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<base href="https://bugs.llvm.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - clang-format misinterprets binary operator & as reference in boost serialization"
href="https://bugs.llvm.org/show_bug.cgi?id=44967">44967</a>
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<th>Summary</th>
<td>clang-format misinterprets binary operator & as reference in boost serialization
</td>
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<th>Product</th>
<td>clang
</td>
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<th>Version</th>
<td>10.0
</td>
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<th>Hardware</th>
<td>PC
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>enhancement
</td>
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<th>Priority</th>
<td>P
</td>
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<th>Component</th>
<td>Formatter
</td>
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<th>Assignee</th>
<td>unassignedclangbugs@nondot.org
</td>
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<th>Reporter</th>
<td>andre.brand@mailbox.org
</td>
</tr>
<tr>
<th>CC</th>
<td>djasper@google.com, klimek@google.com, llvm-bugs@lists.llvm.org
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<p>
<div>
<pre>This is a common (simplified) pattern for boost serialization:
struct Vec2d {
float x;
float y;
};
template <class Archive>
void serialize(Archive& a, Vec2d& v) {
a & v.x;
a & v.y;
}
There are different implementations of Archive that define the binary operator
&. But clang-format tends to interpret it as a reference:
$ clang-format myvector.h -style="{BasedOnStyle: llvm, PointerAlignment: Left}"
struct Vec2d {
float x;
float y;
};
template <class Archive>
void serialize(Archive& a, Vec2d& v) {
a& v.x;
a& v.y;
}
$ clang-format myvector.h -style="{BasedOnStyle: llvm, PointerAlignment:
Right}"
struct Vec2d {
float x;
float y;
}
template <class Archive>
void serialize(Archive &a, Vec2d &v) {
a &v.x;
a &v.y;
}</pre>
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