[llvm-commits] [llvm] r142960 - /llvm/trunk/docs/ReleaseNotes.html

Bill Wendling isanbard at gmail.com
Tue Oct 25 13:35:31 PDT 2011


Author: void
Date: Tue Oct 25 15:35:31 2011
New Revision: 142960

URL: http://llvm.org/viewvc/llvm-project?rev=142960&view=rev
Log:
Add mention of gwScript to external OS projects.

Modified:
    llvm/trunk/docs/ReleaseNotes.html

Modified: llvm/trunk/docs/ReleaseNotes.html
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/ReleaseNotes.html?rev=142960&r1=142959&r2=142960&view=diff
==============================================================================
--- llvm/trunk/docs/ReleaseNotes.html (original)
+++ llvm/trunk/docs/ReleaseNotes.html Tue Oct 25 15:35:31 2011
@@ -298,6 +298,31 @@
 -->  
   
 <!--=========================================================================-->
+<h3>gwXscript</h3>
+
+<div>
+
+<p><a href="http://botwars.tk/gwscript/">gwXscript</a> is an object oriented,
+   aspect orientied programing language which can create both, executables (ELF,
+   EXE) and shared libraries (DLL, SO, DYNLIB). The compiler is implemented in
+   its own language and translates scripts into LLVM-IR which can be optimized
+   and translated into native code by the LLVM framework. Source code in
+   gwScript contains definitions that expand the namespaces. So you can build
+   your project and simply 'plug out' features by removing a file. The remaining
+   project does not leave scars since you directly separate concerns by the
+   'template' feature of gwX. It is also possible to add new features to a
+   project by just adding files and without editing the original project. This
+   language is used for example to create games or content management systems
+   that should be extendable.</p>
+
+<p>gwXscript is strongly typed and offers comfort with its native types string,
+   hash and array. You can easily write new libraries in gwXscript or native
+   code. gwXscript is type safe and users should not be able to crash your
+   program or execute malicious code except code that is eating CPU time.</p>
+
+</div>
+
+<!--=========================================================================-->
 <h3>TTA-based Co-design Environment (TCE)</h3>
 
 <div>





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