<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Issue</th>
<td>
<a href=https://github.com/llvm/llvm-project/issues/57937>57937</a>
</td>
</tr>
<tr>
<th>Summary</th>
<td>
[DirectX] DXIL ShaderFlag Analysis
</td>
</tr>
<tr>
<th>Labels</th>
<td>
backend:DirectX
</td>
</tr>
<tr>
<th>Assignees</th>
<td>
</td>
</tr>
<tr>
<th>Reporter</th>
<td>
llvm-beanz
</td>
</tr>
</table>
<pre>
Shader flags are constructed based on the usage of different features in the shader IR. We should write an analysis that generates shader flags.
</pre>
<img width="1px" height="1px" alt="" src="http://email.email.llvm.org/o/eJxNkMFu3CAQhp_GXEa1bLC95sAh1SpSpJ7SQ3MdzNgmJSZiIFX69GV3u2qlEcxo5v_5Bhvdp_m-o6MEa8CNARPBEg_OqSyZHFjkesYD8k5QGDeCuILz60qJjgwrYS6JGPxthG9mT88t_LhUsQQHv5LPBHjUwPDJnusoZtjooIS5ivk_hFaQ6adJ6eGkx1k4o5xWGkX2OZBpxq9nn2jJL814hvPL0ze48T9WLTz89RclBbPn_M6NemjkY43N573YdolvtQjh4359eU_xtfrV0jMX4pqMJ61OYjerltJNUz_YQa5K96seVCenfibX22UYRUBLgS9QjZQWl590uPrinVDKCim8kZ2UnZaqH4dxnFtnSXc9ztMk50Eq1wwdvaEP7YWnjWkTyVzRbNm4NoPnzP-ayOy3g65_cfHHkvd4VxAev8V1EXPd4g9bZp5O">