;
> +
> +        ReloadUsers.push_back(std::make_pair(Inst, User));
> +
> +        AllocaInst *&Slot = AllocaMap[std::make_pair(Inst, User)];
> +        if (!Slot)
> +          Slot = new AllocaInst(Inst->getType(), 0,
> +                                Inst->getName() + ".reg2mem",
> +                                F.getEntryBlock().begin());
> +
> +        for (SmallPtrSet<BasicBlock*, 4>::iterator
> +               CI = Crossings.begin(), CE = Crossings.end(); CI != CE; ++CI) {
> +          new StoreInst(Inst, Slot, (*CI)->getTerminator());
> +          ++NumSpilled;
>         }
>       }
> +    }
> +  }
> 
> -      // If we decided we need a spill, do it.
> -      // FIXME: Spilling this way is overkill, as it forces all uses of
> -      // the value to be reloaded from the stack slot, even those that aren't
> -      // in the unwind blocks. We should be more selective.
> -      if (NeedsSpill) {
> -        DemoteRegToStack(*Inst, true);
> -        ++NumSpilled;
> -      }
> +  // Now go through the instructions which were spilled and replace their uses
> +  // after a crossed invoke with a reload instruction.
> +  for (SmallVectorImpl<std::pair<Instruction*, Instruction*> >::iterator
> +         I = ReloadUsers.begin(), E = ReloadUsers.end(); I != E; ++I) {
> +    Instruction *User = I->second;
> +    AllocaInst *Slot = AllocaMap[*I];
> +    assert(Slot && "A spill slot hasn't been allocated yet!");
> +
> +    if (PHINode *PN = dyn_cast<PHINode>(User)) {
> +      // If this is a PHI node, we can't insert a load of the value before the
> +      // use. Instead insert the load in the predecessor block corresponding to
> +      // the incoming value.
> +      //
> +      // Note that if there are multiple edges from a basic block to this PHI
> +      // node that we cannot have multiple loads. The problem is that the
> +      // resulting PHI node will have multiple values (from each load) coming in
> +      // from the same block, which is illegal SSA form. For this reason, we
> +      // keep track of and reuse loads we insert.
> +      DenseMap<BasicBlock*, Value*> Loads;
> +      for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
> +        if (PN->getIncomingValue(i) == I->first) {
> +          Value *&V = Loads[PN->getIncomingBlock(i)];
> +          if (V == 0)
> +            // Insert the load into the predecessor block
> +            V = new LoadInst(Slot, I->first->getName() + ".reload", true,
> +                             PN->getIncomingBlock(i)->getTerminator());
> +
> +          PN->setIncomingValue(i, V);
> +        }
> +    } else {
> +      LoadInst *Reload = new LoadInst(Slot, Slot->getName() + ".reload", User);
> +      User->replaceUsesOfWith(I->first, Reload);
>     }
>   }
> 
> @@ -521,5 +567,9 @@
> 
> bool SjLjEHPass::runOnFunction(Function &F) {
>   bool Res = setupEntryBlockAndCallSites(F);
> +  DEBUG({
> +      if (verifyFunction(F))
> +        report_fatal_error("verifyFunction failed!");
> +    });
>   return Res;
> }

This approach looks like a good improvement to me. If we can get away without doing a general SSA update, I guess that's fine.

+ if (BB->isLandingPad() && BB != Inst->getParent())

BB != Inst->getParent() seems like it should be an assert.

Otherwise, no comments.

-Andy



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