[llvm-commits] CVS: llvm/include/llvm/Internal/SlotTable.h

LLVM llvm at cs.uiuc.edu
Tue May 25 13:48:08 PDT 2004


Changes in directory llvm/include/llvm/Internal:

SlotTable.h added (r1.1)

---
Log message:

Adding the initial implementation of the SlotTable class. This class is
the Abstract Data Type that holds slot number values and associates them 
with Type* and Value*. The SlotTable is simply the holder of the slot 
numbers and provides a controlled interface for building the table. It does
not enforce any particular idiom or functionality for manipulating the slot
numbers.

This is part of bug_122. The SlotCalculator and SlotMachine classes will
follow.


---
Diffs of the changes:  (+194 -0)

Index: llvm/include/llvm/Internal/SlotTable.h
diff -c /dev/null llvm/include/llvm/Internal/SlotTable.h:1.1
*** /dev/null	Tue May 25 13:45:01 2004
--- llvm/include/llvm/Internal/SlotTable.h	Tue May 25 13:44:51 2004
***************
*** 0 ****
--- 1,194 ----
+ //===-- Internal/SlotTable.h - Type/Value Slot Holder -----------*- C++ -*-===//
+ // 
+ //                     The LLVM Compiler Infrastructure
+ //
+ // This file was developed by Reid Spencer and is distributed under
+ // the University of Illinois Open Source License. See LICENSE.TXT for details.
+ // 
+ //===----------------------------------------------------------------------===//
+ //
+ // This file declares the SlotTable class for type plane numbering.
+ // 
+ //===----------------------------------------------------------------------===//
+ 
+ #ifndef LLVM_INTERNAL_SLOTTABLE_H
+ #define LLVM_INTERNAL_SLOTTABLE_H
+ 
+ #include <vector>
+ #include <map>
+ 
+ namespace llvm {
+ 
+ // Forward declarations
+ class Value;
+ class Type;
+ class Module;
+ class Function;
+ class SymbolTable;
+ class ConstantArray;
+ 
+ /// This class is the common abstract data type for both the SlotMachine and
+ /// the SlotCalculator. It provides the two-way mapping between Values and 
+ /// Slots as well as the two-way mapping between Types and Slots. For Values,
+ /// the slot number can be extracted by simply using the getSlot()
+ /// method and passing in the Value. For Types, it is the same. 
+ /// @brief Abstract data type for slot numbers.
+ class SlotTable
+ {
+ /// @name Types
+ /// @{
+ public:
+ 
+   /// This type is used throughout the code to make it clear that 
+   /// an unsigned value refers to a Slot number and not something else.
+   /// @brief Type slot number identification type.
+   typedef unsigned SlotNum;
+ 
+   /// This type is used throughout the code to make it clear that an
+   /// unsigned value refers to a type plane number and not something else.
+   /// @brief The type of a plane number (corresponds to Type::PrimitiveID).
+   typedef unsigned PlaneNum;
+ 
+   /// @brief Some constants used as flags instead of actual slot numbers
+   enum Constants {
+       MAX_SLOT = 4294967294U,
+       BAD_SLOT = 4294967295U
+   };
+ 
+   /// @brief A single plane of Values. Intended index is slot number.
+   typedef std::vector<const Value*> ValuePlane; 
+ 
+   /// @brief A table of Values. Intended index is Type::PrimitiveID.
+   typedef std::vector<ValuePlane> ValueTable; 
+ 
+   /// @brief A map of values to slot numbers.
+   typedef std::map<const Value*,SlotNum> ValueMap; 
+ 
+   /// @brief A single plane of Types. Intended index is slot number.
+   typedef std::vector<const Type*>  TypePlane;
+ 
+   /// @brief A map of types to slot numbers.
+   typedef std::map<const Type*,SlotNum> TypeMap;
+ 
+ /// @}
+ /// @name Constructors
+ /// @{
+ public:
+   /// This constructor initializes all the containers in the SlotTable
+   /// to empty and then inserts all the primitive types into the type plane
+   /// by default. This is done as a convenience since most uses of the
+   /// SlotTable will need the primitive types. If you don't need them, pass
+   /// in true.
+   /// @brief Default Constructor
+   SlotTable( 
+       bool dont_insert_primitives = false ///< Control insertion of primitives.
+   );
+ 
+ /// @}
+ /// @name Accessors
+ /// @{
+ public:
+   /// @brief Get the number of planes of values.
+   size_t value_size() const { return vTable.size(); }
+ 
+   /// @brief Get the number of types.
+   size_t type_size() const { return tPlane.size(); }
+ 
+   /// @brief Determine if a specific type plane in the value table exists
+   bool plane_exists(PlaneNum plane) const {
+     return vTable.size() > plane;
+   }
+ 
+   /// @brief Determine if a specific type plane in the value table is empty
+   bool plane_empty(PlaneNum plane) const {
+     return (plane_exists(plane) ? vTable[plane].empty() : true);
+   }
+ 
+   /// @brief Get the number of entries in a specific plane of the value table
+   size_t plane_size(PlaneNum plane) const {
+     return (plane_exists(plane) ? vTable[plane].size() : 0 );
+   }
+ 
+   /// @returns true if the slot table is completely empty.
+   /// @brief Determine if the SlotTable is empty.
+   bool empty() const;
+ 
+   /// @returns the slot number or BAD_SLOT if Val is not in table.
+   /// @brief Get a slot number for a Value.
+   SlotNum getSlot(const Value* Val) const;
+ 
+   /// @returns the slot number or BAD_SLOT if Type is not in the table.
+   /// @brief Get a slot number for a Type.
+   SlotNum getSlot(const Type* Typ) const;
+ 
+   /// @returns true iff the Value is in the table.
+   /// @brief Determine if a Value has a slot number.
+   bool hasSlot(const Value* Val) { return getSlot(Val) != BAD_SLOT; }
+ 
+   /// @returns true iff the Type is in the table.
+   /// @brief Determine if a Type has a slot number.
+   bool hasSlot(const Type* Typ) { return getSlot(Typ) != BAD_SLOT; }
+ 
+ /// @}
+ /// @name Mutators
+ /// @{
+ public:
+   /// @brief Completely clear the SlotTable;
+   void clear();
+ 
+   /// @brief Resize the table to incorporate at least \p new_size planes
+   void resize( size_t new_size );
+ 
+   /// @returns the slot number of the newly inserted value in its plane
+   /// @brief Add a Value to the SlotTable
+   SlotNum insert(const Value* Val, PlaneNum plane );
+ 
+   /// @returns the slot number of the newly inserted type
+   /// @brief Add a Type to the SlotTable
+   SlotNum insert( const Type* Typ );
+ 
+   /// @returns the slot number that \p Val had when it was in the table
+   /// @brief Remove a Value from the SlotTable
+   SlotNum remove( const Value* Val, PlaneNum plane );
+ 
+   /// @returns the slot number that \p Typ had when it was in the table
+   /// @brief Remove a Type from the SlotTable
+   SlotNum remove( const Type* Typ );
+ 
+ /// @}
+ /// @name Implementation Details
+ /// @{
+ private:
+   /// Insert the primitive types into the type plane. This is called
+   /// by the constructor to initialize the type plane.
+   void insertPrimitives();
+ 
+ /// @}
+ /// @name Data
+ /// @{
+ private:
+   /// A two dimensional table of Values indexed by type and slot number. This
+   /// allows for efficient lookup of a Value by its type and slot number.
+   ValueTable vTable;
+ 
+   /// A map of Values to unsigned integer. This allows for efficient lookup of
+   /// A Value's slot number in its type plane. 
+   ValueMap   vMap;
+ 
+   /// A one dimensional vector of Types indexed by slot number. Types are
+   /// handled separately because they are not Values. 
+   TypePlane  tPlane;
+ 
+   /// A map of Types to unsigned integer. This allows for efficient lookup of
+   /// a Type's slot number in the type plane.
+   TypeMap    tMap;
+ 
+ /// @}
+ 
+ };
+ 
+ } // End llvm namespace
+ 
+ // vim: sw=2 
+ 
+ #endif





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