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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Apply "AMDGPU: Put inexpensive ops first in AMDGPUAnnotateUniformValues::visitLoadInst" to 11.0 release branch"
href="https://bugs.llvm.org/show_bug.cgi?id=46921">46921</a>
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<th>Summary</th>
<td>Apply "AMDGPU: Put inexpensive ops first in AMDGPUAnnotateUniformValues::visitLoadInst" to 11.0 release branch
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<th>Product</th>
<td>libraries
</td>
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<th>Version</th>
<td>trunk
</td>
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<th>Hardware</th>
<td>PC
</td>
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<th>OS</th>
<td>Linux
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>enhancement
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<th>Priority</th>
<td>P
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<th>Component</th>
<td>Backend: AMDGPU
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<th>Assignee</th>
<td>unassignedbugs@nondot.org
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<th>Reporter</th>
<td>Matthew.Arsenault@amd.com
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<th>CC</th>
<td>llvm-bugs@lists.llvm.org
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<pre>Apply 243376cdc7b719d443f42c8c4667e5d96af53dcc to the release branch.
Since 85117e286db0bfa6c7cecadd2c0c348e3358f450 no longer skips this pass for
graphics shaders, I'm concerned about the potential compile time impact on
shaders</pre>
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