[llvm-commits] PATCH: implement vector zext when vector types are legal (neon)

Bob Wilson bob.wilson at apple.com
Tue Aug 17 18:49:48 PDT 2010


That's pretty clever, but I've got a simpler patch that produces better code.  Committed as svn 111341.

_test1:                                 @ @test1
Leh_func_begin0:
@ BB#0:
	vmov	d0, r0, r1
	vmov.u16	r0, d0[0]
	mov	r1, #255
	orr	r1, r1, #255, 24	@ 65280
	vmov.u16	r2, d0[1]
	vmov.u16	r3, d0[2]
	vmov.u16	r12, d0[3]
	and	r0, r0, r1
	and	r2, r2, r1
	and	r3, r3, r1
	and	r1, r12, r1
	vmov	s3, r1
	vmov	s2, r3
	vmov	s1, r2
	vmov	s0, r0
	vmov	r0, r1, d0
	vmov	r2, r3, d1
	mov	pc, lr
Leh_func_end0:

It's still pretty awful.  The ANDs to mask off the high bits are unnecessary, and all those extra VMOVs should be avoided.

We probably need to expand SIGN_EXTEND and ANY_EXTEND as well.  I can look at that later, since I'm off to dinner now.

On Aug 17, 2010, at 3:58 PM, Nick Lewycky wrote:

> This patch implements custom lowering for ZEXT to N x i32 vector types. Currently llvm just crashes.
> 
> I'm not very qualified either in the backend or with ARM assembly. Please review carefully!
> 
> Since you're probably wondering, the code it produces is lengthy:
> 
> test1:                                  @ @test1
> @ BB#0:
>         str     r11, [sp, #-4]!
>         mov     r11, sp
>         sub     sp, sp, #28
>         bic     sp, sp, #15
>         vmov.i32        d0, #0x0
>         vmov.u16        r2, d0[0]
>         vmov    d0, r0, r1
>         strh    r2, [sp, #14]
>         strh    r2, [sp, #10]
>         strh    r2, [sp, #6]
>         strh    r2, [sp, #2]
>         vmov.u16        r0, d0[3]
>         vmov.u16        r2, d0[2]
>         vmov.u16        r1, d0[1]
>         strh    r0, [sp, #12]
>         strh    r2, [sp, #8]
>         vmov.u16        r2, d0[0]
>         strh    r1, [sp, #4]
>         mov     r1, sp
>         strh    r2, [sp]
>         vldmia  r1, {d0, d1}
>         vmov    r0, r1, d0
>         vmov    r2, r3, d1
>         mov     sp, r11
>         ldr     r11, [sp], #4
>         mov     pc, lr
> 
> Nick
> 
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