[llvm-commits] [llvm] r107227 - in /llvm/trunk: include/llvm/CodeGen/MachineRegisterInfo.h lib/CodeGen/CMakeLists.txt lib/CodeGen/InlineSpiller.cpp lib/CodeGen/Spiller.cpp

Evan Cheng evan.cheng at apple.com
Tue Jun 29 18:05:26 PDT 2010


On Jun 29, 2010, at 4:58 PM, Jakob Stoklund Olesen wrote:

> Author: stoklund
> Date: Tue Jun 29 18:58:39 2010
> New Revision: 107227
> 
> URL: http://llvm.org/viewvc/llvm-project?rev=107227&view=rev
> Log:
> Begin implementation of an inline spiller.
> 
> InlineSpiller inserts loads and spills immediately instead of deferring to
> VirtRegMap. This is possible now because SlotIndexes allows instructions to be
> inserted and renumbered.
> 
> This is work in progress, and is mostly a copy of TrivialSpiller so far. It
> works very well for functions that don't require spilling.

Sounds like we should switch over now! :-)

Evan

> 
> Added:
>    llvm/trunk/lib/CodeGen/InlineSpiller.cpp
> Modified:
>    llvm/trunk/include/llvm/CodeGen/MachineRegisterInfo.h
>    llvm/trunk/lib/CodeGen/CMakeLists.txt
>    llvm/trunk/lib/CodeGen/Spiller.cpp
> 
> Modified: llvm/trunk/include/llvm/CodeGen/MachineRegisterInfo.h
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/MachineRegisterInfo.h?rev=107227&r1=107226&r2=107227&view=diff
> ==============================================================================
> --- llvm/trunk/include/llvm/CodeGen/MachineRegisterInfo.h (original)
> +++ llvm/trunk/include/llvm/CodeGen/MachineRegisterInfo.h Tue Jun 29 18:58:39 2010
> @@ -363,7 +363,18 @@
>     defusechain_iterator operator++(int) {        // Postincrement
>       defusechain_iterator tmp = *this; ++*this; return tmp;
>     }
> -    
> +
> +    /// skipInstruction - move forward until reaching a different instruction.
> +    /// Return the skipped instruction that is no longer pointed to, or NULL if
> +    /// already pointing to end().
> +    MachineInstr *skipInstruction() {
> +      if (!Op) return 0;
> +      MachineInstr *MI = Op->getParent();
> +      do ++*this;
> +      while (Op && Op->getParent() == MI);
> +      return MI;
> +    }
> +
>     MachineOperand &getOperand() const {
>       assert(Op && "Cannot dereference end iterator!");
>       return *Op;
> 
> Modified: llvm/trunk/lib/CodeGen/CMakeLists.txt
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/CMakeLists.txt?rev=107227&r1=107226&r2=107227&view=diff
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/CMakeLists.txt (original)
> +++ llvm/trunk/lib/CodeGen/CMakeLists.txt Tue Jun 29 18:58:39 2010
> @@ -13,6 +13,7 @@
>   GCMetadataPrinter.cpp
>   GCStrategy.cpp
>   IfConversion.cpp
> +  InlineSpiller.cpp
>   IntrinsicLowering.cpp
>   LLVMTargetMachine.cpp
>   LatencyPriorityQueue.cpp
> 
> Added: llvm/trunk/lib/CodeGen/InlineSpiller.cpp
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/InlineSpiller.cpp?rev=107227&view=auto
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/InlineSpiller.cpp (added)
> +++ llvm/trunk/lib/CodeGen/InlineSpiller.cpp Tue Jun 29 18:58:39 2010
> @@ -0,0 +1,136 @@
> +//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===//
> +//
> +//                     The LLVM Compiler Infrastructure
> +//
> +// This file is distributed under the University of Illinois Open Source
> +// License. See LICENSE.TXT for details.
> +//
> +//===----------------------------------------------------------------------===//
> +//
> +// The inline spiller modifies the machine function directly instead of
> +// inserting spills and restores in VirtRegMap.
> +//
> +//===----------------------------------------------------------------------===//
> +
> +#define DEBUG_TYPE "spiller"
> +#include "Spiller.h"
> +#include "VirtRegMap.h"
> +#include "llvm/CodeGen/LiveIntervalAnalysis.h"
> +#include "llvm/CodeGen/MachineFrameInfo.h"
> +#include "llvm/CodeGen/MachineFunction.h"
> +#include "llvm/CodeGen/MachineRegisterInfo.h"
> +#include "llvm/Target/TargetMachine.h"
> +#include "llvm/Target/TargetInstrInfo.h"
> +#include "llvm/Support/Debug.h"
> +#include "llvm/Support/raw_ostream.h"
> +
> +using namespace llvm;
> +
> +namespace {
> +class InlineSpiller : public Spiller {
> +  MachineFunction &mf_;
> +  LiveIntervals &lis_;
> +  VirtRegMap &vrm_;
> +  MachineFrameInfo &mfi_;
> +  MachineRegisterInfo &mri_;
> +  const TargetInstrInfo &tii_;
> +  const TargetRegisterInfo &tri_;
> +
> +  ~InlineSpiller() {}
> +
> +public:
> +  InlineSpiller(MachineFunction *mf, LiveIntervals *lis, VirtRegMap *vrm)
> +    : mf_(*mf), lis_(*lis), vrm_(*vrm),
> +      mfi_(*mf->getFrameInfo()),
> +      mri_(mf->getRegInfo()),
> +      tii_(*mf->getTarget().getInstrInfo()),
> +      tri_(*mf->getTarget().getRegisterInfo()) {}
> +
> +  void spill(LiveInterval *li,
> +             std::vector<LiveInterval*> &newIntervals,
> +             SmallVectorImpl<LiveInterval*> &spillIs,
> +             SlotIndex *earliestIndex);
> +};
> +}
> +
> +namespace llvm {
> +Spiller *createInlineSpiller(MachineFunction *mf,
> +                             LiveIntervals *lis,
> +                             const MachineLoopInfo *mli,
> +                             VirtRegMap *vrm) {
> +  return new InlineSpiller(mf, lis, vrm);
> +}
> +}
> +
> +void InlineSpiller::spill(LiveInterval *li,
> +                          std::vector<LiveInterval*> &newIntervals,
> +                          SmallVectorImpl<LiveInterval*> &spillIs,
> +                          SlotIndex *earliestIndex) {
> +  DEBUG(dbgs() << "Inline spilling " << *li << "\n");
> +  assert(li->isSpillable() && "Attempting to spill already spilled value.");
> +  assert(!li->isStackSlot() && "Trying to spill a stack slot.");
> +
> +  const TargetRegisterClass *RC = mri_.getRegClass(li->reg);
> +  unsigned SS = vrm_.assignVirt2StackSlot(li->reg);
> +
> +  for (MachineRegisterInfo::reg_iterator RI = mri_.reg_begin(li->reg);
> +       MachineInstr *MI = RI.skipInstruction();) {
> +    SlotIndex Idx = lis_.getInstructionIndex(MI).getDefIndex();
> +
> +    // Analyze instruction.
> +    bool Reads, Writes;
> +    SmallVector<unsigned, 8> Ops;
> +    tie(Reads, Writes) = MI->readsWritesVirtualRegister(li->reg, &Ops);
> +
> +    // Allocate interval around instruction.
> +    // FIXME: Infer regclass from instruction alone.
> +    unsigned NewVReg = mri_.createVirtualRegister(RC);
> +    vrm_.grow();
> +    LiveInterval &NewLI = lis_.getOrCreateInterval(NewVReg);
> +    NewLI.markNotSpillable();
> +
> +    // Reload if instruction reads register.
> +    if (Reads) {
> +      MachineBasicBlock::iterator MII = MI;
> +      tii_.loadRegFromStackSlot(*MI->getParent(), MII, NewVReg, SS, RC, &tri_);
> +      --MII; // Point to load instruction.
> +      SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
> +      DEBUG(dbgs() << "\treload:  " << LoadIdx << '\t' << *MII);
> +      VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0, true,
> +                                           lis_.getVNInfoAllocator());
> +      NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
> +    }
> +
> +    // Rewrite instruction operands.
> +    bool hasLiveDef = false;
> +    for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
> +      MachineOperand &MO = MI->getOperand(Ops[i]);
> +      MO.setReg(NewVReg);
> +      if (MO.isUse()) {
> +        if (!MI->isRegTiedToDefOperand(Ops[i]))
> +          MO.setIsKill();
> +      } else {
> +        if (!MO.isDead())
> +          hasLiveDef = true;
> +      }
> +    }
> +    DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI);
> +
> +    // Spill is instruction writes register.
> +    // FIXME: Use a second vreg if instruction has no tied ops.
> +    if (Writes && hasLiveDef) {
> +      MachineBasicBlock::iterator MII = MI;
> +      tii_.storeRegToStackSlot(*MI->getParent(), ++MII, NewVReg, true, SS, RC,
> +                               &tri_);
> +      --MII; // Point to store instruction.
> +      SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
> +      DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MII);
> +      VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, true,
> +                                            lis_.getVNInfoAllocator());
> +      NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI));
> +    }
> +
> +    DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
> +    newIntervals.push_back(&NewLI);
> +  }
> +}
> 
> Modified: llvm/trunk/lib/CodeGen/Spiller.cpp
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/Spiller.cpp?rev=107227&r1=107226&r2=107227&view=diff
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/Spiller.cpp (original)
> +++ llvm/trunk/lib/CodeGen/Spiller.cpp Tue Jun 29 18:58:39 2010
> @@ -26,7 +26,7 @@
> using namespace llvm;
> 
> namespace {
> -  enum SpillerName { trivial, standard, splitting };
> +  enum SpillerName { trivial, standard, splitting, inline_ };
> }
> 
> static cl::opt<SpillerName>
> @@ -36,6 +36,7 @@
>            cl::values(clEnumVal(trivial,   "trivial spiller"),
>                       clEnumVal(standard,  "default spiller"),
>                       clEnumVal(splitting, "splitting spiller"),
> +                      "inline", inline_,   "inline spiller",
>                       clEnumValEnd),
>            cl::init(standard));
> 
> @@ -506,6 +507,13 @@
> } // end anonymous namespace
> 
> 
> +namespace llvm {
> +Spiller *createInlineSpiller(MachineFunction*,
> +                             LiveIntervals*,
> +                             const MachineLoopInfo*,
> +                             VirtRegMap*);
> +}
> +
> llvm::Spiller* llvm::createSpiller(MachineFunction *mf, LiveIntervals *lis,
>                                    const MachineLoopInfo *loopInfo,
>                                    VirtRegMap *vrm) {
> @@ -514,5 +522,6 @@
>   case trivial: return new TrivialSpiller(mf, lis, vrm);
>   case standard: return new StandardSpiller(lis, loopInfo, vrm);
>   case splitting: return new SplittingSpiller(mf, lis, loopInfo, vrm);
> +  case inline_: return createInlineSpiller(mf, lis, loopInfo, vrm);
>   }
> }
> 
> 
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