<html>
    <head>
      <base href="https://bugs.llvm.org/">
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SLP] Missed sum reduction of differences"
   href="https://bugs.llvm.org/show_bug.cgi?id=43953">43953</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[SLP] Missed sum reduction of differences
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>libraries
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>trunk
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>PC
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Windows NT
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>enhancement
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Scalar Optimizations
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>unassignedbugs@nondot.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>llvm-dev@redking.me.uk
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>a.bataev@hotmail.com, dtemirbulatov@gmail.com, llvm-bugs@lists.llvm.org, spatel+llvm@rotateright.com
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Noticed in a from
<a href="https://devblogs.microsoft.com/cppblog/game-performance-improvements-in-visual-studio-2019-version-16-2/">https://devblogs.microsoft.com/cppblog/game-performance-improvements-in-visual-studio-2019-version-16-2/</a>

While the original example does vectorize:

uint32_t TestVectorsEqual(float* Vec0, float* Vec1, float Tolerance = 1e7f)
{
    float sum = 0.f;
    for (int32_t Component = 0; Component < 4; Component++)
    {
        float Diff = Vec0[Component] - Vec1[Component];
        sum += (Diff >= 0.0f) ? Diff : -Diff;
    }
    return (sum <= Tolerance) ? 1 : 0;
}

This simpler version fails for some reason (probably costs....):

uint32_t TestVectorsEqual_alt(float* __restrict Vec0, float* __restrict Vec1,
float Tolerance = 1e7f)
{
    float sum = 0.f;
    for (int32_t Component = 0; Component < 4; Component++)
    {
        float Diff = Vec0[Component] - Vec1[Component];
        sum += Diff;
    }
    return (sum <= Tolerance) ? 1 : 0;
}

<a href="https://gcc.godbolt.org/z/hG7Ntp">https://gcc.godbolt.org/z/hG7Ntp</a></pre>
        </div>
      </p>


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