<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Issue</th>
<td>
<a href=https://github.com/llvm/llvm-project/issues/107547>107547</a>
</td>
</tr>
<tr>
<th>Summary</th>
<td>
[llvm] [SimplifyCFG]
</td>
</tr>
<tr>
<th>Labels</th>
<td>
new issue
</td>
</tr>
<tr>
<th>Assignees</th>
<td>
</td>
</tr>
<tr>
<th>Reporter</th>
<td>
dongjianqiang2
</td>
</tr>
</table>
<pre>
system_status.h
`
#ifndef SYSTEM_STATUS_H
#define SYSTEM_STATUS_H
#include <stdint.h>
#define SUCCESS 0
#define FAILURE 1
#define MAX_SYSTEM_UNITS (15)
typedef uint8_t flag_t;
typedef struct {
int status_health;
int status_active;
} system_status_t;
typedef uint32_t unit_id_t;
typedef struct tagSYSTEM_UNIT {
uint32_t category;
unit_id_t unitId;
int status_health;
int status_active;
char unitName[32];
} SYSTEM_UNIT;
typedef struct tagSYSTEM_COLLECTION {
uint32_t unitCount;
SYSTEM_UNIT unitArray[MAX_SYSTEM_UNITS];
} SYSTEM_COLLECTION;
// Function declaration for updateSystemStatus
int32_t updateSystemStatus(uint32_t collectionId);
// Declarations for external dependencies
SYSTEM_COLLECTION* getCollectionById(uint32_t collectionId);
void processUnit(unit_id_t unitId, system_status_t* status);
uint32_t getActiveStateAlert(uint32_t activeState);
`
system_status.c
`
#include "system_status.h"
#include <stdio.h>
// Definition of updateSystemStatus function
int32_t updateSystemStatus(uint32_t collectionId)
{
uint32_t i;
system_status_t systemStatus[MAX_SYSTEM_UNITS];
unit_id_t unitArray[MAX_SYSTEM_UNITS] = { 0 };
uint32_t unitCount;
SYSTEM_COLLECTION* collectionInfo = NULL;
collectionInfo = getCollectionById(collectionId);
if (collectionInfo == NULL) {
return FAILURE;
}
unitCount = collectionInfo->unitCount;
for (i = 0; i < unitCount; i++) {
unitArray[i] = collectionInfo->unitArray[i].unitId;
}
for (i = 0; i < unitCount; i++) {
processUnit(unitArray[i], &systemStatus[i]);
}
return getActiveStateAlert(systemStatus[0].status_active);
}
`
main.c
`
#include "system_status.h"
#include <stdio.h>
#include <string.h>
// Mock function to return system collection information by ID
SYSTEM_COLLECTION* getCollectionById(uint32_t collectionId)
{
static SYSTEM_COLLECTION systemCollection;
systemCollection.unitCount = 0;
return &systemCollection;
}
// Mock function to process each unit and update its status
void processUnit(unit_id_t unitId, system_status_t* status)
{
printf("Processing unit with ID: %u\n", unitId);
status->status_health = 100 - (unitId * 10);
status->status_active = (unitId % 2);
}
// Mock function to check system active status crisis
uint32_t getActiveStateAlert(uint32_t activeState)
{
if (activeState == 0) {
printf("Alert: The system is not active!\n");
return FAILURE;
} else {
printf("System is running normally.\n");
return SUCCESS;
}
}
// Main function to demonstrate the use of updateSystemStatus
int main()
{
uint32_t collectionId = 1;
int32_t result = updateSystemStatus(collectionId);
if (result == SUCCESS) {
printf("System status updated successfully.\n");
} else {
printf("Failed to update system status.\n");
}
return 0;
}
`
clang system_status.c main.c -O2 -fno-tree-vectorize
./a.out
`Segmentation fault (core dumped)`
gcc system_status.c main.c -O2 -fno-tree-vectorize
./a.out
`System is running normally.
System status updated successfully.
`
</pre>
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