<html>
    <head>
      <base href="https://bugs.llvm.org/">
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Binary operators should consistently warn/error with mismatching vector types"
   href="https://bugs.llvm.org/show_bug.cgi?id=43045">43045</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Binary operators should consistently warn/error with mismatching vector types
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>clang
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>PC
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Windows NT
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>enhancement
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Frontend
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>unassignedclangbugs@nondot.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>llvm-dev@redking.me.uk
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>greg.bedwell@sony.com, llvm-bugs@lists.llvm.org, neeilans@live.com, richard-llvm@metafoo.co.uk, warren_ristow@playstation.sony.com
          </td>
        </tr></table>
      <p>
        <div>
        <pre><a href="https://godbolt.org/z/T4BOcu">https://godbolt.org/z/T4BOcu</a>

#include <x86intrin.h>

__v16qi add(__v4si x, __v4sf y) {
    return x + y;
}

__v16qi mul(__v4si x, __v8hi y) {
    return x * y;
}

We can have different source/destination types for vectors and at first glance
have no idea what code will be generated, and get nothing to indicate what's
going on (even with -Weverything enabled).

They are silently bitcasting to/from the first source type:

define <16 x i8> @add(<4 x i32> %0, <4 x float> %1)  {
  %3 = bitcast <4 x float> %1 to <4 x i32>
  %4 = add <4 x i32> %3, %0
  %5 = bitcast <4 x i32> %4 to <16 x i8>
  ret <16 x i8> %5
}

We should at least get a warning that this is happening for both the implicit
bitcasting of the second source and to the destination types, this should work
in parallel to the -flax-vector-conversions switch.

Interestingly, the shift operators are a lot stricter and will error out on
type mismatches with different vector element count/size:

__v16qi shl(__v4si x, __v4sf y) {
    return x << y;
}

__v16qi shl(__v4si x, __v4di y) {
    return x << y;
}</pre>
        </div>
      </p>


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