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    <head>
      <base href="https://bugs.llvm.org/">
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Vectorizing math calls containing pointers"
   href="https://bugs.llvm.org/show_bug.cgi?id=38424">38424</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Vectorizing math calls containing pointers
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>new-bugs
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>PC
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Windows NT
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>enhancement
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>new bugs
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>unassignedbugs@nondot.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>llvm-dev@redking.me.uk
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>a.bataev@hotmail.com, hfinkel@anl.gov, hideki.saito@intel.com, llvm-bugs@lists.llvm.org, rob.lougher.llvm@gmail.com
          </td>
        </tr></table>
      <p>
        <div>
        <pre>While veclib can handle vectorizing basic math functions, it seems we likely to
struggle with more complex functions that uses a pointer to return some
results:

e.g.
float modff(float arg, float* iptr);
void sincosf(float x, float *s, float *c);

AFAICT if we try to implement these the vectorizers will convert these into:

<4 x float> modff4(<4 x float> arg, <4 x float*> iptr);
void sincosf4(<4 x float> x, <4 x float*> s, <4 x float*> c);

instead of the more useful:

<4 x float> modff4(<4 x float> arg, <4 x float> *iptr);
void sincosf4(<4 x float> x, <4 x float> *s, <4 x float> *c);</pre>
        </div>
      </p>


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