[llvm-commits] [llvm] r122650 - in /llvm/trunk/docs/tutorial: OCamlLangImpl7.html OCamlLangImpl8.html

Erick Tryzelaar idadesub at users.sourceforge.net
Fri Dec 31 19:27:43 PST 2010


Author: erickt
Date: Fri Dec 31 21:27:43 2010
New Revision: 122650

URL: http://llvm.org/viewvc/llvm-project?rev=122650&view=rev
Log:
Add an OCaml tutorial page 8

Added:
    llvm/trunk/docs/tutorial/OCamlLangImpl8.html
Modified:
    llvm/trunk/docs/tutorial/OCamlLangImpl7.html

Modified: llvm/trunk/docs/tutorial/OCamlLangImpl7.html
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/tutorial/OCamlLangImpl7.html?rev=122650&r1=122649&r2=122650&view=diff
==============================================================================
--- llvm/trunk/docs/tutorial/OCamlLangImpl7.html (original)
+++ llvm/trunk/docs/tutorial/OCamlLangImpl7.html Fri Dec 31 21:27:43 2010
@@ -30,7 +30,7 @@
     <li><a href="#code">Full Code Listing</a></li>
   </ol>
 </li>
-<li><a href="LangImpl8.html">Chapter 8</a>: Conclusion and other useful LLVM
+<li><a href="OCamlLangImpl8.html">Chapter 8</a>: Conclusion and other useful LLVM
  tidbits</li>
 </ul>
 

Added: llvm/trunk/docs/tutorial/OCamlLangImpl8.html
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/tutorial/OCamlLangImpl8.html?rev=122650&view=auto
==============================================================================
--- llvm/trunk/docs/tutorial/OCamlLangImpl8.html (added)
+++ llvm/trunk/docs/tutorial/OCamlLangImpl8.html Fri Dec 31 21:27:43 2010
@@ -0,0 +1,365 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                      "http://www.w3.org/TR/html4/strict.dtd">
+
+<html>
+<head>
+  <title>Kaleidoscope: Conclusion and other useful LLVM tidbits</title>
+  <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+  <meta name="author" content="Chris Lattner">
+  <link rel="stylesheet" href="../llvm.css" type="text/css">
+</head>
+
+<body>
+
+<div class="doc_title">Kaleidoscope: Conclusion and other useful LLVM
+ tidbits</div>
+
+<ul>
+<li><a href="index.html">Up to Tutorial Index</a></li>
+<li>Chapter 8
+  <ol>
+    <li><a href="#conclusion">Tutorial Conclusion</a></li>
+    <li><a href="#llvmirproperties">Properties of LLVM IR</a>
+    <ul>
+      <li><a href="#targetindep">Target Independence</a></li>
+      <li><a href="#safety">Safety Guarantees</a></li>
+      <li><a href="#langspecific">Language-Specific Optimizations</a></li>
+    </ul>
+    </li>
+    <li><a href="#tipsandtricks">Tips and Tricks</a>
+    <ul>
+      <li><a href="#offsetofsizeof">Implementing portable 
+                                    offsetof/sizeof</a></li>
+      <li><a href="#gcstack">Garbage Collected Stack Frames</a></li>
+    </ul>
+    </li>
+  </ol>
+</li>
+</ul>
+
+
+<div class="doc_author">
+  <p>Written by <a href="mailto:sabre at nondot.org">Chris Lattner</a></p>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section"><a name="conclusion">Tutorial Conclusion</a></div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>Welcome to the the final chapter of the "<a href="index.html">Implementing a
+language with LLVM</a>" tutorial.  In the course of this tutorial, we have grown
+our little Kaleidoscope language from being a useless toy, to being a
+semi-interesting (but probably still useless) toy. :)</p>
+
+<p>It is interesting to see how far we've come, and how little code it has
+taken.  We built the entire lexer, parser, AST, code generator, and an 
+interactive run-loop (with a JIT!) by-hand in under 700 lines of
+(non-comment/non-blank) code.</p>
+
+<p>Our little language supports a couple of interesting features: it supports
+user defined binary and unary operators, it uses JIT compilation for immediate
+evaluation, and it supports a few control flow constructs with SSA construction.
+</p>
+
+<p>Part of the idea of this tutorial was to show you how easy and fun it can be
+to define, build, and play with languages.  Building a compiler need not be a
+scary or mystical process!  Now that you've seen some of the basics, I strongly
+encourage you to take the code and hack on it.  For example, try adding:</p>
+
+<ul>
+<li><b>global variables</b> - While global variables have questional value in
+modern software engineering, they are often useful when putting together quick
+little hacks like the Kaleidoscope compiler itself.  Fortunately, our current
+setup makes it very easy to add global variables: just have value lookup check
+to see if an unresolved variable is in the global variable symbol table before
+rejecting it.  To create a new global variable, make an instance of the LLVM
+<tt>GlobalVariable</tt> class.</li>
+
+<li><b>typed variables</b> - Kaleidoscope currently only supports variables of
+type double.  This gives the language a very nice elegance, because only
+supporting one type means that you never have to specify types.  Different
+languages have different ways of handling this.  The easiest way is to require
+the user to specify types for every variable definition, and record the type
+of the variable in the symbol table along with its Value*.</li>
+
+<li><b>arrays, structs, vectors, etc</b> - Once you add types, you can start
+extending the type system in all sorts of interesting ways.  Simple arrays are
+very easy and are quite useful for many different applications.  Adding them is
+mostly an exercise in learning how the LLVM <a 
+href="../LangRef.html#i_getelementptr">getelementptr</a> instruction works: it
+is so nifty/unconventional, it <a 
+href="../GetElementPtr.html">has its own FAQ</a>!  If you add support
+for recursive types (e.g. linked lists), make sure to read the <a 
+href="../ProgrammersManual.html#TypeResolve">section in the LLVM
+Programmer's Manual</a> that describes how to construct them.</li>
+
+<li><b>standard runtime</b> - Our current language allows the user to access
+arbitrary external functions, and we use it for things like "printd" and
+"putchard".  As you extend the language to add higher-level constructs, often
+these constructs make the most sense if they are lowered to calls into a
+language-supplied runtime.  For example, if you add hash tables to the language,
+it would probably make sense to add the routines to a runtime, instead of 
+inlining them all the way.</li>
+
+<li><b>memory management</b> - Currently we can only access the stack in
+Kaleidoscope.  It would also be useful to be able to allocate heap memory,
+either with calls to the standard libc malloc/free interface or with a garbage
+collector.  If you would like to use garbage collection, note that LLVM fully
+supports <a href="../GarbageCollection.html">Accurate Garbage Collection</a>
+including algorithms that move objects and need to scan/update the stack.</li>
+
+<li><b>debugger support</b> - LLVM supports generation of <a 
+href="../SourceLevelDebugging.html">DWARF Debug info</a> which is understood by
+common debuggers like GDB.  Adding support for debug info is fairly 
+straightforward.  The best way to understand it is to compile some C/C++ code
+with "<tt>llvm-gcc -g -O0</tt>" and taking a look at what it produces.</li>
+
+<li><b>exception handling support</b> - LLVM supports generation of <a 
+href="../ExceptionHandling.html">zero cost exceptions</a> which interoperate
+with code compiled in other languages.  You could also generate code by
+implicitly making every function return an error value and checking it.  You 
+could also make explicit use of setjmp/longjmp.  There are many different ways
+to go here.</li>
+
+<li><b>object orientation, generics, database access, complex numbers,
+geometric programming, ...</b> - Really, there is
+no end of crazy features that you can add to the language.</li>
+
+<li><b>unusual domains</b> - We've been talking about applying LLVM to a domain
+that many people are interested in: building a compiler for a specific language.
+However, there are many other domains that can use compiler technology that are
+not typically considered.  For example, LLVM has been used to implement OpenGL
+graphics acceleration, translate C++ code to ActionScript, and many other
+cute and clever things.  Maybe you will be the first to JIT compile a regular
+expression interpreter into native code with LLVM?</li>
+
+</ul>
+
+<p>
+Have fun - try doing something crazy and unusual.  Building a language like
+everyone else always has, is much less fun than trying something a little crazy
+or off the wall and seeing how it turns out.  If you get stuck or want to talk
+about it, feel free to email the <a 
+href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev mailing 
+list</a>: it has lots of people who are interested in languages and are often
+willing to help out.
+</p>
+
+<p>Before we end this tutorial, I want to talk about some "tips and tricks" for generating
+LLVM IR.  These are some of the more subtle things that may not be obvious, but
+are very useful if you want to take advantage of LLVM's capabilities.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section"><a name="llvmirproperties">Properties of the LLVM 
+IR</a></div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>We have a couple common questions about code in the LLVM IR form - lets just
+get these out of the way right now, shall we?</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection"><a name="targetindep">Target 
+Independence</a></div>
+<!-- ======================================================================= -->
+
+<div class="doc_text">
+
+<p>Kaleidoscope is an example of a "portable language": any program written in
+Kaleidoscope will work the same way on any target that it runs on.  Many other
+languages have this property, e.g. lisp, java, haskell, javascript, python, etc
+(note that while these languages are portable, not all their libraries are).</p>
+
+<p>One nice aspect of LLVM is that it is often capable of preserving target
+independence in the IR: you can take the LLVM IR for a Kaleidoscope-compiled 
+program and run it on any target that LLVM supports, even emitting C code and
+compiling that on targets that LLVM doesn't support natively.  You can trivially
+tell that the Kaleidoscope compiler generates target-independent code because it
+never queries for any target-specific information when generating code.</p>
+
+<p>The fact that LLVM provides a compact, target-independent, representation for
+code gets a lot of people excited.  Unfortunately, these people are usually
+thinking about C or a language from the C family when they are asking questions
+about language portability.  I say "unfortunately", because there is really no
+way to make (fully general) C code portable, other than shipping the source code
+around (and of course, C source code is not actually portable in general
+either - ever port a really old application from 32- to 64-bits?).</p>
+
+<p>The problem with C (again, in its full generality) is that it is heavily
+laden with target specific assumptions.  As one simple example, the preprocessor
+often destructively removes target-independence from the code when it processes
+the input text:</p>
+
+<div class="doc_code">
+<pre>
+#ifdef __i386__
+  int X = 1;
+#else
+  int X = 42;
+#endif
+</pre>
+</div>
+
+<p>While it is possible to engineer more and more complex solutions to problems
+like this, it cannot be solved in full generality in a way that is better than shipping
+the actual source code.</p>
+
+<p>That said, there are interesting subsets of C that can be made portable.  If
+you are willing to fix primitive types to a fixed size (say int = 32-bits, 
+and long = 64-bits), don't care about ABI compatibility with existing binaries,
+and are willing to give up some other minor features, you can have portable
+code.  This can make sense for specialized domains such as an
+in-kernel language.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection"><a name="safety">Safety Guarantees</a></div>
+<!-- ======================================================================= -->
+
+<div class="doc_text">
+
+<p>Many of the languages above are also "safe" languages: it is impossible for
+a program written in Java to corrupt its address space and crash the process
+(assuming the JVM has no bugs).
+Safety is an interesting property that requires a combination of language
+design, runtime support, and often operating system support.</p>
+
+<p>It is certainly possible to implement a safe language in LLVM, but LLVM IR
+does not itself guarantee safety.  The LLVM IR allows unsafe pointer casts,
+use after free bugs, buffer over-runs, and a variety of other problems.  Safety
+needs to be implemented as a layer on top of LLVM and, conveniently, several
+groups have investigated this.  Ask on the <a 
+href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev mailing 
+list</a> if you are interested in more details.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection"><a name="langspecific">Language-Specific 
+Optimizations</a></div>
+<!-- ======================================================================= -->
+
+<div class="doc_text">
+
+<p>One thing about LLVM that turns off many people is that it does not solve all
+the world's problems in one system (sorry 'world hunger', someone else will have
+to solve you some other day).  One specific complaint is that people perceive
+LLVM as being incapable of performing high-level language-specific optimization:
+LLVM "loses too much information".</p>
+
+<p>Unfortunately, this is really not the place to give you a full and unified
+version of "Chris Lattner's theory of compiler design".  Instead, I'll make a
+few observations:</p>
+
+<p>First, you're right that LLVM does lose information.  For example, as of this
+writing, there is no way to distinguish in the LLVM IR whether an SSA-value came
+from a C "int" or a C "long" on an ILP32 machine (other than debug info).  Both
+get compiled down to an 'i32' value and the information about what it came from
+is lost.  The more general issue here, is that the LLVM type system uses
+"structural equivalence" instead of "name equivalence".  Another place this
+surprises people is if you have two types in a high-level language that have the
+same structure (e.g. two different structs that have a single int field): these
+types will compile down into a single LLVM type and it will be impossible to
+tell what it came from.</p>
+
+<p>Second, while LLVM does lose information, LLVM is not a fixed target: we 
+continue to enhance and improve it in many different ways.  In addition to
+adding new features (LLVM did not always support exceptions or debug info), we
+also extend the IR to capture important information for optimization (e.g.
+whether an argument is sign or zero extended, information about pointers
+aliasing, etc).  Many of the enhancements are user-driven: people want LLVM to
+include some specific feature, so they go ahead and extend it.</p>
+
+<p>Third, it is <em>possible and easy</em> to add language-specific
+optimizations, and you have a number of choices in how to do it.  As one trivial
+example, it is easy to add language-specific optimization passes that
+"know" things about code compiled for a language.  In the case of the C family,
+there is an optimization pass that "knows" about the standard C library
+functions.  If you call "exit(0)" in main(), it knows that it is safe to
+optimize that into "return 0;" because C specifies what the 'exit'
+function does.</p>
+
+<p>In addition to simple library knowledge, it is possible to embed a variety of
+other language-specific information into the LLVM IR.  If you have a specific
+need and run into a wall, please bring the topic up on the llvmdev list.  At the
+very worst, you can always treat LLVM as if it were a "dumb code generator" and
+implement the high-level optimizations you desire in your front-end, on the
+language-specific AST.
+</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section"><a name="tipsandtricks">Tips and Tricks</a></div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>There is a variety of useful tips and tricks that you come to know after
+working on/with LLVM that aren't obvious at first glance.  Instead of letting
+everyone rediscover them, this section talks about some of these issues.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection"><a name="offsetofsizeof">Implementing portable
+offsetof/sizeof</a></div>
+<!-- ======================================================================= -->
+
+<div class="doc_text">
+
+<p>One interesting thing that comes up, if you are trying to keep the code 
+generated by your compiler "target independent", is that you often need to know
+the size of some LLVM type or the offset of some field in an llvm structure.
+For example, you might need to pass the size of a type into a function that
+allocates memory.</p>
+
+<p>Unfortunately, this can vary widely across targets: for example the width of
+a pointer is trivially target-specific.  However, there is a <a 
+href="http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt">clever
+way to use the getelementptr instruction</a> that allows you to compute this
+in a portable way.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection"><a name="gcstack">Garbage Collected 
+Stack Frames</a></div>
+<!-- ======================================================================= -->
+
+<div class="doc_text">
+
+<p>Some languages want to explicitly manage their stack frames, often so that
+they are garbage collected or to allow easy implementation of closures.  There
+are often better ways to implement these features than explicit stack frames,
+but <a 
+href="http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt">LLVM
+does support them,</a> if you want.  It requires your front-end to convert the
+code into <a 
+href="http://en.wikipedia.org/wiki/Continuation-passing_style">Continuation
+Passing Style</a> and the use of tail calls (which LLVM also supports).</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<hr>
+<address>
+  <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
+  src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"></a>
+  <a href="http://validator.w3.org/check/referer"><img
+  src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a>
+
+  <a href="mailto:sabre at nondot.org">Chris Lattner</a><br>
+  <a href="http://llvm.org">The LLVM Compiler Infrastructure</a><br>
+  Last modified: $Date$
+</address>
+</body>
+</html>





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