[llvm-commits] [llvm] r142641 - in /llvm/trunk: include/llvm/CodeGen/Passes.h include/llvm/InitializePasses.h lib/CodeGen/CMakeLists.txt lib/CodeGen/CodeGen.cpp lib/CodeGen/LLVMTargetMachine.cpp lib/CodeGen/MachineBlockPlacement.cpp

Chandler Carruth chandlerc at gmail.com
Thu Oct 20 23:54:52 PDT 2011


Just FYI, as I forgot to mention this in the commit log, I am working on a
set of test cases for this. I'm just trying to get this into the tree sooner
so others can see it and hack on it if desired; its still experimental and
behind flags.

On Thu, Oct 20, 2011 at 11:46 PM, Chandler Carruth <chandlerc at gmail.com>wrote:

> Author: chandlerc
> Date: Fri Oct 21 01:46:38 2011
> New Revision: 142641
>
> URL: http://llvm.org/viewvc/llvm-project?rev=142641&view=rev
> Log:
> Implement a block placement pass based on the branch probability and
> block frequency analyses. This differs substantially from the existing
> block-placement pass in LLVM:
>
> 1) It operates on the Machine-IR in the CodeGen layer. This exposes much
>   more (and more precise) information and opportunities. Also, the
>   results are more stable due to fewer transforms ocurring after the
>   pass runs.
> 2) It uses the generalized probability and frequency analyses. These can
>   model static heuristics, code annotation derived heuristics as well
>   as eventual profile loading. By basing the optimization on the
>   analysis interface it can work from any (or a combination) of these
>   inputs.
> 3) It uses a more aggressive algorithm, both building chains from tho
>   bottom up to maximize benefit, and using an SCC-based walk to layout
>   chains of blocks in a profitable ordering without O(N^2) iterations
>   which the old pass involves.
>
> The pass is currently gated behind a flag, and not enabled by default
> because it still needs to grow some important features. Most notably, it
> needs to support loop aligning and careful layout of loop structures
> much as done by hand currently in CodePlacementOpt. Once it supports
> these, and has sufficient testing and quality tuning, it should replace
> both of these passes.
>
> Thanks to Nick Lewycky and Richard Smith for help authoring & debugging
> this, and to Jakob, Andy, Eric, Jim, and probably a few others I'm
> forgetting for reviewing and answering all my questions. Writing
> a backend pass is *sooo* much better now than it used to be. =D
>
> Added:
>    llvm/trunk/lib/CodeGen/MachineBlockPlacement.cpp
> Modified:
>    llvm/trunk/include/llvm/CodeGen/Passes.h
>    llvm/trunk/include/llvm/InitializePasses.h
>    llvm/trunk/lib/CodeGen/CMakeLists.txt
>    llvm/trunk/lib/CodeGen/CodeGen.cpp
>    llvm/trunk/lib/CodeGen/LLVMTargetMachine.cpp
>
> Modified: llvm/trunk/include/llvm/CodeGen/Passes.h
> URL:
> http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/Passes.h?rev=142641&r1=142640&r2=142641&view=diff
>
> ==============================================================================
> --- llvm/trunk/include/llvm/CodeGen/Passes.h (original)
> +++ llvm/trunk/include/llvm/CodeGen/Passes.h Fri Oct 21 01:46:38 2011
> @@ -155,6 +155,10 @@
>   /// IfConverter Pass - This pass performs machine code if conversion.
>   FunctionPass *createIfConverterPass();
>
> +  /// MachineBlockPlacement Pass - This pass places basic blocks based on
> branch
> +  /// probabilities.
> +  FunctionPass *createMachineBlockPlacementPass();
> +
>   /// Code Placement Pass - This pass optimize code placement and aligns
> loop
>   /// headers to target specific alignment boundary.
>   FunctionPass *createCodePlacementOptPass();
>
> Modified: llvm/trunk/include/llvm/InitializePasses.h
> URL:
> http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/InitializePasses.h?rev=142641&r1=142640&r2=142641&view=diff
>
> ==============================================================================
> --- llvm/trunk/include/llvm/InitializePasses.h (original)
> +++ llvm/trunk/include/llvm/InitializePasses.h Fri Oct 21 01:46:38 2011
> @@ -146,6 +146,7 @@
>  void initializeLowerInvokePass(PassRegistry&);
>  void initializeLowerSwitchPass(PassRegistry&);
>  void initializeMachineBlockFrequencyInfoPass(PassRegistry&);
> +void initializeMachineBlockPlacementPass(PassRegistry&);
>  void initializeMachineBranchProbabilityInfoPass(PassRegistry&);
>  void initializeMachineCSEPass(PassRegistry&);
>  void initializeMachineDominatorTreePass(PassRegistry&);
>
> Modified: llvm/trunk/lib/CodeGen/CMakeLists.txt
> URL:
> http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/CMakeLists.txt?rev=142641&r1=142640&r2=142641&view=diff
>
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/CMakeLists.txt (original)
> +++ llvm/trunk/lib/CodeGen/CMakeLists.txt Fri Oct 21 01:46:38 2011
> @@ -37,6 +37,7 @@
>   LocalStackSlotAllocation.cpp
>   MachineBasicBlock.cpp
>   MachineBlockFrequencyInfo.cpp
> +  MachineBlockPlacement.cpp
>   MachineBranchProbabilityInfo.cpp
>   MachineCSE.cpp
>   MachineDominators.cpp
>
> Modified: llvm/trunk/lib/CodeGen/CodeGen.cpp
> URL:
> http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/CodeGen.cpp?rev=142641&r1=142640&r2=142641&view=diff
>
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/CodeGen.cpp (original)
> +++ llvm/trunk/lib/CodeGen/CodeGen.cpp Fri Oct 21 01:46:38 2011
> @@ -28,6 +28,7 @@
>   initializeLiveStacksPass(Registry);
>   initializeLiveVariablesPass(Registry);
>   initializeMachineBlockFrequencyInfoPass(Registry);
> +  initializeMachineBlockPlacementPass(Registry);
>   initializeMachineCSEPass(Registry);
>   initializeMachineDominatorTreePass(Registry);
>   initializeMachineLICMPass(Registry);
>
> Modified: llvm/trunk/lib/CodeGen/LLVMTargetMachine.cpp
> URL:
> http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/LLVMTargetMachine.cpp?rev=142641&r1=142640&r2=142641&view=diff
>
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/LLVMTargetMachine.cpp (original)
> +++ llvm/trunk/lib/CodeGen/LLVMTargetMachine.cpp Fri Oct 21 01:46:38 2011
> @@ -53,6 +53,8 @@
>     cl::desc("Disable tail duplication"));
>  static cl::opt<bool> DisableEarlyTailDup("disable-early-taildup",
> cl::Hidden,
>     cl::desc("Disable pre-register allocation tail duplication"));
> +static cl::opt<bool> EnableBlockPlacement("enable-block-placement",
> +    cl::Hidden, cl::desc("Enable probability-driven block placement"));
>  static cl::opt<bool> DisableCodePlace("disable-code-place", cl::Hidden,
>     cl::desc("Disable code placement"));
>  static cl::opt<bool> DisableSSC("disable-ssc", cl::Hidden,
> @@ -486,8 +488,16 @@
>     PM.add(createGCInfoPrinter(dbgs()));
>
>   if (OptLevel != CodeGenOpt::None && !DisableCodePlace) {
> -    PM.add(createCodePlacementOptPass());
> -    printNoVerify(PM, "After CodePlacementOpt");
> +    if (EnableBlockPlacement) {
> +      // MachineBlockPlacement is an experimental pass which is disabled
> by
> +      // default currently. Eventually it should subsume CodePlacementOpt,
> so
> +      // when enabled, the other is disabled.
> +      PM.add(createMachineBlockPlacementPass());
> +      printNoVerify(PM, "After MachineBlockPlacement");
> +    } else {
> +      PM.add(createCodePlacementOptPass());
> +      printNoVerify(PM, "After CodePlacementOpt");
> +    }
>   }
>
>   if (addPreEmitPass(PM, OptLevel))
>
> Added: llvm/trunk/lib/CodeGen/MachineBlockPlacement.cpp
> URL:
> http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/MachineBlockPlacement.cpp?rev=142641&view=auto
>
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/MachineBlockPlacement.cpp (added)
> +++ llvm/trunk/lib/CodeGen/MachineBlockPlacement.cpp Fri Oct 21 01:46:38
> 2011
> @@ -0,0 +1,624 @@
> +//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization
> --===//
> +//
> +//                     The LLVM Compiler Infrastructure
> +//
> +// This file is distributed under the University of Illinois Open Source
> +// License. See LICENSE.TXT for details.
> +//
>
> +//===----------------------------------------------------------------------===//
> +//
> +// This file implements basic block placement transformations using branch
> +// probability estimates. It is based around "Algo2" from Profile Guided
> Code
> +// Positioning [http://portal.acm.org/citation.cfm?id=989433].
> +//
> +// We combine the BlockFrequencyInfo with BranchProbabilityInfo to
> simulate
> +// measured edge-weights. The BlockFrequencyInfo effectively summarizes
> the
> +// probability of starting from any particular block, and the
> +// BranchProbabilityInfo the probability of exiting the block via a
> particular
> +// edge. Combined they form a function-wide ordering of the edges.
> +//
>
> +//===----------------------------------------------------------------------===//
> +
> +#define DEBUG_TYPE "block-placement2"
> +#include "llvm/CodeGen/Passes.h"
> +#include "llvm/CodeGen/MachineModuleInfo.h"
> +#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
> +#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
> +#include "llvm/CodeGen/MachineFunction.h"
> +#include "llvm/CodeGen/MachineBasicBlock.h"
> +#include "llvm/CodeGen/MachineFunctionPass.h"
> +#include "llvm/Support/Allocator.h"
> +#include "llvm/Support/ErrorHandling.h"
> +#include "llvm/ADT/DenseMap.h"
> +#include "llvm/ADT/SCCIterator.h"
> +#include "llvm/ADT/SmallPtrSet.h"
> +#include "llvm/ADT/SmallVector.h"
> +#include "llvm/ADT/Statistic.h"
> +#include "llvm/Target/TargetInstrInfo.h"
> +#include <algorithm>
> +using namespace llvm;
> +
> +namespace {
> +/// \brief A structure for storing a weighted edge.
> +///
> +/// This stores an edge and its weight, computed as the product of the
> +/// frequency that the starting block is entered with the probability of
> +/// a particular exit block.
> +struct WeightedEdge {
> +  BlockFrequency EdgeFrequency;
> +  MachineBasicBlock *From, *To;
> +
> +  bool operator<(const WeightedEdge &RHS) const {
> +    return EdgeFrequency < RHS.EdgeFrequency;
> +  }
> +};
> +}
> +
> +namespace {
> +struct BlockChain;
> +/// \brief Type for our function-wide basic block -> block chain mapping.
> +typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
> +}
> +
> +namespace {
> +/// \brief A chain of blocks which will be laid out contiguously.
> +///
> +/// This is the datastructure representing a chain of consecutive blocks
> that
> +/// are profitable to layout together in order to maximize fallthrough
> +/// probabilities. We also can use a block chain to represent a sequence
> of
> +/// basic blocks which have some external (correctness) requirement for
> +/// sequential layout.
> +///
> +/// Eventually, the block chains will form a directed graph over the
> function.
> +/// We provide an SCC-supporting-iterator in order to quicky build and
> walk the
> +/// SCCs of block chains within a function.
> +///
> +/// The block chains also have support for calculating and caching
> probability
> +/// information related to the chain itself versus other chains. This is
> used
> +/// for ranking during the final layout of block chains.
> +struct BlockChain {
> +  class SuccIterator;
> +
> +  /// \brief The first and last basic block that from this chain.
> +  ///
> +  /// The chain is stored within the existing function ilist of basic
> blocks.
> +  /// When merging chains or otherwise manipulating them, we splice the
> blocks
> +  /// within this ilist, giving us very cheap storage here and constant
> time
> +  /// merge operations.
> +  ///
> +  /// It is extremely important to note that LastBB is the iterator
> pointing
> +  /// *at* the last basic block in the chain. That is, the chain consists
> of
> +  /// the *closed* range [FirstBB, LastBB]. We cannot use half-open ranges
> +  /// because the next basic block may get relocated to a different part
> of the
> +  /// function at any time during the run of this pass.
> +  MachineFunction::iterator FirstBB, LastBB;
> +
> +  /// \brief A handle to the function-wide basic block to block chain
> mapping.
> +  ///
> +  /// This is retained in each block chain to simplify the computation of
> child
> +  /// block chains for SCC-formation and iteration. We store the edges to
> child
> +  /// basic blocks, and map them back to their associated chains using
> this
> +  /// structure.
> +  BlockToChainMapType &BlockToChain;
> +
> +  /// \brief The weight used to rank two block chains in the same SCC.
> +  ///
> +  /// This is used during SCC layout of block chains to cache and rank the
> +  /// chains. It is supposed to represent the expected frequency with
> which
> +  /// control reaches a block within this chain, has the option of
> branching to
> +  /// a block in some other chain participating in the SCC, but instead
> +  /// continues within this chain. The higher this is, the more costly we
> +  /// expect mis-predicted branches between this chain and other chains
> within
> +  /// the SCC to be. Thus, since we expect branches between chains to be
> +  /// predicted when backwards and not predicted when forwards, the higher
> this
> +  /// is the more important that this chain is laid out first among those
> +  /// chains in the same SCC as it.
> +  BlockFrequency InChainEdgeFrequency;
> +
> +  /// \brief Construct a new BlockChain.
> +  ///
> +  /// This builds a new block chain representing a single basic block in
> the
> +  /// function. It also registers itself as the chain that block
> participates
> +  /// in with the BlockToChain mapping.
> +  BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
> +    : FirstBB(BB), LastBB(BB), BlockToChain(BlockToChain) {
> +    assert(BB && "Cannot create a chain with a null basic block");
> +    BlockToChain[BB] = this;
> +  }
> +
> +  /// \brief Merge another block chain into this one.
> +  ///
> +  /// This routine merges a block chain into this one. It takes care of
> forming
> +  /// a contiguous sequence of basic blocks, updating the edge list, and
> +  /// updating the block -> chain mapping. It does not free or tear down
> the
> +  /// old chain, but the old chain's block list is no longer valid.
> +  void merge(BlockChain *Chain) {
> +    assert(Chain && "Cannot merge a null chain");
> +    MachineFunction::iterator EndBB = llvm::next(LastBB);
> +    MachineFunction::iterator ChainEndBB = llvm::next(Chain->LastBB);
> +
> +    // Update the incoming blocks to point to this chain.
> +    for (MachineFunction::iterator BI = Chain->FirstBB, BE = ChainEndBB;
> +         BI != BE; ++BI) {
> +      assert(BlockToChain[BI] == Chain && "Incoming blocks not in chain");
> +      BlockToChain[BI] = this;
> +    }
> +
> +    // We splice the blocks together within the function (unless they
> already
> +    // are adjacent) so we can represent the new chain with a pair of
> pointers
> +    // to basic blocks within the function. This is also useful as each
> chain
> +    // of blocks will end up being laid out contiguously within the
> function.
> +    if (EndBB != Chain->FirstBB)
> +      FirstBB->getParent()->splice(EndBB, Chain->FirstBB, ChainEndBB);
> +    LastBB = Chain->LastBB;
> +  }
> +};
> +}
> +
> +namespace {
> +/// \brief Successor iterator for BlockChains.
> +///
> +/// This is an iterator that walks over the successor block chains by
> looking
> +/// through its blocks successors and mapping those back to block chains.
> This
> +/// iterator is not a fully-functioning iterator, it is designed
> specifically
> +/// to support the interface required by SCCIterator when forming and
> walking
> +/// SCCs of BlockChains.
> +///
> +/// Note that this iterator cannot be used while the chains are still
> being
> +/// formed and/or merged. Unlike the chains themselves, it does store end
> +/// iterators which could be moved if the chains are re-ordered. Once we
> begin
> +/// forming and iterating over an SCC of chains, the order of blocks
> within the
> +/// function must not change until we finish using the SCC iterators.
> +class BlockChain::SuccIterator
> +    : public std::iterator<std::forward_iterator_tag,
> +                           BlockChain *, ptrdiff_t> {
> +  BlockChain *Chain;
> +  MachineFunction::iterator BI, BE;
> +  MachineBasicBlock::succ_iterator SI;
> +
> +public:
> +  explicit SuccIterator(BlockChain *Chain)
> +    : Chain(Chain), BI(Chain->FirstBB), BE(llvm::next(Chain->LastBB)),
> +      SI(BI->succ_begin()) {
> +    while (BI != BE && BI->succ_begin() == BI->succ_end())
> +      ++BI;
> +    if (BI != BE)
> +      SI = BI->succ_begin();
> +  }
> +
> +  /// \brief Helper function to create an end iterator for a particular
> chain.
> +  ///
> +  /// The "end" state is extremely arbitrary. We chose to have BI == BE,
> and SI
> +  /// == Chain->FirstBB->succ_begin(). The value of SI doesn't really make
> any
> +  /// sense, but rather than try to rationalize SI and our increment, when
> we
> +  /// detect an "end" state, we just immediately call this function to
> build
> +  /// the canonical end iterator.
> +  static SuccIterator CreateEnd(BlockChain *Chain) {
> +    SuccIterator It(Chain);
> +    It.BI = It.BE;
> +    return It;
> +  }
> +
> +  bool operator==(const SuccIterator &RHS) const {
> +    return (Chain == RHS.Chain && BI == RHS.BI && SI == RHS.SI);
> +  }
> +  bool operator!=(const SuccIterator &RHS) const {
> +    return !operator==(RHS);
> +  }
> +
> +  SuccIterator& operator++() {
> +    assert(*this != CreateEnd(Chain) && "Cannot increment the end
> iterator");
> +    // There may be null successor pointers, skip over them.
> +    // FIXME: I don't understand *why* there are null successor pointers.
> +    do {
> +      ++SI;
> +      if (SI != BI->succ_end() && *SI)
> +        return *this;
> +
> +      // There may be a basic block without successors. Skip over them.
> +      do {
> +        ++BI;
> +        if (BI == BE)
> +          return *this = CreateEnd(Chain);
> +      } while (BI->succ_begin() == BI->succ_end());
> +      SI = BI->succ_begin();
> +    } while (!*SI);
> +    return *this;
> +  }
> +  SuccIterator operator++(int) {
> +    SuccIterator tmp = *this;
> +    ++*this;
> +    return tmp;
> +  }
> +
> +  BlockChain *operator*() const {
> +    assert(Chain->BlockToChain.lookup(*SI) && "Missing chain");
> +    return Chain->BlockToChain.lookup(*SI);
> +  }
> +};
> +}
> +
> +namespace {
> +/// \brief Sorter used with containers of BlockChain pointers.
> +///
> +/// Sorts based on the \see BlockChain::InChainEdgeFrequency -- see its
> +/// comments for details on what this ordering represents.
> +struct ChainPtrPrioritySorter {
> +  bool operator()(const BlockChain *LHS, const BlockChain *RHS) const {
> +    assert(LHS && RHS && "Null chain entry");
> +    return LHS->InChainEdgeFrequency < RHS->InChainEdgeFrequency;
> +  }
> +};
> +}
> +
> +namespace {
> +class MachineBlockPlacement : public MachineFunctionPass {
> +  /// \brief A handle to the branch probability pass.
> +  const MachineBranchProbabilityInfo *MBPI;
> +
> +  /// \brief A handle to the function-wide block frequency pass.
> +  const MachineBlockFrequencyInfo *MBFI;
> +
> +  /// \brief A handle to the target's instruction info.
> +  const TargetInstrInfo *TII;
> +
> +  /// \brief A prioritized list of edges in the BB-graph.
> +  ///
> +  /// For each function, we insert all control flow edges between BBs,
> along
> +  /// with their "global" frequency. The Frequency of an edge being taken
> is
> +  /// defined as the frequency of entering the source BB (from MBFI) times
> the
> +  /// probability of taking a particular branch out of that block (from
> MBPI).
> +  ///
> +  /// Once built, this list is sorted in ascending frequency, making the
> last
> +  /// edge the hottest one in the function.
> +  SmallVector<WeightedEdge, 64> Edges;
> +
> +  /// \brief Allocator and owner of BlockChain structures.
> +  ///
> +  /// We build BlockChains lazily by merging together high probability BB
> +  /// sequences acording to the "Algo2" in the paper mentioned at the top
> of
> +  /// the file. To reduce malloc traffic, we allocate them using this
> slab-like
> +  /// allocator, and destroy them after the pass completes.
> +  SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
> +
> +  /// \brief Function wide BasicBlock to BlockChain mapping.
> +  ///
> +  /// This mapping allows efficiently moving from any given basic block to
> the
> +  /// BlockChain it participates in, if any. We use it to, among other
> things,
> +  /// allow implicitly defining edges between chains as the existing edges
> +  /// between basic blocks.
> +  DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
> +
> +  /// \brief A prioritized sequence of chains.
> +  ///
> +  /// We build up the ideal sequence of basic block chains in reverse
> order
> +  /// here, and then walk backwards to arrange the final function
> ordering.
> +  SmallVector<BlockChain *, 16> PChains;
> +
> +#ifndef NDEBUG
> +  /// \brief A set of active chains used to sanity-check the pass
> algorithm.
> +  ///
> +  /// All operations on this member should be wrapped in an assert or
> NDEBUG.
> +  SmallPtrSet<BlockChain *, 16> ActiveChains;
> +#endif
> +
> +  BlockChain *CreateChain(MachineBasicBlock *BB);
> +  void PrioritizeEdges(MachineFunction &F);
> +  void BuildBlockChains();
> +  void PrioritizeChains(MachineFunction &F);
> +  void PlaceBlockChains(MachineFunction &F);
> +
> +public:
> +  static char ID; // Pass identification, replacement for typeid
> +  MachineBlockPlacement() : MachineFunctionPass(ID) {
> +    initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
> +  }
> +
> +  bool runOnMachineFunction(MachineFunction &F);
> +
> +  void getAnalysisUsage(AnalysisUsage &AU) const {
> +    AU.addRequired<MachineBranchProbabilityInfo>();
> +    AU.addRequired<MachineBlockFrequencyInfo>();
> +    MachineFunctionPass::getAnalysisUsage(AU);
> +  }
> +
> +  const char *getPassName() const { return "Block Placement"; }
> +};
> +}
> +
> +char MachineBlockPlacement::ID = 0;
> +INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2",
> +                      "Branch Probability Basic Block Placement", false,
> false)
> +INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
> +INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
> +INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2",
> +                    "Branch Probability Basic Block Placement", false,
> false)
> +
> +FunctionPass *llvm::createMachineBlockPlacementPass() {
> +  return new MachineBlockPlacement();
> +}
> +
> +namespace llvm {
> +/// \brief GraphTraits specialization for our BlockChain graph.
> +template <> struct GraphTraits<BlockChain *> {
> +  typedef BlockChain NodeType;
> +  typedef BlockChain::SuccIterator ChildIteratorType;
> +
> +  static NodeType *getEntryNode(NodeType *N) { return N; }
> +  static BlockChain::SuccIterator child_begin(NodeType *N) {
> +    return BlockChain::SuccIterator(N);
> +  }
> +  static BlockChain::SuccIterator child_end(NodeType *N) {
> +    return BlockChain::SuccIterator::CreateEnd(N);
> +  }
> +};
> +}
> +
> +/// \brief Helper to create a new chain for a single BB.
> +///
> +/// Takes care of growing the Chains, setting up the BlockChain object,
> and any
> +/// debug checking logic.
> +/// \returns A pointer to the new BlockChain.
> +BlockChain *MachineBlockPlacement::CreateChain(MachineBasicBlock *BB) {
> +  BlockChain *Chain =
> +    new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
> +  assert(ActiveChains.insert(Chain));
> +  return Chain;
> +}
> +
> +/// \brief Build a prioritized list of edges.
> +///
> +/// The priority is determined by the product of the block frequency (how
> +/// likely it is to arrive at a particular block) times the probability of
> +/// taking this particular edge out of the block. This provides a
> function-wide
> +/// ordering of the edges.
> +void MachineBlockPlacement::PrioritizeEdges(MachineFunction &F) {
> +  assert(Edges.empty() && "Already have an edge list");
> +  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
> +  BlockChain *RequiredChain = 0;
> +  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE;
> ++FI) {
> +    MachineBasicBlock *From = &*FI;
> +    // We only consider MBBs with analyzable branches. Even if the
> analysis
> +    // fails, if there is no fallthrough, we can still work with the MBB.
> +    MachineBasicBlock *TBB = 0, *FBB = 0;
> +    Cond.clear();
> +    if (TII->AnalyzeBranch(*From, TBB, FBB, Cond) &&
> From->canFallThrough()) {
> +      // We push all unanalyzed blocks onto a chain eagerly to prevent
> them
> +      // from being split later. Create the chain if needed, otherwise
> just
> +      // keep track that these blocks reside on it.
> +      if (!RequiredChain)
> +        RequiredChain = CreateChain(From);
> +      else
> +        BlockToChain[From] = RequiredChain;
> +    } else {
> +      // As soon as we find an analyzable branch, add that block to and
> +      // finalize any required chain that has been started. The required
> chain
> +      // is only modeling potentially inexplicable fallthrough, so the
> first
> +      // block to have analyzable fallthrough is a known-safe stopping
> point.
> +      if (RequiredChain) {
> +        BlockToChain[From] = RequiredChain;
> +        RequiredChain->LastBB = FI;
> +        RequiredChain = 0;
> +      }
> +    }
> +
> +    BlockFrequency BaseFrequency = MBFI->getBlockFreq(From);
> +    for (MachineBasicBlock::succ_iterator SI = From->succ_begin(),
> +                                          SE = From->succ_end();
> +         SI != SE; ++SI) {
> +      MachineBasicBlock *To = *SI;
> +      WeightedEdge WE = { BaseFrequency * MBPI->getEdgeProbability(From,
> To),
> +                          From, To };
> +      Edges.push_back(WE);
> +    }
> +  }
> +  assert(!RequiredChain && "Never found a terminator for a required
> chain");
> +  std::stable_sort(Edges.begin(), Edges.end());
> +}
> +
> +/// \brief Build chains of basic blocks along hot paths.
> +///
> +/// Build chains by trying to merge each pair of blocks from the mostly
> costly
> +/// edge first. This is essentially "Algo2" from the Profile Guided Code
> +/// Placement paper. While each node is considered a chain of one block,
> this
> +/// routine lazily build the chain objects themselves so that when
> possible it
> +/// can just merge a block into an existing chain.
> +void MachineBlockPlacement::BuildBlockChains() {
> +  for (SmallVectorImpl<WeightedEdge>::reverse_iterator EI =
> Edges.rbegin(),
> +                                                       EE = Edges.rend();
> +       EI != EE; ++EI) {
> +    MachineBasicBlock *SourceB = EI->From, *DestB = EI->To;
> +    if (SourceB == DestB) continue;
> +
> +    BlockChain *SourceChain = BlockToChain.lookup(SourceB);
> +    if (!SourceChain) SourceChain = CreateChain(SourceB);
> +    BlockChain *DestChain = BlockToChain.lookup(DestB);
> +    if (!DestChain) DestChain = CreateChain(DestB);
> +    if (SourceChain == DestChain)
> +      continue;
> +
> +    bool IsSourceTail =
> +      SourceChain->LastBB == MachineFunction::iterator(SourceB);
> +    bool IsDestHead =
> +      DestChain->FirstBB == MachineFunction::iterator(DestB);
> +
> +    if (!IsSourceTail || !IsDestHead)
> +      continue;
> +
> +    SourceChain->merge(DestChain);
> +    assert(ActiveChains.erase(DestChain));
> +  }
> +}
> +
> +/// \brief Prioritize the chains to minimize back-edges between chains.
> +///
> +/// This is the trickiest part of the placement algorithm. Each chain is
> +/// a hot-path through a sequence of basic blocks, but there are
> conditional
> +/// branches away from this hot path, and to some other chain. Hardware
> branch
> +/// predictors favor back edges over forward edges, and so it is desirable
> to
> +/// arrange the targets of branches away from a hot path and to some other
> +/// chain to come later in the function, making them forward branches, and
> +/// helping the branch predictor to predict fallthrough.
> +///
> +/// In some cases, this is easy. simply topologically walking from the
> entry
> +/// chain through its successors in order would work if there were no
> cycles
> +/// between the chains of blocks, but often there are. In such a case, we
> first
> +/// need to identify the participants in the cycle, and then rank them so
> that
> +/// the linearizing of the chains has the lowest *probability* of causing
> +/// a mispredicted branch. To compute the correct rank for a chain, we
> take the
> +/// complement of the branch probability for each branch leading away from
> the
> +/// chain and multiply it by the frequency of the source block for that
> branch.
> +/// This gives us the probability of that particular branch *not* being
> taken
> +/// in this function. The sum of these probabilities for each chain is
> used as
> +/// a rank, so that we order the chain with the highest such sum first.
> +/// FIXME: This seems like a good approximation, but there is probably a
> known
> +/// technique for ordering of an SCC given edge weights. It would be good
> to
> +/// use that, or even use its code if possible.
> +///
> +/// Also notable is that we prioritize the chains from the bottom up, and
> so
> +/// all of the "first" and "before" relationships end up inverted in the
> code.
> +void MachineBlockPlacement::PrioritizeChains(MachineFunction &F) {
> +  MachineBasicBlock *EntryB = &F.front();
> +  BlockChain *EntryChain = BlockToChain[EntryB];
> +  assert(EntryChain && "Missing chain for entry block");
> +  assert(EntryChain->FirstBB == F.begin() &&
> +         "Entry block is not the head of the entry block chain");
> +
> +  // Form an SCC and walk it from the bottom up.
> +  SmallPtrSet<BlockChain *, 4> IsInSCC;
> +  for (scc_iterator<BlockChain *> I = scc_begin(EntryChain);
> +       !I.isAtEnd(); ++I) {
> +    const std::vector<BlockChain *> &SCC = *I;
> +    PChains.insert(PChains.end(), SCC.begin(), SCC.end());
> +
> +    // If there is only one chain in the SCC, it's trivially sorted so
> just
> +    // bail out early. Sorting the SCC is expensive.
> +    if (SCC.size() == 1)
> +      continue;
> +
> +    // We work strictly on the PChains range from here on out to maximize
> +    // locality.
> +    SmallVectorImpl<BlockChain *>::iterator SCCEnd = PChains.end(),
> +                                            SCCBegin = SCCEnd -
> SCC.size();
> +    IsInSCC.clear();
> +    IsInSCC.insert(SCCBegin, SCCEnd);
> +
> +    // Compute the edge frequency of staying in a chain, despite the
> existency
> +    // of an edge to some other chain within this SCC.
> +    for (SmallVectorImpl<BlockChain *>::iterator SCCI = SCCBegin;
> +         SCCI != SCCEnd; ++SCCI) {
> +      BlockChain *Chain = *SCCI;
> +
> +      // Special case the entry chain. Regardless of the weights of other
> +      // chains, the entry chain *must* come first, so move it to the end,
> and
> +      // avoid processing that chain at all.
> +      if (Chain == EntryChain) {
> +        --SCCEnd;
> +        if (SCCI == SCCEnd) break;
> +        Chain = *SCCI = *SCCEnd;
> +        *SCCEnd = EntryChain;
> +      }
> +
> +      // Walk over every block in this chain looking for out-bound edges
> to
> +      // other chains in this SCC.
> +      for (MachineFunction::iterator BI = Chain->FirstBB,
> +                                     BE = llvm::next(Chain->LastBB);
> +           BI != BE; ++BI) {
> +        MachineBasicBlock *From = &*BI;
> +        for (MachineBasicBlock::succ_iterator SI = BI->succ_begin(),
> +                                              SE = BI->succ_end();
> +             SI != SE; ++SI) {
> +          MachineBasicBlock *To = *SI;
> +          if (!To || !IsInSCC.count(BlockToChain[To]))
> +            continue;
> +          BranchProbability ComplEdgeProb =
> +            MBPI->getEdgeProbability(From, To).getCompl();
> +          Chain->InChainEdgeFrequency +=
> +            MBFI->getBlockFreq(From) * ComplEdgeProb;
> +        }
> +      }
> +    }
> +
> +    // Sort the chains within the SCC according to their edge frequencies,
> +    // which should make the least costly chain of blocks to mis-place be
> +    // ordered first in the prioritized sequence.
> +    std::stable_sort(SCCBegin, SCCEnd, ChainPtrPrioritySorter());
> +  }
> +}
> +
> +/// \brief Splice the function blocks together based on the chain
> priorities.
> +///
> +/// Each chain is already represented as a contiguous range of blocks in
> the
> +/// function. Simply walk backwards down the prioritized chains and splice
> in
> +/// any chains out of order. Note that the first chain we visit is
> necessarily
> +/// the entry chain. It has no predecessors and so must be the top of the
> SCC.
> +/// Also, we cannot splice any chain prior to the entry chain as we can't
> +/// splice any blocks prior to the entry block.
> +void MachineBlockPlacement::PlaceBlockChains(MachineFunction &F) {
> +  assert(!PChains.empty() && "No chains were prioritized");
> +  assert(PChains.back() == BlockToChain[&F.front()] &&
> +         "The entry chain must always be the final chain");
> +
> +  MachineFunction::iterator InsertPos = F.begin();
> +  for (SmallVectorImpl<BlockChain *>::reverse_iterator CI =
> PChains.rbegin(),
> +                                                       CE =
> PChains.rend();
> +       CI != CE; ++CI) {
> +    BlockChain *Chain = *CI;
> +    // Check that we process this chain only once for debugging.
> +    assert(ActiveChains.erase(Chain) && "Processed a chain twice");
> +
> +    // If this chain is already in the right position, just skip past it.
> +    // Otherwise, splice it into position.
> +    if (InsertPos == Chain->FirstBB)
> +      InsertPos = llvm::next(Chain->LastBB);
> +    else
> +      F.splice(InsertPos, Chain->FirstBB, llvm::next(Chain->LastBB));
> +  }
> +
> +  // Note that we can't assert this is empty as there may be unreachable
> blocks
> +  // in the function.
> +#ifndef NDEBUG
> +  ActiveChains.clear();
> +#endif
> +
> +  // Now that every block is in its final position, update all of the
> +  // terminators.
> +  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
> +  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE;
> ++FI) {
> +    // FIXME: It would be awesome of updateTerminator would just return
> rather
> +    // than assert when the branch cannot be analyzed in order to remove
> this
> +    // boiler plate.
> +    Cond.clear();
> +    MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
> +    if (!TII->AnalyzeBranch(*FI, TBB, FBB, Cond))
> +      FI->updateTerminator();
> +  }
> +}
> +
> +bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
> +  // Check for single-block functions and skip them.
> +  if (llvm::next(F.begin()) == F.end())
> +    return false;
> +
> +  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
> +  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
> +  TII = F.getTarget().getInstrInfo();
> +  assert(Edges.empty());
> +  assert(BlockToChain.empty());
> +  assert(PChains.empty());
> +  assert(ActiveChains.empty());
> +
> +  PrioritizeEdges(F);
> +  BuildBlockChains();
> +  PrioritizeChains(F);
> +  PlaceBlockChains(F);
> +
> +  Edges.clear();
> +  BlockToChain.clear();
> +  PChains.clear();
> +  ChainAllocator.DestroyAll();
> +
> +  // We always return true as we have no way to track whether the final
> order
> +  // differs from the original order.
> +  return true;
> +}
>
>
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