<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Issue</th>
<td>
<a href=https://github.com/llvm/llvm-project/issues/155890>155890</a>
</td>
</tr>
<tr>
<th>Summary</th>
<td>
[HLSL] DML shader `Zero_256_uint16_native_4` causing 596 single-shader DML Operator Test failures
</td>
</tr>
<tr>
<th>Labels</th>
<td>
bug,
HLSL
</td>
</tr>
<tr>
<th>Assignees</th>
<td>
</td>
</tr>
<tr>
<th>Reporter</th>
<td>
Icohedron
</td>
</tr>
</table>
<pre>
The shader `Zero_256_uint16_native_4` (Shader ID: 193008) is causing 596 single-shader DML Operator Test failures.
A "single-shader DML Operator Test" is a DML Operator Test that uses a single shader compiled by dxc/clang-dxc, but may use any number of fxc-compiled shaders.
Some failing DML Operator Tests:
- OperatorTests::ConvolutionDefault#5
- OperatorTests::ConvolutionDefaultWithReduction#27
- OperatorTests::ConvolutionDepthwise#9
- OperatorTests::ConvolutionBasicGemm#1
- OperatorTests::ConvolutionBasicGemmIZ4#1
- OperatorTests::LayoutTransformedConvolutionDefault#metadataSet0#12
</pre>
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