<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Issue</th>
<td>
<a href=https://github.com/llvm/llvm-project/issues/108058>108058</a>
</td>
</tr>
<tr>
<th>Summary</th>
<td>
[HLSL] Implement templated ByteAddressBuffer load/store methods
</td>
</tr>
<tr>
<th>Labels</th>
<td>
HLSL
</td>
</tr>
<tr>
<th>Assignees</th>
<td>
</td>
</tr>
<tr>
<th>Reporter</th>
<td>
bogner
</td>
</tr>
</table>
<pre>
ByteAddressBuffer has templated loads and store methods, which differ from Buffer and StructuredBuffer. See https://github.com/microsoft/DirectXShaderCompiler/wiki/ByteAddressBuffer-Load-Store-Additions
</pre>
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