[llvm-commits] [llvm] r117512 - in /llvm/trunk: lib/Target/ARM/ARMInstrNEON.td test/MC/ARM/neon-shuffle-encoding.ll

Owen Anderson resistor at mac.com
Wed Oct 27 16:56:39 PDT 2010


Author: resistor
Date: Wed Oct 27 18:56:39 2010
New Revision: 117512

URL: http://llvm.org/viewvc/llvm-project?rev=117512&view=rev
Log:
Add correct NEON encodings for vext, vtrn, vuzp, and vzip.

Added:
    llvm/trunk/test/MC/ARM/neon-shuffle-encoding.ll
Modified:
    llvm/trunk/lib/Target/ARM/ARMInstrNEON.td

Modified: llvm/trunk/lib/Target/ARM/ARMInstrNEON.td
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/ARM/ARMInstrNEON.td?rev=117512&r1=117511&r2=117512&view=diff
==============================================================================
--- llvm/trunk/lib/Target/ARM/ARMInstrNEON.td (original)
+++ llvm/trunk/lib/Target/ARM/ARMInstrNEON.td Wed Oct 27 18:56:39 2010
@@ -3871,14 +3871,20 @@
         (ins DPR:$lhs, DPR:$rhs, i32imm:$index), NVExtFrm,
         IIC_VEXTD, OpcodeStr, Dt, "$dst, $lhs, $rhs, $index", "",
         [(set DPR:$dst, (Ty (NEONvext (Ty DPR:$lhs),
-                                      (Ty DPR:$rhs), imm:$index)))]>;
+                                      (Ty DPR:$rhs), imm:$index)))]> {
+  bits<4> index;
+  let Inst{11-8} = index{3-0};
+}
 
 class VEXTq<string OpcodeStr, string Dt, ValueType Ty>
   : N3V<0,1,0b11,{?,?,?,?},1,0, (outs QPR:$dst),
         (ins QPR:$lhs, QPR:$rhs, i32imm:$index), NVExtFrm,
         IIC_VEXTQ, OpcodeStr, Dt, "$dst, $lhs, $rhs, $index", "",
         [(set QPR:$dst, (Ty (NEONvext (Ty QPR:$lhs),
-                                      (Ty QPR:$rhs), imm:$index)))]>;
+                                      (Ty QPR:$rhs), imm:$index)))]> {
+  bits<4> index;
+  let Inst{11-8} = index{3-0};
+}
 
 def VEXTd8  : VEXTd<"vext", "8",  v8i8>;
 def VEXTd16 : VEXTd<"vext", "16", v4i16>;

Added: llvm/trunk/test/MC/ARM/neon-shuffle-encoding.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/MC/ARM/neon-shuffle-encoding.ll?rev=117512&view=auto
==============================================================================
--- llvm/trunk/test/MC/ARM/neon-shuffle-encoding.ll (added)
+++ llvm/trunk/test/MC/ARM/neon-shuffle-encoding.ll Wed Oct 27 18:56:39 2010
@@ -0,0 +1,213 @@
+; RUN: llc -show-mc-encoding -march=arm -mcpu=cortex-a8 -mattr=+neon < %s | FileCheck %s
+
+define <8 x i8> @test_vextd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
+	%tmp1 = load <8 x i8>* %A
+	%tmp2 = load <8 x i8>* %B
+; CHECK: vext.8	d16, d17, d16, #3       @ encoding: [0xa0,0x03,0xf1,0xf2]
+	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10>
+	ret <8 x i8> %tmp3
+}
+
+define <8 x i8> @test_vextRd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
+	%tmp1 = load <8 x i8>* %A
+	%tmp2 = load <8 x i8>* %B
+; CHECK: vext.8	d16, d17, d16, #5       @ encoding: [0xa0,0x05,0xf1,0xf2]
+	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4>
+	ret <8 x i8> %tmp3
+}
+
+define <16 x i8> @test_vextq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
+	%tmp1 = load <16 x i8>* %A
+	%tmp2 = load <16 x i8>* %B
+; CHECK: vext.8	q8, q8, q9, #3          @ encoding: [0xe2,0x03,0xf0,0xf2
+	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18>
+	ret <16 x i8> %tmp3
+}
+
+define <16 x i8> @test_vextRq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
+	%tmp1 = load <16 x i8>* %A
+	%tmp2 = load <16 x i8>* %B
+; CHECK: vext.8	q8, q8, q9, #7          @ encoding: [0xe2,0x07,0xf0,0xf2]
+	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6>
+	ret <16 x i8> %tmp3
+}
+
+define <4 x i16> @test_vextd16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
+	%tmp1 = load <4 x i16>* %A
+	%tmp2 = load <4 x i16>* %B
+; CHECK: vext.16	d16, d17, d16, #3       @ encoding: [0xa0,0x03,0xf1,0xf2]
+	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
+	ret <4 x i16> %tmp3
+}
+
+define <4 x i32> @test_vextq32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
+	%tmp1 = load <4 x i32>* %A
+	%tmp2 = load <4 x i32>* %B
+; CHECK: vext.32	q8, q8, q9, #3          @ encoding: [0xe2,0x03,0xf0,0xf2]
+	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
+	ret <4 x i32> %tmp3
+}
+
+define <8 x i8> @vtrni8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
+	%tmp1 = load <8 x i8>* %A
+	%tmp2 = load <8 x i8>* %B
+; CHECK: vtrn.8	d17, d16                @ encoding: [0xa0,0x10,0xf2,0xf3]
+	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
+	%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
+        %tmp5 = add <8 x i8> %tmp3, %tmp4
+	ret <8 x i8> %tmp5
+}
+
+define <4 x i16> @vtrni16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
+	%tmp1 = load <4 x i16>* %A
+	%tmp2 = load <4 x i16>* %B
+; CHECK: vtrn.16	d17, d16                @ encoding: [0xa0,0x10,0xf6,0xf3]
+	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
+	%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
+        %tmp5 = add <4 x i16> %tmp3, %tmp4
+	ret <4 x i16> %tmp5
+}
+
+define <2 x i32> @vtrni32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
+	%tmp1 = load <2 x i32>* %A
+	%tmp2 = load <2 x i32>* %B
+; CHECK: vtrn.32	d17, d16                @ encoding: [0xa0,0x10,0xfa,0xf3]
+	%tmp3 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 0, i32 2>
+	%tmp4 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 1, i32 3>
+        %tmp5 = add <2 x i32> %tmp3, %tmp4
+	ret <2 x i32> %tmp5
+}
+
+define <16 x i8> @vtrnQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
+	%tmp1 = load <16 x i8>* %A
+	%tmp2 = load <16 x i8>* %B
+; CHECK: vadd.i8	q8, q9, q8              @ encoding: [0xe0,0x08,0x42,0xf2]
+	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 2, i32 18, i32 4, i32 20, i32 6, i32 22, i32 8, i32 24, i32 10, i32 26, i32 12, i32 28, i32 14, i32 30>
+	%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 17, i32 3, i32 19, i32 5, i32 21, i32 7, i32 23, i32 9, i32 25, i32 11, i32 27, i32 13, i32 29, i32 15, i32 31>
+        %tmp5 = add <16 x i8> %tmp3, %tmp4
+	ret <16 x i8> %tmp5
+}
+
+define <8 x i16> @vtrnQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
+	%tmp1 = load <8 x i16>* %A
+	%tmp2 = load <8 x i16>* %B
+; CHECK: vadd.i16	q8, q9, q8      @ encoding: [0xe0,0x08,0x52,0xf2]
+	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
+	%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
+        %tmp5 = add <8 x i16> %tmp3, %tmp4
+	ret <8 x i16> %tmp5
+}
+
+define <4 x i32> @vtrnQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
+	%tmp1 = load <4 x i32>* %A
+	%tmp2 = load <4 x i32>* %B
+; CHECK: vtrn.32	q9, q8                  @ encoding: [0xe0,0x20,0xfa,0xf3]
+	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
+	%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
+        %tmp5 = add <4 x i32> %tmp3, %tmp4
+	ret <4 x i32> %tmp5
+}
+
+define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
+	%tmp1 = load <8 x i8>* %A
+	%tmp2 = load <8 x i8>* %B
+; CHECK: vuzp.8	d17, d16                @ encoding: [0x20,0x11,0xf2,0xf3]
+	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+	%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+        %tmp5 = add <8 x i8> %tmp3, %tmp4
+	ret <8 x i8> %tmp5
+}
+
+define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
+	%tmp1 = load <4 x i16>* %A
+	%tmp2 = load <4 x i16>* %B
+; CHECK: vuzp.16	d17, d16                @ encoding: [0x20,0x11,0xf6,0xf3
+	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+	%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+        %tmp5 = add <4 x i16> %tmp3, %tmp4
+	ret <4 x i16> %tmp5
+}
+
+; VUZP.32 is equivalent to VTRN.32 for 64-bit vectors.
+
+define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
+	%tmp1 = load <16 x i8>* %A
+	%tmp2 = load <16 x i8>* %B
+; CHECK: vuzp.8	q9, q8                  @ encoding: [0x60,0x21,0xf2,0xf3]
+	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
+	%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
+        %tmp5 = add <16 x i8> %tmp3, %tmp4
+	ret <16 x i8> %tmp5
+}
+
+define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
+	%tmp1 = load <8 x i16>* %A
+	%tmp2 = load <8 x i16>* %B
+; CHECK: vuzp.16	q9, q8                  @ encoding: [0x60,0x21,0xf6,0xf3]
+	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+	%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+        %tmp5 = add <8 x i16> %tmp3, %tmp4
+	ret <8 x i16> %tmp5
+}
+
+define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
+	%tmp1 = load <4 x i32>* %A
+	%tmp2 = load <4 x i32>* %B
+; CHECK: vuzp.32	q9, q8                  @ encoding: [0x60,0x21,0xfa,0xf3]
+	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+	%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+        %tmp5 = add <4 x i32> %tmp3, %tmp4
+	ret <4 x i32> %tmp5
+}
+
+define <8 x i8> @vzipi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
+	%tmp1 = load <8 x i8>* %A
+	%tmp2 = load <8 x i8>* %B
+; CHECK: vzip.8	d17, d16                @ encoding: [0xa0,0x11,0xf2,0xf3]
+	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
+	%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
+        %tmp5 = add <8 x i8> %tmp3, %tmp4
+	ret <8 x i8> %tmp5
+}
+
+define <4 x i16> @vzipi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
+	%tmp1 = load <4 x i16>* %A
+	%tmp2 = load <4 x i16>* %B
+; CHECK: vzip.16	d17, d16                @ encoding: [0xa0,0x11,0xf6,0xf3]
+	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
+	%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
+        %tmp5 = add <4 x i16> %tmp3, %tmp4
+	ret <4 x i16> %tmp5
+}
+
+; VZIP.32 is equivalent to VTRN.32 for 64-bit vectors.
+
+define <16 x i8> @vzipQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
+	%tmp1 = load <16 x i8>* %A
+	%tmp2 = load <16 x i8>* %B
+; CHECK: vzip.8	q9, q8                  @ encoding: [0xe0,0x21,0xf2,0xf3]
+	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23>
+	%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
+        %tmp5 = add <16 x i8> %tmp3, %tmp4
+	ret <16 x i8> %tmp5
+}
+
+define <8 x i16> @vzipQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
+	%tmp1 = load <8 x i16>* %A
+	%tmp2 = load <8 x i16>* %B
+; CHECK: vzip.16	q9, q8                  @ encoding: [0xe0,0x21,0xf6,0xf3]
+	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
+	%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
+        %tmp5 = add <8 x i16> %tmp3, %tmp4
+	ret <8 x i16> %tmp5
+}
+
+define <4 x i32> @vzipQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
+	%tmp1 = load <4 x i32>* %A
+	%tmp2 = load <4 x i32>* %B
+; CHECK: vzip.32	q9, q8                  @ encoding: [0xe0,0x21,0xfa,0xf3]
+	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
+	%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
+        %tmp5 = add <4 x i32> %tmp3, %tmp4
+	ret <4 x i32> %tmp5
+}





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